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Genre: Racing, Simulator

BeamNG.drive

Hotfixes for v0.36 Released

Greetings everyone,

We’ve released several hotfixes to address the reported issues with version 0.36. You can find all the details in the changelogs below:



v0.36.2


(June/19, 2025)

Vehicles
  • Gavril MD-Series
    • Added school bus skin UV template
    • Fixed steering shaft angle on armored and bus bodies
    • Fixed push bumper position on extended and crew frame
    • Fixed various issues with the shifter
    • Fixed school bus floating turn signals, bus mirror attachments, and windshield wiper
    • Fixed school bus gauge cluster attachment to main dash
  • Burnside Special
    • Fixed front license plate position on facelift bumper
    • Fixed frame stretching when rear gasser suspension is broken off
    • Fixed aim of the passenger side mirror
  • Hirochi SBR4
    • Fixed the default color of the base RWD Manual
  • Hirochi Sunburst
    • Fixed some configs having wrong pedals
  • Ibishu Covet
    • Fixed missing taillight flares on USDM taillights
  • Ibishu Miramar
    • Fixed duplicate rear license plate slot on ute body
    • Fixed incorrectly animated turn signal stalk on LHD dashboard
    • Fixed some configs having incorrect pedals equipped
    • Miramighty: replaced 4-speed shifter with 5-speed one to match the transmission, and fixed incorrect production years in the config info
    • Fixed broken taillight and headlight deformGroups
  • Ibishu Pessima (1996)
    • Fixed a missing texture error on metric gauges
  • Soliad Wendover
    • Fixed missing clutch pedal on sequential transmission
  • Common
    • Fixed wrong material on steelwheel_01a_old
    • Fixed roofbar mattress load conflicting with some parts on several cars

Gameplay
  • Added a prefab to Helter Skelter crawl mission for better navigation

User Interface
  • Fixed litrally/litreally unplayable typos shown in Radial Menu and a tutorial respectively

Input & Force Feedback
  • Fixed more cases of Force Feedback not working properly

    Installing certain mods could result in Force Feedback (and Vibration) being lost when you switched vehicles, customized vehicles, exited the vehicle to walk, and other cases. This should no longer be the case - if you still experience the issue in those scenarios please report it.
  • Fixed inability to customize your controls and settings when certain mods were installed

    This could manifest itself as incorrect force feedback feel, missing bindings in the Controls menu, inability to save changes for a binding, and others.
  • Improved how to enable/disable gamepad vibration based on feedback from the community

    If you never customized your "Steering" binding on controller, vibration will be active by default.

    To modify vibration settings go to Options > Controls > Force Feedback > click your "Steering" binding > Force Feedback Configuration, and then:
    • To enable vibration: check Enabled, then setFeedback Type to Gamepad Vibration and Strength to 100 as starting point (adjust to your taste).
    • To disable vibration: uncheck Enabled.

Rendering
  • Fixed crashes when rendering assets that produced errors during loading

Modding
  • Renamed DO_NOT_INSTALL_MODS_HERE.txt file so it shows up on top when sorting by name in a file explorer

    As a reminder, if you're a user who wants to install a normal mod:
    • ❌ Do not copy mod files anywhere inside the game install folder
    • ❌ Do not copy mod files into /levels, into /vehicles or alike.
    • ❌ Do not extract ZIP files, do not copy files outside the ZIP file.
    • ❌ For your own security, we advise that you are very wary and do not run .EXE files from 3rd party websites (or are extremely cautious when doing so). Normal mods should be distributed as ZIP files.
    • ✔️ Do follow the official mod installation steps.

    Installing mods in the wrong place can result in your mods being deleted during updates and integrity checks, the mod manager no longer working correctly, Safe Mode being unable to deactivate mods, and other negative side effects.




v0.36.1


(June/17, 2025)

Vehicles
  • Gavril MD-Series
    • Fixed missmatched final drives on off-road school bus config
  • Ibishu Miramar
    • Fixed export sedans having "coupe" in config name
    • Fixed early GTZ headlight being misplaced

Gameplay
  • Fixed "Fling downwards" and "Boost backwards" actions not working when bound to a hotkey
  • Fixed "Deflate random tire" action and added it to the Radial Menu

Early Preview: Career Mode
  • Fixed an issue where bonus objectives would provide the reward multiple times instead of only once

Missions
  • Fixed map being openable during the challenge loading and unloading transitions, which could break the game
  • Corrected thumbnail for Mountain Drifting
  • Cannon missions: disabled node grabber and map modes

Input & Force Feedback
  • Fixed broken force feedback when the steering angle is set to 0 instead of the real angle (usually 900 degrees or alike)
  • Added a default steering wheel angle for Logitech G920, Thrustmaster TS-XW Racer, SimXperience AccuForce, Logitech Momo and OpenFFBoard
  • Changed how to enable vibration feedback

    If you've never changed the steering setting of your controller, the new vibration will be active by default.If you have changed any settings of the "steering" input binding on the Xbox controller before:To get the new vibration
    1. Go into "Options" -> "Controls" -> "Vehicle" and select the "Steering" binding of your Xbox controller
    2. Scroll down to "Force Feedback Configuration" and make sure "Enabled" and "Use gamepad vibration" is checked
    3. A good starting value for the "Strength" slider is around 100 (this is the new default, and you can adjust it to your liking)

    You can disable vibration by going to "Options" -> "Controls" -> "Vehicle" and select the "Steering" binding of your Xbox controller. Then scroll to "Force Feedback Configuration" and uncheck the "Enabled" option

Summertime Shakeup in BeamNG.drive v0.36

[p]Hello, drivers, and welcome to our 0.36 summer update! We're turning up the heat this season with several vehicle refreshes, new missions, and a ton of optimizations.[/p][p][/p]

New School Bus and Armored Truck

[p][/p][p]“MD-Series was so much fun to make” we thought, “we should show off its full potential!” So in the spirit of innovation and taking advantage of all the Gavril MD platform has to offer, we've added several fun new options to its lineup.[/p][p]The MD-Series now offers new armored truck and school bus bodies, complete with unique liveries for the armored version - police and bank, as well as prison, off-road, and more for the bus. The bank truck livery also brings several new loads for added realism, while the bus includes various functional gadgets and features.[/p][p][/p]

Ibishu Miramar Refresh

[p][/p][p]The Ibishu Miramar is receiving a long awaited refresh! We know the community has been excited for a Miramar refresh for ages, and it's finally its time to shine![/p][p]The Miramar is getting two new body variants, a coupe and an Ute, as well as new facelift body parts. We've added new left-hand-drive interior parts, and a striped livery for the Ute body. All Miramar body variants are also getting rusted or abandoned liveries for all body variants.[/p][p][/p]

Burnside Special Refresh

[p][/p][p]Burnside aficionados, rest assured, your beloved Special is also getting a refresh this summer! Coming with several new body variants and liveries, we're glad to finally bring it out of the 50s into 2025.[/p][p]We're adding new body variants in the refresh - both two-door sedan and sport coupe formats, the latter also offering a chopped version. The refresh also brings a flathead V8 engine option, a rollcage, Gasser exhausts for both OHC and Flathead V8, an I6 engine with new meshes and textures, and a trunk tank for liquids transportation.[/p][p][/p][p]In the realm of fixes, we've addressed mesh errors on chopped sedan pillars, refreshed the geometry and textures of the engine variants, and upgraded the headlights bezel materials to PBR.[/p][p][/p]

Gameplay

[p]Moving on to gameplay, we’ve got a couple of new missions for you![/p][p][/p][p]In the Miramar Menace mission, you'll lead police on a thrilling chase through East Coast, USA in your Miramar Ute as you attempt to evade their clutches. Apparently people have been complaining about your wreckless driving, how rude of them. In the Fragile Asset mission, you'll hop into your police interceptor to chase down a thief in a stolen armored bank truck. Be careful not to wreck the truck - those are expensive! And finally, in Johnson Valley, Outback Bangers has you chasing victory in the wasteland. Glory and bragging rights await![/p][p][/p][p]For more general mission-related improvements, we’ve made changes to the Missions Selection Screen, added a new Replay system for several supported missions types, and added new mission and navigation markers, among other changes.[/p][p][/p]

User Interface Improvements

[p][/p][p]Main menu structure has been overhauled for improved user experience. It's now split into two pages, with the main one dedicated for the new quick-start experiences. The Quick-Start menu provides a convenient shortcut to different gameplay experiences for newcomers and returning players.[/p][p][/p][p]The 5 Freeroam Experiences at the top act like presets, to load the level with some vehicles and settings already in place. The 10 challenges are carefully chosen to be an accessible, but also varied sample of over 500 challenges currently available in BeamNG.[/p][p][/p][p]Radial Menu has also gotten a number of upgrades. You can now make it your own by reconfiguring the layout and available actions. Additional polish includes overall navigation clean up, and several refreshed icons.[/p][p][/p][TAG-105][p][/p][p]We’ve also taken this opportunity to make a vast number of fixes, changes, and small improvements that should give all our drivers a better experience in the game overall.  These include launcher changes, bug fixes, UI changes, and much, much more.[/p][p][/p][p]In the background, we're working on more exciting features - you can expect to hear more in the upcoming devblog.[/p][p][/p][p]To see the complete list of changes, check out the patch notes here![/p]

Hotfixes for v0.35 Released

Greetings everyone,

We’ve released several hotfixes to address the reported issues with version 0.35. You can find all the details in the changelogs below:



v0.35.2


(April/3, 2025)

Game Engine
  • Fixed a crash to desktop that could occur during startup (showing error 0xc0000139 STATUS_ENTRYPOINT_NOT_FOUND)
  • Fixed a crash in physics subsystem when using certain mods
  • Fixed a crash to desktop in audio subsystem
  • Fixed a potential drop in framerate when certain input devices were connected




v0.35.1


(April/2 2025)

Game Engine
  • Fixed an issue that caused the Radial Menu to remain active, preventing normal gameplay
  • Implemented a potential fix to address a number of issues with force feedback failing to activate or behaving inconsistently/unpredictably
  • Fixed a crash that happened when generating cache files to speed up loading of certain mods
  • Fixed a crash that could happen in some cases while processing textures

Spring into Action in BeamNG.drive v0.35


Greetings, drivers, and welcome to our first update of 2025!

Version 0.35 shifts into high gear and delivers a long-awaited vehicle remaster, several revamped user interface components, brand-new missions, expanded modding tools lineup, and countless other optimizations, fixes, and quality-of-life improvements.

REMASTERED VEHICLE: Hirochi Sunburst



First up on the vehicle side, we’ve fully remastered the Hirochi Sunburst!

The community has been requesting this one for a while, and we couldn’t be happier to unveil it at last. The makeover comes with a bunch of features, including a Flat-4 drivetrain, a wide variety of both factory and custom configurations, and, finally, that wagon body everyone's been craving for.

The vehicle model has now been revised with increased detail and all-new textures. And to top that off, the lineup also offers a good deal of new customization options, including body kits, interiors, as well as striking new liveries.



Beyond the Sunburst's remaster, we’ve also added new parts, configs, and liveries for a number of other vehicles!

The majority of our vehicles also got slight revisions on suspension, as well as fixes and upgrades to materials, textures, and handling.

3D Mesh Loading Optimizations


In this update, we’ve substantially improved vehicle loading speed by transitioning to a new, optimized .cdae file format. Leveraging cached data and compression to streamline the process, it drastically reduces vehicle loading times while also curbing performance hiccups when swapping parts. Please keep in mind that, as always, this is still ongoing work.

Level Upgrades



As part of the ongoing improvements for West Coast map, we're rolling out another set of updated areas. These include the drag strip and the dirt track area, and a brand new drift track. To complement these changes, a round of optimizations was done to collisions in the city area and the overall drivability around race tracks.

But improvements don't stop there, Hirochi Raceway has gotten a new drag strip area and foliage libraries were updated across several maps.

Gameplay



The Freeroam Drift Zones catalog was expanded with new additions that will put your drifting skills to the test – four in Italy, two in Utah, and one in Automation. We’ve also added a Freeroam Drag Mode to Hirochi Raceway.

Drift enthusiasts can now gain better insights into their performance from the newly implemented Drift Statistics, which can be found inside the Drift Challenge end screen. Additionally, two new Drift UI apps were added - one to show the total score, and another to show information about the current drift.

The scoring system has been revamped, and now features Tiers. The more points accumulated - the higher the Tier. A couple of multipliers received a balancing pass and we’ve improved the crash detection logic. Combos now have a soft cap at 10x and a hard cap at 25x.

Two new missions—Strut Brace Loop and Garage Gauntlet—round out the list of gameplay improvements.

User Interface


Meanwhile, the UI team has been hard at work to bring you a new Radial Menu! The new menu was built from the ground up, and will be replacing the legacy one. Tailored for seamless user experience, it comes equipped with full gamepad support and refined layouts.



Feel free to share your feedback in the dedicated forum thread, we'd love to hear your thoughts!

Vehicle Systems



As part of the development process for the new rally vehicle variants, we are introducing two long-awaited vehicle systems in v0.35.

Anti-lag system (ALS): in turbocharged applications, lifting the throttle pedal will lead to a loss of turbo pressure, and the engine will take longer to respond to later throttle inputs. To prevent this increase in response time under competitive conditions, turbocharged rally cars often feature an ALS. Our air bypass anti-lag system attempts to maintain a defined target turbocharger RPM utilizing delayed combustion events taking place in exhaust manifold combined with an intake bypass valve to further increase the efficiency and control of the system. Our current ALS simulates an automatic arm/disarm logic - it'll kick in when needed, and it will also disarm automatically when it detects that you're no longer pushing hard.

Active center differential: in all-wheel drive vehicles (such as those in our newly introduced top rally category NGRC1) a traditional, passive, center differential can leave a lot of time on the table. In comparison, an active center differential can raise the performance ceiling, while also improving drivability at the limit. This new system takes into account multiple sensors and parameters from the vehicle, and with the help of internal maps, will instantly and continuously tune the behavior of the differential. This allows the differential to adapt to the driver's requests and to the current car attitude. For example, the rear axle can now automatically disengage when pulling the handbrake, progressively lock the differential to extract grip when necessary, and so on.

Modding & Tools



And last, but certainly not least, we got several exciting changes for the modders among you!

Please welcome our new experimental Building Architect Tool. This procedural tool will be able to generate and modify buildings directly in the World Editor. Head over to this documentation article to learn more.



Further updates include several new features for the Biome Tool, a new Roof Crasher Tester prop, changes to the JBeam workflows, and much more.

To see the complete list of changes, check out the patch notes here!

Important update regarding support for Windows 7, 8, 8.1, and Ubuntu 20.04

Dear BeamNG.drive community,

We're committed to continuously improving BeamNG.drive and bringing you the best experience possible. As part of this commitment, we'll soon need to end support for some older operating systems. With BeamNG.drive version 0.35 arriving soon, support for Windows 7, Windows 8, and Windows 8.1 will be discontinued. This change affects less than 0.06% of our community.

Additionally, with the upcoming BeamNG.drive version 0.36 later this year, we will also discontinue support for Ubuntu 20.04.


What does this mean for you?



If you're already using Windows 10/11 or Ubuntu 22.04 or newer: there’s no action needed. Your experience will continue seamlessly.

If you're on an older operating system: BeamNG.drive may no longer function properly, and we strongly encourage you to upgrade your operating system as soon as possible.


Why is this necessary?



This change is driven by industry-wide decisions and software requirements beyond our control. Microsoft officially ended support for Windows 7, Windows 8, and Windows 8.1 between 2020 and 2023. Steam similarly ended their support for these versions in January 2024.

Internally, our software relies on a library created by Google, which has also discontinued support for older Windows versions. Similarly, Canonical's end-of-life for Ubuntu 20.04 in May 2025 means we will follow suit shortly afterward.

We hope you understand that taking these steps is necessary for the future of our sim.





If upgrading to Windows 10 or newer isn't an option for you:



You could continue using an older version of BeamNG.drive. However, please note that you'll miss future updates and content, and Customer Support won't be available for outdated versions.

Select 0.34.2_win7_no_updates in the Betas section (alternatively, if eligible, consider requesting a refund from Steam).


Hotfixes for v0.34 Released

Greetings everyone,

We’ve released a hotfix to tackle a number of reported issues with version 0.34. See all the details in the changelog below:



v0.34.1


(December/12, 2024)

Vehicles



  • Bruckell Nine

    • Fixed right taillight turn signal wiring not working on some bodies
    • Fixed roof tack cargo load box being under the car
    • Fixed missing license plate slot on roadster body
    • Removed window trim option from chopped pickup as it doesn't work
    • Improved names for painted suspension components to make career parts menu less confusing
    • Fixed several typos
    • Adjusted range of flathead v8 rev limiter
    • Lakebed Jalopy: changed final drive ratios
    • Fixed incorrect production years
    • Fixed ignition system being removeable on I4 engine

  • ETK I-Series

    • Fixed broken headlights
    • Fixed wrong colors of police flasher flares

  • ETK 800-Series

    • Fixed positions of light bar accessories

  • Soliad Wendover

    • Fixed deformation on spawn

  • Simplified Traffic Vehicles

    • Fixed inverted normals on ETK 800 wagon interior


Levels



  • East Coast, USA

    • Fixed floating trees in the east

  • West Coast, USA

    • Fixed traffic spawning in track/drag area


Gameplay



  • Drag Race

    • Fixed dial times not being set properly for bracket racing
    • Fixed an edge-case for the bracket race win condition
    • Fixed vehicles sometimes spawning the wrong way around before the race
    • Added the dial time info to the timeslip
    • Fixed the timeslip history screen not working when nothing has been recorded yet

  • Experimental early preview of the new Rally Mode

    • Fixed an issue with rally pacenotes sometimes displaying a corner icon in straight segments that contain any warning
    • Improved rally pacenotes in SS Fastello-Norte and SS Howler Pass
    • Fixed an issue with rally pacenotes sometimes missing for users who had previously customized their UI apps while using the AI Pacenotes mod


User Interface



  • Fixed issue where closing the mirror adjustment menu would always lead to the tuning menu, even in career
  • Fixed cargo box weights not showing up in the tuning menu

Input & Force Feedback



  • Fixed the Recovery key [Insert] not working from some menus, such as Parts selector, Career tutorial and others
  • Fixed vehicle specific actions and common vehicle actions triggering from the same button press
  • Fixed an issue where the map could activate the seat adjustment on exit

AI & Traffic



  • Fixed the awareness of traffic cars that are on two roads of different heights
  • Fixed spawning traffic after playing a replay file from main menu
  • Fixed flickering of AI vehicles during replay

Game Engine



  • Fixed a crash when game runs without GPU driver for Vulkan
  • Fixed missing logs when certain errors lead to a program shutdown

Vintage Ventures in BeamNG.drive v0.34

Season's greetings, drivers, and welcome to the highlights blog for our 0.34 update! This release introduces a highly anticipated new vehicle, expands the selection of vehicle parts, delivers a set of fresh gameplay challenges, as well as numerous fixes and improvements. So follow along while we chaperon you through all the details.

NEW VEHICLE: Bruckell Nine


Headlining this season's lineup is the Bruckell Nine, a highly anticipated pre-war vehicle. Carefully crafted to reflect the era's iconic design and historical authenticity, it's a perfect fusion of vintage sophistication and practical functionality.



The Bruckell Nine is one of our most versatile and refined vehicles to date. With nine different body styles – two coupe options, a sedan, a roadster, two van variants, two pickup styles, and a driver seat on a bodyless frame, it offers extensive customization possibilities.

The vehicle debuts with a heap of customization options that cater to both period-appropriate and modern applications. These include a hot rod and restomod parts, glass tint, and mechanical components. While factory variants retain the unique characteristic quirks and "janky" handling of a 1930s vehicle, modernized configurations bring smoother handling with advanced suspension and wheel upgrades, ideal for racing enthusiasts or those looking to test speed limits.

With this release we're also expanding the lighting system to simulate the gradual illumination of vintage halogen bulbs. This improvement introduces smooth transitions when turning headlights on and off, rather than toggling them instantly. For now, this feature is exclusive to the Nine, complete with a slight dimming effect during engine startup.



New Parts, Tweaks, and Fixes


But the holiday fun doesn't stop there! The Gavril Grand Marshall is getting a new widebody kit called the Slider, paired with a distinctive livery not likely to be seen on a big American sedan, it's tuned to take corners in style. The Drag configuration also benefits from several new aftermarket parts, sound tuning, and fixes for known issues.

For our law enforcement enthusiasts, we've upgraded police configurations across the board! We've expanded options to include police, undercover, emergency beacon lights, light bars, and flashers on vehicles that lacked them. Older police models now include antennas and halogen flashers, and some have gained new interior controls for beacon lights and light bars. The modern light bar now features selectable flash patterns, glass colors and accessories, as well as better optimization.

We didn't stop there - fixes, tweaks, and updates were applied to a variety of vehicles, including Burnside Special, Civetta Scintilla, ETK 800-Series, ETK-I Series, Gavril MD-Series, Roamer, and T-Series, the Ibishu BX-Series, and the Soliad Wendover, among others. Dive into the release notes for the full details!

West Coast, USA Improvements


On the environment side, several areas on West Coast, USA received another round of polish.

The Belasco Motorsports Park has been updated with a revamped parking lot and surroundings, along with a brand-new gravel off-road course adjacent to the track. Additional off-road sections have been introduced near the start of the mainland bridge, along with further optimizations on off-road areas throughout the map.



Bus shelters have been redesigned to better align with the aesthetics of the maps on Italy, West Coast, East Coast, Utah, and Jungle Rock Island. These shelters also feature updated bus route map textures.



Other improvements include memory optimizations and various updates to roads, forest, terrain, decalroads, AI decalroads and collision meshes, and more.

Gameplay


Drift enthusiasts, there's a new way to challenge your skills! No need to commit to a full Drift Challenge - we've added seven Freeroam Drift Zones in West Coast, USA!

As you explore the map, keep an eye out for blue road signs signifying drift zones. Start drifting near a sign to activate the system, which tracks your high scores and sets goals for you to beat. Then, drift all the way to the next sign and rack up points to complete the challenge!

We've also revamped the drift scoring system - instead of being time-based, it's now distance-based, so slower drifts will no longer provide better rewards than faster drifts over the same distance.

For drag racing, we've introduced a new precision-based challenge: Dial Racing. Set your target time before the race starts and aim to get closer to it than your opponent without overshooting. On top of that, we've improved automatic opponent selection and added a history feature which allows you to review past results.



Three new challenges join the missions lineup: Bootleg Runner on Utah, Hotrod Club on East Coast, USA, and Vintage Hauler on Small Island.



Alongside these additions, we've implemented a number of fixes and quality-of-life improvements across the gameplay systems. Most major challenges now have an updated UI with new start, end, and detail screens. The "Move to Start" feature replaces countdowns across many missions, and time-of-day settings can now be customized for select missions.

New in World Editor: Biome Tool


For the map makers among you, we're excited to unveil the new Biome Tool, designed to streamline your workflow. By utilizing mask controls and adjustable parameters, it allows you to populate the map with diverse foliage elements effortlessly. Using the Biome Tool, you can do in minutes what used to take days!



We've also improved the Resource Checker's UI, and added the ability to see how materials are used within the map. And last, but certainly not least, we've added a work in progress edit mode for the Traffic Manager, which will allow you to easily place and control traffic vehicles, props, and signals, complete with save-and-load functionality for your traffic layouts.

Naturally, there's so much more packed into this release than we've covered so far. Other changes include improvements for AI and traffic, reworked electrics handling, new and tweaked sounds, progress on our experimental Linux support, updates for the JBeam debugging and visualization tools, and fixes for a wide range of bugs and crashes.

To see the complete list of changes, check out the patch notes here!

Hotfixes for v0.33 Released

Greetings everyone,

We’ve deployed a hotfix to address a number of reported issues after the release of version 0.33. You can find all the details in the changelog below:



v0.33.1


(September/19, 2024)

Vehicles



  • Gavril MD-Series

    • Added Welded differential option
    • Updated splitter controls to be compatible with both direct drive and overdrive gearboxes
    • Fixed an excessively high engine torque rating

  • Gavril T-Series

    • Fixed an issue where the front tridem tires were using incorrect components for offset
    • Updated splitter controls to be compatible with both direct drive and overdrive gearboxes
    • Implemented yet another fix for a persistent problem with the driveshaft on the Cab-over Day Cab Single Drive Fifthwheel Frame with a V8 engine

  • Ibishu Miramar

    • Fixed issues with liveries

  • Simplified Traffic Vehicles

    • Fixed traffic D-Series high spec facelift front signals using wrong blinding glowmap material


Early Preview: Career Mode



  • Fixed an issue where the route would disappear when opening the map during a car jockey delivery
  • Fixed some cases where the vehicle thumbnails would be blurry
  • Fixed an issue in the part inventory where uninstalling a part from a vehicle in storage would not update the parts list
  • Improved part inventory performance when installing or removing parts

Game Engine



  • Added back erroneously deleted obj:getSensorX to vehicle Lua. Among other things, this affected SimHub

Haul the Harvest in BeamNG.drive v0.33

As the days grow shorter and the weather colder, we're rolling out something to keep you cozy and entertained indoors. Version 0.33 brings a new vehicle, loads of fixes and improvements for vehicles, levels, and gameplay, along with a powerful new tool for the World Editor. Crucial work has also been done under the hood, clearing the path for future improvements.

NEW VEHICLE: Gavril MD-Series


Introducing the Gavril MD-Series, a versatile medium-duty truck that bridges the gap between the D-Series light trucks and the T-Series heavyweights.

This beast is available in both early and late variants, with three cab options and extensive customization possibilities. You can choose from various wheel and tire variants with several different sizes, and pick from a wide range of loading configurations, such as a pickup bed, fifth wheel, two flatbed sizes, and specialized upfits for logging, dumping, cargo boxes, ambulances, and tankers.

For those who crave off-road adventure, the Gavril MD-Series offers four dedicated 4WD configurations, two of which uniquely combine the transfer case rangebox with the gearbox splitter for very low gearing. But that's not all - some upfits now include JATO Rockets with newly updated materials, and paired with the Ram Plow, they transform the truck into a traffic-destroying machine!



Gavril T-Series Remake Part 3


The T-Series remake is reaching its conclusion with this third and final update, which introduces several highly requested features.

Among those is a new, shorter variant of the fifth wheel frame, several interesting axle configurations - such as twin-steer, tri-drive and a passive steering lift axle with rather interesting handling characteristics (lift it before reversing) and, for the racing enthusiasts, we've also added an option for a V8 engine with up to 3000 HP for loaded-truck drag races! And if that's not fast enough, how about adding JATO rockets?

Theis round also brings several new configs, including one with a tridem rear suspension, suitable for steel coil transport, and a twin steer dump truck with better maneuvering. Some existing configurations have also been updated with the addition of more powerful engines, lift axle or twin steer for better handling of heavy loads.



New Vehicle Parts


Ibishu Pessima and Hirochi SBR4 received a number of new configs, aftermarket parts, and fresh liveries. Smaller fixes and improvements were done for several other vehicles, including the Autobello Piccolina, Bruckell Legran, Civetta Scintilla, Hirochi Sunburst, and Soliad Lansdale, among many more, as well as some fixes to the container trailer and several props.

And for those among you who appreciate the finer details: the Porta Potty now spawns in a correct orientation, and the latch issue has been resolved! For a full breakdown, be sure to check the patch notes.



West Coast, USA Improvements


In the levels department, another round of improvements has been done to several areas in West Coast, USA, including the Belasco and Spearleaf Shuffleboard Logistics area, the road network in the Spearleaf Marine Logistics area, the diner, the dirt track, and the tunnel lanes to the island, among others.

We've updated the island refinery entrances, revamped parking, improved island sidewalks with better paths, and replaced highway toll booths with new models. Smaller bug fixes address issues with unused materials, floating objects, and mesh errors. Plus, Chinatown shops now feature accurate Chinese signage. 加油!




Missions


The missions system is getting a refresh with a range of new challenges!

All single-player Scenarios have been converted into missions and we've thoroughly polished the existing missions, including updates to player vehicles. Additionally, seven brand-new missions have been introduced - the Gavril MD-Series now features a Delivery mission in Italy, a Crawl mission in Johnson Valley, and an Evade mission in East Coast, USA. Italy is getting a Time Trial mission, while West Coast, USA receives two Gymkhana (drift) missions, with another added to the Industrial Site.

A brand-new drag racing system has been implemented, usable both in and outside of missions, with customizable drag race types. We’ve added four new drag missions — two in Gridmap V2 and West Coast. The Drag Practice Mode can be entered in freeroam without any loading screen, just approach the stage line and go! Additionally, drag nodes have been added to the Flowgraph system, enabling the creation of drag missions anywhere.

The Drift mission type has undergone extensive improvements. Scoring and combo systems have been fine-tuned, offering a more balanced and rewarding experience. Several new stunt zones have been added, and now it's also possible to add an unlimited number of stunt zones to Drift challenges. Furthermore, the visibility of stunt zones has been drastically improved with an updated drawing method, resulting in far better drift detection accuracy, especially at low speeds.

NEW: Road Architect Tool


This is a powerful addition to the World Editor which will allow you to procedurally design and configure detailed road networks that integrate with other BeamNG features. With Road Architect Tool, you will be able to sculpt terrain using advanced terraforming tools, lay down a variety of roads and junctions, connect them, and then focus on detail work to customize the road network to your exact specifications. The tool already comes with a variety of ready-to-use objects and materials for your customization needs.

Along with the Road Architect Tool, we've made other fixes to the World Editor, including UI changes, improved tooltips, and a dedicated button for dummy materials cleanup.




To see the complete list of changes, check out the patch notes here!

Hotfixes for v0.32 Released

Greetings everyone,

We've release a hotfix intended to address some of the reported issues after the release of version 0.32. You can find all the details in the changelog below:




v0.32.1

(Apr/24, 2024)

Vehicles

  • Bruckell Bastion
    • Fixed trunk not opening with Nomi wing
  • Gavril D-Series
    • Added log loads
  • Gavril H-Series
    • Fixed wrong rear load slot name on extended variant
    • Added log loads
  • Gavril T-Series
    • Fixed cement mixer halogen light deformmaterial
  • Hirochi Sunburst
    • Revised steering geometry to avoid over centering effect when reversing at full lock
  • Ibishu BX-Series
    • Added “Drag” skin
    • Updated “Drag (A)” config
    • Added “Old Paint” skin
    • Added “The Malodorous (M)” config
    • Added bash bars and other derby parts
    • Fixed wrong shifter on street tuned config
    • Moved horn slot to dashboard to fix sound location conflict with shifter
    • Fixed typo in radio blanking plate name
    • Fixed no texture odometer on traffic variants
    • Fixed coupe taillights having no collision triangles
    • Fixed non-centered brake discs with drift suspension
    • Fixed literally unplayable ™ bumper trim
  • Trailers
    • Frameless Dump Trailer
      • Fixed typo in Dump Body Hydraulics part name
    • Log Trailer
      • Fixed typo in short trailer config description
  • Props
    • Logs Prop
      • Lowered minimum length allowed in Tuning menu
  • Common
    • Fixed some typos in description of BX-series
    • Added explanation to drift config description about how the mirrored livery is intentional, reflecting (hah) the IRL japanese/drifting culture trend, rather than being a bug

Levels

  • West Coast, USA
    • Fixed collision issue in Logistic garage buidling
    • Fixed collision on railway bridge
    • Fixed glass material
  • East Coast, USA
    • Fixed tree eating car
  • Small Island
    • Fixed spiky terrain
  • Common
    • Fixed annotations on all maps

UI

  • Fixed an issue that prevented Steam username to be displayed on license plates
  • Fixed mission markers showing sometimes even when the setting was disabled
  • Increased the size of left panel in Garage
  • Improved Options layout to support long titles from localisation
  • Vehicle selector counter now respects Aux checkbox
  • In old vehicle configuration Tuning, Live updates option now saves its state
  • Icon color and size handling improvements
  • New Vehicle Configuration UI
    • Improved numerical order in dropdowns of Parts selector
    • Implemented filtering on Save&Load when entering a name
    • Fixed an error when switches being interactive when disabled
    • Tuning now respects "hideInUI" parameter
    • Live update option now saves its state in Parts selector and Tuning
    • Parts selector UI improved
    • Save&Load thumbnail checkbox now functional
    • Dropdown built-in search now shows "not found" message
    • Tuning now has everything sorted

Cameras

  • Crash Camera
    • Fixed camera getting triggered by pooled inactive traffic vehicles
    • Lowered cooldown between two triggers of the crash camera
    • Fixed issue where changing the camera reset the cooldown
    • Fixed broken interaction when recovering vehicle while the crash cam is active

Early Preview: Career Mode

  • Fixed several minor localization issues
  • Fixed tutorial out of bounds check not working properly in some cases
  • You can now “give back” trailers when delivering them
  • Improved delivery screens “locked” messages
  • Fixed milestones breaking the game in some cases
  • Improved Progress and Milestone pages visuals
  • Career Branches Landing UI facelift
  • Made branch skill cards look more clickable with mouse pointer
  • Milestones screen adjustments
  • Career Progress landing adjustments
  • Focus and hover styles update for the career Branch Progress Landing

Traffic

  • Fixed wrong calculation for minimum respawn distance
  • Small performance improvements

Audio

  • Changed muffling values of new i4 1600 and 2000 to 0.33 from 0.25, and re-balanced volumes between the different RPM loops.
  • Reduced volume of “low air pressure alarm”

World Editor



  • Added Vehicle Detail Viewer (Window → Experimental → Vehicle detail viewer)



Render

  • Fixed rare crash when using Vulkan renderer
  • Improved behaviour of Vulkan renderer during OOM situations (out of memory)
  • Fixed crash when using Vulkan renderer after minimize the game window

Jbeam

  • Fixed triangle visualization breaking with “loose tires”