Bean and Nothingness cover
Bean and Nothingness screenshot
Genre: Indie

Bean and Nothingness

Patch Notes -- Dec 26

Bugfixes



  • Converted all sound effects to a standard format to hopefully reduce instances of "buzzing".

Puzzles



  • "a thin line of slime": Fixed an unintended solution, and hopefully constrained the puzzle a tiny bit.

Hotfix -- Dec 24

This patch hotfixes a sound bug introduced on Windows in the most recent patch.

Patch Notes -- Dec 22

Gameplay



  • (Island IV) Fixed an edge-case where vines could sometimes grab "through" another vineable object (most easily spotted in interactions with rollers during their initial lunge)

Bugfixes



  • Linux: Fixed an issue where text display was sometimes garbled.
  • Linux: Removed some ambient sound effects to try to alleviate an issue with sound, which could cause a weird buzzing noise in many places.
  • Windows: fixed an issue where the save directory sometimes wasn't parsed correctly when the username had Unicode characters.
  • (Island VI) Fixed an animation issue with iceblocks that got destroyed the turn they were created.
  • Fixed a visual issue with the bookmark fade.
  • (Island IX) Recipe tiles no longer flash a roller image at the start of a custom puzzle.

Puzzles



  • "from below": Fixed an unintended solution.
  • "thunderous guardian": Removed an extraneous switch (that was under a wall)
  • "the land without yellow": Yet again attempted to fix an unintended solution. Alas.
  • "a thin line of slime": Fixed an unintended solution.
  • "explosive shortage": Fixed an unintended solution.

Patch Notes - May 11

Gameplay



  • In custom puzzles: Bookmarks are now saved when you leave the puzzle (Note: the current state is NOT saved, unlike the main quest, so make a bookmark if you want to save your progress). Saved bookmarks are deleted upon completion of the puzzle.
  • Replays can now be watched step-by-step by pressing F8 while showing the replay. (Any move key advances the replay; undo should go backwards, though this may have bugs.) Press F8 again to exit step-by-step mode.

Bugfixes



  • (Island 5) A bean held by a frozen, submerged bucket now is properly destroyed along with the bucket when its tile explodes.
  • Shoves should no longer be propagated through held objects.
  • Fixed a game crash that occurred when quickwarping into an island while also teleporting into it.

Puzzles



  • "pincer pond": Difficulty lowered to 3.
  • "the land without yellow": Revamped to try to push the intended solution. This probably makes the puzzle a bit harder.
  • (Island 3): The puzzles "cloudy reef" and "fickle friend" have had their locations swapped, as the latter was judged too difficult for the intro area.

Hotfix

Fixed a silly unintended solution the last patch introduced to "from below". Oops!

Patch Notes -- Apr 25

Gameplay



  • (Island 7) An uncolored EKC with a vine on top of it now properly grabs the first bean that vine drags in.

Bugfixes



  • Fixed some bugs that occurred after re-entering a completed puzzle and hitting undo.
  • Fixed the grid display in two of the unused tilesets (accessible through the editor).

Puzzles



  • "from below": Revised to both prevent an unintended solution and make the intended solution a bit clearer.
  • "little bean in a big pond": Fixed an unintended solution.
  • "forgotten switch": Fixed an unintended solution. (May have also clarified the puzzle a bit.)
  • "disappearing act": Fixed an unintended solution.
  • "reaching for it": Fixed an unintended solution.
  • "storm brewing": Fixed an unintended solution.

Patch Notes -- Apr 7

Fixed a bug where the player could be softlocked out of endgame content in certain circumstances.

Patch Notes -- Apr 4

Editor



  • Added an option to update a specific workshop submission (by providing the workshop ID).
  • The editor now saves the last input author name as a global default.

Bugfixes



  • Pressure switches that are being held down on the first turn of a custom puzzle now properly glow.

Hotfix

Fixed a bug where puzzle workshop IDs weren't saving properly, causing custom puzzle progress to not be tracked for workshop puzzles that weren't updating, and making it sometimes impossible to update a workshop entry from the original puzzle file.

Small bugfix (Linux version)

This fixes a small bug involving the language selection screen that was introduced in the update that went live earlier today. (This patch affects the Linux version the game; Mac and Windows were updated earlier.)