Steam Workshop comes to Bean and Nothingness! Here's a full changelist:
Custom Puzzles, Editor, and Steam Workshop
Custom puzzles can be uploaded to, and downloaded from, the Steam Workshop.
Anytime you solve a puzzle while testing it inside the editor, your solution is saved as the "dev solution" for the puzzle. Puzzles must have a dev solution attached to be uploaded to the Steam Workshop.
The editor now highlights conflicts in red -- these are objects that cannot occupy the same tile, or objects placed outside of the puzzle. The game will refuse to play puzzles with conflicts (though you can save and load them through the editor).
The game now tracks whether you've solved a custom puzzle (and saves a replay of your solution). A green checkmark will appear next to solved puzzles in the custom levels screen.
You can now place iceblocks in the editor. (Iceblocks placed over water will automatically sink, which is permanent; moving a sunken iceblock out of the water is a conflict.)
Gameplay
Bugfix: (Island V) Fixed a regression where rollers were bumping you if you froze on the tile immediately next to them.
Bugfix: (Island V) Fixed a bug where a bean inside a sunken, frozen bucket was able to be grabbed by a vine (or shot at by a cloud).
Bugfixes
Made a small change to try to improve vsync issues for some players (that we have been unable to reproduce locally).
Fixed a bug where bookmarks were invalidated after warping out of and into a puzzle with forcefields.
Puzzles
"overeager friend": Redesigned to remove the confusing yellow bean (that was preventing an unintended solution).
"a thin line of slime": Fixed an unintended solution.
"none shall pass": Modified to prevent a particularly janky solution that obscures the main idea.
"eichinger's machine": Fixed an unintended solution (and improved the design a bit).
"short fuse": Fixed an unintended solution? Maybe? Finally?
"twisty path": Fixed an unintended solution.
"a clever idea": Fixed an unintended solution.
Linux version update (March 22)
Gameplay
(Island IV) Bugfix: The player now dies when being dragged by a vine through a tile directly next to a roller.
(Island IX) Made the bunny stationary once it reaches its spot inside a puzzle, while you are solving the puzzle, to try to make it less distracting.
Bugfixes
Fixed a crash on loading that would occur if you quit the game after doing 10k or so moves inside a puzzle
Made the back button (B by default) go back on the control-setting menu.
Polished some object selection code in the editor when beans and another object were on the same tile.
Puzzles
"short fuse": Fixed an unintended solution.
(This update brings the Linux version up to date with the Windows and Mac versions, which were updated yesterday.)
Patch Notes -- Mar 21
Gameplay
(Island IV) Bugfix: The player now dies when being dragged by a vine through a tile directly next to a roller.
(Island IX) Made the bunny stationary once it reaches its spot inside a puzzle, while you are solving the puzzle, to try to make it less distracting.
Bugfixes
Fixed a crash on loading that would occur if you quit the game after doing 10k or so moves inside a puzzle
Made the back button (B by default) go back on the control-setting menu.
Polished some object selection code in the editor when beans and another object were on the same tile.
Puzzles
"short fuse": Fixed an unintended solution.
(As of this posting, this patch is live on Windows and MacOS.)
Hotfix
Fixed a crash introduced by the "Unicode support" update that occurred when trying to change resolution settings.
(This fix is for the Linux build; it was fixed for Windows and MacOS earlier today.)
Hotfix
Fixed a crash introduced by the "Unicode support" update that occurred when trying to change resolution settings.
(This is fixed on the Windows and MacOS builds; it will be fixed on the Linux build later today.)
Unicode support
This patch just adds Unicode support for the game's text file (necessary for adding text in languages containing non-ascii characters).
Hotfix -- Mar 3
This patch is just an attempt to hotfix an issue that can potentially arise with saves, if the game is unable to write to its default save folder.
Patch Notes -- Feb 21
This patch is primarily a hotfix for a MacOS display bug that could cause computer softlocks. The Linux version is not yet up-to-date with the gameplay changes (but will be by the end of the week).
Gameplay
(Island 6)A blob caught in an explosion as it tries to move no longer successfully moves, then transforms (it just transforms on the spot).
Bugfixes
Removed "borderless" option on Mac, and the option called "fullscreen" now causes the game to run in fullscreen borderless. (In the old version, changing your game mode to "fullscreen" on Mac prevented you from command-tabbing out of the game, and in rare cases could cause a computer softlock requiring a restart; these should no longer be true.)
Stopped saving the config file to the cloud, since it doesn't make sense to want to sync display settings across different machines.
Puzzles
"disappearing act": Fixed an unintended solution (that was quite reasonable and probably the one most solvers found. The puzzle will feel harder now).
Mac and Linux versions now available!
You can now play Bean and Nothingness on Mac (OS version Catalina 10.15 or higher) and Linux/SteamOS!
Patch Notes -- Feb 17
Bugfixes
Island 6: The blob no longer transforms into a roller when standing next to the player as she is hit by a roller.
When testing a puzzle in the editor, the puzzle should no longer sometimes be displayed off-center.