Converted all sound effects to a standard format to hopefully reduce instances of "buzzing".
Puzzles
"a thin line of slime": Fixed an unintended solution, and hopefully constrained the puzzle a tiny bit.
Hotfix -- Dec 24
This patch hotfixes a sound bug introduced on Windows in the most recent patch.
Patch Notes -- Dec 22
Gameplay
(Island IV) Fixed an edge-case where vines could sometimes grab "through" another vineable object (most easily spotted in interactions with rollers during their initial lunge)
Bugfixes
Linux: Fixed an issue where text display was sometimes garbled.
Linux: Removed some ambient sound effects to try to alleviate an issue with sound, which could cause a weird buzzing noise in many places.
Windows: fixed an issue where the save directory sometimes wasn't parsed correctly when the username had Unicode characters.
(Island VI) Fixed an animation issue with iceblocks that got destroyed the turn they were created.
Fixed a visual issue with the bookmark fade.
(Island IX) Recipe tiles no longer flash a roller image at the start of a custom puzzle.
Puzzles
"from below": Fixed an unintended solution.
"thunderous guardian": Removed an extraneous switch (that was under a wall)
"the land without yellow": Yet again attempted to fix an unintended solution. Alas.
"a thin line of slime": Fixed an unintended solution.
"explosive shortage": Fixed an unintended solution.
Patch Notes - May 11
Gameplay
In custom puzzles: Bookmarks are now saved when you leave the puzzle (Note: the current state is NOT saved, unlike the main quest, so make a bookmark if you want to save your progress). Saved bookmarks are deleted upon completion of the puzzle.
Replays can now be watched step-by-step by pressing F8 while showing the replay. (Any move key advances the replay; undo should go backwards, though this may have bugs.) Press F8 again to exit step-by-step mode.
Bugfixes
(Island 5) A bean held by a frozen, submerged bucket now is properly destroyed along with the bucket when its tile explodes.
Shoves should no longer be propagated through held objects.
Fixed a game crash that occurred when quickwarping into an island while also teleporting into it.
Puzzles
"pincer pond": Difficulty lowered to 3.
"the land without yellow": Revamped to try to push the intended solution. This probably makes the puzzle a bit harder.
(Island 3): The puzzles "cloudy reef" and "fickle friend" have had their locations swapped, as the latter was judged too difficult for the intro area.
Hotfix
Fixed a silly unintended solution the last patch introduced to "from below". Oops!
Patch Notes -- Apr 25
Gameplay
(Island 7) An uncolored EKC with a vine on top of it now properly grabs the first bean that vine drags in.
Bugfixes
Fixed some bugs that occurred after re-entering a completed puzzle and hitting undo.
Fixed the grid display in two of the unused tilesets (accessible through the editor).
Puzzles
"from below": Revised to both prevent an unintended solution and make the intended solution a bit clearer.
"little bean in a big pond": Fixed an unintended solution.
"forgotten switch": Fixed an unintended solution. (May have also clarified the puzzle a bit.)
"disappearing act": Fixed an unintended solution.
"reaching for it": Fixed an unintended solution.
"storm brewing": Fixed an unintended solution.
Patch Notes -- Apr 7
Fixed a bug where the player could be softlocked out of endgame content in certain circumstances.
Patch Notes -- Apr 4
Editor
Added an option to update a specific workshop submission (by providing the workshop ID).
The editor now saves the last input author name as a global default.
Bugfixes
Pressure switches that are being held down on the first turn of a custom puzzle now properly glow.
Hotfix
Fixed a bug where puzzle workshop IDs weren't saving properly, causing custom puzzle progress to not be tracked for workshop puzzles that weren't updating, and making it sometimes impossible to update a workshop entry from the original puzzle file.
Small bugfix (Linux version)
This fixes a small bug involving the language selection screen that was introduced in the update that went live earlier today. (This patch affects the Linux version the game; Mac and Windows were updated earlier.)