Bean and Nothingness cover
Bean and Nothingness screenshot
Genre: Indie

Bean and Nothingness

Patch Notes -- Feb 7

Bugfixes



  • Fixed a bug where (Island 7)EKC's never entered the "grabby" state when built on top of a sunken iceblock.
  • Game now should display an error message (instead of crashing) when trying to load an invalid custom level.
  • Fixed a bug where the player could be locked in place after winning.

Patch Notes -- Feb 5

Bugfixes



  • Fixed a bug where deleting a bookmark could cause the wrong bookmark to be deleted.
  • Slightly reduced the brightness of colorblind symbols on bean switches.
  • Closing the game while watching a replay no longer saves that state as your current puzzle state (instead, when you next open the game, you will be at the entrance to that puzzle).
  • "Backspace" now also deletes things in the editor (in addition to "Delete"), since many keyboards lack an easily-accessible "Delete" key.

Puzzles



  • "give it a good shove": Added slime under the first bomb, to force a shove at the start of the puzzle.
  • "forever friends": Fixed an unintended solution.

Patch Notes -- Jan 20

Gameplay



  • Added a button on the main menu to open the custom puzzles folder in Explorer.

Bugfixes



  • Fixed the text on the second island pointing you to the directory "in the main temple" so that it now correctly points to the directory "on Initiate's Island".

Patch Notes -- Jan 20

Bugfixes



  • Saved bookmarks now also remember the moves used to get to them, so loading from a saved bookmark (after leaving and re-entering a puzzle) no longer corrupts replay data. (Note: This is only true for bookmarks saved after this update; bookmarks saved before this update will still transfer over, but will not give valid replays when used.)

Puzzles



  • "bean cross": fixed an unintended solution.
  • "just one drop": fixed an unintended solution.
  • "commitment": major changes to fix an unintended solution; happily, this also streamlines the puzzle a bit.

Patch Notes -- Jan 13

Bugfixes



  • Refactored the undo system in an attempt to catch some rare, hard-to-replicate bugs causing undos to not work correctly.

Puzzles



  • "twisty path": Made the puzzle require more strict resource use.
  • "learning to fly": Fixed an unintended solution.