Fixed a bug where (Island 7)EKC's never entered the "grabby" state when built on top of a sunken iceblock.
Game now should display an error message (instead of crashing) when trying to load an invalid custom level.
Fixed a bug where the player could be locked in place after winning.
Patch Notes -- Feb 5
Bugfixes
Fixed a bug where deleting a bookmark could cause the wrong bookmark to be deleted.
Slightly reduced the brightness of colorblind symbols on bean switches.
Closing the game while watching a replay no longer saves that state as your current puzzle state (instead, when you next open the game, you will be at the entrance to that puzzle).
"Backspace" now also deletes things in the editor (in addition to "Delete"), since many keyboards lack an easily-accessible "Delete" key.
Puzzles
"give it a good shove": Added slime under the first bomb, to force a shove at the start of the puzzle.
"forever friends": Fixed an unintended solution.
Patch Notes -- Jan 20
Gameplay
Added a button on the main menu to open the custom puzzles folder in Explorer.
Bugfixes
Fixed the text on the second island pointing you to the directory "in the main temple" so that it now correctly points to the directory "on Initiate's Island".
Patch Notes -- Jan 20
Bugfixes
Saved bookmarks now also remember the moves used to get to them, so loading from a saved bookmark (after leaving and re-entering a puzzle) no longer corrupts replay data. (Note: This is only true for bookmarks saved after this update; bookmarks saved before this update will still transfer over, but will not give valid replays when used.)
Puzzles
"bean cross": fixed an unintended solution.
"just one drop": fixed an unintended solution.
"commitment": major changes to fix an unintended solution; happily, this also streamlines the puzzle a bit.
Patch Notes -- Jan 13
Bugfixes
Refactored the undo system in an attempt to catch some rare, hard-to-replicate bugs causing undos to not work correctly.
Puzzles
"twisty path": Made the puzzle require more strict resource use.