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Genre: Adventure, Indie

Beasts of Prey

Official - Please welcome Vlad Konstantinov to Beasts of Prey.

Hello everyone,

i announced/hinted it out earlier but i'm glad to announce that i had a talk with Vladislav Konstantinov to supply us with new dinosaurs within the next 6 months (3-4 or more if possible) and that we actually signed a contract 3 days ago. I admire his work and i'm very excited to work with him!

Vlad already supplied me with the Ankylosaurus which i will show you next days. The new model still needs to be animated and while i'm negotiating already with an animator i like to ask for your help - if anyone of you has the skill/background to animate dinosaurs i will be happily offer you a contract for the upcoming work. You can email me at burnz@beastsofprey.com, please include some samples of your work. I currently plan to get the model into the game within the next 4 weeks.

I agreed with Vlad that our community can choose the dinosaurs he will be working on, the next days one of our moderators will organize everything with you so please be sure to visit our forums. We are a bit in a hurry as we like to get things started so at the end of the next week development for another model should be started.

Have a nice weekend everyone!

Update 19.6 - Open Letter To The Dinosaur God & Players!

Now this week was seriously the worst week i ever had since i started working on Beasts of Prey. First there was a memory leak in the server haunting us, then the dinosaurs went absolutely nuts and to tip it off the patch yesterday broke the game. What was supposed to be a smooth patch that allowed me to relax at least a day or two turned into daily 16 hours shifts and patching the hell out of the game. On top of that the dinosaur god decided to shut-down the internet-connection and threw a huge Storm on the town where i'm living in.

Now whoever was cutting the internet here and is responsible for this awful weather and everything else i can currently blame someone for let me tell you : You won't stop me from making this a nice little survival game that people enjoy to play. So here we go, solved this annoying memory leak, rewrote the tribe system and squeezed out more FPS of the client and added a bunch of features while my web-browser kept telling me "Server not found, keep working!".

I also hired another 3D Artist, let's name him Vlad, to supply us within the next 6 months with 3-4 more dinosaur models that our community can choose - starting with the Ankyosaurus which is just missing animations at this point. A more detailed announcement will be made next days on our forums.

The Tribe System is now fully Steam-Integrated. To play with your friends simply create a group in Steam, invite everyone and choose the group as Tribe in-game. Quite simple, yet powerfull because at any point you can switch groups and everything you build will be available for the tribe you currently have selected. To build structures that are not shared with your tribe simply select "Solo (No Tribe)" and the structure can only be used by you.

On a personal note i'd like to apologize to all the new players who purchased the game during the last week, i feel ashamed that the game went on sale and then i messed it up a few days later with the worst patch ever - so again, i'm very for that and learned my lesson.

Both servers have been patched to the latest version and appear to be running nice and smoothly now. Good night, everyone!

Patch Changes :
- Fixed dinosaur spinning when attacking.
- Dinosaur packs no longer walk in a straight line.
- Fixed bed spawns.
- Prepared client/server network for new tribe system based on SteamFriends/Groups.
- Added menu option to select your tribe at the main screen. To create a Tribe simply create a new Steam Group and invite your friends. Existing Steam Groups can be chosen in-game.
- When building, everything constructed is now constructed with your current selected Tribe, which means access is granted to all members to doors and chests excluding the metal safe.
- You can switch to "Solo" to construct structures only accessible to you, this gives you full-control who will have access to your structures.
- Fixed several bugs in the main screen menu.
- Properly aligned the main menu to the screen.
- Optimized performance again by tweaking some graphics settings.
- Fixed a serious server bug that stopped it from saving structures and inventory.
- Fixed a memory leak that was haunting the game for the last week.
- Tribe members now show up on the compass as a green dot.
- Tribe members now appear with a green hud instead of the default white one.
- Capture System is back! You can now capture the flag again if it's not yours.
- Removed Login System, instead we are using your Steam Name.
- You no longer need an internet connection to play the game.
- Due to the changes all servers have received structure wipe.

Update 19.4 & 19.5

Update 19.4 Changes :
- Updated Engine on Server to the latest Unity 5 version.
- Updated Engine on Client to the latest Unity 5 version.
- Adjusted terrain shaders and post effects to get rid of that blurryness that appears sometimes.
- Improved performance on the client again, game ran with 60 FPS steady on my test-rig (average GT650 Nvidia, 6 GB RAM).
- Fixed turrets.
- Swapped loading scene to the new UI System.
- Fixed a bug that caused a lagspike over the network.
- Fixed animations on brachiosaurus.
- Adjusted night-cycle to be a bit brighter.
- Adjusted tower lights to be less bright.

Update 19.5 Changes :
- Fixed invisible dinosaurs.
- Improved server stability.
- Fixed Lighttower effects.
- Fixed Dinosaur attack range.
- Fixed Dinosaur spinning.

Update 19 Hotfix 3

Changes :
- Dinosaurs now wander island-wide to engage them into more fights/activity.
- Increased Health of Dinosaurs as it was too easy to kill them.
- Increased Speed of Dinosaurs when hunting players or other dinosaurs.
- Reduced damage of the crossbow.
- Adjusted client-side dinosaur movements. It sometimes could look like the dinosaurs were hitting you from a bit too far away.
- Herbivores Dinosaurs no longer attack you unless attacked.
- Game now starts at 6 o'clock in the morning rather than 12 o'clock upon server start.
- Sound range on several NPCs has been adjusted. (loudness and range)
- Birds no longer "glow". (Fixed Shader Option)
- Fixed a bug on the servers that caused the server to crash sometimes after running a few hours.

Patch 19 - Smarter AI, Better FPS & More Survival!

This is one of the biggest updates Beasts of Prey has received. The AI and the path-finding of the AI have been completely rewritten from scratch. Dinosaurs are now aware of walls and platforms and are able to enter your base. They will hunt and fight each other based on their breed, group-up & roam through the island.

You will no longer be safe anywhere on the map as dinosaurs now are able to wander around and reach every location on the map. The game-world has turned into a huge wild-life simulation, the official servers now are populated with a minimum of 500 dinosaurs at all times. In addition to these changes the game-client has been heavily optimized to increase your FPS. Several bugs and annoyances have been fixed which have been reported by our community. Loot-tables have been revised to make hunting dinosaurs and cannibals worthwhile. Health no longer recovers automatically, you either have to eat something or craft bandages to recover your health.

One important change that has always been requested was combat-logging. Now all characters will remain in the game-world for 20 seconds when you log-off so always ensure that you are in a safe place when leaving the game. With the system for dinosaurs in place we will move forward within the next weeks and bring you a new UI, dinosaur pets and the ability for dinosaurs to damage/attack your base. You are welcome to join the discussion for the development process on the Steam forums. We hope that everyone enjoys this update! Have fun!

- Improved FPS on all 3 quality settings.
- Adjusted several shaders to improve graphics quality and performance.
- Several post-effects have been adjusted to improve visual quality of the game.
- Wildlife improvement: Birds now fly a bit lower and will visit you more frequently.
- Wildlife improvement: The quetzals no longer fly on the ground or through trees.
- Day/Night cycle has been changed to 120 minutes per in-game day.
- The night cycle is now a lot brighter.
- Fixed Day/Night synchronization.
- Server AI has been completely rewritten/replaced resulting in smarter and roaming dinosaurs that actually fight each other and hunt you in packs.
- Cannibals have been nerfed. Reduced their damage and run-speed.
- Several attack distances and damage has been adjusted on dinosaurs to match the new AI behavior.
- When logging out your character will remain in the game-world for 30 seconds.
- Your character now longer recovers health automatically. You have to cook food to recover health. (Roasted Bacon, Roasted Meat, Dino Sausages)
- Hit-boxes and Hit-detection has been revised and tweaked to be more accurate.
- Loading Timer has been increased to 30 seconds for low-end computers.
- Random Spawn Point have been shifted to the outer regions of the island and separated with bigger distance.
- Rockets received a slight nerf. Added 1 beryllium to the requirements.
- You now receive 15 Bullets instead of 10 when crafting ammunition for snipers.
- You now receive 25 Bullets instead of 20 when crafting ammunition for rifles.
- You now receive 30 Bullets instead of 20 when crafting ammunition for pistols.
- Client now logs you in on launch.
- Server population now shows Low/Medium/High Population.
- Lobby has been recoded to boost FPS, several bugs have been fixed (mainly performance issues)
- You now start out with 3 Bandages after dying to heal up during the early game.
- You can now craft bandages.
- The persistantObjects.dat file is now depending on the server version. If you like to re-import structures from old versions simply rename the file to reflect the latest version. Example: In this Update 19 the file-name is "persistantObjects_19.dat", after Update 20 is released the server will look for "persistantObjects_20.dat". It will be created automatically without any structures if it doesn't exist.
- Turrets can only be placed on platforms, no longer on ground.
- You now have to start the local server outside of the game. From inside the game you can only join now.
- Added an option to launch the server from Steam. Right-Click the game in your games-list and choose "start local server" to launch your local game.

Food Healing Table :
- Sausages heal for 25 but you get 3 for cooking them.
- Meat heals for 50 but you get 2 for cooking it.
- Bacon heals always full but you only get 1 each time you create it.

Update 18 - Naked girls and Unity 5!

Hello everyone,
we ported the game to Unity 5 and with that change we optimized the visuals a lot. Initially the update got delayed last week but we really hope that most of you will agree that the wait really paid off. Visuals aside there have been a bunch of bug-fixes and game-changes. Quite a few issues with the AI have been solved and improved and based on your feedback during the beta phase we already released patch 18.1!

The camera FoV has been adjusted to be a bit bigger, the flag system has been revised as it requires some maintenance now. The folks at Unity have done an amazing job with the new engine and we are happy improve the game even further within the next weeks - utilizing all features of the new engine like SpeedTree and the new UI System.

Please take your time on our forums to give us some feedback on this patch and the latest changes. As usual based on your feedback we will decide what's coming next to Beasts of Prey. And again, a big thank you to everyone who has been supporting and trusting us.

We don't have naked girls for you but you should get in-game and check out the new, gorgeous and amazingly beautiful graphics of the new Beasts of Prey client!

Changes :
- Servers have been reset. Everyone starts from scratch!
- New stunning intro-scene showing you the new GFX of Beasts of Prey!
- RAM usage has been optimized. The game has been optimized to use only 1.3 GB RAM now (from previous 2.5 GB)
- The server now stores it's data on SQLite instead of raw binary data files.
- Client has been ported to Unity 5.
- Server has been ported to Unity 5.
- The old game-world has been replaced with a new more detailed island.
- Several code changes have been made to support the new engine.
- AI received a new pathing upgrade.
- Viewrange adjusted to 2000m.
- Light effects have been adjusted.
- Fog has been adjusted.
- Several post-effects have been adjusted/added.
- Switched terrain shaders.
- Sky brightness and coloring has been adjusted.
- Detail on trees, ground and water has been increased.
- Texture colors have been adjusted.
- Added new trees and foliage to the game.
- Optimized performance yet again to give you some extra FPS.
- Several objects are now using the new Unity5 PBR materials.
- Dinosaur and Cannibal spawns are now static and around those static stones - no more easy farming, get weapons and fight for your resources!
- A flying exploit involving the tower has been fixed. (thanks for reporting!)
- Player FoV has been increased.
- Rockets, Turrets and Lockpicks Blueprints can no longer be crafted on PvE Servers.
- Flags now have a life-time/maintenance of 2 hour which can be extended by adding woodplanks or woodlogs to its inventory. Consumes 1 wood from its inventory every 2 hours. The inventory of flags can be lock-picked.
- You can no longer place structures into positions that are already occupied by other structures (double placing)
- Foundations received new PBR textures.
- Several bugs you reported from the previous beta branch have been fixed. Thanks for all that testing!

Patch 18.1
- Increased light during night very slightly.
- The moon light has been increased slightly.
- Bed now only needs 3 iron as it's hard to get iron.
- Fixed NPC Spawning.
- Improved performance on medium and fast settings.
- Fixed a missing tree collider.
- Fixed a tree collider that was slightly too large.
- Fixed loot-drops on PvP Server.
- Fixed 3rd person camera visuals.

Update 17 - New Everything

This is by far one of the biggest updates Beasts of Prey has received. So please read these changes carefully! Pretty much everything changed - a lot of new game mechanics, items and content have been added to the game. Raiding and PvP received a lot of love by adding ladders and rebalancing weapons, we also added new PvE Content, new crafting recipes, variations of armour, new animations, balanced some mechanics, lock-picking mini-game has been added, gathering of ore has been adjusted, 3rd person view has been added. It's extremely important for us to get your feedback on these changes so after checking out the update ingame please spend some time on the forums with us!

- Fixed mining drill placement.
- Fixed a bug that was drawing characters before structures (Sniper Exploit).
- Fixed, added and replaced several animations on the character model.
- Added plastic granulate to the game. Can be gained by adding sulphur + oil to the refinery.
- Added plastic sheets to the game. Simply place plastic granulate in the CNC Table table to produce them.
- Added craftable simple shoes to the game.
- Added craftable simple shirt to the game.
- Added craftable simple pants to the game.
- Added craftable tactical helmet to the game.
- Added craftable tactical short to the game.
- Added craftable tactical pants to the game.
- Added craftable tactical shoes to the game.
- Added craftable T-Rex/Dino Hat to the game.
- Added craftable T-Rex/Dino Vest to the game.
- Added craftable jeans to the game.
- Added craftable Hunter Jacket to the game.
- Added craftable Hunter Shirt to the game.
- Added craftable synthetic fibres to the game.
- Added craftable lockpicks to the game.
- Added craftable lockpick shiv to the game.
- Added craftable pickaxe to the game.
- Added craftable structure removal tool (Fire).
- Removed metal axe from the game.
- Extended inventory with extra slots for armor.
- Extended inventory with preview section for armor.
- You can now craft wooden ladders which will despawn automatically after 2 minutes.
- Ladders have very low hitpoint and can be destroyed by melee, ranged and explosive weapons.
- You can now lockpick chests & doors if you have the necessary tools.
- T-Rex now has the chance to drop the T-Rex teeth as loot which is required for some special armor parts.
- Loot Tables on dinosaurs have been increased slightly to drop more skin/leather.
- VoIP Volume has been increased.
- "Nay"-Sayers are roaming through the game-world. Don't loose your faith - kill on sight for some nice loot!
- Added no-build zones around static rocks.
- You can no longer use the stone-axe to mine ore.
- You now need the pickaxe to mine ore from static spawns.
- Gathering ore from static spawns takes slightly longer now.
- You can now put your structures on fire in order to remove them. (2 minutes timer)
- Turrets are now automatically activated after placing them/server reboots.
- Mining Drill had it's collisions fixed.
- Mining Drill now can be destroyed by rockets.
- Scar Rifle has been boosted (Burst fire, more damage, faster rate of fire).
- WZ96 has been nerfed (higher rate of fire, more recoil, smaller clip).
- Added 3rd Person Mode (Press 'Q' to toggle between modes)

Update 16 - Crush, Kill, Destroy! (PvP/Building Patch)

This patch will bring you updated PvP mechanics. With the rocket-launcher and C4 rebalanced it is now possible again to destroy buildings and structures. In addition to that you are now able to build reinforced stonewalls and structure elements to counter attacks against your base. The turret has been boosted in both rate of fire and damage. The metal safe now only can store 9 items in total, but you can build a wooden locker to store additional items (this locker can be cracked in a later patch by winning a mini-game (locking coming!)) - in addition to the changed and new game-play we also fixed a lot of bugs and issues you reported.

This weekend we also have a discount for the game (25%). The 4-Pack has a 35% discount.

Patch Notes :
- Holding left mouse key will repeat the gathering process. (Axes only! Knife stays this way)
- Bullets no longer fly through stones.
- Capturing flags is no longer possible on PvE Servers.
- Rocket-Launcher and C4 now are PvP-Only items and can only be crafted on PvP Servers.
- Added new explosion animations to structures.
- Rockets & C4 no longer do AOE damage and will only affect the object they are actually hitting.
- Rockets had their range reduced by 90%.
- Rockets only damage the following items : turrets, guard towers, stairs, furnaces, table-saw, small oil-pump, light-tower
- Rockets no longer damage NPCs.
- C4 now has to be placed on the object you like to destroy. If objects have a switch C4 must be placed there to destroy it.
- C4 will now damage wooden structures again.
- C4 now can destroy flags.
- Fixed height-limit on flags.
- Fixed a lag-issue with the light-tower.
- Fixed a bug that caused foundation walls to be invisible sometimes.
- Fixed a bug in the compass-code.
- Fixed size of stone minimap-icon.
- Fixed an exploit.
- Fixed +1 Planks Skill.
- Fixed size of woodlogs.
- Improved performance in heavy-construction areas.
- Palisades & Palisade Gates require 2 C4s to destroy instead of 1.
- CNCTable has it's cycle increased, to build faster you need more CNCTables.
- Quitting the game no longer resets stone/wood resources.
- Nests no longer spawn in claimed lands so building on a nest location no longer results in dinosaur harassment.
- Metal Safe is now limited to max. 9 items and no longer shared with your tribe.
- Wooden Chest has been added to the game.
- Added Stone Upgrades to the game. All existing wooden structures can be upgraded and reinforced with stone. (will require 3 C4 to destroy)

Update 15.3 - A compass for everyone

In this patch we added a compass that will make it a bit easier to find locations in the game. Tribe members will show up on the compass making it a bit easier to identify friends & foes. Additionally we fixed a bug with the foundations that allowed you to place them mid-air. This wasn't intended.

Changes 15.3
- Increased nametag range.
- Added compass to the game.
- Tribe members will show up as friendlies on the compass.
- Sector info indicates now the sector direction. (East/North)
- Tribe Members now have a green nametag.
- Your own flags will show up on the compass.
- You can no longer crouch under foundations.
- Foundations can longer be placed mid-air.
- Foundations cannot be placed on slope higher than 30 degree anymore.
- Oiltower is no longer on fire.

Update 15.1 & 15.2

Hello everyone,
with the introduction of Patch 15 we also brought you a nice amount of unintended bugs. Throughout the last 24 hours we've been reading your feedback and released 2 Hotfixes which should solve the FPS, lag and construction issues you reported.

Changes 15.1
- Safes are working properly again.
- Beds can be placed again.
- Turrets can be activated again.
- Wooden Foundation has been removed (no longer used)
- Foundation Stonewalls have been removed (no longer used)
- Metal Gates have been removed (no longer used, will be reimplemented as part of the new system)

Changes 15.2
- Fixed FPS stuttering when moving around.
- Fixed a network lag issue.
- Fixed character death animations.
- Fixed several physic bugs that caused low FPS.
- Fixed Towers and ladders.