A lot of really great games came out this year. If you enjoyed your time with my game, please consider nominating BeatBeat for the Steam Awards 2023 in the Most Innovative Gameplay category.
Thanks <3
2023-11-20 Patch Notes
Fixed a bug where the "Resolved" achievement would not trigger when it should.
Free DLC Levels Drop 1: Graham Kartna - kurkopsoundingSONG.temp
~=~=New Disk 2 Level=~=~
kurkopsoundingsong.TEMP
New Audiovisualizer (accessible in the Level Editor):
"Cassettes" - a chaotic audiovisualizer designed for big, open levels.
2023-11-04 Patch Notes
Fixed B9's intro dialogue not using Japanese and Chinese localization after Setupmancer.
Added new beat-alignment tool for level editor -> "Perfect Walk Speed Distance Setter": Holding "Tab" while relocating a beat will cause it to automatically align its X coordinate to match the perfect distance as if the player were moving directly to the right of the previous beat.
Licensed a new song for the free Disk 2 DLC!!!!!!! I'll get the levels made for it as soon as I can.
2023-10-14 Patch Notes
Impossible disk preview and unlock conditions are now shown after Extreme disk is unlocked
Fixed the incorrect default beat skin being shown as selected for new users
Fixed true ending not playing all the way through when playing with Japanese or Simplified Chinese dialogue
BeatBeat is Out Now!
You are now authorized to log in and jam out.
Watch the Launch Trailer
also I fixed a couple of bugs
Fixes
Fixed some platforms in the True Ending not behaving as they should
v0.99999 Patch Notes: The Last Update Before Launch
The full launch is almost here! I've been working hard to include as much I can into the game before it releases. Fingers crossed that things go smoothly on launch day.
Big Changes
Added The True Ending
Created new tutorials
Added "Line Commander" submenu to CheevOS for unlocking totems with secret codes (try the names of artists on the soundtrack!)
Tweaks
Added Difficulty, TrueScore Multiplier, and Modifiers Used to results screen
Updated gamepad manager: All controllers should now work
Improved squishyness and squashyness of player
Increased volume of sound effect for incorrect inputs and missed beats.
Changed unlock order of Hard levels
Pressing escape on the Level Confirmation Screen now closes the Level Confirmation Screen instead of bringing up the "Quit" prompt
Beat previews now use the default beat skin
Consolidated Pause and Play buttons in level editor to a single, dynamic "Pause or Play" button
Moved "Run As Administrator" button to the main desktop to improve visibility
Added more visual cues to indicate the intended controls for the fishing minigame
Reduced threshold for certain end-game dialogue options
Increased size of "hold guides" on the sides of circles
Changed the talking-sound-effect of a hidden character
Updated the localization files
Fixes
Fixed incorrect name being shown for Hard difficulty menu preview
Fixed Maestro being inaccessible
Fixed bosses interacting poorly with the player losing a life
Fixed unlocking totems through CheevOS not updating the resonance shown in the Modifiers menu
Fixed "You Do Not Have Enough Resonance" prompt behaving oddly
Fixed ScreenEdgeGuide showing the wrong wait-time for the next beat when a beat has not spawned yet
July Patch Notes: The Big Level Redux
Big Changes
New Level: I Was Already Far Away (Hard)
New Stuff
Added new Audio Visualizer: "Spotlights"
Added new Audio Visualizer: "MerryGoRound"
Improved visuals for TNGU
Added more enemies to TNGU
Added "Lerp Timer" toggle to Camera Control editor for smoother transitions from static to dynamic cameras
Tweaks
Normalized "Starting Box" when creating custom levels
Improved camera movement when camera zoom is at very big or very small numbers
Reduced default audio normalization on custom levels
Adaptation (Easy, Hard): Added decorative platforms, updated camera controls
New Achievements: "Pleasant Experience", "Much Easier", "Needlessly Large", "BeatBeatCore", "Artist", "Extremely Pro Player", "Never Give Up", "The Sincerest Form", "Self Absorbed", and "Tough Decision"
Tweaks
Added more freedom to level selection when unlocking levels
Updated some graphics in the tutorial levels
Improved aesthetics of backgrounds in nearly all levels
Added guide that shows where the next hold-beat will take you
The BeatBox now has juicier movement
Added Tap-Jump preference prompt to Setupmancer for controller players
Added mashers to Shoujo (Easy)
Added special end-of-level animations to bosses
Default songs are now cached on game-start to speed up load-times of level-confirmation screens
Adjusted directions for beats in New Game. (Extreme)
Zoomed in the camera on Adaptation (Hard)
Fixes
Fixed available totems not updating immediately when unlocked through CheevOS menu
Fixed totem names not showing correctly when prompting unlocks in CheevOS
Fixed the moon visualizer not lining up correctly
Fixed some old UI elements still referring to difficulties by their old names
Removed dialogue that references old level-unlock system