BeatBeat cover
BeatBeat screenshot
Genre: Music, Platform, Indie, Arcade

BeatBeat

Free DLC Levels Drop 2: Blue (feat. Miori Celesta) by Inverse

~=~=New Disk 2 Level=~=~


Blue (feat. Miori Celesta) by Inverse

Tweaks:


  • Updated Create Level window
  • Updated song preview start times
  • Updated Disk 2 approach rates to be dynamic based on selected difficulty

Steam Awards 2023 - Innovative Gameplay Nomination Request

A lot of really great games came out this year. If you enjoyed your time with my game, please consider nominating BeatBeat for the Steam Awards 2023 in the Most Innovative Gameplay category.



Thanks <3

2023-11-20 Patch Notes


  • Fixed a bug where the "Resolved" achievement would not trigger when it should.

Free DLC Levels Drop 1: Graham Kartna - kurkopsoundingSONG.temp


~=~=New Disk 2 Level=~=~


kurkopsoundingsong.TEMP

New Audiovisualizer (accessible in the Level Editor):

"Cassettes" - a chaotic audiovisualizer designed for big, open levels.

2023-11-04 Patch Notes


  • Fixed B9's intro dialogue not using Japanese and Chinese localization after Setupmancer.
  • Added new beat-alignment tool for level editor -> "Perfect Walk Speed Distance Setter": Holding "Tab" while relocating a beat will cause it to automatically align its X coordinate to match the perfect distance as if the player were moving directly to the right of the previous beat.
  • Licensed a new song for the free Disk 2 DLC!!!!!!! I'll get the levels made for it as soon as I can.

2023-10-14 Patch Notes


  • Impossible disk preview and unlock conditions are now shown after Extreme disk is unlocked
  • Fixed the incorrect default beat skin being shown as selected for new users
  • Fixed true ending not playing all the way through when playing with Japanese or Simplified Chinese dialogue

BeatBeat is Out Now!



You are now authorized to log in and jam out.

Watch the Launch Trailer




also I fixed a couple of bugs

Fixes


  • Fixed some platforms in the True Ending not behaving as they should

v0.99999 Patch Notes: The Last Update Before Launch



The full launch is almost here! I've been working hard to include as much I can into the game before it releases. Fingers crossed that things go smoothly on launch day.

Big Changes


  • Added The True Ending
  • Created new tutorials
  • Added "Line Commander" submenu to CheevOS for unlocking totems with secret codes (try the names of artists on the soundtrack!)

Tweaks


  • Added Difficulty, TrueScore Multiplier, and Modifiers Used to results screen
  • Updated gamepad manager: All controllers should now work
  • Improved squishyness and squashyness of player
  • Increased volume of sound effect for incorrect inputs and missed beats.
  • Changed unlock order of Hard levels
  • Pressing escape on the Level Confirmation Screen now closes the Level Confirmation Screen instead of bringing up the "Quit" prompt
  • Beat previews now use the default beat skin
  • Consolidated Pause and Play buttons in level editor to a single, dynamic "Pause or Play" button
  • Moved "Run As Administrator" button to the main desktop to improve visibility
  • Added more visual cues to indicate the intended controls for the fishing minigame
  • Reduced threshold for certain end-game dialogue options
  • Increased size of "hold guides" on the sides of circles
  • Changed the talking-sound-effect of a hidden character
  • Updated the localization files

Fixes


  • Fixed incorrect name being shown for Hard difficulty menu preview
  • Fixed Maestro being inaccessible
  • Fixed bosses interacting poorly with the player losing a life
  • Fixed unlocking totems through CheevOS not updating the resonance shown in the Modifiers menu
  • Fixed "You Do Not Have Enough Resonance" prompt behaving oddly
  • Fixed ScreenEdgeGuide showing the wrong wait-time for the next beat when a beat has not spawned yet

July Patch Notes: The Big Level Redux


Big Changes


  • New Level: I Was Already Far Away (Hard)

New Stuff


  • Added new Audio Visualizer: "Spotlights"
  • Added new Audio Visualizer: "MerryGoRound"
  • Improved visuals for TNGU
  • Added more enemies to TNGU
  • Added "Lerp Timer" toggle to Camera Control editor for smoother transitions from static to dynamic cameras

Tweaks


  • Normalized "Starting Box" when creating custom levels
  • Improved camera movement when camera zoom is at very big or very small numbers
  • Reduced default audio normalization on custom levels
  • Adaptation (Easy, Hard): Added decorative platforms, updated camera controls
  • Adaptation (Medium): Reduced bloom, modified platform outline colors, normalized platform locations
  • Comet (Hard): Replaced some holds with taps near the end of the level
  • D'un Autre Jour (Easy): Changed layout of platforms, updated platform, background, and particle effect colors.
  • D'un Autre Jour (Medium): Changed platform design
  • Do My Thing (Medium): Changed audio visualizer to "Spotlights", updated camera controls
  • Do My Thing (Impossible): Changed audio visualizer to "Spotlights", normalized platforms, updated camera controls
  • I Was Already Far Away (Medium): Optimized platforms to make the level load slightly faster, changed audio visualizer to "Spotlights"
  • I Was Already Far Away (Hard): Changed audio visualizer to "Spotlights"
  • I Was Already Far Away (Impossible): Changed audio visualizer to "Spotlights"
  • New Game. (Hard): Added decorative platforms
  • New Game. (Impossible): Normalized platform locations, updated camera controls
  • Pyrotechniqué (Easy, Medium): Added decorative platforms
  • Pyrotechniqué (Impossible): Normalized platform locations, updated camera controls
  • Secret Merry Go Round (Easy, Medium, Hard): Added new audio visualizer
  • Secret Merry Go Round (Impossible): Added new audio visualizer, updated camera controls
  • Shoujo (Easy): Normalized platform positions to things like 2 instead of 2.21
  • Shoujo (Medium): Changed platforms, added more decorative background elements
  • Shoujo (Hard): Reduced bloom
  • Tell Me Your Name Again (Easy): Changed the platform outline colors of some platforms
  • Tell Me Your Name Again (Medium): Added decorative platforms, updated camera controls
  • Tell Me Your Name Again (Extreme): Changed platform design, added decorative platforms

Fixes


  • Fixed an issue where a certain character was not properly registering how many questions the player has answered
  • Fixed the "fill circle" on mashers being slightly misaligned
  • Fixed TNGU bug involving wood count going negative when purchasing archers

Roadmap


  • Half of a Boss Fight
  • True Ending

June Patch Notes: Omnihedron Boss Fight Now Live


79 days until launch! AAAAAAAAAAAAAA



Big Changes


  • New Level: Beach Filler (Hard)
  • New Level: Comet (Hard)
  • New Achievements: "Pleasant Experience", "Much Easier", "Needlessly Large", "BeatBeatCore", "Artist", "Extremely Pro Player", "Never Give Up", "The Sincerest Form", "Self Absorbed", and "Tough Decision"

Tweaks


  • Added more freedom to level selection when unlocking levels
  • Updated some graphics in the tutorial levels
  • Improved aesthetics of backgrounds in nearly all levels
  • Added guide that shows where the next hold-beat will take you
  • The BeatBox now has juicier movement
  • Added Tap-Jump preference prompt to Setupmancer for controller players
  • Added mashers to Shoujo (Easy)
  • Added special end-of-level animations to bosses
  • Default songs are now cached on game-start to speed up load-times of level-confirmation screens
  • Adjusted directions for beats in New Game. (Extreme)
  • Zoomed in the camera on Adaptation (Hard)

Fixes


  • Fixed available totems not updating immediately when unlocked through CheevOS menu
  • Fixed totem names not showing correctly when prompting unlocks in CheevOS
  • Fixed the moon visualizer not lining up correctly
  • Fixed some old UI elements still referring to difficulties by their old names
  • Removed dialogue that references old level-unlock system

Roadmap



  • Half of a Boss Fight
  • One Level Rework
  • True Ending