Percussionist Mode now replaces arrow indicators with circles and squares
Updated platform textures for several levels
Updated virtual cursor image for controllers
Updated "Futuristic" beat skin
Added more options for platform textures in level editor
Added checkpoints to all versions of "why don't you come on over?"
Level Editor and Steam Workshop buttons are now lightly colored to help them stand out
Modified which unlocks are available by default
Fixes:
Fixed calibration menu not taking effect until the game was turned off and on again
Randomizer mod will no longer generate beats of the same type as the beat you are holding on a Hold with an override (in other words: Randomizer is slightly easier now)
Fixed hit-sound timings being altered by player calibration
Fixed player totem preview color not updating properly when changing totems
Fixed some level-unlock animations playing in the wrong location
Fixed results screen text-size for non-English languages
Fixed Setupmancer Totem-Select not actually doing anything
Fixed Screen-Edge-Guide not working correctly in some cases
Fixed AutoBeat and Full-Auto not interacting correctly with mashers
Patch Notes: The Comeback Update
The Comeback Update
I've been hard at work so I can bring some very important updates to you. Here's a giant list of all the things that are new in this patch!
Big Stuff
New Level: New Game. (Resolve)
Added 3D "Totem" cosmetic that exists within the player's cube
Star, Heart, Banana, a smaller cube that goes inside of your big cube, and Icosahedron options are selectable in the updated Settings menu under "Player"
Many more totem options are in the works.
Set up back-end functionality for HUD skins
"RGB" and "Cats" available now
More in the works, Steam Workshop Integration on the to-do list
Upgraded desktop icons for every level
Updated Settings menu to accommodate the increased number of settings
New and Interesting
Added platform-skin selection to level editor
Added click-and-drag resizing of platforms
Added more fine-tuning to all mouse-location-based level editor controls: Hold LeftShift to round to the nearest quarter
New animation and SFX when unlocking levels
Steam Rich Presence fully implemented
Added special interaction when you "win" pinball
Added new cube animation when "mantling" a platform
Added extra line to B9's help-dialogue about practice mode
Added extra button to B9's help-dialogue about creating a custom level
Added new "Screen Edge Guide" to show where the next beat is if it is not visible on-screen
Tweaks & Fixes
Disk 2 button becomes visible, but still locked, after clearing a few levels. Also added hover-hint text to explain how to unlock Disk 2
Added more moving parts to the Results screen
Pro-Mode circles will now dynamically activate for stacks, regardless of the current setting
Updated visuals in some older levels (I will be continuing to touch up old levels with newer designs as I create them)
Fixed Jetpack Sax (Resolve) clear data not saving properly
Fixed spelling of Lavera's name in credits
Fixed a bug that caused failed mashers to not reduce the player's HP
Fixed pasted platforms not being pre-selected in level editor
Added apostrophe to "dont" in "why won't you come on over?" title on menu
Tweaked damage and healing numbers from beats in most levels
Improved zooming in and out in level editor
S.P.B.W Update 23: Post-PAX Tweaks
Updates
Fixed spelling error in one branch of ending sequence
Selecting a certain ending will now result in a file being created in your BeatBeat_Data folder
Mashers are now more forgiving when you press multiple buttons on the same frame
Fixed Jetpack Sax (Resolve) clear data not showing on menu
B9's desktop icon now moves to always be in a visible location when returning to the main menu
Tweaked behind-the-scenes numbers for damage/health-gain
Modified +Tap tutorial to be more forgiving
Reduced amount of time checkpoint text is shown on screen
BeatBeat x PAX Rising Showcase @ PAX West
BeatBeat was selected for the PAX Rising Showcase for PAX West 2022.
Note: This is very cool.
From September 2nd through September 5th in Seattle, I'll be giving away free D6's with the BeatBeat logo on them to anybody who swings by and beats a level at my booth.
Most levels now feature dynamic audio visualizers that bump along to the beat!
New Title Screen
Crunchy Y2K goodness.
Small Changes
Added option to select Japanese or Simplified Chinese via menus instead of automatic handling
Reduced particles
Fixed Shoujo (Suffer) not properly saving its Clear flag
Fixed odd parallax behavior on some backgrounds
Fixed one frame at start of main-menu sometimes happening before player data was loaded in
Fixed the Chinese translation actually just using an older draft of the Japanese translation. Oops.
Fixed Flashlight mod not working
Fixed Do My Thing (Suffer EX) having a masher show up too late
Fixed Hit Error markers flashing when too many are visible at the same time
Demo updated
Mac & Linux builds updated
S.P.B.W Update 22: Tutorial Visuals Revisited
Updated visuals in tutorial levels
Added magic-checkpoint-code: If the beat a checkpoint movees you to would be out of reach due to a lack of platforms, the player is now automatically moved to that beat
Steam Rich Presence might be working...?
BeatBeat Content Update: Two new levels, new direction for level design
New Content
Menus and gameplay text now available in Japanese and Chinese (B9 dialogue will be translated later)
New Level: Jetpack Sax (Resolve)
New Level: Shoujo (Resolve)
Levels uploaded to the Steam Workshop may now include song files
Gameplay Updates
Improved "Next Beat Guides" to include a visual representation of when the next beat will appear, regardless of approach rate
New Hit-Sounds added
JetPack Sax (Grow) visuals updated
Added more platforms to the second section of Comet (Flourish)
Added checkpoints to Breezin' (Resolve)
Tweaks/Fixes
Improved spinning
Resonance Gain icon is now more informative
Checkpoints now partially visible on top of other gameplay elements
Added more keybind-shortuts to level editor
Fixed platform outlines not being shown near player with Flashlight mode turned on
Practice Mode now does a better job of resetting the level
Developer Notes
The current to-do list is as follows:
Finish rebuilding the Resolve folder to soften the difficulty curve from "Resolve" to "Suffer" (four levels remain)
Re-approach art design for all existing levels to bring them up to speed with the quality in the two new levels: Jetpack Sax (Resolve) and Shoujo (Resolve)
Continue to add quality of life changes to the level editor
S.P.B.W. Update, Part 21: Animations Abound
The player cube now dances along to your rhythm-inputs
New Animated Health Bar
Added more on-screen feedback for failed holds
ProMode Circles icon now shows what the option does
Added a last-resort temp-mod for players that are truly stuck on a level
Fixed B9 intro sequence breaking in some instances
Fixed B9 finale sequence becoming soft-locked in some instances
Fixed +Mash tutorial hitboxes behaving oddly sometimes
Fixed hover-hint text taking an extra frame to properly follow mouse-cursor on main menu
Fixed "exit" button being available during finale sequence
Added more quality-of-life elements to Tell Me Your Name Again (Resolve)