S.P.B.W. Update, Part 20: New Mods, New Death-Upgrade System
Two new mods: Move-Assist, Two-Button Mode
New Death-Upgrade System: When you run out of lives, the game offers you a choice between two mods that will make the game easier (even if you have not unlocked those mods yet)
Beats now appear in a semi-dramatic fade-in instead of blinking into existence
Beat-Guides now display the correct color of the next beat when Randomizer is turned on
CustomLevel folder is now generated on main menu load by default
S.P.B.W. Update, Part 19: Pinball + B9 Helpfulness++
New program added to Apps & Games: PINkBALL
B9's menu is now always accessible and she will answer some common questions player have (whenever she doesn't have a question of her own)
New Achievement: FEESHer
Pet 'Em will now continue to give Resonance as long as you keep petting the dog
You can now pet the dog with a gamepad
Tutorial menu now shows which tutorials are already cleared
The Shop unlock menu pop-up now includes your current amount of Resonance
Spit, Polish, Bells, and Whistles Update, Part 18: New Level + Bugfixes
New Content:
New Level: why dont you come on over? (Disk 2, Resolve)
Tweaks:
Added border to Zen bar
Improved timing of a challenging pattern in Tell Me Your Name Again (Suffer)
Improved forgiveness on Holds when holds are spaced very close together
Added more platforms to Beach Filler (Grow)
Platforms in the following levels look cooler now: Beach Filler (Grow), Comet (Resolve)
Small improvements to appearance of Default Beat99 skin animations
Fixes:
Hit-qualiity indicators are less likely to appear off-screen
Fixed buttons to unlock levels in The Shop sometimes not being interactable when they should
Fixed camera sometimes not resetting properly
Fixed the Percussionist mod causing combo to drop on Holds
Fixed main storyline guides sometimes appearing when they shouldn't
S.P.B.W. Update, Part 17: Free DLC + Mechanic Reworks
New Content:
Free Disk 2 DLC: why don't you come on over? by Sita (Grow + Flourish)
Reworks:
Replaced Zen with Sprint
Tutorials reworked to accomodate Zen being replaced with Sprint
"Zen" mechanic is now an unlockable "Zen Sprint" Mod (replaces "Rewind" Mod)
Dashing is still in the game, there's just no tutorial for it
Tweaks:
Added main menu indicators to gracefully guide players towards ending
Improved readability of beat-placement-guides when adding new beats in level editor
Checkpoints now restore a large chunk of health
Final Truescore is now reduced by 10% for every death in the current run, down to a minimum of 10%
Altered progress achievements to only trigger when all levels are cleared instead of when all levels are unlocked
Fixes
Fixed Timestop not being hooked up to actual code (nobody ever tried it lol)
S.P.B.W. Update, Part 16: Three New Levels, Lots of Fine Tuning
New Content
New Level: Pyrotechniqué (Flourish)
New Level: Tell Me Your Name Again (Flourish)
New Level: Do My Thing (Flourish)
Added more unique B9 events
Player trail is now a music-visualizer
QOL+Tweaks+Fixes
Changed Beat99 to be the new default skin
Reworked patterns in Secret Merry Go Round (Flourish)
Improved beat-placement guides in level editor
Reworked UI elements of +Dash tutorial
Lowered default music and SFX volume to 50% (from 75%)
Improved level editor UI elements
Reduced default camera bloom for custom levels
Guiding particles now show color of beat that will appear
Fixed FEESH 2 sometimes no longer spawning fish
Fixed Zen tutorial issue for gamepad
Fixed pause menu waveform for custom levels not actually showing the waveform for the current song
Fixed platforms sometimes getting highlighted when they shouldn't
Fixed platform data editor sometimes staying open when it shouldn't
Fixed platform painting color palette getting reset when reloading levels
Fixed platform painting colors sometimes not working as intended
Fixed some types of beats interacting poorly with custom approach rates
I posted these patch notes on the 26th, but the new patch build went live on the 24th so we're splitting the difference. Elden Ring just came out and another global crisis popped up. Don't expect a patch next week unless somebody posts a game-breaking bug on Discord, which you can always find here: https://discord.gg/RU9FAWy
S.P.B.W. Update, Part 15: FEESH 2, More QOL Changes
Big New Content
FEESH has been replaced with FEESH 2 in the Apps & Games folder
Added settings for custom approach rates
QOL+Tweaks+Fixes
Controllers can now drag windows
Trying out new guides that point to where a hold will go
Trying out new guides that show where a beat will appear when none are currently visible
Simplified early pattern in I Was Already Far Away (Flourish)
Removed hilarious joke of Hold% going up to 1000% instead of 100%
Added more in-depth warnings when attempting to use incompatible audio files
Fixed Platforms sometimes being created when they shouldn't be in Level Editor
X,Y coords of mouse are now always displayed when editing a level
Player-color preview now shows the player cube and not just a blank color square
Re-re-fixed beats sometimes doing weird things on the first frame they appear
Fixed AutoBeat preventing damage in cases where it shouldn't
Fixed player's volume preferences not applying for some levels
Fixed some settings changes being temporarily applied even when player does not press Save
Fixed some UI elemements interfering with other UI elements
Improved visuals in D'un Autre Jour (Grow) and D'un Autre Jour (Flourish)
S.P.B.W. Update, Part 14: Improved Timing, Improved Readability
New Content/Changes:
Average hit-error now displayed at end of level
If hit-error is large enough, game will recommend new calibration
Player-sparklies now act as a visual indicator for remaining-jumps
Reduced bloom on Main Menu
Updated some UI elements for +Mash tutorial
New in-game Masher tutorial that appears for tutorial-skippers
Updated Demo builds
Updated Mac and Linux builds
Added more stuff to hit in Jetpack Sax (Flourish)
Adjusted a masher in Adaptation (Resolve) not appearing early enough
Removed the extremely fast series of taps from New Game. (Resolve)
Levels with adjusted timings:
Beach Filler (Grow, Flourish)
Breezin' (Resolve)
Comet (Flourish, Resolve)
D'un Autre Jour (Grow, Flourish)
Do My Thing (Extreme)
I Was Already Far Away (Flourish, Resolve)
Jetpack Sax (Grow, Flourish)
Pyrotechniqué (Grow, Suffer)
Secret Merry Go Round (Grow, Flourish, Suffer)
Shoujo (Grow, Flourish, Resolve)
Supergloom (Extreme)
Tell Me Your Name Again (Grow, Resolve, Suffer)
Levels with timings that were not adjusted:
Adaptation (Grow, Flourish, Resolve)
Breezin' (Grow, Flourish)
D'un Autre Jour (Resolve)
New Game. (Resolve, Suffer)
S.P.B.W. Update, Part 13: New Level, Lots of Tweaks
New Content:
New Level: Pyrotechnique (Grow)
You now look cooler when you touch surfaces
Mods can now be equipped/unequipped from the level confirmation screen
Added visual confirmation when settings are saved on main menu
Tweaks/Fixes:
Optimized particle culling (mashers on AutoBeat will no longer cause lag on weaker CPU's)
Moving player via manual-checkpoint in level editor no longer modifies player's Z coordinates (aka you re no longer behind beats)
Updated tutorials + added easter egg to Zen tutorial
Fixed platform-painting being completely deactivated oops
Fixed platforms being painted when you were clicking on a button above them
Fixed an issue where cameras could not be placed when SongStartOffset is set to very high values
Fixed issue where rails would count as terrain sometimes and do weeeeird things
File-selection screens more accurately describe which files you're looking at (audio or image files)
Cameras added to level editor timeline now account for player's calibration
Updated lock images in The Shop
Reworked unlock requirements in The Shop
Cursed mods are now available to unlock from the start
Reduced bloom on Adaptation (Flourish)
Increased timing forgiveness on tap tutorial
Fixed unintended particles spawning when returning to a checkpoint
Beach Filler (Flourish): Moved the beach ball in the middle of the ocean a bit to the left
S.P.B.W. Update, Part 12: Customizable Display and Song Previews
Main Menu Improvements
Added display options to Settings menu
"Jump (Alt)" has been added to keybinds list in settings. If you don't like spacebar being jump, you can now change it
Dropdowns on the main menu can now be interacted with using a controller
Minor tweaks to some B9 events
Changes
Added quick "Retime HoldOverride" button to Level Editor
Improved readability of D'un Autre Jour (Grow)
Adjusted Comet (Flourish) timing
Modified start-time of one beat in Breezin' (Resolve) to improve readabililty
Removed damage dealt to player while off-screen
Added death-planes to: Comet (Flourish), Shoujo (Resolve), I Was Already Far Away (Resolve)
Bugfixes
Fixed beats sometimes resizing a second or so after appearing
Fixed mashers not working in +Masher tutorial
Fixed tutorial level-confirmation screen interacting poorly with song previews
S.P.B.W. Update, Part 11: Backgrounds and Song Previews
New Content:
New backgrounds for every level that scroll as you move
Song previews are now played on the level-select confirmation screen
New desktop icon for B9
Spruced up desktop icons
First draft of "Custom Beat Skin" workshop integration
Leaderboards for a level are now accessible from the main menu if you have cleared the level
Added more options to LevelData menu in level editor (the cog menu)
Added beta for Custom Backgrounds in level editor
Added "LinearZoom" option to camera controls in level editor
QOL Changes:
All Audio-Based systems are now 50x more accurate. Consider recalibrating.
Reduced bloom in most levels
Shoujo (Resolve) Overhaul: Removed weird first checkpoint, massively simplified terrain throughout level
Bugfixes:
Fixed a button in the finale being accessible when it shouldn't be