Fixed an issue where NPCs would not react to visual contact with the player
Tweaked recoil settings on most weapons
Tweaks to menu visuals
Update
Build: v0.9.4.4836
Fixed an issue with the death screen menu not appearing correctly
Update
Build: v0.9.4.4831
Added gamma adjustment menu
Added difficulty settings for New Game and Chapter Select
Weapons now all feature varying levels of recoil when both unzoomed and zoomed
Improved checkpoint autosaves in all levels
Fixed various issues preventing the Gravity Staff weapon working as intended
Improved visuals for death and damage indicators
Improved Garand sniper scope texture
Fixed death audio being cut off when timescale reaches zero
Various menu usability and visual improvements
NPC corpses are now affected by explosive forces again
Improvements to NPC behaviours when dealing with loss of line-of-sight
Fixed some menu button audio odd behaviour
Fixed being able to move while crouched during intro sequence
Digital distortion VFX should now be more efficient
Fixed sandbag surface VFX
Explosive damage now spawns surface FX
Tweaks to fog settings in most levels
Added a new loading screen indicator
Death or Glory levels have been re-lightmapped to fix some visual artefacts
Improved visuals and gamepad usage of menu sliders
Various balance tweaks to NPC spawns across all levels
Week 34
Patching out more improvements this week such as gamma adjustment, better damage indicators, weapon recoil effects and clearer checkpointing. Lots of small things but all together they have a big positive effect on gameplay :)
Week 33
Again more fixes, tweaks and improvements this week as well as gameplay additions. We're still waiting for the green light to release the final level for you all to run around in and give us your feedback. It's being discussed at the moment and i'm sure will get finalised soon.
In the meantime this week we'll be giving Athena a voice when it comes to being shot at and dealing damage to the enemy. Warning, this may include some immoderate language :)
Week 32
Lots of terrain edits going in the next patch, hopefully removing 99% of cases where you might be able to get stuck in a hole in the ground :)
Also this week we're working on weapon tweaks to give a more satisfying feeling to each of the guns.
Update
Build: v0.9.3.4707
Improved gamepad feel and auto aim implementation
Added optional sticky aim settings for gamepad users
Added combat chatter for Integrity NPCs
Tweaked shotgun spreads and damage
Tweaked visuals in credits
Various terrain and occlusion culling fixes and improvements
Fixed some instances where elevators would break
Fixed some Death or Glory buildings with incorrect footstep audio
Improved sky particles in glitch levels
Week 31
Hello everyone,
In addition to patching out further new gameplay improvements we are now working on refining gamepad support/ playability and adding in new language translations in addition to English and German, namely: French, Italian, Spanish!
Update
Build: v0.9.2.4664
Balance tweaks to shotguns and automatic weapons
Balance tweaks and fixes to Starfire and Death and Glory levels
Explosive barrels now burn and explode properly
NPC bodies/parts no longer interfere with player movement
Fixed an issue that would cause NPCs to continually spin around on the spot
Lowered the amount of head bump camera shake
Fist spike is now more forgiving when aiming at close range
Changed menu audio and fixed its volume not being controlled by audio settings
Fixed a few situations where fallback footsteps were not being played
Week 30
We hope you're all enjoying the new music, visual FX and NPC audio reactions. It's a fun process bringing everything to life more with these extra layers of detail.
This week we'll be continuing with this as well as gameplay tweaks and improvements following on from our booth at Rezzed last week.
Also your feedback and suggestions are being folded in at each step as always :)