Gralaks should now chatter more often during combat
Added music and improved credits sequence
Added a spoiler warning before accessing the credits from the main menu
Added cloaking/decloaking audio to cloaked Integrity
Upgraded Integrity railgun users to new audio
Weapons without ammo are no longer equippable
Added surface and impact FX to various bits of scenery
Reduced difficulty of the Panzerwagen encounter
Week 29
Lots more polish and refinement is being worked on this week including more NPC reactions, AI, audio and graphical improvements. We're aiming for another patch at the end of this week.
Update
Build: v0.9.1.4583
Added Gralak NPC combat chatter
Improved blood splatter for Germans, Zombies, and Integrity NPCs
Added new music to replace various placeholders
Many visual improvements to surface impact VFX
Replaced placeholder credits menu with revamped credits sequence (currently mute, music is coming soon)
Textures that are missing footsteps will now fallback to a generic default sound
Fixed corruption appearing pink and significantly impacting performance in Age of Attrition
Added audio to Starfire circular saw props
Integrity will no longer leave their shoulder particles behind when they die
Entering a mini-glitch will now pause playing music, and resume it on exit
Week 28
Thank you all for your continued bug reports and suggestions. We really appreciate it. We'll be working on fixing any broken things you've found and responding to your gameplay ideas this week.
In terms of release dates I understand we'll be told what they are soon. Then we'll map out our transition from Early Access to Beta with the last level and other gamewide polishing.
Update
Build: 0.9.0.4537
Various UI visual improvements and tweaks
Chapter Select carousel now wraps around
Added new gamepad control presets including southpaw
Added remaining dialogue and tweaked duration of Rescue Run
Improved NPC reliability during Planetfire last stand encounter
Added placeholder music cues in various places
Tweaked Calastria tree appearance
Fixed dangerous/unsightly holes in terrain on Calastria levels
Re-lightmapped Calastria levels
Added some missing German subtitles
Tweaked skeleton warrior audio
Fixed duplicate dialogue trigger in Planetfire
Fixed missing footsteps in various places
Added perimeter colliders to multiple levels
Fixed some lift-related issues
Grabbing your own grenades is no longer possible
Week 27
As we await the release of the finale we're aiming to patch out some of the other fixes, tweaks and improvements that we've been working on this week.
Week 26
As we're currently not patching out the finale we're continuing with more polish and details throughout the game. For example more new music, effects and gameplay improvements.
Meanwhile the finale itself is getting very close and the performance is really good now. Hopefully we'll be able to release this soon for testing :)
Week 25
Lots more new music and other jolly bits and bobs going in as we're working towards releasing the finale later this week. Then they'll be a lot of tidying up and polishing :)
Week 24
Hello everyone, we are currently hoping to enter Beta sometime this month with the release of the final level. We appreciate you helping us to find as many bugs as you can as this last level is rather huge ^^
There will be more music to come, AI improvements and presentational polish that might get patched out before this Beta build depending on time. Thank you for your continued support and epic amounts of great and helpful feedback :)
Week 23
Our patch on Friday included lots of new details and content for the in-between worlds. If you haven't seen them yet, jump in and take a look. There are some fun Easter Eggs to find.
We are currently working on getting the last level ready for deployment. Level 20 out of 20 (not including all of the 9 or so in-between worlds).
A lot of people have been asking what the date for this is. As soon as I know there will be an announcement as this will also mean the game will officially go into Beta. It shouldn't be too long to wait. I shall be poking the relevant people with a sharp stick and will report back :)