Bedlam cover
Bedlam screenshot
PC Mac PS4 XONE Steam
Genre: Shooter, Adventure, Indie

Bedlam

Update

Build: v0.9.2.4626
  • Added German Soldier NPC chatter
  • Gralaks should now chatter more often during combat
  • Added music and improved credits sequence
  • Added a spoiler warning before accessing the credits from the main menu
  • Added cloaking/decloaking audio to cloaked Integrity
  • Upgraded Integrity railgun users to new audio
  • Weapons without ammo are no longer equippable
  • Added surface and impact FX to various bits of scenery
  • Reduced difficulty of the Panzerwagen encounter

Week 29

Lots more polish and refinement is being worked on this week including more NPC reactions, AI, audio and graphical improvements. We're aiming for another patch at the end of this week.

Update

Build: v0.9.1.4583
  • Added Gralak NPC combat chatter
  • Improved blood splatter for Germans, Zombies, and Integrity NPCs
  • Added new music to replace various placeholders
  • Many visual improvements to surface impact VFX
  • Replaced placeholder credits menu with revamped credits sequence (currently mute, music is coming soon)
  • Textures that are missing footsteps will now fallback to a generic default sound
  • Fixed corruption appearing pink and significantly impacting performance in Age of Attrition
  • Added audio to Starfire circular saw props
  • Integrity will no longer leave their shoulder particles behind when they die
  • Entering a mini-glitch will now pause playing music, and resume it on exit

Week 28

Thank you all for your continued bug reports and suggestions. We really appreciate it. We'll be working on fixing any broken things you've found and responding to your gameplay ideas this week.
In terms of release dates I understand we'll be told what they are soon. Then we'll map out our transition from Early Access to Beta with the last level and other gamewide polishing.

Update

Build: 0.9.0.4537
  • Various UI visual improvements and tweaks
  • Chapter Select carousel now wraps around
  • Added new gamepad control presets including southpaw
  • Added remaining dialogue and tweaked duration of Rescue Run
  • Improved NPC reliability during Planetfire last stand encounter
  • Added placeholder music cues in various places
  • Tweaked Calastria tree appearance
  • Fixed dangerous/unsightly holes in terrain on Calastria levels
  • Re-lightmapped Calastria levels
  • Added some missing German subtitles
  • Tweaked skeleton warrior audio
  • Fixed duplicate dialogue trigger in Planetfire
  • Fixed missing footsteps in various places
  • Added perimeter colliders to multiple levels
  • Fixed some lift-related issues
  • Grabbing your own grenades is no longer possible

Week 27

As we await the release of the finale we're aiming to patch out some of the other fixes, tweaks and improvements that we've been working on this week.

Week 26

As we're currently not patching out the finale we're continuing with more polish and details throughout the game. For example more new music, effects and gameplay improvements.
Meanwhile the finale itself is getting very close and the performance is really good now. Hopefully we'll be able to release this soon for testing :)

Week 25

Lots more new music and other jolly bits and bobs going in as we're working towards releasing the finale later this week. Then they'll be a lot of tidying up and polishing :)

Week 24

Hello everyone, we are currently hoping to enter Beta sometime this month with the release of the final level. We appreciate you helping us to find as many bugs as you can as this last level is rather huge ^^

There will be more music to come, AI improvements and presentational polish that might get patched out before this Beta build depending on time. Thank you for your continued support and epic amounts of great and helpful feedback :)

Week 23

Our patch on Friday included lots of new details and content for the in-between worlds. If you haven't seen them yet, jump in and take a look. There are some fun Easter Eggs to find.

We are currently working on getting the last level ready for deployment. Level 20 out of 20 (not including all of the 9 or so in-between worlds).

A lot of people have been asking what the date for this is. As soon as I know there will be an announcement as this will also mean the game will officially go into Beta. It shouldn't be too long to wait. I shall be poking the relevant people with a sharp stick and will report back :)