Bedlam cover
Bedlam screenshot
PC Mac PS4 XONE Steam
Genre: Shooter, Adventure, Indie

Bedlam

Week 17

The sequel to Starfire was patched out last Friday... Planetfire! Things are looking a bit more up to date in there :)

Lots of work this week though to tidy up all kinds of scripts as well as graphical and audio elements gamewide. Then onwards to rolling out more content ^^

Update

Build: 0.8.3.4020
  • Added 'Planetfire' ...the sequel to Starfire
  • Added optional aim assist for gamepads
  • Added info snippets to Glitch 05
  • Tweaked performance of gravity staff - now possible to dismember some NPCs
  • Various global physics optimisations
  • Visual improvements/optimisations to Death or Glory
  • Fixed inefficiency in NPC asset caching
  • Fixed a bug where two interact cursors would be shown
  • Fixed an issue with gameplay menu sliders
  • Fixed missing player death audio
  • Optimised many Starfire levels
  • Tweaks and fixes to German subtitles

Week 16

Some nice performance and other upgrades ready to patch out along with all new levels by the end of the week, or next week at the latest :)

Update

Build: 0.8.2.3902
  • Improved/optimised visuals of Calastria levels
  • Valve switches are now tap-to-activate to be more gamepad-friendly
  • Optimised NPC asset loading
  • Fixed gravity staff flinging objects off-centre
  • Fixed some floating furniture in Death or Glory
  • Tweaked unit explosions in Age of Attrition
  • Updated audio system

Week 15

This week as well as continuing to build upon and improve the currently released levels we are prepping new ones. Time for a more modern FPS to appear perhaps :)

Week 14

At last we were able to patch!

A few issues still persist and we're chasing those down. This week we are focusing on improvements and upgrades to the currently patched levels. Once these are sorted out we'll be moving on to the next releases. We aim to have the full game complete sometime during December :)

Update

Build: 0.8.1.3842
  • Added achievements for Calastria and Age of Attrition levels
  • Fixed fire sword not dispelling the shield in Lower Village after a reload
  • Tweaked balance of Age of Attrition level
  • German snipers now have a firing delay, a bullet trail, and scope glint
  • Saving mid-death should now be less possible!
  • Fixed sticky projectiles skewing when attaching to some scenery objects
  • Various visual improvements to Rage-Quit Reactor
  • Fixed crossbow firing animation

Update

Build: 0.8.0.3804
  • Added new level 'Glitch 03'
  • Added new level 'Calastria Lower Village'
  • Added new level 'Calastria Upper Village'
  • Added new level 'Glitch 04'
  • Added new level 'Age of Attrition'
  • Added gravity force staff (right-click to pick up objects or dead things, then left-click to throw them at enemies)
  • Added Fire Sword (left-click melee, right-click fireball)
  • Fixed stretching of attached projectiles
  • Fixed ability to interact with NPCs

Week 13

After lots of fun and games with Steamworks we are hoping that this week will be lucky 13 for us, and we'll finally be able to release the new levels ^^

In addition, a number of other improvements to previous levels will be included in this week's patches :)

Week 12

A hectic week caused by some very unexpected behaviour with Steamworks and our latest uploads. We're working with them to resolve this issue which is affecting some of our players asap.

In the meantime we were able to patch out performance fixes for 'Death or Glory' and the new ending for the Zombie sewers.

This week we aim to be able to re-focus on releasing the RPG and RTS levels!