The sequel to Starfire was patched out last Friday... Planetfire! Things are looking a bit more up to date in there :)
Lots of work this week though to tidy up all kinds of scripts as well as graphical and audio elements gamewide. Then onwards to rolling out more content ^^
Update
Build: 0.8.3.4020
Added 'Planetfire' ...the sequel to Starfire
Added optional aim assist for gamepads
Added info snippets to Glitch 05
Tweaked performance of gravity staff - now possible to dismember some NPCs
Various global physics optimisations
Visual improvements/optimisations to Death or Glory
Fixed inefficiency in NPC asset caching
Fixed a bug where two interact cursors would be shown
Fixed an issue with gameplay menu sliders
Fixed missing player death audio
Optimised many Starfire levels
Tweaks and fixes to German subtitles
Week 16
Some nice performance and other upgrades ready to patch out along with all new levels by the end of the week, or next week at the latest :)
Update
Build: 0.8.2.3902
Improved/optimised visuals of Calastria levels
Valve switches are now tap-to-activate to be more gamepad-friendly
Optimised NPC asset loading
Fixed gravity staff flinging objects off-centre
Fixed some floating furniture in Death or Glory
Tweaked unit explosions in Age of Attrition
Updated audio system
Week 15
This week as well as continuing to build upon and improve the currently released levels we are prepping new ones. Time for a more modern FPS to appear perhaps :)
Week 14
At last we were able to patch!
A few issues still persist and we're chasing those down. This week we are focusing on improvements and upgrades to the currently patched levels. Once these are sorted out we'll be moving on to the next releases. We aim to have the full game complete sometime during December :)
Update
Build: 0.8.1.3842
Added achievements for Calastria and Age of Attrition levels
Fixed fire sword not dispelling the shield in Lower Village after a reload
Tweaked balance of Age of Attrition level
German snipers now have a firing delay, a bullet trail, and scope glint
Saving mid-death should now be less possible!
Fixed sticky projectiles skewing when attaching to some scenery objects
Various visual improvements to Rage-Quit Reactor
Fixed crossbow firing animation
Update
Build: 0.8.0.3804
Added new level 'Glitch 03'
Added new level 'Calastria Lower Village'
Added new level 'Calastria Upper Village'
Added new level 'Glitch 04'
Added new level 'Age of Attrition'
Added gravity force staff (right-click to pick up objects or dead things, then left-click to throw them at enemies)
Added Fire Sword (left-click melee, right-click fireball)
Fixed stretching of attached projectiles
Fixed ability to interact with NPCs
Week 13
After lots of fun and games with Steamworks we are hoping that this week will be lucky 13 for us, and we'll finally be able to release the new levels ^^
In addition, a number of other improvements to previous levels will be included in this week's patches :)
Week 12
A hectic week caused by some very unexpected behaviour with Steamworks and our latest uploads. We're working with them to resolve this issue which is affecting some of our players asap.
In the meantime we were able to patch out performance fixes for 'Death or Glory' and the new ending for the Zombie sewers.
This week we aim to be able to re-focus on releasing the RPG and RTS levels!