Bedlam cover
Bedlam screenshot
PC Mac PS4 XONE Steam
Genre: Shooter, Adventure, Indie

Bedlam

Update

Build: 0.8.6.4393
  • Added hidden mini-glitches throughout existing levels
  • Added more details within glitches
  • Chapter Select now starts the player with a level-specific weapon loadout
  • Added cloaked Integrity to both Planetfire levels
  • Cartoon critters now ragdoll and have enhanced visual FX
  • Moved music trigger in Death or Glory church level
  • Fixed missing footsteps for many surfaces
  • Visual enhancements to Diasporadoes
  • Fixed Cartoon horde audio loop
  • Fixed some pieces of music not dipping in volume when dialogue is spoken
  • Improved NPC animation performance
  • Various balance tweaks to most levels

Week 22

A patch to come this week with more improvements. Meanwhile preparation work on the finale is gathering pace. The last level is big, really really big. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to the last level ^^

Week 21

More fixes, tweaks and shiny things to go in this week. Thank you again for all of your continued bug reports and suggestions :)

Update

Build: 0.8.5.4224
  • Added new holographic form for Cicerus
  • Fixed an issue where the Planetfire gunship boss would become invulnerable
  • Fixed an issue where low gravity settings would persist through level transitions
  • Added level names for Calastria and Planetfire
  • Rebalanced Cartoon Critter encounter
  • Fixed inaccessible pickup in Glitch 05
  • Placeholder music added to Lower Village and Planetfire Ascension
  • Increased audio dip on other sounds during dialogue
  • Balance fixes to various levels
  • Occlusion fixes to Death or Glory

Week 20

Hello everyone, Happy New Year!

This week we'll be fixing the bugs you've identified since the last patch as well as other enhancements. Once resolved we're then moving on to new content :)

Update

Build: 0.8.4.4181
  • Fixed access to new levels

Update

Build: 0.8.4.4180
  • Added level: 'Planetfire Tower'
  • Added level: 'Rescue Run'
  • Fixed some issues with losing inventory on level transition
  • Added a new scope for the railgun
  • Enhanced audio for many weapons
  • Added tooltip to alert player of secondary fire modes
  • Integrity railgun NPCs react slower, and have a red dot scope
  • Temporary music added to Planetfire Exterior
  • Removed an unnecessary key pickup from Upper Village
  • Fixed Luger firing fully automatic when crouched
  • Normalised gamepad sensitivity to 60fps
  • Added targeting line to Guano Attack boss laser
  • Various visual improvements to Planetfire Exterior
  • Optimised occlusion in Planetfire Exterior
  • Added tree colliders to Planetfire Exterior
  • Fixed various NPC behaviour bugs
  • Visual optimisations to Death or Glory levels
  • Various visual improvements to Age of Attrition
  • Improved trees in Calastria levels

Week 19

After gathering in your feedback and bug reports we have lots of fixes, tweaks and improvements coming soon. We're also aiming to release some new content (2 new levels!). All of this before Christmas. We'll then be testing over the holidays and working on music ^^

Week 18

As the sound of Jingle Bells increases we're aiming to patch out further new content before Christmas, then we'll be going back through the whole game, adding detail, polishing scripts and timings, then putting in more music before balancing the whole audio mix :)

Update

Build: 0.8.3.4036
  • Fixed broken corruption FX
  • Added planetfire blaster pickup
  • Fixed missing footstep audio
  • Fixed gravity staff
  • Fixed missing projectile trails for railgun and sniper
  • Fixed visual glitch with Planetfire ambush