Added hidden mini-glitches throughout existing levels
Added more details within glitches
Chapter Select now starts the player with a level-specific weapon loadout
Added cloaked Integrity to both Planetfire levels
Cartoon critters now ragdoll and have enhanced visual FX
Moved music trigger in Death or Glory church level
Fixed missing footsteps for many surfaces
Visual enhancements to Diasporadoes
Fixed Cartoon horde audio loop
Fixed some pieces of music not dipping in volume when dialogue is spoken
Improved NPC animation performance
Various balance tweaks to most levels
Week 22
A patch to come this week with more improvements. Meanwhile preparation work on the finale is gathering pace. The last level is big, really really big. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to the last level ^^
Week 21
More fixes, tweaks and shiny things to go in this week. Thank you again for all of your continued bug reports and suggestions :)
Update
Build: 0.8.5.4224
Added new holographic form for Cicerus
Fixed an issue where the Planetfire gunship boss would become invulnerable
Fixed an issue where low gravity settings would persist through level transitions
Added level names for Calastria and Planetfire
Rebalanced Cartoon Critter encounter
Fixed inaccessible pickup in Glitch 05
Placeholder music added to Lower Village and Planetfire Ascension
Increased audio dip on other sounds during dialogue
Balance fixes to various levels
Occlusion fixes to Death or Glory
Week 20
Hello everyone, Happy New Year!
This week we'll be fixing the bugs you've identified since the last patch as well as other enhancements. Once resolved we're then moving on to new content :)
Update
Build: 0.8.4.4181
Fixed access to new levels
Update
Build: 0.8.4.4180
Added level: 'Planetfire Tower'
Added level: 'Rescue Run'
Fixed some issues with losing inventory on level transition
Added a new scope for the railgun
Enhanced audio for many weapons
Added tooltip to alert player of secondary fire modes
Integrity railgun NPCs react slower, and have a red dot scope
Temporary music added to Planetfire Exterior
Removed an unnecessary key pickup from Upper Village
Fixed Luger firing fully automatic when crouched
Normalised gamepad sensitivity to 60fps
Added targeting line to Guano Attack boss laser
Various visual improvements to Planetfire Exterior
Optimised occlusion in Planetfire Exterior
Added tree colliders to Planetfire Exterior
Fixed various NPC behaviour bugs
Visual optimisations to Death or Glory levels
Various visual improvements to Age of Attrition
Improved trees in Calastria levels
Week 19
After gathering in your feedback and bug reports we have lots of fixes, tweaks and improvements coming soon. We're also aiming to release some new content (2 new levels!). All of this before Christmas. We'll then be testing over the holidays and working on music ^^
Week 18
As the sound of Jingle Bells increases we're aiming to patch out further new content before Christmas, then we'll be going back through the whole game, adding detail, polishing scripts and timings, then putting in more music before balancing the whole audio mix :)
Update
Build: 0.8.3.4036
Fixed broken corruption FX
Added planetfire blaster pickup
Fixed missing footstep audio
Fixed gravity staff
Fixed missing projectile trails for railgun and sniper