Safe teleport zone above the grain crusher less sensible
Build 85
Fix:
Empty pallet can be lock on pallet jack / forklift
Grab interaction is displayed while aiming a stack of pallets
Vehicle AI tanker geometry
Bottling room collisions improvement
Changes:
Gravity will be slower to avoid physical calculation losses between frames
Resources collisions has been simplified (Fewer physics calculations for GPU)
Pallets collisions has been simplified (Fewer physics calculations for GPU and easier to stack them)
Global physics
New:
Locked pallet on forklift can be transferred on storage and will be locked on it
Build 83 - 84
Fix:
Resources and pallets on roof are teleported inside the room above
Prevent AI vehicle wheels clipping in the ground
Prevent Pallet clipping in the ground while respawning the forklift
Objective tracker for computer
Brewer employees won't work anymore on blueprint brew tanks and yeast shelves
Bottling machinery animation on screen
Discard a recipe can end as having "none" recipe while brewing / bottling / selling
Discarding a recipe disacard all of the current objects and process related to that recipe
Memory leaks
Local shop does not take global market prices in count anymore
Global market cart will show the correct prices
Francis will pass though pallets
New:
Possibility to stack pallet with each other
Changelogs
Dear Players,
We would like to express our heartfelt gratitude to each and every one of you for the support you've shown to our game, Beer Factory. Your passion, dedication, and engagement have made our journey truly exceptional. We also want to thank you for all the reviews, opinions, and suggestions that have contributed to the game's development.
We are pleased to announce that we have been listening to your voices, and we've been hard at work on improvements since the game's release. We focused particularly on addressing any concerning bugs, critical errors, and refining the in-game physics. Below is a list of the fixes and changes we've implemented:
List of fixes and changes
Fix:
CCTV controls
Brewing objective will be passed if the objective has already be done
Objective tracker will be deleted if all the objective are done
A cooldown of 120 seconds has been added in case of Francis still stay in the factory after being succefuly chased
It will be more difficult to reverse the forklift
Pallets display the correct name of the brewed beer
Heavy truck can now be unloaded with the forklift and he will exit successfully the factory
Using tab doesn't teleport near the office anymore
It's now possible to grab bags through the grain crusher and prevent stuck behind it
Brewing objective
Huge memory leak coming from the Brew tanks
When new inputs are added on the game they are auto assigned
Possibility to build storage in the underground brewery
Storage foots can't be screwed
Amount of work hours is no more for each employees but will raise one by one
Empty inputs will be automatically set by the default key (Even for new inputs in the future)
Waypoints checker for vehicles is less sensitive
If vehicle is blocked by an obstacle he automatically resume his path
Having multiple contracts can drop FPS
Having multiple brew tanks cause a mess in the computer
Empty inputs
Brewer employees can operate yeast
Dropped yeast cardboards, yeast bags and empty bottles are correctly spawned
Displayed yeast cardboards, yeast bags and empty bottles in the hand of employees has been corrected
When delivery truck has complete his delivery, player collisions are ignored to prevent being stuck inside
Infinite loading & freeze
Infinite bottling
The bottling machines resume at loading with a number of bottles that is a multiplier of 6 (the number of bottles will never be less)
Changes on global physic (To save performance cost physic may seem slower when the fps are low)
Forklift physic (No more wheelie and no more pallet through the ground)
Forklift ghost collision in front of him when locking a pallet on the forks
Unable to export grains
Collision has been added behind some walls and floors; when they detect physics objects like pallet they teleport the object in the same room
Forklift can grab pallet a little more far than before
AI Navmesh generation
Employee brewers
Passageway ton the underground
Delivery truck waypoints
Cleaners
Water tanker
Bottling ; brewing; selling "None" recipe (To be sure everything is working, load the game then save and load the game again)
Memory leak
Selling beer display the correct amount of beer in L
Pallet inertia conditioning removed (Caused the pallet moving by themself a lot)
Employees assigned as bottler
Selling price corrected
Crushing area on the grain crusher has been expanded (That mean loose bags around the grain crusher container are take in acount)
Bottling machinery animation on screen
Discard a recipe can end as having "none" recipe while brewing / bottling / selling
Discarding a recipe discard all of the current objects and process related to that recipe
Memory leaks
Local shop does not take global market prices in count anymore
Global market cart will show the correct prices
Francis will pass though pallets
New:
Supplementary camera added on the crane
Passing through the floor or the ceil teleport automatically the character around the office area
Delivery truck has now collision when unloading the truck to prevent falling
Possibility to sell buildable items
Changes:
Since the employees need a rework, the objective to have a fixed amount of them is automatically validate
Min FOV 70 -> 60
Max FOV 200 -> 120
Physic substepping 16 -> 8
Qwerty keyboard inputs will be by default
Resources required for brewing as been lowered
Forklift physic
Global physic
Clicking on new day save the game before loading the last save
Global physic
Forklift physic
Physic objects friction
AI vehicles torque increased
Prices
Global physic
Forklfit physic
Beer selling price increased
Pallet friction increased
Pallet jack torque increased
We believe that these changes will significantly enhance the experience for every player. We hope that the game now meets your expectations, delivering even more joy in gameplay.
For those who had doubts or were dissatisfied, we kindly ask for a second chance. We encourage you to revisit Beer Factory, experience the improvements, and share your feedback. Perhaps this new version of the game will alter your initial impressions.
We hope that our shared journey through the world of beer will be even more satisfying. Thank you for every moment spent with us, and we look forward to your continued support.