Fix: Forklift ghost collision in front of him when locking a pallet on the forks
Build 77 Forklift and global physic
Fix:
Infinite bottling
The bottling machines resume at loading with a number of bottles that is a multiplier of 6 (the number of bottles will never be less)
Changes on global physic (To save performance cost physic may seem slower when the fps are low )
Forklift physic (No more wheelie and no more pallet through the ground)
Build 74
Fix:
Amount of work hours is no more for each employees but will raise one by one
Empty inputs will be automatically set by the default key (Even for new inputs in the future)
Quick patch about storage
Fix: Storage foots can't be screwed
Build 73
Fix:
Huge memory leak coming from the Brew tanks
When new inputs are added on the game they are auto assigned
Possibility to build storage in the underground brewery
Changes:
Qwerty keyboard inputs will be by default
Resources required for brewing as been lowered
Build 70
Fix:
CCTV controls
Brewing objective will be passed if the objective has already be done
Objective tracker will be deleted if all the objective are done
A cooldown of 120 seconds has been added in case of Francis still stay in the factory after being succefuly chased
It will be more difficult to reverse the forklift
New:
Supplementary camera added on the crane
Passing through the floor or the ceil teleport automatically the character around the office area
Changes:
Since the employees need a rework, the objective to have a fixed amount of them is automatically validate
Min FOV 70 -> 60
Max FOV 200 -> 120
More than 1 employees patch (Playtest saves compatibility)
Fixed the issue coming from the Playtest saves where only one employee is available to be hired
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