The non-spawning splashes seems to magically fixed itself. Issue was related to Unity's VFX graph.
Update Notes for Dec 22
Additions
Added a check in bindings page to determine incomplete actions. You will now receive a prompt indicating missing bindings for particular actions.
Level 2-6 is out for testing.
Changes
Realigned a bit the two annoying rails separated by a bridge at the end of level 1-2.
Changed the 3 “boxes buttons” with a newer object detector variant. It’ll be easier to align a box on top of it now.
Changed the button on level 1-4 with the newer object detector.
Fixes
Fixed a crash when recycling the small rock balls obstacle in level 1-5.
Known Issues
Water splashes stopped working. will investigate but be aware this is not game breaking issue :) therefor priority is low.
Further Notice
Please be advised that this is the last update that features new levels until full release and we are now entering the"tweaking & fixing" phase in which, at some point, a release date will be determined.
Happy holidays, Christmas and Chanukah!
Update Notes for Oct 22
So the holidays are gone and updates are back!
This month's update brings a new level for you to test. As you can tell from the latest levels, some things aren't done, like decorations, vegetation and in some places some pickups missing. This is to make level development a bit faster leaving all those missing elements to the fine tuning and tweaking at the end. I hope you enjoy! please report any issue, here or at the Discord channel.
Additions
Level 2-5 is now available for you to test. Please provide feedback, any feedback..
Changes
Added a “forgiveness threshold” to the jump ability to allow the ball to jump up to ~200ms after it leaves the ground. Changes to lasers to make them look better when they reflect a surface.
Fixes
Fixed shield ability’s pickup still spawns after subsequent plays of level 2-4, even if you have already picked it up and finished the level. Added a workaround to Unity’s known issue (which they simply won’t fix) for the water shader that causes wrong lighting and shadows. Fixed ripples not being rendered correctly.
Patch Notes B8.0.1
This patch only includes a few fixes:
Fixed shield ability effect won’t scale by the size of the ball.
Fixed force applied to the ball when its size is set to < 1.
Fixed shield ability’s chest consumed prematurely, causing the ability’s pickup to never spawn, thus not possible to get the actual ability.
Update Notes Sep 22
Additions
Added a duplicate protection for key rebinding. You can now swap keys when prompted.
Also added a way to remove binding for a specific key. Should you want to, for example, to clear the alternative binding for “Roll Right”.
Added a simple guide to certain situations.
Level 2-4 is out. You can now unlock the shield ability!
Changes
Game will try to calculate the best UI scale based on the screen height upon first launch.
Level locked condition changed to include new levels when all previous levels are completed.
Added a progress bar in prompts.
Added a 10 seconds timeout when rebinding a key.
Changed the keys in key rebinding pages to user friendly fancy icons.
Big overhaul to the hints & prompts system.
Big overhaul to the on screen key binding glyphs.
Fixes
Settings will now load earlier to let new UI changes take effect prior menus show up.
Fixed a script issue causing some of the pickups to not spawn at all.
Fixed a script error causing low framerate on levels with spikes and ball presence detector overlapping trigger area.
Removed the “center of mass” calculation performed on buoyancy objects that produced wrong center points. This causes the ball to “fall aside” imitating floating behavior.
Update Notes Aug 22
Additions
Added UI scale setting.
Added ball zoom setting. To see the change live, make sure the ball is in control before launching the settings page.
Added a key rebinding page in the settings. (Duplicate protection is still a WIP)
Changes
UI Sound resources optimizations.
Settings page now uses alphanumeric text.
Few changes to the Summary page.
Removed mouse cursor, navigation controls and redundant pause menu screen.
Just press the back\cancel buttons to navigate back in menus and skip cutscenes (without prompt).
Fixes
Pointer input is now disabled when the cursor is not visible. Preventing it from unexpectedly highlighting UI items. (This issue was fixed prior mouse cursor removal)
Fixed a potential issue preventing UI sounds in settings page to play when the main menu scene is not the first scene that loads. (which is not currently possible anyway) :)
Fixed bypassing level boundaries while shield ability is up.
Fixed game controls will not get disabled when the game is paused. Causing the ball to jump as soon as the game unpauses if the jump button was pressed while the game was paused.
Linux Builds Are Back
Hi all! Just a small patch to let you know Linux builds are back.
In this patch there's also one change:
Sokoban puzzle difficulty at level 2-3 has been slightly increased.
Being Ball B7.1.1
Additions
Added missing props in level 2-3. (Vegetation is still WIP)
Added reflection probes in level 2-3.
Changes
Boxes rotation has been locked to make it easier to solve the Sokoban puzzle in level 1-3.
Bloom post processing effect intensity has been reduced.
Various optimizations to pickups.
Fixes
Added missing collider on stone door frames.
No more height accumulation on jump chaining.
Fixed wrong impact sound for some grass blocks in level 1-4.
Fixed broken environment lighting in level 1-4.
Fixed wrong water level height in buoyancy script, causing it to take effect sometimes while you are on the ground.
Being Ball B7.0.0
Being Ball version B7.0.0 is live and brings with it our new friend Bobot!
With the help of Bobot, you can now jump. In a future update the rest of the abilities will be accessible through different levels. To jump, simply tap Space (keyboard) or Button South (gamepad).
In an upcoming updates, you will be able jump, glide, boost your speed and shield yourself from hazardous objects, after attaching Bobot at the designated positions and filling your energy bar with new energy pickups. [table] [tr] [th]Ability[/th] [th]Action (Keyboard)[/th] [th]Action (Gamepad)[/th] [/tr] [tr] [td]Jump (Tap)[/td] [td]Space[/td] [td]Button South[/td] [/tr] [tr] [td]Glide (Hold)[/td] [td]R[/td] [td]Left Trigger[/td] [/tr] [tr] [td]Boost (Hold)[/td] [td]CTRL[/td] [td]Right Trigger[/td] [/tr] [tr] [td]Shield (Tap)[/td] [td]F[/td] [td]Button West[/td] [/tr] [/table]
More Additions:
Added hints to some levels.
Added boundaries for each level. The ball will now get destroyed on misadventures.
Changes:
Slight increase to the force applied to the rock ball while on ground. It’ll be a bit easier to move around with it now.
Reduced the bounciness of the leaves ball by half.
Some previous levels have been revisited to include new Bobot content.
Fixes:
Fixed the clog detector malfunction issue in level 1-1 after a checkpoint when the bridge is still intact.
Removed post processing from UI.
Fixed an error in a script used to translate objects through the level (and cutscenes).
Fixed a potential script error in objects that can be destructed.
Fixed wrong position pulling times in the camera that follows the ball.
Fixed the wrong collider mesh for lots of islands.
Fixed a script error that potentially resets objects to wrong initial values.
Upcoming Big Update
Greetings everyone!
I am keen to inform you about new content that is about to be released in Being Ball in the next coming month in form of a new companion.
Meet Bobot!
Upon reaching a dead end, the aliens comes to your aid and have been working on a new device that will help you out across the world, by bypassing difficult obstacles or even if you just want to explore new unreachable areas. This device, named Bobot, is your new companion! Bobot will not just follow you around, he will ride on you and will grant you some new abilities that no other ball has dreamed off.
[table noborder="1"] [tr] [td] [/td] [td]
Installation
The aliens thought of a creative way to install Bobot on the ball, using a trash bin that's just sitting there on each level without use. They of course cleaned it as well!
Bobot can give you abilities like jump, speed boost, fly you around and keep you safe with a unique shield. Most of these abilities require energy. You can collect energy pickups that will be scattered around the level. [/td] [td] [/td] [/tr] [/table]
Changes
Bobot brings new game style to Being Ball and therefore some levels need to be changed. When Bobot become unlocked in the game, it will be possible (yet optional) to return back to earlier levels to complete any sort of unfinished things. Should you wish to :)