Being Ball cover
Being Ball screenshot
Genre: Simulator, Adventure, Indie

Being Ball

Update Notes May 22

Additions



  • Added a screen resolution slider to the settings menu.
  • Steam achievements.


Changes



  • Overhead view is now toggleable. Simply press left shift or right stick on gamepads.
  • Platform cutscene in level 1-1 is now more intuitive.
  • Game is now being built with a newer Unity version. Please report any issues!


Fixes



  • Fixed hinged wooden bridge jiggles (hopefully).
  • Fixed some UI elements not ignoring time scale as they should.
  • Fixed curvature not resetting when reaching the end of a level.

Update Notes April 22

Additions:



  • A demo is now available!
  • Levels 2-1 and 2-2 are now available.
  • Moving to beta builds.
  • Added that nice LOD cross-fade animation to vegetation too.


Changes:



  • Added light calculation in shaders to respect mesh deformation.
  • Small changes to ambient occlusion.
  • Slight color change to the bonus time indicator.


Fixes:



  • Fixed bonus time pickups double indicator.
  • Fixed checkpoint lights.
  • Fixed light color in bulbs.
  • Fixed object detector states.

Update Notes March

Changes and Addition:



  • Level 2-1 is now available for dev-test.
  • New object detectors.
  • Reduced amount of shaders.
  • Changes to the LOD system to smoothly transit between levels.
  • Changed the rails that lead to the end area at level 1-1.

Fixes:



  • Fixed wrong water height causing buoyant objects to freeze on top of water as if it was a flat surface.
  • Fixed an issue preventing the doors from opening subsequent times after clicking the box's reset button in the 3 boxes puzzle at level 1-3.
  • Fixed unexpected water splashes from a grass clamp and one bush at the beginning or level 1-4.
  • Fixed a potential issue with rotating rods suddenly rotating 90 degrees away.
  • Fixed a potential issue that could occur when all levels are locked.
  • Fixed level 1-6 boats won’t stop at their destination sometimes.
  • Fixed wrong golden pickup counts in levels.
  • Fixed some light objects that won’t take world curvature into account.

Update Notes for Feb 2022

Changes:



  • First level cutscenes can now be skipped.
  • Separated environment from menu scene to ease development.
  • Game will now slowly pause until complete halt. Before that, it was still running slowly in the background indefinitely.
  • Changes to the Savegame. Please make sure not to skip this update as it will change your savegame files structure and please report any issues loading your savegame!
  • Buoyancy script optimizations.


Fixes:



  • Fixed an issue where the last level details won’t be saved when finishing the level.
  • Fixed potentially wrong details presented in level buttons.
  • Fixed an issue preventing subsequent cutscenes from showing.
  • Fixed initial cutscenes won’t start as blank screen causing picking the level before it starts in some rare occasions.
  • Fixed ball won’t reset after falling to the water before activating any checkpoint in the first level, causing the game to be stuck at looking at the water indefinitely.
  • Fixed a minor issue where levels start before all objects are done loading.


Please Note


Dropping Linux & Android development for now to speed up core game development.

Update Notes For January


  • Added LOD crossfade to reduce popping.
  • Fixed sound issues in the 3 poles at the end of the first level.
  • Internal changes to the logging system.
  • Fixed descending objects orientation.

Update Notes for Dec 15


  • Bonus time is now represented with an image indicator instead of plain numbers.
  • Changes to hold buttons.
  • Camera view fixes when looking at the current ball.
  • Fixed a script bug that potentially prevents the menu from showing all the level buttons.

Update Notes For Dec 2