Added a screen resolution slider to the settings menu.
Steam achievements.
Changes
Overhead view is now toggleable. Simply press left shift or right stick on gamepads.
Platform cutscene in level 1-1 is now more intuitive.
Game is now being built with a newer Unity version. Please report any issues!
Fixes
Fixed hinged wooden bridge jiggles (hopefully).
Fixed some UI elements not ignoring time scale as they should.
Fixed curvature not resetting when reaching the end of a level.
Update Notes April 22
Additions:
A demo is now available!
Levels 2-1 and 2-2 are now available.
Moving to beta builds.
Added that nice LOD cross-fade animation to vegetation too.
Changes:
Added light calculation in shaders to respect mesh deformation.
Small changes to ambient occlusion.
Slight color change to the bonus time indicator.
Fixes:
Fixed bonus time pickups double indicator.
Fixed checkpoint lights.
Fixed light color in bulbs.
Fixed object detector states.
Update Notes March
Changes and Addition:
Level 2-1 is now available for dev-test.
New object detectors.
Reduced amount of shaders.
Changes to the LOD system to smoothly transit between levels.
Changed the rails that lead to the end area at level 1-1.
Fixes:
Fixed wrong water height causing buoyant objects to freeze on top of water as if it was a flat surface.
Fixed an issue preventing the doors from opening subsequent times after clicking the box's reset button in the 3 boxes puzzle at level 1-3.
Fixed unexpected water splashes from a grass clamp and one bush at the beginning or level 1-4.
Fixed a potential issue with rotating rods suddenly rotating 90 degrees away.
Fixed a potential issue that could occur when all levels are locked.
Fixed level 1-6 boats won’t stop at their destination sometimes.
Fixed wrong golden pickup counts in levels.
Fixed some light objects that won’t take world curvature into account.
Update Notes for Feb 2022
Changes:
First level cutscenes can now be skipped.
Separated environment from menu scene to ease development.
Game will now slowly pause until complete halt. Before that, it was still running slowly in the background indefinitely.
Changes to the Savegame. Please make sure not to skip this update as it will change your savegame files structure and please report any issues loading your savegame!
Buoyancy script optimizations.
Fixes:
Fixed an issue where the last level details won’t be saved when finishing the level.
Fixed potentially wrong details presented in level buttons.
Fixed an issue preventing subsequent cutscenes from showing.
Fixed initial cutscenes won’t start as blank screen causing picking the level before it starts in some rare occasions.
Fixed ball won’t reset after falling to the water before activating any checkpoint in the first level, causing the game to be stuck at looking at the water indefinitely.
Fixed a minor issue where levels start before all objects are done loading.
Please Note
Dropping Linux & Android development for now to speed up core game development.
Update Notes For January
Added LOD crossfade to reduce popping.
Fixed sound issues in the 3 poles at the end of the first level.
Internal changes to the logging system.
Fixed descending objects orientation.
Update Notes for Dec 15
Bonus time is now represented with an image indicator instead of plain numbers.
Changes to hold buttons.
Camera view fixes when looking at the current ball.
Fixed a script bug that potentially prevents the menu from showing all the level buttons.