Increased Scaled Vigor (and variants) guard on erase to 4 from 3
Increased Ammo Belt M fury to 8 from 5
Fading Echoes (and variants) now gives guard
Decreased Fading Echoes Precogs to 3 from 4
Increased Outbreak of Violence guard to 11 from 8
Increased Outbreak of Violence M guard to 40 from 30
Increased Coup de Grâce (and variants) damage by 3
Increased Beast Slayer damage by 2 and variants by 3
Harrowing Laments additional damage increased to 25 from 15
Harrowing Laments W additional damage increased to 35 from 25
Decreased Artisan of the Impossible Design ranged attack to 15 x2 from 20 x2
Artisan of the Impossible Design boosts are now 5, 5, 10 or 15 ; instead of 1, 5, 10 or 15
Bug Fixes
Fixed an issue in Double Feedback W that was providing guard instead of fury
Fixed an issue in Emergency Procedures M that was not excluding Virus cards when returning cards from the discard pile
Fixed an issue in all versions of Blazing Shift that was compounding the damage when repeating the effect
Fixed an issue in Ardent Prayer W that was increasing the cost of the card after a counterattack instead of playing a card
Fixed an issue in As One W that was creating instabilities when playing several copies of the card
Fixed an issue affecting death animations causing fights to get stuck after killing the last foe
Fixed UI issues in Options menu
Fixed an issue at end turn causing fights to get stuck after pressing the e key too quickly
Fixed an issue at Game Over screen where experience points would not be accounted if clicking OK before the end of the animation
Improvements
Revamped part of the core animation systems to improve game performance and stability
1.0.23
Bug Fixes
Fixed an issue in Echoing Prayers, Echoing Prayers M and Echoing Prayers W that were stalling the game
1.0.22
Balance Changes
Essence Absorber has no more limit and is exclusive to Tainted Ones.
Increased Defensive Tactic guard to 7 from 4
Increased Defensive Tactic W guard to 9 from 4
Increased Defensive Tactic M guard to 7 from 6
Decreased Prepare War guard to 7 from 9
Increased Prepare War M guard to 15 from 9
Increased Multitools Kit guard to 8 from 5
Increased Multitools Kit W guard to 14 from 11
Bug Fixes
Fixed texts not appearing in Issandres level 7 Companionship perk popup
Fixed a positioning issue where foes wouldn’t be properly pushed back when hit by some ranged attacks
Fixed an issue in True Penitent M that was behaving inconsistently
Fixed Deadly Landing AoE damage still applying after a canceled attack
Fixed Deadly Landing W where the AoE damage were not consistently applied
Fixed a soft lock issue in Cryo Grenade W
Fixed an issue in Tales of Woe and Tales of Woe W were the increased damage would sometimes replace default damage
Fixed an issue in Recoil Repurposer where multiple copies of the card would cause inconsistent behaviors
Fixed an issue in Fast Draw M where the card wasn’t consistently being returned to hand
Fixed an issue in Saturated Transfuser causing it to not properly trigger
Fixed an issue in Power from Pain where its effect would behave inconsistently
Fixed an issue in Bolting Opening where its effect wouldn’t apply when drawn
Fixed an issue on Arcane Leech where one its debuff wouldn’t apply as intended
Improvements
Improved anchor card animation
Improved Echoing Prayers animation
Improved Not Any Closer animation
Improved Personal Stash animation
Added counters to several limited status effects to help track their availability
1.0.19 + 1.0.20 + 1.0.21
This version contains all that was released in 1.0.19 and 1.0.20 and fixes the soft-lock issue happening after killing the last foe.
Balance Changes
Decreased Morphing Round damage to 16 from 18
Decreased Canny Diversion W guard to 8 from 10
Increased Canny Diversion W&M damage by 1
Increased Fluid Shooting W&M damage by 2
Increased Explosive Round (and variants) damage by 2
Decreased Proximity Protocol damage to 13 from 14
Increased Linked Strike (and variants) damage by 1
Increased Summary Execution M threshold to 50 from 42 and damage to 17 from 14
Increased Orbital Strike W strikes to 7 from 6
Bug Fixes
Fixed an issue in Distorted Resilience that wasn’t Erasing itself
Fixed an issue in Blighted Rosary that was behaving inconsistently
Fixed an issue in Infinite Cycle that was behaving inconsistently
Fixed issues in One With The Flow that was behaving inconsistently
Fixed several soft-lock issues
Fixed an issue with the camera that was positioned behind scenery
Fixed positioning issues of the Tainted Ones
Fixed UI memory leaks
Additions
It is now possible to browse card upgrades in the archives
Rolling back to 1.0.18
We are rolling back the build to previous version as it seems some of you are experiencing softlocks. 1.0.20 will be back as soon as we figure out what happened.
Sorry for the inconvenience.
1.0.19 + 1.0.20
Balance Changes
Decreased Morphing Round damage to 16 from 18
Decreased Canny Diversion W guard to 8 from 10
Increased Canny Diversion W&M damage by 1
Increased Fluid Shooting W&M damage by 2
Increased Explosive Round (and variants) damage by 2
Decreased Proximity Protocol damage to 13 from 14
Increased Linked Strike (and variants) damage by 1
Increased Summary Execution M threshold to 50 from 42 and damage to 17 from 14
Increased Orbital Strike W strikes to 7 from 6
Bug Fixes
Fixed an issue in Distorted Resilience that wasn’t Erasing itself
Fixed an issue in Blighted Rosary that was behaving inconsistently
Fixed an issue in Infinite Cycle that was behaving inconsistently
Fixed issues in One With The Flow that was behaving inconsistently
Fixed several soft-lock issues
Fixed an issue with the camera that was positioned behind scenery
Fixed positioning issues of the Tainted Ones
Fixed UI memory leaks
Additions
It is now possible to browse card upgrades in the archives
1.0.18
Bug Fixes
Fixed an issue with Neuro-Conclave and Charity Mission tooltips being empty
Fixed an issue with One With the Flow triggering more than once per round
Fixed an issue with animation blending on the Spiteful Rending foe.
Fixed a rare issue with the Leech of the Subtle Body foe when performing its range attack
Fixed an issue where some UI elements were affected by post effects making them blurry
Fixed a UI issue where firing a green ammo wouldn’t update the barrel properly
Fixed a UI issue where cards gaining/losing keywords wouldn’t properly update the tooltip
Fixed an issue where progression would be reset when installing the game on a new machine
Fixed several memory leaks
1.0.17
Stability Update
This patch contains a host of stability patches resolving most of the crash issues that have been reported. We’re sorry for the intermittent crashes some of you faced and hope this patch brings you joy!
Steam Deck / Cloud Save Issues
We’re already working on fixing the cloud issues some of players playing alternatively on PC and Steam Deck are encountering. We’ll release a patch soon, in the meantime you can use a workaround: make sure you either quit the game or turn OFF your steam deck before moving on to your PC, to ensure the cloud sync happens.
Changelog
Balance Changes
Preacher of the Altar now buffs himself more frequently
Increased Double Tap (and variants) damage by 2
Uncertainty is now playable, cost 1 and gains Fading
Bug Fixes
Fixed an issue with Fresh Barrel M sometimes requiring a full cylinder to play
Fixed an issue with Bleak Absorption W displaying 6 cards instead of 4
Fixed an issue with Recoil repurposer M giving only half of the bonuses
Fixed a few camera issues (boss fight intros, special attacks…)
Fixed mouse wheel input issues in popups
Fixed a issue when attacking a foe with an attack that deals 0 damage would cause glitches
Fixed many stability issues
Additions / Improvements
Added several tooltips (antiqorums and ruinfarers)
1.0.15 Update - Stability improvements and more
1.0.15
Major balancing and saved game Following the release we got a lot of feedback from you. We worked as hard and as fast as we could. Some of you are experiencing bugs ; this patch is the first of a series to fix all remaining issues. We already have identified issues we aren’t able to fix and ship today, but we don’t want to delay what we already fixed. So, if you still experience issues with this new release, please be patient, we’re on it! As for gameplay, we adjusted the amount of fights per floor. To accommodate these new changes, we didn't have any choice but to erase any pre-existing saved game.
SMALL UPDATE / PATCH NOTES
Balance Changes
Adjusted the amount of fights over each floors
Increased heroes max HP by 5
Decreased They Who Forbid HP to 225 from 300
They Who Forbid HP ability only target one card per round and reshuffles none
Decreased Defective Custodian IM02 HP to 600 from 650
Decreased Elevated Form HP to 600 from 700
Decreased The Protector HP to 550 from 620
Decreased Burning Incubation W damage bonus to 15 from 20
Increased Architect’s Curse level 8 max HP reduction to 15 from 10
Psy-preacher now heals for a flat value instead of granting Reconstruction
Increased Shieldbearers of Salda guard gain to 15 from 5
Bug Fixes
Fixed an issue with Tales of Woe not dealing its damage
Fixed an issue with Fast Draw not displaying the tooltips of the various Rapier attacks
Fixed an issue with a scavenge option allowing to upgrade a Base attack without having Base attacks in deck
Fixed various damage sources on hero leading to soft-lock
Fixed an issue with Emissary of Kaïti expedition giving too much bonuses
Fixed several memory leaks issues
Fix various minor issues on Sohoma, Jokan and Sora 3D models
Additions / Improvements
Lots of optimization to improve stability
Added an icon to identify Card Removal nodes on the minimap
Added two new foes to the first floor fights
Korean translations corrections
Changed how video settings are managed to enforce appropriate defaults
1.0.10 Update - Stability improvements
Hello everyone!
We're releasing 1.0.10 that should help with crashes issues. I cannot tell you it will fix all of them, since we're having trouble reproducing them as much as some of you can. We're keeping on our investigations and you can expect more patches in the next days
Once again I want to apologize on behalf of the entire team to those of you that havn't being able to enjoy Beneath Oresa because of those crashes. That's definitely something we're not happy about, and be sure that we're all working hard to solve those problems!
I'll keep you updated as it goes, either by Steam news when we're releasing patches, or on the Steam forums!