Goblinz Publishing here! We're really happy to announce that Beneath Oresa is finally fully released! We hope you enjoy the full game with all its new content.
Here are the many new things you'll be able to experience in the 1.0 version:
Combat - New arenas. - A new final boss. - A new elite enemy.
Heroes - A new complete faction. 3 characters; dozens of unique animations; new abilities. - New animations for all factions. - New Antiquorums.
Other - A collection system that allows you to view your cards, discovered Antiquorums, and Expeditions.
Thank you for all the support you've given the Broken Spear Inc. team, and we're extremely happy to have been part of the adventure with you. We hope you enjoy Beneath Oresa to its fullest!
Beneath Oresa is getting a publisher and leaving early access on Sept. 27!
Hey everyone,
Goblinz Publishing team here! We are SO glad to announce we've partnered with Broken Spear Inc., the awesome developers behind Beneath Oresa, to bring the game to the next level for its 1.0 release!
And since good news never comes alone, we are thrilled to announce...
Beneath Oresa is set for September 27th!
The wait is almost over, and we hope you had fun with Early Access. We can't wait for you to dive into the sunken city and uncover its mysteries!
What's in store for launch?
At launch, you'll find an array of exciting features and content waiting for you, including new heroes, arenas, and more. You'll be able to save 30% off on the game during the launch week!
Join us on social media or dive into our Discord! Your support has been incredible, and we can't wait for the full launch of Beneath Oresa on September 27th.
Thank you for being part of our adventure!
0.7.11
Bug Fixes
Fixed an issue with True Penitent reactive damage effect that was causing an inconsistent behavior
Fixed scene transition issues
Fixed a couple of animation issues that were causing instability
Fixed a VFX issue that was causing instability
Fixed a glitch where counterattacking the Noxious Doc would spawn a green smoke cloud
Fixed a VFX issue that was breaking the speed line effect
Fixed a couple of camera tracking issues
Fixed some instabilities
Improvements
Added health bar to gameover screen
0.7.9 & 0.7.10
Bug Fixes
Fixed an issue where the Counterattack mechanic wouldn’t trigger because the foe with the strongest melee attack would be killed before playing
Fixed shaders issues caused by an engine update
Fixed a couple of crashes related to UI
Fixed a couple of crashes related to loading/unloading elements
Fixed a UI issue where the Counterattack component was desynchronized with the game state and not showing the proper number of charges
Fixed a rare UI issue where removing Jokan Virus cards in deck would not proportionally decrease his Fury score
Fixed an issue where the Heavy mechanic wouldn’t properly behave on card inserted into the deck during the fight
Fixed a UI issue where floating damage score would wrap when showing values with 3 or more digits
0.7.8
Balance Changes
Architect’s Curse now reads: On draw: lose 1 Pulse. (33% chance per Act to trigger)
Abrupt Aggression W now reads: Gain 1 Rage. Gain 2 Temporary Fury.
Abrupt Aggression M now reads: Gain 1 Rage. Add 1 Virus to draw pile.
Increased Abrupt Aggression M damage to 20 from 16
Removed Cleansing effects “Gain 5 guard and draw 1 card”
Pure Emptiness now applies its effects to Whispers of Tyr-Nihl immediately
Bug Fixes
Fixed steam game icon that was pixelated
Fixed a texture issue on Doltar
Fixed an animation issue during counterattack
Fixed gameover score
Fixed several text/font issues
0.7.7 (Save + Special Requests revamp)
After many weeks of hard work, we’re very excited to present to you two major feature revamps… and a bunch of updates and bug fixes!
Save System We completely changed the way runs were saved/loaded to prevent certain exploits while keeping the overall experience agreable for everyone. The only thing to keep in mind from now on is: you can pause/resume your run to your heart’s content except during fights, as true heroes always face adversity head on!
Special Requests / Sorties & Architect’s Curse We entirely reworked the Special Requests / Sorties as they had a lot of untapped potential. Here we present: Expeditions - a new and exciting way to start all your runs! Moreover, Expeditions and Architect’s Curse Levels combine to provide exciting and challenging runs.
To accommodate all these new changes, we didn't have any choice but to erase any pre-existing saved game. Balance Changes
Removed Ethereal Elevation Knockback
Removed Plight Knockback
Decreased Machiavellian Calculator uses per combat to 4 from 5
Burning Incubation W now reads [on being played] “Shuffle card in draw pile. Its cost increases by 1 and its damage by 20.”
Rest option to upgrade a card now improves with Act
Improvements
Foes now have unique power icons
Bug Fixes
Fixed an animation issue on Arcane Anchor
Fixed an issue where losing to the last boss was still yielding a completion of 100%
Fixed several VFX targeting issues
Fixed an animation issue that was occasionally crashing the game
Fixed an issue where opening/closing multiple popups in a row would crash the game
Upcoming feature revamps and saved game wipe
Tomorrow (Friday the 21st of July) at about 12pm EST, we'll release a new patch containing 2 feature revamps.
This patch will bring structural changes to save files causing incompatibilities between versions leading to a wipe of the save file.
We encourage you to complete any ongoing run by then.
0.7.6
Bug Fixes
Fixed various animation/VFX issues
Fixed a UI issue that was displacing enemy’s health score in their panel
Fixed an issue where playing a card that was doing multiple strikes was stalling the game
Fixed several issues revolving card management during fights that were stalling the game
Fixed a UI issue where the “Victory” title in the fight reward screen was hidden
Additions/Improvements
Reworked Sora’s Blazing Shift animation so it is synchronized with transformation when it repeats
Now health bars turn red when they reach 50%
0.7.5 (hotfix)
Bug Fixes
Fixed an intermittent issue that was stalling the game
Fixed a compilation issue that removed VFXs from the game
0.7.4
Balance Changes
Reworked Final Combustion
Reworked Total Annihilation
Bug Fixes
Fixed a visual glitch affecting Statues
Fixed environment blocking view in some levels
Fixed a startup issue crashing the game during the logo screen
Fixed an intermittent issue that was stalling the game