We’ve just published our latest Major update, V0.10, and we also have some news about Besiege’s Development.
Basically, we have begun the process of expanding the game’s development team.
Introducing the new members of the team to the project will take time and may see the content of updates diminish slightly as we get them situated. For this we apologise. There’s a lot of organisational stuff we’ve got to sort out related to this and it's something we’ve never done before.
In the short term we will be moving to a monthly update schedule to allow us the flexibility we need for dealing with these new challenges.
However, in the long term expanding the team will allow us to pursue more crazy and exciting features for the project, as well as an increase in production speed!
Again, we greatly appreciate your patience as we find our feet.
Right, on to the more exciting stuff!
Steam Workshop You can now quickly and easily share war machines with other members of the Steam community.
To download someone’s machine all you need to do is browse the workshop for a machine you like and then click subscribe. This will automatically download the machine and place it in your saved machines folder.
Uploading your own machines to the workshop can be done in the load menu. Simply click the small Steam logo in the bottom corner of your machine’s thumbnail, select the appropriate tags and press upload.
You can also update machines that you’ve already uploaded by clicking the update option. This will then sync to everyone who has downloaded your machine updating it in their game to show your latest improvements.
New Levels We’ve got 5 new levels for you to sink your teeth into with this update. We don’t want to spoil them so we’ll just let you explore them yourselves. :)
Other Stuff There are 2 new blocks with V0.10, a grenade and small propeller, as well as some other improvements & bugfixes.
Well, we look forward to seeing the chaos you create with this latest update!
Changelog V0.10
ADDITIONAL CONTENT
Added Steam Workshop Support
Added 5 new levels
Added Remote Grenade Block
Added Small Propeller Block
IMPROVEMENTS
Changed background colour for new machine thumbnails
Grabber can now grab static objects and the ground
FIXES
Fixed some save corruption issues
Fixed issue where invincibility wasn’t highlighted when turned on
Fixed issue where ‘Enter’ & ‘Backspace’ keys could not be used as hotkeys
Removed mass slider from small wheel
Fixed Yaks not dying when dropped
Fixed Grabber breaking if the object it grabs is deleted
Fixed tents breaking whilst in build mode on level 9
CHANGES
Unpowered cogs can now have their rotation frozen using the keymapper tool
Information on The Next Update!
Hello!
Today we’ve got some information for you about the next major update, which will be version 0.1!
Work on V0.1 is going very well and we estimate that it will be ready for you in 2-3 weeks time.
Before we talk about the update’s contents, we’d like to talk a bit about update scheduling. We’ve decided to scrap the old schedule in favor of a new clearer and simpler format. The new update schedule will make it easy for you to see the kind of content each update will bring and when it can be expected.
So lets talk V0.1
Steam Workshop Yes, this one has been heavily requested ever since we launched the game on Steam but unfortunately it took us longer than we had initially expected. In version 0.1 you will be able to quickly and easily share your ingenious machines with the rest of the Steam community.
New Levels The island of Tolbrynd will be expanded upon in version 0.1, with the addition of 5 new levels.
Thats all for now and we look forward to seeing how you get on with the new update in 2-3 weeks time!
All the best,
Von
Minor Update 6 - V0.09
Hello everyone!
We’ve had quite a hectic past few weeks, bringing you this minor update (V0.09) as well as working on more levels and some other exciting new features for the next major update (V0.1).
We aim to release V0.1 in around 6 weeks’ time, but before that we plan to tell you a bit more about those features mentioned above, so keep your eyes open for upcoming announcements.
Something else we wanted to talk about in this post is mods for Besiege. We’ve been truly amazed at the variety and speed of mods being created by members of the community. We would like to say a big thank you to all those involved in creating content, it’s wonderful to see it bolster our growing community of players! If you haven’t done so already you can check out a full list of mods here: http://forum.spiderlinggames.co.uk/forum/main-forum/besiege-early-access/modding/7632-master-list-of-mods-projects
But please bear in mind it may take time to update them following the release of this update!
So, enough blathering; in this minor update there are 3 new blocks as well as improvements to the UI and various bug fixes. We hope you enjoy using them to make new machines or augment existing ones!
You should also be aware that we’ve made some changes to our joint system, in preparation for future bug fixes, that may cause some more complex machines to break. For this we are very sorry and we’re working hard on the problem!
Changelog V0.09
ADDITIONAL CONTENT
Added Large Cog Block
Added Small Wheel Block
Added Shrapnel Cannon Block
IMPROVEMENTS
Reorganised Block Tabs
Created Locomotion Tab
Redesigned icon for Mechanical Tab
Created new texture for Blade block
Grip pad is now more rigid
FIXES
Fixed birds being killed by machine whilst in edit mode
Fixed balloons being popped by machine in edit mode
Fixed Buildings & Fences breaking whilst in edit mode
Fixed insignias triggering whilst in edit mode
Fixed torch out of bounds issues
Fixed floating roof bug in Level 16
Fixed Freighters exploding with rapid timescale changes
Return to level select button in Tolbrynd now takes you to correct menu
CHANGES
Save & Load menus now blur the UI background elements
We’ve just released our first major update, bringing Besiege to V0.08!
Why V0.08 and not V0.1 or V0.06 you ask?
The version labeling system we are using for Besiege represents our progress towards the official release version, V1.0 We had initially planned to go to version 0.1 with this update but there were a few things that we weren't able to implement, so we weren’t satisfied with calling it V0.1 just yet.
I’m sure many of you are aware that we’ve exceeded our original deadline for this update by a week and for this we are sorry. The speed at which we can produce different forms of content is still unclear and we’re really grateful for your continued patience.
With that all being said the next few updates will be minor ones and at this point we can’t say when the next major update will be released.
Anyway, without further ado here’s V0.08:
With V0.08 we’re introducing a new island, Tolbrynd. This island will start out with 5 levels with an additional 10-15 to be added in later updates. We’re also giving you two new blocks; a High Friction Plate to help with walking machines and a Drill for drilling people… stuff...
Added New Island -(New environments, NPCs & Structures)
Added 5 New Levels
Added Drill block
Added High Friction Grip Pad block
Added physics based brick system for new levels
IMPROVEMENTS
Player now prompted upon Island completion
Island completion now sets it on fire
Changed water on main planet menu
New audio feedback upon Island & level selection
FIXES
Fixed camera behaving strange after balloons pop
Fixed bug where pressing ‘I’ in the key mapper would set slider value to 0
CHANGES
Camera now moves parallel to floor
Increased camera far clip plane from 500 to 1500.
Cannon ball is now 2x heavier
Boulder now breaks above a certain impact force
Over the next few weeks we’ll be releasing some minor updates to deal with any issues that crop up with the new levels, as well as giving you some more blocks for you to play around with.
News on V0.1
Hello everyone,
This is just a small message to say that we’ve been working really hard over the last few weeks on the next update and it’s going really well! There are just a few more things that we’d like to add, tweak and give some extra polish to which should take us a few more days.
We’re really sorry about the delay and we thank you all for your patience as we figure out how fast we can produce different forms of content.
In the meantime we’ve got some screenshots, showing a couple of the new levels, for you:
We have also designed a completely new brick destruction system for the update. In the new levels you will be able to ruin buildings with sufficiently large impacts or by taking out supporting structures, causing them to crumble into a heap.
Unfortunately we won’t be upgrading to Unity 5 in the next update, there are still bugs that are preventing us from completing the port from Unity 4.
A few people have expressed some interest in the exact nature of the issue, unfortunately it affects all motorized blocks, you can read more about it below:
We’d once again like to thank you all so much for your patience, we realize it’s been awhile since the last update but be assured we are working hard to bring you the next one!
So today we’re bringing you V0.05 as well as information about the next major update, which will be V0.1, and some long term improvements to Besiege.
Earlier today there was a Steam announcement posted, this was posted in error and was only a draft of the V0.05 announcement.
V0.1 We’re going to be changing things up over the next few weeks to push through content that there is a growing demand for. We will be skipping the next minor update in order to bring you the first major update faster.
This major update will be V0.1.
V0.1 will introduce a new island to Besiege with new scenery, structures and inhabited by new enemies. The new island will start out with 5 levels, more will be added as time goes on, and offer new challenges to the player.
We expect that it will be ready in 4-6 weeks time.
Unity 5 & Steam Integration As I’m sure most of you are aware, Besiege was created on the Unity engine. Probably less of you aware that there is a newer version of this engine called Unity 5. Unity 5 offers a number of improvements over 4, the one we’re most interested in is performance. Moving Besiege over to Unity 5 could offer us a significant performance increase.
This would allow people to build much larger machines and potentially allow us to create levels with more assets.
Unfortunately there is an issue that is preventing us from moving to the new engine, Unity is aware of this issue and hopefully its something they can fix in the near future.
We’re also looking at Steam integration, there are a number of Steam features that we feel will compliment Besiege.
The sharing of machines between players has become almost as much a part of Besiege as building something yourself, we want to find ways to better support this, naturally Steam Workshop will be considered for a later update.
We’ve also had a lot of requests for greater challenges in the game. Everyone’s skill level is different so we don’t want to make the game too difficult for our more casual players, but we need to provide tougher goals for those that want them. This is why we’ll be looking at Steam Achievements later on in development, they would give players who crave a challenge a much harder goal to strive for and of course give them bragging rights to their Steam friends.
We will be looking at Steam Trading Cards much closer to release, we want to make sure theres a lot more game content before we look at things like this.
V0.05 For this update we’re bringing you a few new blocks as well as improvements and bug fixes.
This will be the last minor update before the major update.
Changelog v0.05
ADDITIONAL CONTENT
Added Large Wheel Block
Added Ball Joint Block
Added Small Flame Torch Block
IMPROVEMENTS
Wheels can be set to automatic mode
Cogs can be set to automatic mode
Flying Spiral can be set to automatic mode
Optimised wooden block mesh
Balloons pop less easily
Wheel menu icon improved
.bsg description lines now explain all variables. (you will have to load and re-save old machines to update the .bsg)
Can now type numbers in Key Mapper/Parameter Tuner
Blocks highlight properly when using Key Mapper/Parameter Tuner
Swivel Joint has been remade to be smaller and have better visuals
FIXES
Fixed bug where you could erase a block whilst pressing a UI element on the top bar.
Fixed balloon rope being blurred by Depth of Field
Brace + Spring centre of mass should now be accurate
Fixed Metal Spike Ball not showing up in saved thumbnail
Fixed Half Pipe being named incorrectly in parameter tuner
Fixed Unpowered Cog being named incorrectly in parameter tuner
Fixed bug where pressing ‘Space’ while in the Save/Load would start the simulation in the background.
Fixed Cottages + Windmill in Sandbox not having burnt texture if burned down
Fixed bug where wood block that auto scales to half size gets a double joint Fixed
CHANGES
Increased Brace break strength
Increased Grabber break strength
Cannon Now shoots when heated
Added ‘Shoots when heated’ warning to Cannon description
Minor Update 5 - V0.05 Release -=- First Look At V0.1 -=- Whats On The Horizon For Besiege?
Hey guys!
So today we’re bringing you V0.05 as well as information about the next major update, which will be V0.1, and some long term improvements to Besiege.
V0.1
We’re going to be changing things up over the next few weeks to push through content that there is a growing demand for. We will be skipping the next minor update in order to bring you the first major update faster.
This major update will be V0.1 and will mainly focus on new levels. We do have some other features we’re hoping to get in alongside the new levels but we don’t want to talk about that just yet in case they don’t make the final cut.
V0.1 will introduce you to a new Island that has 4 new levels to start with. We expect that it will be ready in 4 weeks time.
V0.01 will introduce a new island to Besiege with new sceneary, structures and inhabbited by new enemies. The new island will start out with 4 levels, more will be added as time goes on, and offer new challenges to the player
Unity 5 & Steam Integration
As I’m sure most of you are aware, Besiege was created on the Unity engine. Probably less of you aware that there is a newer version of this engine called Unity 5. Unity 5 offers a number of improvements over 4, the one we’re most interested in is performance. We estimate that moving Besiege over to Unity 5 could offer us a performance gain of at least double.
This would allow people to build much larger machines and potentially allow us to create levels with more assets.
Unfortunately there is an issue that is preventing us from moving to the new engine, Unity is aware of this issue and hopefully it is something they can fix in the near future.
We’re also looking at Steam integration, there are a number of Steam features that we feel will compliment Besiege.
The sharing of machines between players has become almost as much a part of Besiege as building something yourself, we want to find ways to better support this, naturally Steam Workshop comes to mind.
We’ve also had a lot of requests for greater challenges in the game. Everyone’s skill level is different so we don’t want to make the game too difficult for our more casual players, but we need to provide tougher goals for those that want them. This is why we’re looking at Steam Achievements, they would give players who crave a challenge a much harder goal to strive for and of course give them bragging rights to their Steam friends.
We will also be looking at Steam Trading Cards in the future but for now our focus is on game content.
V0.05
For this up date we’re bringing you a few new blocks as well as improvements and bug fixes.
The update isn’t as full as previous updates, this is because we’ve been trying to focus more on level design
Minor Update 4 - V0.04
Hello!
We’ve got a couple of things for you with this minor update and we’ve got some other interesting things on the agenda which we'll be talking about in the coming week, keep an eye out for announcements, but for now heres the update:
Mac & Linux Support Its here at last, Mac & Linux support on Steam, thank you all for your patience on this one and we’re sorry about the delay!
V0.04 We’ve got a few more blocks and some improvements suggested by the community in this update, changelog is attached below.
Change log - V0.04
ADDITIONAL CONTENT
Added Wooden Pole Block
Added Slider Block
Added Small Balloon Block (Controllable Buoyancy)
IMPROVEMENTS
Added new tool which allows you to see key mapping overlaid on your machine
Propeller can now be flipped
Changed propeller model & texture
Decoupler is now asymmetrical
Added toggle mode to flamethrower
Added toggle mode to contractible spring
Cogs now have less friction
Boulder block gets blood on it when it collides with a man or animal.
Plow block gets blood on it when it collides with a man or animal.
Key Mapper/Parameter tuner :
Added ‘Copy Settings’ button + “CTRL C” shortcut
Added ‘Paste Settings’ button + “CTRL V” shortcut
Can now be closed by pressing ‘Escape’
FIXES
Clicking “OVERWRITE” text will now overwrite save file
Fixed save files not working in some system languages
Fixed piston not showing up in saved thumbnail
Fixed half-pipe not showing up in saved thumbnail
The objective text “1” now disappears on level 12 when you press play
Key Mapper/Parameter tuner now closes when pressing Play