Bestiary of Sigillum cover
Bestiary of Sigillum screenshot
Genre: Strategy

Bestiary of Sigillum

Update v.2.4.1


  • Fixed a bug with using Hell Portal by Illesebra in the castle.
  • Lignum no longer moves the target with resistance.
  • Eresida and Lignum can no longer select a target in the opponent's castle to move.

Update v.2.4.0


  • Arborus. Shield of the Forest area changed. Target: Arborus or any ally hero anywhere on the field.
  • Brewus. Beer Cask. Removed condition of use. Target: any enemy hero on any hex on a straight line from this hero’s location. Cooldown: 5 base, -1 for each target's support ability on cooldown.
  • Carnifex. Stockades. Cooldown decreased from 5 to 4.
  • Carnifex. Convict the Guilty. Cooldown changed: target's current health.
  • Clamoris. Broken Heart. Basic cooldown decreased from 3 to 2.
  • Eresida. Webbing area changed. Target: any free hex on a straight line from this hero’s location.
  • Eresida. Cocoon. Skill reworked. Target: enemy hero on any hex on a straight line from this hero’s location. Moves the target one hex towards Eresida. Cooldown: 5 base, -1 for each hex between Eresida and the target.
  • Fidea. Retribution. Added condition of use. Target: enemy hero with a current health greater than Fidea's on a straight line from this hero’s location.
  • Fidea. Take Wing. Cooldown increased from 3 to 4.
  • Frigus. Shackling Cold. Basic cooldown decreased from 4 to 3.
  • Illesebra. Lifelust has been replaced by Hell Portal. Swaps with any allied hero. Cooldown: 5 turns.
  • Librorum. Knowledge is Power. The target of the attack has been changed. Target: any enemy hero in a hex of the same terrain type as Librorum.
  • Librorum. Light of Awareness has been replaced by Torch. Target: any hero in the tower’s control area. Moves any hero in the tower’s control area to an adjacent hex in the tower’s control area. Cooldown: 4 base, +1 if the target is an allied hero.
  • Lignum. Darkstrings. Skill reworked. Target: any enemy hero anywhere on the field. Moves the enemy to an adjacent free hex, behind which is any hero. Cooldown: 3 turns.
  • Lignum. Broken Will has been replaced by Lowered Hands. Target: any enemy hero anywhere on the field. Casts Attack Decrease. Cooldown: 4 base, -1 for each ally of the target near it.
  • Magnus. Field of Magnetism. Cooldown changed: 1 base, +1 for each enemy that received this effect.
  • Mortum. Bat Swarm area changed. Target: any free adjacent hex.
  • Saturn. Gravity Link. Cooldown decreased from 3 to 2.
  • Tempus. Time Loop. Cooldown increased from 3 to 4.
  • Tenebris. Shades. Attack Power changed. 0 base, +1 if there are two to four free hexes near the target, +2 if five.
  • Tenebris. Everpresence. Cooldown decreased from 5(-1) to 4.
  • Toxicum. Vial of Venom area changed. Target: enemy hero next to a Water hex on any hex on a straight line from this hero’s location.

Sigillum Winter Cup 2022

Registration for the SIGILLUM WINTER CUP 2022 Bestiary of Sigillum tournament is open and will last until 18:00 (MSK +3GMT) on January 3, 2022.

Two-stage tournament: participants compete in two groups separately; the winners advance to the final stage.

  • Group stage. After registration, the players will be divided into two groups according to their rating (the player with the highest rating goes to group A, the next highest to group B, and so on). Games in groups are played in a circular system - each plays bo3 (up to two wins) with each one. Players who took 1st and 2nd places in each group go to the upper bracket of the final stage, and 3rd and 4th places - to the lower one.
  • The final stage follows the Olympic system with elimination after two defeats (Double Elimination). The games of the upper bracket are played in bo3 format (up to two wins), in the lower bracket - bo3 (up to two victories), the grand final - bo5 (up to three victories).

All games are played in the «Custom game» mode, time control is rapid, the strength of locks is medium, the ban stage is present, without doubled damage during exile. In the starting game, a participant whose rating is higher at the time of the game plays for the South Castle. In subsequent games, the sides alternate. There are no restrictions on unlocked creatures, the player can take part in the tournament with a free demo.

After the start of the tournament, based on the tournament grid, the players independently contact the enemy via Discord and conduct a series of games. The publication of materials on the tournament, game results, discussion of games takes place on the Discord-server of the tournament. To simplify communication, each participant will have to indicate on the #registration channel their nickname on Steam and their current rating. The winner of each game posts a screenshot with post-match statistics on the #results-games channel, indicating in text the six characters blocked in the match. If desired, players can open the broadcast of their games. Game discussions on the #discussion channel. The winner of the series independently indicates the score of the meeting in the tournament grid.

When agreeing on a date for a match, players should strive for a reasonable timing of the winner of each series. In case of prolonged waiting for an opponent lagging behind in the tournament grid, the referee (Intaglyph) has the right to credit him for a technical defeat.

In case of any unresolved disputes or other questions, the judge can be contacted via Discord.

Update v.2.3.0


  • Brewus. Beer Cask. Added condition of use. Target: enemy hero who has at least one support ability on cooldown on any hex on a straight line from this hero’s location.
  • Carnifex. Axe. Skill reworked. Attack Power: 0 base, +1 for each debuffed enemy adjacent to Carnifex or 1 hex away.
  • Carnifex. Stockades. Target: any enemy hero in an adjacent hex. Casts Tower Control Decrease. Cooldown: 5 turns.
  • Carnifex. Convict the Guilty. Basic cooldown increased from 3 to 4.
  • Clamoris. Tears of Catharsis has been replaced by Mourning. Target: any enemy hero anywhere on the field. Casts Silence: the target hero cannot use any Support Abilities. Cooldown: 3 turns.
  • Clamoris. Broken Heart. Basic cooldown increased from 2 to 3.
  • Cornibus. Gargoyle. Resistance has been replaced by Tower Control Increase. Cooldown increased from 3 to 4.
  • Goetium. Spell of Purification has been replaced with a Ritual of Vitality. Target: injured Goetium or any injured allied hero anywhere on the field. Takes 1 health from an allied hero and grants it to another. Cooldown: 2 turns.
  • Equita. Poison-tipped Lance. Removed cooldown condition when Toxicum was on the team.
  • Eresida. Webbing. Effect reworked: this hex is now occupied by the Web: enemy units standing on the Web get Stunned, all allies (including Eresida) gain Swiftness while on the Web.
  • Eresida. Cocoon. Skill reworked. Target: any enemy hero next to a Web hex. Moves a hero next to a Web hex into that Web. Cooldown: 6 turns.
  • Ferrarius. Bellows of Hell area changed. Target: any enemy hero in an adjacent hex (except for Water hex).
  • Fidea. Retribution. Skill reworked. Target: all enemy heroes on the same straight line from this hero’s location. Attack Power: 1.
  • Fidea. Resurrection. Added Swiftness effect. If the target is wounded, then heals 1 health, if the target is full health, then it imposes Swiftness. Cooldown: 3 base, +2 if Swiftness was applied.
  • Frigus. Rain of Ice. Skill reworked. Target: any debuffed enemy hero anywhere on the field. Attack Power: 1.
  • Frigus. Shackling Cold. Basic cooldown increased from 3 to 4.
  • Frigus. Spell of Frost. Basic cooldown increased from 3 to 4.
  • Ignifer. Scorching Armor has been replaced by Flaming Artifact. Target: any enemy hero next to an allied hero or Ignifer with a buff. Attack Power: 1.
  • Ignifer. Might of Fire. Added condition of use. Target: any wounded ally Melee hero anywhere on the field. Cooldown increased from 3 to 4.
  • Ignifer. Quickening Flame. Cooldown increased from 2 to 3.
  • Librorum. Knowledge is Power. The target of the attack has been changed. Target: any enemy hero in a hex of a different terrain type than Librorum.
  • Lignum. HP reduced from 3 to 2.
  • Lignum. Lifestrings has been replaced by Darkstrings. Target: any debuffed enemy hero anywhere on the field. Copies the most recent negative effect cast on the target hero to another enemy hero. Cooldown: 2 base, +1 for each circle of hexes between Lignum and the target.
  • Lignum. Limp Hands has been replaced by Broken Will. Target: any debuffed enemy hero anywhere on the field. Moves the target hero one hex into any direction. Cooldown: 3 turns.
  • Magnus. Magnetic Arm. Skill reworked. Target: any enemy hero in an adjacent hex. Attack Power: 0 base, +1 for 2 each enemy's Support Abilities not on cooldown adjacent to Magnus or 1 hex away.
  • Magnus. Field of Magnetism. Skill reworked. Target: all enemy heroes on adjacent hexes. Casts Silence. Cooldown: 3 turns.
  • Messum. Frailty. Cooldown increased from 3 to 3(4).
  • Messum. Faces of Death. Cooldown increased from 2(4) to 3(4).
  • Mortum. Bat Swarm. Removed condition of use. Can now fly even if injured.
  • Redux. HP increased from 2 to 3.
  • Redux. Life-giving Bindings. Basic cooldown increased from 3 to 4.
  • Saturn. Collision area changed. Target: all enemy heroes on adjacent hexes whose current health is greater than or equal to to Saturn's current health.
  • Tempus. Timepiece. Cooldown changed: 3 base, +1 for each circle of hexes between Tempus and the target.
  • Tenebris. Everpresence. Added condition of use. Target: any free hex adjacent to any wounded enemy.
  • Toxicum. HP increased from 2 to 3.
  • Toxicum. Poisoner’s Kit. Cooldown changed: 0 base, +1 for every enemy unit affected by this skill.
  • Toxicum. Vial of Venom. Skill reworked. Target: any enemy hero next to a Water hex. Moves a hero next to a Water hex into that Water and cast Poison. Cooldown: 3 turns.

Sigillum Summer Cup 2021

Registration for the SIGILLUM SUMMER CUP 2021 Bestiary of Sigillum tournament is open and will last until 18:00 (MSK +3GMT) on July 1, 2021.

Two-stage tournament: participants compete in two groups separately; the winners advance to the final stage.

  • Group stage. After registration, the players will be divided into two groups according to their rating (the player with the highest rating goes to group A, the next highest to group B, and so on). Games in groups are played in a circular system - each plays 2 games with each one (the possible outcome is 2: 0, 1: 1, 0: 2). Players who took 1st and 2nd places in each group go to the upper bracket of the final stage, and 3rd and 4th places - to the lower one.
  • The final stage follows the Olympic system with elimination after two defeats (Double Elimination). The games of the upper bracket are played in bo3 format (up to two wins), in the lower bracket - bo3 (up to two victories), the grand final - bo5 (up to three victories).

All games are played in the "Custom game" mode, time control is rapid, the strength of locks is medium, the ban stage is present, without doubled damage during exile. In the starting game, a participant whose rating is higher at the time of the game plays for the South Castle. In subsequent games, the sides alternate. There are no restrictions on unlocked creatures, the player can take part in the tournament with a free demo.

After the start of the tournament, based on the tournament grid, the players independently contact the enemy via Discord and conduct a series of games. The publication of materials on the tournament, game results, discussion of games takes place on the Discord-server of the tournament. To simplify communication, each participant will have to indicate on the #registration channel their nickname on Steam and their current rating. The winner of each game (in case of a draw - the player with the highest rating) posts a screenshot with post-match statistics on the #results-games channel, indicating in text the six characters blocked in the match. If desired, players can open the broadcast of their games. Game discussions on the #discussion channel. The winner of the series (in case of a draw - the player with the highest rating) independently indicates the score of the meeting in the tournament grid.

When agreeing on a date for a match, players should strive for a reasonable timing of the winner of each series. In case of prolonged waiting for an opponent lagging behind in the tournament grid, the referee (Intaglyph) has the right to credit him for a technical defeat.

In case of any unresolved disputes or other questions, the judge can be contacted via Discord.

Update v.2.2.0


  • Brewus. Beer Cask area changed. Target: any enemy hero on any hex on a straight line from this hero’s location. Cooldown changed: 5 base, -1 for each target's support ability on cooldown.
  • Caballus. HP reduced from 5 to 4.
  • Clamoris. Life-piercing Cry. The target of the attack has been changed. Target: any wounded enemy hero anywhere on the field.
  • Clamoris. Broken Heart. Removed target class condition. Target: Clamoris and all ally heroes on adjacent hexes.
  • Cornibus. Wings of Stone area changed. Target: any free hex on a straight line from this hero’s location, but only to the tower’s control area not captured by enemies.
  • Cerberus. Vehemence. Added condition of use. Able to make an additional Move if there is at least one wounded enemy. Cooldown reduced from 3 (4-5) to 3.
  • Eresida. Cocoon. Skill reworked. Cobwebs an adjacent enemy, interfering with tower control. Cooldown: 4 base, -1 if Eresida is in a Forest hex.
  • Fidea. Resurrection. Cooldown changed: 3 base, -1 if your target is in a Water hex.
  • Frigus. Rain of Ice. Removed target class condition. Target: all enemy heroes on the same straight line from this hero’s location.
  • Frigus. Spell of Frost. Cooldown changed: 3 base, -1 if Frigus is in a Water hex.
  • Illesebra. Temptation. Skill reworked. The temptress uses her alluring beauty to Stuns the target. Cooldown: 5 base, -1 for each hex between Illesebra and the target.
  • Librorum. Knowledge is Power. The target of the attack has been changed. Target: any enemy hero in a hex of the same terrain type as Librorum.
  • Librorum. Light of Awareness area changed. Target: any ally hero in an adjacent hex.
  • Magnus. Magnetic Arm. The target of the attack has been changed. Target: all enemy heroes in the Mountain hexes.
  • Magnus. Darkstone. Cooldown changed: 2 base, +1 for each missing point of Health on Magnus.
  • Mechanicus. Separate Thrust Feed. Cooldown changed: 3 base, +1 for each missing point of Health on Mechanicus.
  • Messum. Frailty. Cooldown changed from 4 (-2) to 3.
  • Mortum. Bat Swarm. Added condition of use. Transforms into a flying swarm of bats if not injured.
  • Saturn. Collision. The target of the attack has been changed. Target: any enemy hero in an adjacent hex whose current health is greater than or equal to to Saturn's current health.
  • Saturn. Asteroid Belt. Removed target HP condition. Target: all enemy heroes in an area with a radius equal to the number of Saturn's wounds.
  • Tempus. Timepiece. Cooldown changed: 3 base, +1 for each missing point of Health on Tempus.
  • Tempus. Time Loop area changed. Target: any enemy hero in an adjacent hex. Cooldown changed from 4 to 3.
  • Tenebris. Everpresence. Cooldown changed: 5 base, -1 if there are multiple enemies near the movement hex.
  • Tenebris. Ominous Dark area changed. Target: any enemy hero in an adjacent hex.
  • Toxicum. HP reduced from 3 to 2.
  • Toxicum. Poisoner’s Kit area changed. Target: all enemy heroes anywhere on the field. Cooldown changed: 3 base, -1 if Toxicum is in a Water hex.
  • Vinctum. Iron Mask. Cooldown changed: 4 base, -1 for each missing point of Health on Vinctum.

Update v.2.0.0: New Heroes



New heroes

  • Added 9 new heroes. Now there are 36 heroes in the game - they are placed in four rows of 9 in each. The first two rows are available in the free demo, the third in the full version, and the lower fourth row are unlocked in New Heroes DLC.


Reconnect

  • Added the function of reconnecting when the connection to the server is broken (the game client must remain running).


Synchronization

  • Added a function of hard sync the game state when passing a turn.


Ban/Summoning Phase

  • Added the possibility to view already summoned heroes and ban locked heroes.


Surrender

  • Added a notification if the enemy surrendered or left the post-match chat.


Hero changes

  • Tempus. Timepiece area changed. Target: any ally/enemy hero anywhere on the field. Tempus can no longer use the skill on himself.
  • Ferrarius. Hammer. Cooldown increased from 3 to 4.
  • Frigus. Spell of Frost. Cooldown changed +1 only if Caballus is among the allies.


Bugs

  • Fixed a bug where Caballus could not move an ally with Resistance.

Update v.1.3.0: free demo



Free demo
A free demo has been added on Steam.
This demo allows you to try your hand at the game with a limited set of heroes to see if you’re ready to handle the full power of Bestiary. In this free edition, all game modes are unlocked including ranked, practice vs AI and custom lobbies which you can play with owners of the full version or other demo users. However only 18 out of 27 characters are available and access to the leaderboard remains limited to the full version.

Time control
Doubled ban/summoning phase time and overtime.

[table] [tr] [td] [/td] [td] Ban Phase [/td] [td] Main time [/td] [td] Overtime [/td] [/tr] [tr] [td] No time control [/td] [td] - [/td] [td] - [/td] [td] - [/td] [/tr] [tr] [td] Blitz [/td] [td] 30 sec [/td] [td] 3 min [/td] [td] 30 sec [/td] [/tr] [tr] [td] Rapid [/td] [td] 1 min [/td] [td] 5 min [/td] [td] 1 min [/td] [/tr] [tr] [td] Classic [/td] [td] 2 min [/td] [td] 10 min [/td] [td] 2 min [/td] [/tr][/table]
Hero changes
  • Vinctum. Reworked Iron Mask. Target: any ally/enemy hero in an adjacent hex. Cooldown: 1 base, +1 for each missing point of Health on Vinctum.
  • Vinctum. Prisoner’s Shackles. Cooldown changed from 1/3/6 to 2/3/4.
  • Mortum. Vampiric Drain. Cooldown changed: 5 base, -1 for each missing point of Health on Mortum.
  • Toxicum. Poisoner’s Kit. Cooldown increased from 1 to 2.
  • Toxicum. Vial of Venom. Cooldown reduced from 3 to 1.
  • Fidea. Take Wing area increased. Target: Fidea or any ally hero anywhere on the field.
  • Frigus. Spell of Frost. Cooldown changed: 2 base, +1 if Caballus is on the field.

Bugs
  • Fixed cases of defeat when turn was completed in the last seconds of the game.
  • Fixed cases of Toxicum poisoning allies.
  • Fixed a bug with the inability of Goetium to move an ally to the castle.
  • Improved network stability.

Update v1.2.0



Time control
The fixed turn timer has been replaced with chess-style time control. The time control in all Ranked games is now set to G/5+30 – i.e. each player in a Ranked game has 5 minutes of main time per game, with a 30-second increment each turn. Under this system, your time limit will increase if you make your turn in less than 30 seconds, and decrease otherwise. The player who runs out of time loses the game immediately.
More time control options are now available in Custom game mode.

[table] [tr] [td] [/td] [td] Ban Phase [/td] [td] Main time [/td] [td] Overtime [/td] [/tr] [tr] [td] No time control [/td] [td] - [/td] [td] - [/td] [td] - [/td] [/tr] [tr] [td] Blitz [/td] [td] 20 sec [/td] [td] 3 min [/td] [td] 20 sec [/td] [/tr] [tr] [td] Rapid [/td] [td] 30 sec [/td] [td] 5 min [/td] [td] 30 sec [/td] [/tr] [tr] [td] Classic [/td] [td] 1 min [/td] [td] 10 min [/td] [td] 1 min [/td] [/tr][/table]
Castle Durability
The Castles’ Durability is now shown as a number (was a health bar).
The second player handicap has been increased to 2 Durability (was 1) to properly compensate for the first-player tower control advantage in an average Ranked game.
More durability options are now available in Custom Mode. Ranked Mode uses medium durability.

[table] [tr] [td] [/td] [td] South Castle [/td] [td] North Castle [/td] [/tr] [tr] [td] Small [/td] [td] 9 [/td] [td] 11 [/td] [/tr] [tr] [td] Medium [/td] [td] 14 [/td] [td] 16 [/td] [/tr] [tr] [td] Large [/td] [td] 19 [/td] [td] 21 [/td] [/tr][/table]
Banishing heroes deals x2 damage to Castles
If this option is active in Custom Mode, banishing a hero will deal twice as much damage to the Castle.

Post-Game Screen
New features on the post-game screen: chat with your opponent, and add them to your friends list with one click of a button!

AI
Improved Ballistarius Algorithms.

Hero changes
  • Carnifex. Scroll of Judgment. Ability changed to Convict the Guilty. To the executioner, there are no innocent souls. Target: any enemy hero anywhere on the field. Replaces a positive effect on a buffed enemy hero with an opposite negative effect of the same type. Cooldown: 3 turns.
  • Malleus. Ditch area reduced. Target: Malleus or any nearby ally standing in a Tower hex.
  • Aqus. Might of Water. Add move. Moving to the adjacent Water hex and casts Attack Increase on himself. Cooldown increased from 2 to 3.
  • Ballistarius. Winch. Cooldown increased from 2 to 4.
  • Cerberus. Vehemence. Cooldown increased from 2(3-4) to 3(4-5).
  • Iratus. Bloodstone. Area and number of targets increased, now affects all heroes by analogy with Ancestral Protection of Armus. Cooldown increased from 2 to 4.
  • Iratus. Frenzy. Canceled the wound as a condition of use. Cooldown: 3 base, -1 for each missing point of Health on Iratus.
  • Toxicum. Vial of Venom area changed. Target: enemy hero on any hex on a straight line from this hero’s location. Cooldown increased from 2 to 3.
  • Redux. Dash. Add Resistance.
  • Goetium. Summoning Ritual. Ability use condition added. Target: any ally wounded hero anywhere on the field. Cooldown reduced from 5 to 4.
  • Illesebra. Temptation. Cooldown reduced from 3 to 2.
  • Lignum. HP increased from 2 to 3.
  • Manus. HP increased from 3 to 4.
  • Manus. Mechanical Arm. Cooldown reduced from 3 to 2.
  • Messum. Frailty. Cooldown increased from 2(3) to 2(4).
  • Messum. Faces of Death. Cooldown increased from 2(3) to 2(4).

Update v1.1.0



Added the AI mode that allows you to play against an artificial intelligence with a random selection of heroes.

In the current version of AI (v.0.1) added: Architectus, Ballistarius and Saxum.

We will evaluate the user experience and gradually add new heroes for AI.

Discord for discussing AI bugs: https://discord.gg/CttR5AJ