Beyond Enemy Lines 2 will launch with a Multiplayer and so servers are a big topic. You want a quick match with a friend? Just host a Peer-2-Peer (P2P) session from ingame and your friends can join. You want to run a 24/7 Server, then a dedicated server is the best way for you.
Dedicated Server Files are included and you can either start them from within your Beyond Enemy Lines 2 installation with the DedicatedServer.exe or the Beyond Enemy Lines 2 Dedicated Server Tool available in the Tools section or for download with SteamCMD. Dedicated Server files are currently only available for Windows.
Launching the DedicatedServer.exe will open this window:
This window let you setup your server. By pressing "LAUNCH SERVER" your settings will be saved and the server will be started. Starting the DedicatedServer.exe will reload your last saved settings. Changing the gamemode will result in reseting the core options to the gamemode default settings.
Server Stats:
Default Tick Rate 60hz
Default Port 7777
IMPORTANT: We had on some systems the issue that opening the Port 7777 was not enought to get the Server registrated on the Steam Master Server. A workaround would be to forward the entire Server.exe trough your firewall. Definitly not an ideal situation but a workaround. The Server.exe to forward is located in this folder:
...\Steam\steamapps\common\Beyond Enemy Lines 2\BeyondEnemyLines2\Binaries\Win64\BeyondEnemyLines2Server.exe
The Server Manager opens by clicking Server Manager in the Dedicated Server Launcher and will open up this window:
This window let you communicated with your gameserver and is until ingame RCON is fully implemented the only way to interact with your server except of shutting it down.
Update Player List This will fill the list of players on the right sight of the window with checkboxes for each player.
Kick/Ban Player All selected players in the Player List will be either kicked or banned.
End Match Will end the current match and the server will switch to the next map.
Server Message Will print a message with the sender Admin to the ingame text chat.
Warning: If you execute a new command before the last one was executed, you will overwrite the commands. You can not stack the commands.
Each time you press EXECUTE COMMAND, the tool will request the selected options from the server. As the Server is checking every 60 seconds for new commands, it could take up to 60 seconds until you see the result.
Anti-Cheat
VAC Beyond Enemy Lines 2 utilizes VAC to detect cheats and hacks in the game as well as Gameban those players.
Anti-Memory Injection All important variables are protected against Memory Injection and the game checks for memory injection tools and will crash once such a tool is running.
Server Sided Variables All the important variables which are also projected against memory injection are running on the server. Weapon Handling is entire server sided and only result in actions visible to the server. Beyond Enemy Lines 2 does not deal damage on the client side and let the sever confirm this. Here the server gets a request to shoot a weapon from the client and the server checks the players current location, fires the weapon and broadcasts the result.
Global Ban List On each Map change, every Server (Dedicated or P2P trough ingame hosting) will fetch a Polygon Art Ban list. This Ban List contains SteamIDs of players with a game ban. Once a Player joins a server, it's Steam ID gets validated. If invalid the player gets kicked instantly. With each update after the release, the then current ban list will be updated and hard coded in the game as a backup, if the online ban list was not successfully fetched.
Warning: Not only cheating and hacking will result in a game ban. Toxic, racist or other inappropriate behavior ingame or in this community can result in a game ban!
Active Admin + Local Ban List Server Admins can activly kick and ban players from their server. Server Bans will result in a Local Ban List which works exactly like the Global Ban List but only for this server. This Local Ban List works for Dedicated and Player Hosted P2P Servers.
https://www.youtube.com/watch?v=-C_OpnAmWHE
Beyond Enemy Lines 2 will launch 08.08.2019 on Steam featuring 2 Story Campaigns, 8 unique (13 in total) Multiplayer Maps across 3 Gamemodes.
Launch Price
Normal Price: $24.99
Launch Discount: -20%
Launch Price: $19.99*
*Or your regional equivalent.
As some of you might know from Beyond Enemy Lines 1, Polygon Art does not join the massive discount sales. This will be the best price you'll get for a long time!
Singleplayer
Beyond Enemy Lines 2 Campaign Content: 7 Missions
Playtime: ~10h (on first run, depending on skill and playstyle)
Story: At 06:00 hours yesterday morning contact was lost with Abkhazia, an autonomous region south of the Greater Caucasus. Intercepted radio messages talk about heavy military activity. We still don’t know how it stands on the damages and the origin of the of the occupying forces are unknown.Intel is currently not able to provide any sitrep. All satellites in the region are offline and redirecting satelites will take a while. Until then we are blind. And this is where we are coming in: give us some eyes on the ground!
Warhead Campaign Content: 1 Mission at Launch (7 additional following until December 2019 as DLC's)
Playtime: ~1h per Mission (on first run, depending on skill and playstyle)
Story: This mission has top priority. Target: Mikhail Volkov. You are to locate him and bring him out for debriefing. Mikhail Volkov is our only link with the heist of the warhead. Mikhail is held at a military tank base. The whole area has excellent air defenced. We have to place you some distance from the target until those defenses are disabled. You will travel to the next goods yard - there you will resource transportation. The whole operation is simple - there are three stages:
1) Acquire transportation assets.
2) Disable air defences
3) Find Mikhail Volkov and safely extract him for debriefing.
Multiplayer
Conquest A large-scale game mode with up to 32 players fighting for the control of key objectives. The team holding the most objectives is in the lead and will drain the enemies tickets. The team with the most tickets left at the end of a round wins. Kills and objective captures will reward you with money, which can be used to buy new weapons and equipment. There are no predefined classes!
Conquest will support Ground vehicles at launch only. Air vehicles are in development and are added as free post launch content.
Bruma | Recruit Camp | Deep Forest | Trainyard
Team Deathmatch This mode pits your side against the enemy and you need to defeat as many enemies as possible while protecting yourself and your team mates. Infantry based units combating each other to the death. Kill or be killed!
Cargo | Construction Site | Trainyard | Harbor
Coop Join up to 3 other friends or strangers to fight against the AI in specially designed missions.
Bruma | Recruit Camp | Deep Forest | Trainyard
Coop Generator Let the Random Coop Mission Generator generate a unique cooperative operation deep beyond enemy frontlines in a large, open world map.
Valley
Free Content Updates All future Multiplayer Updates (Maps, Gamemodes, Weapons) will be entirly free for everyone. There will never be be Lootboxes, Microtransactions or an Ingameshop!
Dedicated Server
Beyond Enemy Lines 2 supports Dedicated and Peer-To-Peer Servers, Dedicated Server Files are included within the game folder. You are free to set up your own server with your own rules.
It's your server - you dictate the rules!
the first big test event is on the horizon and starting tomorrow!
When?
05. July 2019 - 08. July 2019 (exact start and end time will be announced at that day.)
How do I join?
There will be Steam-Keys spread across the Steam Community Hub, Facebook, Twitter, and Discord as well as some handpicked from the recent Alpha Test Signup.
Whast part of the Test?
There will be one mission (CQ_RecruitCamp) and one Gamemode (Conquest). All Weapons, Bot support and Player Ranks are available.
The Rank does not transist into the final game.
Can I stream or upload Gameplay videos?
Yes you can, but makre sure to clearly mark this as a Stress Test!
Whats about to be tested?
The overall game stability, gamebreaking bugs and server performance.
There will be only official EU servers available for this test, we want to test how Servers react to a huge load with high pings.
This is a early stress test, there are a lot features incomplete and some weapons are inbalanced. Expect bugs!
It's time to brief you about the new Multiplayer Rank, the Launch Price and the first Community Event!
Multiplayer Rank
Beyond Enemy Lines 2 Multiplayer will support a Rank system with a maximum Rank of 120. Kills and Mission Objectives across Conquest, Team Deathmatch and Coop will reward you XP points. But be aware, Teamkills will give you negative XP > you can and will derank if you teamkill!
To reach Rank 120 you need to Score 250.000 XP, wich translates to either
In the recent Survey we asked you about your toughts and opinion about Beyond Enemy Lines 2. We asked you about the Price of the game and it's features. Over 700 of you have spoken and the results are astonishing.
93% of you Player on PC and one Person on Gamecube ;-)
For over 60% of you large missions and freedom are the most important
You really want to see the Coop Mission Generator in action
Over 60% of you would pay $30 or more for Beyond Enemy Lines 2
And this will be the price for Beyond Enemy Lines 2: $24.99 / 24.99€ will get you 10+h Singleplayer, PvP Multiplayer and Coop, free Multiplayer updates and no Microtransactions, Loot Boxes or unnecessary unlocks.
But you can lower this price even more ...
Community Event #01
From now on, you will define the Launch Discount!
The more people Wishlist Beyond Enemy Lines 2, the higher the Launch Discount and lower the actual price you need to pay!
Share this game with your friends and on Social Media.
Mention Beyond Enemy Lines 2 in your Facebook posts or Polygon Art on Twitter to get the chance for special access to the closed Multiplayer Alpha!
Beyond Enemy Lines 2 Multiplayer is all about intense and dramatic combat with Infantry, Ground- and Air vehicles. Causing havoc and confusion beyond enemy lines - online with up to 32 Players on Dedicated Servers!
Beyond Enemy Lines 2 features an intense experience in vast, nonlinear environments. From dense forests to claustrophobic close combat fights in underground bunker complexes. You are free to approach each objective with your own strategy.
You have the total freedom to choose your path - guns blazing or silent assassin - it's your choice!
10+ hour long campaign
Large, open ended and nonlinear missions
Huge replayability due to unscripted and dynamic AI - each playthrough is different!
Detailed Mission Ratings of your achievements after each mission.
Over 20 different Weapons ranging from Pistols over Assault Rifles to Light Machine Guns.
9 unique attachements to customize the weapons to your needs
Conquest A large-scale game mode with up to 32 players fighting for the control of key objectives. The team holding the most objectives is in the lead and will drain the enemies tickets. The team with the most tickets left at the end of a round wins. Kills and objective captures will reward you with money, which can be used to buy new weapons and equipment. There are no predefined classes!
Team Deathmatch This mode pits your side against the enemy and you need to defeat as many enemies as possible while protecting yourself and your team mates. Infantry based units combating each other to the death. Kill or be killed!
Coop Join up to 3 other friends or strangers to fight against the AI in specially designed missions. Or let the Random Coop Mission Generator generate a unique cooperative operation deep beyond enemy frontlines.
Dedicated Server Beyond Enemy Lines 2 supports Dedicated and Peer-To-Peer Servers, Dedicated Server Files are included within the game folder. You are free to set up your own server with your own rules.
It's your server - you dictate the rules!
Bot Support All multiplayer game modes have full bot support!