Beyond Enemy Lines Operation Arctic Hawk Standalone is now available!
Beyond Enemy Lines Operation Arctic Hawk Standalone is now available!
Think your way in, observe the enemies and sneak into their base. Rescue an as hostage held agent from an unknown arms dealer, adapt to changing weather conditions, and use the the darkness of the night to your favor in this unforgiving, intense experience where skill and tactical decisions matter!
Today is the 2nd Anniversary of Beyond Enemy Lines. Whats a better day to announce new games? Let's get started:
Beyond Enemy Lines: Covert Operations
Beyond Enemy Lines: Covert Operations is taking the unique Beyond Enemy Lines gameplay to the Nintendo Switch. And is one of the first hardcore tactical FPS for Nintendos console.
Beyond Enemy Lines: Covert Operations is a port of the 8 mission long story campaign of Beyond Enemy Lines from 2017. It contains the full experience of it's PCs bigger brother. While running on an entirly new game core directly adapted for the use on Nintendo Switch.
Features:
8 mission long Story Campaign
Full experience of the PC version
Adapted gameplay especially for Nintendo Switch
100% Freedom - You chose the tactics
100% Hardcore - Challenge your skill
Beyond Enemy Lines: Covert Ops was ported inhouse by Polygon Art to Nintendo's Console.
Release Date is TBA.
Today we can celebrate the 2nd Anniversary of Beyond Enemy Lines and it’s all about the number 2. For today we have the massive 2nd Anniversary Update, 2 big announcements and development update on Beyond Enemy Lines 2.
This post is all about the 2nd Anniversary Update, an additional post with the announcements will be available soon!
A new update for Beyond Enemy Lines is now available and adding an entirely overhaul Operation Arctic Hawk Campaign (DLC required to play), drastically improved AI, Gunplay and a general visual update. Besides the overhault Operation Arctic Hawk the AI got the most attention. With it’s new ability to flank the player it is even more dangerous in hunting the player. While giving the enemies new Animations and a entirly new balancing.
Here ist the entire Changelog:
improved AI*
new AI Sightlines
new AI Animations
new AI Behaviour System
improved Operation Arctic Hawk Campaign
improved gunplay (new recoil)
new landscape material on all missions
fixed issues in Mission Editor
new and improved muzzle flashes
fixed several smaller issues
updated engine version
updated and improved post processing on all missions
fixed several misplaced objects
improved Hostage pathfinding
* The AI is taking advantage of some features taken from Beyond Enemy Lines 2. However it does not represent the far more advanced BEL2 AI system as those are not compatible with the game/map setup in Beyond Enemy Lines 1.
Stay tuned for the announcements!
Beyond Enemy Lines 1 and all it's DLC are going into sale later today!
Beyond Enemy Lines 2nd anniversary is just around the corner!
This upcoming update will be one of the biggest updates in the history of Beyond Enemy Lines 1. Your experience will be visualy improved with the Graphic Update #03 sounds, weapon handling and a lot more will get an overhaul.
Stay tuned for more informations soon!
Thank's to everyone for the awesome support!
And one last thing, Beyond Enemy Lines 2 Gameplay reveal is also just around the corner. And Linux is not dead!
it's time to get you all updated on the current development progress of Beyond Enemy Lines 1 &2, talk about the Linux version of BEL 1.
Beyond Enemy Lines 1
Update v31260 A new update for Beyond Enemy Lines 1 is now available and improves certain elements of the AI, Animations and several other bug fixes.
While Beyond Enemy Lines was released over 1 1/2 years ago I want to update and maintain Beyond Enemy Lines as often as possible. This is truly no longer the pace of last year as the main focus is on the development of Beyond Enemy Lines 2 (more details below).
Here is the changelog:
v31260 Changelog (26. September 2018)
Weapons:
- improved Weapon field of view while aiming
AI:
- updated Animation transistions
- added ability that AI can now shoot while walking in certain situations
- updated AI aiming visualization
Other
- updated Engine to Unreal Engine 4.20
- updated options to toogle crouch and aim
- removed several minor bugs and glitches
Linux Version Bad news first, the Linux version is utterly broken. After weeks of testing, fixing and talking to Epic Stuff and other Unreal Engine 4 developers, the development of the Linux Version reached a dead end.
And here is why:
After weeks of testing, debugging it is still unclear where the stabability issues are coming from. All crashlogs are empty and the reason could be burried within the Unreal Engine 4 code or the game code itself. The source and reason is unknown. Another Problem is that while the continued progress of updating the Windows Version including the Engine version, at some point the map files got incompatable to the Linux version. Which means loading the Map will instantly result in a crash on Linux (reason also unclear) but could be fix be recreating the Map files.
==> All Maps would need a recreation and then the game would still crash for no apparent reason on most systems. The costs at this point are that high that a futher development would never pay the bills.
It's very sad but at this time the Linux Development is on hold. I'll come back to Linux when there is some more time. Rhight now it's just a to massive undertaking for a one man developer.
Sorry Linux gamers, I'll still try my best to make it happen some time.
Beyond Enemy Lines 2 Development Update
Beyond Enemy Lines 2 is on a good way, it's big, it's loud and growing fast!
I'm developing mostly in silence on a truly amazing sequel to Beyond Enemy Lines.
All critics of the original game was heard and improved. Gunplay is a lot more thigh and gives the player more feedback, AI reacts more realistic, Missions are larger, more complex and by far more detailed.
And with Beyond Enemy Lines 2 we will have the first true night mission.
Beyond Enemy Lines was released exactly one year ago!
And it's time to celebrate it with with a Sale, a new Update and a new free Mission!
Anniversary Sale
The anniversary sale is running from 21 Feb. 2018 10:00am till 26 Feb. 2018 10:00am and offers the folliwing discounts.
Beyond Enemy Lines -35% Operation Arctic Hawk -50% Donation DLCs: -25%
New Free Mission
With the Anniversary Update a new mission called "Project Iron Comet" was added to Beyond Enemy Lines. This was one of the first missiones ever created for Beyond Enemey Lines and served the purpose of testing the AI.
Comparison of the same map from 2015 and 2018
The mission got visually reworked while the layout stayed the same over the years. Yet this is kind of a special mission. It's short, it's dark, it's hard!
Visibility on this mission is (on purpose) very hard and using night vision goggles is highly recommended.
Update
Along with the new mission, several changes and additions where made to the game.
<> Projectile and Hitbox Collision was entirely reworked
<> Weapons get blocked while standing near a wall or object
This is early BETA and is very limited as all object collisions in the game where not designed for this methode, weapon block do only work at certain angles. If you encounter any bugs/issues please report them in the community hub.
<> Online News
On start Beyond Enemy Lines is now connecting to a server and downloads ~300kb of data to display a news message. No data from your PC is delivered to the server! If you are offline or block the connection for Beyond Enemy Lines a simple default welcome message is displayed
v31250 Changelog (21. February 2018)
Weapons:
- updated projectiles to use complex collision model
- updated all weapons to prevent weapon from clipping (Beta)
- nerfed Shotguns
AI:
- updated hitboxed to use complex meshes
- updated Animations to use root motion
- updated projectile impact handling
Maps:
- updated all Operation Arctic Hawk maps to match the graphic quality of base game
- added new Single Mission "Project Iron Comet"
Other
- updated Engine to Unreal Engine 4.18
- added Welcome/Info Screen on start
- removed player head bobbing on idle
- removed several minor bugs and glitches