Beyond Enemy Lines cover
Beyond Enemy Lines screenshot
Genre: Indie

Beyond Enemy Lines

Massive Graphic Update incoming!

Beyond Enemy Lines will receive a big graphical update!



New version on top, release version (21 Feb, 2017) below.

This upcoming update will replace and rescale several tree models, enhance light and post processing on all base game missions. Along side with those changes several new character models will be introduced, the player movement drastically improved as well as several glitches fixed and some slight adjustments on the gunplay.







There is currently no set release date for this update. In the mean while please take part in the Beyond Enemy Lines Player Survey to help me improve Beyond Enemy Lines even further.

Thank you very much!
_______________________________________________________________
Official Site: http://www.beyond-enemy-lines.com/
Developer: http://www.polygon-art.com/
Facebook: www.facebook.com/BeyondEnemyLines
Twitter: https://twitter.com/PolygonArt

Player Feedback Survey - Help to define Beyond Enemy Lines future!

v30785 released

v30778 released

v30775 released - New Editor Features

A new version for Beyond Enemy Lines is now available adding new features and improving existing features.

The number of allowed imported missions was increased from 10 to 25. C4 Mission Targets show an explosion at the end of a mission (this instantly works with older missions and no further changes are required).

A HUD Info Object was added to the World Settings, allowing you to tell a story with ingame text pop ups.

The Properties Panel for Objects was replaced by a permanantly visible Properties menu. Moving and Rotating objects are now nolonger possible with a mouse and is replaced with a new system.

Rotations now work with a grid system (the same way as the movement works). Therefore a Rotation Grid box was added. Rotations are now done with the keys NUM 4, NUM 6, NUM 8, NUM 2, NUM 7, NUM 6 or J, L, I, M, U, O.

Num 5 and K are used to reset the rotation of an Object to (0,0,0).

v30775 Changelog (18. July 2017)
- added C4 cinematics
- added HUD Info object
- updated several smaller issues
- updated rotation controls
- increased max. supported imported missions to 25


_______________________________________________________________
Official Site: http://www.beyond-enemy-lines.com/
Developer: http://www.polygon-art.com/
Facebook: www.facebook.com/BeyondEnemyLines
Twitter: https://twitter.com/PolygonArt

v30751 Editor Hotfix released

Mission Editor, Linux Version and Bugfixes released!



Mission Editor now available as public Beta


The Mission Editor for Beyond Enemy Lines is now available for everyone to play and test with. To get started with the Editor, I preprared two Guides for you:

Editor Guide
Tool Guide

Please remember: The Editor is in Beta state, so expect some bugs and issues. Report all bugs, issues and ideas how to improve the Editor to help building a stable and reliable version.

The Editor launches with a limited amount of objects as well as no support for grass and roads. More Objects are planned to be released with each update, the vegetation system is in early concept stage and is likely to change with grass support added later.

Linux Beta branch


An early Linux version is also now available to download from a seperate linux branch. This version does not contain any support for DLCs and Mission Editor right now and is for available for testing purposes only. Please report all issues and problems here as well.



Humble Bundle Store


From today on, Beyond Enemy Lines is also available on the Humble Bunde Store for purchase.

v30750 Changelog (13. July 2017)

Editor:
- added ingame Editor and User Missions
- added Workshop tools

Menu/UI:
- added Editor and User Missions to main menu
- changed button highlight color
- fixed issue with highlighting in pause menu
- fixed issue where loading screen is not visible

Weapons:
- tweaked several recoil values
- added medical syringe to weapon scroll cycle

Other:
- added Linux Beta (limited support and content)
- fixed some non critical script errors
- rework and improved weapon textures
- reworked default Gamepad controls

_______________________________________________________________
Official Site: http://www.beyond-enemy-lines.com/
Developer: http://www.polygon-art.com/
Facebook: www.facebook.com/BeyondEnemyLines
Twitter: https://twitter.com/PolygonArt

Mission Editor Release Details



Hello everyone,

as you might already have assumed - the Editor won't get released in June anymore. I wanted to add some more features and polish some aspects of the Workshop Tools.

New estimated release date is mid July. I'm calculating with 13th July 2017 but it's possible it's a bit earlier or later.

To give you some more impressions of the new Tools, above is a screenshot of the new Launcher to manage Workshop content. And here is all you need to fill out to upload a Mission to the workshop:



I'm currently writing 2 detailed guids how to use the Editor and the Tools and what should be avoided.

Prepare yourself for the full load of community content and new creative missions!

_______________________________________________________________
Official Site: http://www.beyond-enemy-lines.com/
Developer: http://www.polygon-art.com/
Facebook: www.facebook.com/BeyondEnemyLines
Twitter: https://twitter.com/PolygonArt

Free Mission Facility released + Performance Update



The new free mission Facility is now available for free to everyone who owns Beyond Enemy Lines.
As always there is a Donation DLC available which unlocks an additional Achievment.

v30700 Changelog (16. June 2017)



Engine:
- updated to Unreal Engine 4.16
- reworked and added multithreading to improve performance
- updated material rendering to PBR rendering
- updated light and shadow rendering

Other:
- added free mission Facility


_______________________________________________________________
Official Site: http://www.beyond-enemy-lines.com/
Developer: http://www.polygon-art.com/
Facebook: www.facebook.com/BeyondEnemyLines
Twitter: https://twitter.com/PolygonArt

Upcoming Update - Free Mission Facility + Status Update



The third free content update introduces the mission Facility to Beyond Enemy Lines. Facility is a large scale mission with a total of 5 mission objectives and is starting a new era of mission design in Beyond Enemy Lines.

Facility Release: soon (in verification at Valve)

Boosting the Performance:


Alongside with the Facility Mission the new performance update goes live which is enhancing the light propagation and the general performance by ~15% due to the introduction of proper multithreading. The Material System is also switched from traditional Diffuse Material to PBR Material allowing a more natural look with more depth in textures while keeping the same system requirements (VRAM) and performance as the old system.

In other words: Beyond Enemy Lines looks now better then ever with an even better performance!

New Possibilities:


The new one performance allows new possibilities like a more dense vegetation. Facility is the first mission taking advantage of those new possibilities and is able to draw double the amount of vegetation with a higher view distance than previous missions.


The last one of it's kind:


Facility is the first mission to benefit from the performance bust but will also be the last one showcasing the old Landscape look. I'm working hard on a new way to render and display landscapes in a more natural and realistic way. The fourth free mission (yes there will be another one) will feature a realistic landscape look later this year.

Mission Editor:


Good news for all creative players waiting for the Beyond Enemy Lines Mission Editor. All critical bugs (AI) are resolved and the Editor is fully working. But there is still some work left to do:


  • remove visual, non critical bugs
  • improve editor controls
  • finalize workshop tools
  • write tutorial guids and tooltips


Editor Release: within the next weeks
_______________________________________________________________
Official Site: http://www.beyond-enemy-lines.com/
Developer: http://www.polygon-art.com/
Facebook: www.facebook.com/BeyondEnemyLines
Twitter: https://twitter.com/PolygonArt