Peaceful Christmas time in Beyond Enemy Lines interactive main menu
Enjoy a new interactive and christmas themed main menu now!
Decorate your own Christmas Tree and wander around a cabin and find dozens of well hidden secrets.
I want to thank all of you for the amazing year 2017 which still isn't over and one little thing is yet to come.
Enjoy the last days of the year and have a good time.
If Christmas is not part of your culture or religion enjoy the great sales and still have a good time.
Welcome to Beyond Enemy Lines 2 - Combat Sandbox Evolved
(click for 4k version)
What is Beyond Enemy Lines 2?
A hardcore Combat Sandbox! Beyond Enemy Lines 2 enters the path prepared by the predecessor and evolves into a fully fledged singleplayer combat sandbox with total freedom.
Features
Combat Sandbox Evolved Beyond Enemy Lines 2 offers a unique mix of endless possibilities with total freedome and no handholding. Sneak around enemies or go in guns blazing, use the physics to defeat opponents and customize your weapon appropriate to the situation. You have the freedom to choose your path!
Realtime Weapon Customization Customize your weapons in real time on the battlefield with various parts to ensure it suits your playstyle.
Smart-AI-System 2.0 Developed from scratch, the Smart-AI-System 2.0 provides dynamic combat situations with a smart, unpredictable AI. All issues of the predecessor got removed and new features like squad management and advanced weapon handling where added.
PC Game Beyond Enemy Lines 2 is a PC Game! No compromise! 4k Resolution, 4k Textures, 144 FPS, higly customizable!
Tactical depth easy to control Beyond Enemy Lines 2 offers more tactical depth and interaction then ever before. Yet it's easier to control then equivelant games. Intuitive and fluid!
100% Hardcore Going beyond the enemy lines means carefully considered and skillful actions. Beyond Enemy Lines 2 is hardcore PC game developed against AAA industry standards. Don't expect positive reinforcement and a rank up for opening a door. You will only survive with skill, tactical knowledge and patience!
What is different to Beyond Enemy Lines 1?
Beyond Enemy Lines 2 is an evolution of Beyond Enemy Lines 1 and will change a lot of things introduced in the first game. While the original Beyond Enemy Lines was a spiritual successor to Project IGI and stick very close to it's roots, Beyond Enemy Lines 2 is no longer "limited" in this way and is a more complex and evolved tactical FPS.
(Personal note: I just don't like to develop a sequel which is more or less a reskin of an existing game with only 1-2 changes)
One thing which got removed first was the Map Computer as it is no longer required to plan your tactics. Missions are designed in a clearer and more readable way and the introduction of customizable weapons required some rebalancing. Out of the same reason the carried weapons are limited to a primary and secondary weapon as well as a backup pistol. In other words you can carry only 3 weapons at a time.
The player movements were expanded by adding lean and prone funcionallity. Weapons handle like real weapons and fires into the direction of where the barrel is pointing at. Which means each move of the weapon affected the bullet impact location.
Oh and one more thing ... weapons do no longer clip trough objects!
Multiplayer?
Yes? No? Possible! Beyond Enemy Lines 2 is a singleplayer game just like Beyond Enemy Lines 1. But I heard your request of Multiplayer and Coop and Beyond Enemy Lines 2 is developed with Multiplayer in mind. Due to the fact I'm still a single person developing the game, I have no resources to develop Singleplayer, Multiplayer and Coop at the same time in a decent quality. Singleplayer first and then we will see. A small Multiplayer Prototype is up and running and it's very possible to see the Multiplayer as a seperate spin off game at a later date.
Lootcrates & Microtransactions
No way!
Release?
When it's done! No seriously, when it's done! Beyond Enemy Lines 2 is currently in pre alpha stage and there is so much to do and to check out that it's nearly impossible to give a date. Beyond Enemy Lines 2 will start an open and community driven development in 2018 and will be released once the quality is right.
Make sure to follow on Facebook and Twitter to get all updates in the next days!
v31000 Released - Graphic Update v2
Update Nr. 16 is now available and improves the overall graphic quality once again!
New:
Old:
More examples (click for large image):
This new update replaces ~95% of all indoor objects with new, high resolution objects as well es several outdoor objects. Render mode has been switch to prebaked shadowmaps for buildings for a more realistic atmosphere.
Switching to prebaked shadows and the new high resolution textures results in a increased file size from ~9GB to now 16GB.
This changes do not affact Operation Actic Hawk or the Editor. Both will get those improvements with a later update.
v30910 Changelog (21. November 2017)
Graphic:
- replaced 95% of all indoor objects
- replaced several outdoor objects
- updated all maps with prebaked shadows for all buildings (BEL original campaign and single missions)
Other
- replaced issues with wrong sized AI characters
Legacy: To keep compatibility with lower end systems there are 2 new branches available.
legacy_original: Latest version of Beyond Enemy Lines before Graphic Update V1
legacy_graphic_update_v1: Latest version of Beyond Enemy Lines before Graphic Update V2
v30910 Changelog (17. October 2017)
Graphic:
- updated view distance for several smaller objects
Maps:
- updated all maps (converted to support new Engine standards)
Other
- updated Engine to Unreal Engine 4.17
- updated key rebinding to prevent issues on certain systems
- switch menu background to be a streamed level
- added interfaces for future updates
Menu Background: The Menu back ground is now a streamed level. This results in a faster loading time of the main menu and it is faster usable on lower end systems. This also means there might be now background (only black) until the background level is fully loaded.
Key Rebinding: Key Rebinding had some issues on some systems but the reason therefor is still unclear. Please report if the new updated solved some issues.
A new update improving the visuals of Beyond Enemy Lines is now available for free. New Tree mdoels, improved, post processing , new character models and improved animations as well es a reworked gunplay let to one of the larges updates for Beyond Enemy Lines ever! Read all changes in the attached changelog below.
Performance:
While improving the overall visuals the goal was to keep the same system requirements as before for the highest settings. While the update perform very well on most of the systems, some older GPUs can have issues with the enhanced post processing. Reducing the post processing quality in the options should solve most performance issues.
-> The new medium settings are equal to the highest in older versions. Please take a few moments to adjust your settings if necessary.
If you want to play the old version or have any issues with the new visuals, a new legacy branch is now available in the Beta tab within the properties (Steam).
v30900 Changelog (15. August 2017)
Graphic:
- replaced pine tree models
- rescaled remaining tree models
- added light shafts
- reworked post processing
AI:
- fixed animation issues
- added new character model dedicated for enemy snipers
- added 4 new character models randomly picked for non snipers
Weapons:
- rescaled all weapons
- repositioned weapons (closer to the player)
- reworked gunplay (recoil, spread, accuracy, damage output)
Other
- added new player animation system
- fixed crouch to stand animation transistion
- attached Player View to new player animation system
- added menu character can randomly selectes character mesh
- added mnew loading and preview screens