Beyond the Long Night cover
Beyond the Long Night screenshot
Genre: Shooter, Adventure, Indie

Beyond the Long Night

Beyond the Long Night update - and 33% discount in the Steam Summer Sale!

Hello Explorers,

We are excited to announce that Beyond the Long Night is 33% off for the Staeam Summer Sale! If that news was not exciting enough we have also been hard at work with a new update.

The update includes the new glasses upgrade category, some new upgrades, a brand new Kickstarter Backer Cow and more! Read on for the list of new content in the latest update.



New upgrade category Glasses added to the game, including the following upgrades/superpowers:


  • Bullet Upgrade - Double Shot: Fire an extra bullet.
  • Passive Upgrade - Double Dodge: After you dodge, you can dodge again for a short period of time.
  • Superpower Upgrade - Double Superpower: After using your superpower, you can use it again for a short period of time.
  • Buddy Upgrade - Double Buddy Shot: Your buddy fires an extra bullet.
  • Superpower - Double Barreled Minigun: Shoot bullets extremely quickly in two directions for a short period of time.


You will also find the following additions and changes


  • Upgrade Barricade changed to: Enemy bullets can be shot down, triggering an explosion. Barricade's effect is not applied to new bullets for a short period of time after it triggers.
  • Upgrade Toxic Bullet Damage changed to: When an enemy takes damage from your bullets, poisoned enemies will also take damage.
  • Upgrade Toxic Superpower Damage changed to: When an enemy takes damage from your Superpower, poisoned enemies will also take damage.
  • When a stunned enemy wakes up, it cannot be stunned again for a short period of time
  • New Kickstarter backer cow added


Patch 1.00.08 - Minor bugfixes

Hey folks,

Patch 1.00.08 is a minor hotfix patch for a couple of issues with story event triggers.

CHANGES:
- Skipping the end of run cutscene will no longer open the good ending main menu screen if you did not trigger the good ending
- Fixed the wrong journal entry being unlocked if you summoned Umpa to a particular spot and your previous run was successful.

Thanks!
- Steve

Beyond the Long Night update - and 30% discount!

Hello Explorers,

We are excited to announce that Beyond the Long Night is included in The Quintessential Yogscast Games Sale with a 30% discount! If that news was not exciting enough we have also been hard at work with a new update.

In this update you will find some great quality of life upgrades, including rebindable controls, an accessible font for English speaking players, and improvements to text legibility that will be especially helpful for those using the Steam Deck to play the game. A full list of changes can be found below:

CHANGES:



  • Controls are now rebindable on both Gamepad and Keyboard & Mouse
  • You can now change the font to an accessible one when playing the game in English
  • You can now change the highlight colour of the "highlight enemies" option
  • Improved the legibility of text across the board
  • Updated the UI for Button Prompts
  • Fixed a bug where the speed run challenge & achievement unlocked at the wrong run time
  • Fixed a bug where you could highlight both difficulty presets in the boot up accessibility menu at the same time
  • Replaced the localised text in the accessibility menu with professionally translated versions
  • If a translation cannot be found for a text line, we now default to English
  • Fixed a journal entry for Umpa not triggering if the player beat their last run.
  • Fixed a save corruption bug if the player pressed a button in the Game Over screen multiple times
  • Fixed an extremely rare case where the player could get locked inside of the Tutorial area
  • You no longer lose your hat when you travel back from the Strange Dimension
  • Fixed a bug where your max health would load incorrectly when loading back into a run
  • You can now skip the good ending cutscene and sequence if you have triggered the good ending sequence before
  • Fixed Tetchy and Dopey getting stuck in areas that were behind destructible walls when they follow the player
  • Fixed a bug where the Gatekeeper of the Overworld boss would continue playing looped audio infinitely if you died during one of the sequences.
  • Fixed a bug where Superpower Upgrades would remain applied to your bullets after Short Lived Immortality had finished.
  • Minor optimisations


You can check out the rest of the games in the sale here

Patch 1.00.06 - Minor bug fix patch

Hey folks,

Patch 1.00.06 contains a few small fixes - in particular it makes getting some of the unfolding stories easier by merging dialogue received by some characters after certain "things" happen. Hopefully this helps out some of you who are aiming for the 100% journal completion!

CHANGES:
- Archie, Umpa and Pilgrim story lines can now be more easily progressed. The condition that the character must have been met once since the player last reached the end of a run has been removed, and their dialogue trees edited to reflect where the player is in the story.
- Added a small cooldown to setting combinations on blocks and cubes, to help with setting combinations when your fire rate is extremely high
- Fix for being able to start encore runs again after already selecting a different hat
- Fixed a bug where the annoying child would trap you in their shop forever

Thanks!
- Steve

Beyond the Long Night - Difficulty and Accessibility update

Hello Explorers,

A lot has been going on since the launch of beyond the long Night over a week ago! We wanted to say a big thank you for all who have bought the game and all those providing feedback.

As there has been a portion of the player base who has found the game too challenging for their tastes we have been working away on an update that will not only allow for two different difficult settings but also will allow players to customise a variety of options to tailor the difficulty to their play style.

You will now be able to customise the following settings:



  • Your Base Damage output
  • Your base health
  • Toggle on/off Invulnerability frames when using dodge
  • Enemy bullet speed
  • Enemy movement speed
  • The Storm spread rate
  • Your starting money


The options can be changed at any point and can be found under the new accessibility menu. You will still be able to unlock achievements even with custom settings set.






We also have implemented the following fixes

Fixes:



  • Fixed an unfolding story journal entry that wasn't triggering on Bobbins
  • Added safety checks to make sure you get archie's journal entries if you satisfy the conditions
  • Added more "connections" in the unfolding stories section of the journal for some extra hints to some solutions
  • Added extra switches to one of the forest puzzle rooms to make sure players can't get stuck in it
  • Moving spike blocks can now be shot to move them slightly, allowing players to move them around if they get trapped them
  • "The Wall" map icon will now be revealed if you buy the map marker from Archie's shop
  • Fixed a crash when the player threw the bird and transitioned between rooms before the bird had started moving to the exit
  • Nerfed the damage given by the Bullet Damage Up upgrade
  • Buffed the damage dealt by Spirit Dodge
  • Decreased the price of Spirit Dodge
  • Increased the price of Barricade
  • Tweaked the size of button prompts and fonts in the options menu to make it more readable on Steam Deck
  • Speculative fix for an issue where the player would get stuck when re-entering a secret room after defeating the true final boss.


We will also be implementing more accessibility options to players to make the experience more enjoyable in the very near future, so stay tuned for future updates!

We hope these changes help you to enjoy the game in a way that suits you, and look forward to hearing your feedback on these changes.




Thank you for playing - Plus an update on upcoming features

Hello brave explorers!

We would like to say a big thank you to all those who have purchased beyond the Long Night and we hope you are enjoying your time in the Dark Mountain!

We are currently addressing the common issues players have been having in the game. Two major issues we are receiving feedback on is that some players are finding it hard to see the smaller enemies, and some players are finding the game too difficult.

As of today we have turned on the highlight enemies option by default for all new players, which makes enemies much easier to spot at a glance. If you wish to play with or without this option you can still find it in the graphics settings.



To address the issue with the games difficulty, we are currently working on a build with selectable difficulty levels. This will be an option you will select when you first boot up the game, and will be changeable in the options menu too. We will be creating a newly balanced difficulty level that makes the journey less difficult, which we hope will make the game more enjoyable for a larger range of players. This is important to us as we want all players to be able to experience the world with a difficulty setting that offers them the correct level of challenge.

Please feel free to continue to leave your feedback on the Steam forums and the Discord channel.
Discord

Thank you for all your feedback and Steam reviews they have been a big help.

We will keep you updated on future developments.

Patch Notes below:


  • Highlight Enemies is now on by default. This will only affect new players who open the game for the first time. For other players, the option can be found in the Graphics options menu
  • Keep Cursor Inside Window is now on by default. This will only affect new players who open the game for the first time. For other players, the option can be found in the Game options menu
  • Removed several traps from a number of rooms that were in the player's movement path as they entered a room. Mostly applied to the Forest biome, although some traps in the Temple and Ice biomes have also been moved/removed
  • Removed spike traps from places in the map where there was a small chance of the player being knocked inside a wall
  • The journal story "Guided through a confusing world" will now also check whether the condition has been met when the game starts. This is to guard against the journal entry not unlocking properly during the conversation with The Pilgrim that triggers it.
  • Increased the weight of large stone blocks so they can no longer be shot off pressure pads using ricochet bullets
  • You can no longer toot during the final cutscene
  • Removed blocks that were making passage through one of the Ice rooms impossible
  • Tetchy and Dopey will no longer complete their escort quest if you leave for the strange dimension

Patch 1.00.03 - Improved boot up time

Hi everyone.

Patch 1.00.03 is another small one - this one rapidly decreases the amount of time it takes for the game to boot up. This works on all platforms but is mainly targeted at Steam Deck users who were reporting very long wait times between the Noisy Head Games logo and the main menu.

Thanks,
- Steve

Patch 1.00.02 - save data corruption fix in the secret ending

Hey everyone,

Patch 1.00.02 has another hotfix - this time for a save data corruption bug in the final showdown sequence of the secret ending. The bug happened in a menu screen that is only available during this ending sequence. If you think you're close to reaching this final showdown, or you find this secret menu screen (you will know it when you see it) then make sure to grab this update before diving in.

Thanks!
Steve

Patch 1.00.01 - Forced new run hotfix!

Hey everyone, thanks again for all of the feedback and bug reports - please do keep them coming!

Patch 1.00.01 contains a hotfix for this issue here: https://steamcommunity.com/app/1730080/discussions/0/6980058383088563440/

If you had closed the game in your very first run, the game was forcing you to start the next run from scratch, rather than giving you the option to carry on from where you left off. This has now been fixed.

I'll be back later with a more substantial set of bug-fixes. For now, thanks for playing and hope you are enjoying yourselves!

- Steve

Quick Tips & Tricks!

Hello brave explorers!

We hope you are enjoying the game thus far, and to all of you jumping into it for the first time, welcome!

We have gathered some tips and tricks that will help you along your journey, and if you think of any other additional tips and tricks, make sure to share them with us in Discord!

But for now, lets get into it with basic, weapons/upgrades and advanced tips and tricks!

Basic


Your overall goal is to head upwards through the map. However, later areas become much more difficult if you haven’t collected many upgrades early on. Try exploring off the beaten track to build your character before trying out the later areas.


If you are struggling to see enemies or would like to make them more visible, make sure to enable the option in the settings menu!

Question marks are always good and contain various ways to improve your build, so prioritise reaching these first.


You’ll need to be wary of the storm - a red corrupting force that spreads through the map.

The storm will chase you as you explore, so try to keep an eye on where it is and judge if you have enough time to explore a particular path if you need to be more careful; it is very easy to get trapped by a dead end when exploring.

You can see where the storm has spread to in your map - look for rooms coloured in red.



Beyond the Long Night is a game about discovery, as such, you may encounter a challenge or puzzle and need help knowing how to proceed. Don’t worry about this; rooms teaching mechanics are scattered throughout the game, and you’ll often find these out of order. If you don’t know something in one room, you may discover the solution in a later one.

Pickles will always give you a Superpower at the start of every run for free, so speak to them.

Superpowers recharge by landing hits on enemies and chests from your bullets or thrown torches. They recharge quickly, so use them liberally.

Torches are best used on a group of bunched-up enemies. You can also save them to give to Bobbins for a free upgrade.

If you need bombs, Umpa always has a few stacks on them.

Umpa can be summoned once per run, so choose wisely when you need a shop.

The Pilgrim will show you where the entrance to the next area is if you ask them to point you towards the overworld.

Your bullets can trigger dart traps.

Weapons/Upgrades



After you have gained a few random Upgrades, you’ll want to hone in on building synergies.
There are a lot of upgrade combinations that work well together, such as:

Passives that trigger effects when you come into contact with enemies work incredibly well with Upgrades that make you immune when acting, such as Spirit Dodge or Bodyslam.

Superpower Parry will let you parry back enemy bullets. This works exceptionally well with Superpowers that have a large area of effect (such as Storm Cannon or the Toxic Vortex.

Increased fire rate is potent and allows you to recharge your Superpower faster. Combining this with Splitting and Bouncing bullets can quickly fill a screen with many bullets.

Immunity damage increases can scale highly. There are several ways to trigger and extend your immunity, from Superpowers to Passives.

Buddy Upgrades tend to affect all buddy attacks, not just their primary bullet weapon.

Stacking a buddy with the Voice of Deva upgrade can lead to a powerful ally that can clear your rooms.

You can stay at low or high health for longer by using protection upgrades, such as Second Chance, Glass Heart, or Shields.

Time for some Advanced tips!



Toxic enemies take more damage from fire, while fire enemies take none.

Falling icicles can be parried away or destroyed with Barricade.

A hit from a laser will not destroy a shield.

You can extend the life of a shield by recharging your Superpower.

You can permanently reveal points of interest on the map by buying map markers
from Archie. The best one to buy first is the marker for Archie themself. Save up your
shiny stones, though, as these markers are pricey!

Superpowers are much rarer than Upgrades. If you want to switch your Superpower, look for shops or the Mushroom Memory Upgrade.

A door controlled by a switch will stay open longer if you shoot it multiple times.

Smaller enemies can often be more dangerous than larger ones - focus on taking out the Bees and Bunnies early.

If you pet a cow, you’ll heal 1HP.

Birds sitting on eggs will spawn an Upgrade and a powerful miniboss to fight. The Upgrade category can be seen on the front of the egg.

Monuments offer Upgrades for a low price. The type of upgrade on offer is related to the name of the stone - for instance, the Blade stone will give an upgrade that either deal severe damage or increases your damage.

Enemies will trigger traps too.

Imp enemies can only be hit when close to you or if they are in the light. You can use a torch to hit an Imp enemy lurking in the dark.

If you’re stuck finding an Unfolding Story in the journal, you can see which other stories are related by pressing the “Show Connections” button. The text highlighted in yellow is essential for solving the game's mysteries.

In the end...


As long as you enjoy yourself, no matter how many times you die, get killed by those pesky bees, trapped by the storm, cannot figure out the puzzle, then we are happy.

We hope these tips and tricks help you in your journey, but for now, have a motivational moo!