The restoration goes on while modifying things here & there. The game at this point is actually playable now with about 20 minutes of content along with 3 quests. Jasmin and Kesper are available. (Out of 20ish possible companions)
What has been restored
Three zones are restored: Dolle forest, Path to the temple of Affection, and the temple of Affection itself.
Guild quests “Wolf overpopulation” and “Delivery” can now be completed.
Below is a list of changes/fixes
Fixed armor values because I understood how it worked quite wrong. The interface was similar to MV, so I thought the values would work the same. I was wrong.
Some house interiors have been downsized. (Two in Loche, one in Eton)
Version 0.0.3 Wolf
The restoration goes on while modifying things here & there.
What has been restored
Farming town, Ryin, is restored which is located direct west of the crossroad zone. Like Eton, Ryin has also been altered for the better.
Path to Dolle restored. This zone includes Dolle foxes.
Lumber town Dolle restored. Only one NPC (quest related) exists there for now.
Guild quest “Gift gone wrong” can be completed. “Wolf overpopulation” and “Delivery” can be activated but cannot be completed at the moment.
Below is a list of changes/fixes
Basic ration effect has been fixed. It only affected the user.
Rebalanced characters and animals. Maco receiving zero damage in the starting outfield is as intended.
Restart is again required due to few fundamental changes. The game won’t likely be stable until it hits at least 0.1.0.
Version 0.0.2 Wolf
This patch restores city Eton, and the crossroad between Loche and Eton. It’s not a simple restoration though. Because Wolf engine does not impose tileset limit like MV does, I was able to squeeze in more building types to Eton instead of repeating some buildings. You must start a new game. Old save from 0.0.1 is not compatible.
What has been restored
The crossroad between Eton, Loche, Ryin, and the temple of Affection. Originally, the zone had only boars. I’ve added a goat to fight.
Eton is restored. Not all interiors have been added though. Give it few more patches and it will be done.
The starting guild quest is restored, meaning Jasmine can join Maco. I need to restore more zones before being able to add back some of the guild quests.
Below is a list of changes
Marat the weapon vendor has also been redesigned. Her redesign was already in works long before I made the decision to port the game to Wolf. The new version looks more mature.
Also redesigned Margaret was also added in the previous patch but forgot to mention that. To be honest, the old version always sort of freaked me out.
Equipment is handled somewhat differently in Wolf and some fundamental change was required. Basically, a new type of armor “Undershirt” was added. I originally named it “Underwear”. Hm, should I go with underwear? If so, that would require me to differentiate male and female underwear. What “undershirt” does is offer elemental protection while armors offer physical protection.
This is the first release using Wolf RPG engine. As this is 0.0.1, do not expect much. Most of my time was spent on trying to learn and get used to the engine because it is vastly different from RPG Maker. While both engines share the same concept, executions are totally different.
This 0.0.1 adds the first town, Loche, and a little story around Maco. The first thing you are going to notice when you start the game is how fluid character movement is. This is due to how Wolf engine handles sprite movement. RPG Maker handles a sprite in 4 directions and 1 tile per move. Wolf engine handles a sprite in 8 directions and 0.5 tile per move. This deals with the clunkiness felt from RPG Maker games.
Something I feared genuinely was loss of features due to lack of available plugins for Wolf engine, but it turns out that the engine already has most of things built in. Side battle feature is the only thing I can’t replicate.
Anyway, I think I’ve gotten a hang of this engine, so hopefully I can speed up the restoration. Additionally, I have to render sprites again due to 8-direction movement which consume a ton of time.
Development halted and Wolf RPG engine
The development of this game has halted. I've come to this decision after having my games being ported over to Android with ads in them by some dude whose alias goes by EnmxDev (or RPGMVDevs).
While RPG Maker MV is certainly easy to use, that has become a double-edge sword; it is way too easy to reverse-engineer the game and taint it with ads. So, I am porting this game to Wolf RPG engine. Or at least that is the plan currently.
This means the game will likely change dramatically as I will lose some features that were offered by RPG Maker MV. I also gain some features offered by Wolf engine.
This was not a decision I made in haste as another game of mine is currently being ported over to Unity from RPG Maker MV. I am basically ditching RPG Maker MV entirely.
Since the art assets of this game is 90% custom anyway, it shouldn't take too long for me to adapt.
Next release of this game will go back to version 0.0.1. But I do not know when that will be as it takes time to learn a new game engine and Wolf RPG engine is certainly not a new comer friendly. So, it could be weeks if not months before the first playable version is up on Steam.
But it will be back.
Thank you.
Version 0.4.4
This update focuses mostly on a new dungeon, Allen’s tomb. The dungeon introduces the first non-human companion (a skeleton) for Maco and builds up a connection between this game and its pre-sequel (Bhavacakra Grace).
Allen’s tomb is the first major point of interest on Baldar continent in the game.
“Bones” is now available as a companion once you clear few obstacles. He is the first non-human companion.
Two quests have been added to Allen’s tomb. (Lost sword & Allen)
Below is some screenshots relating to the update (Allen's tomb).
Version 0.4.3
Baldarian capital “Baldar” has been added.
A unique NPC, Konrad, added to Cizna guild. It’s the grown up Konrad from Bhavacakra Grace.
Five Eton guild quests have been added: “Baba”, “Magic sticks”, “Discreet Invitation”, “Training the gang”, and “Passing”.
Two bosses added: Ent of the mystic forest and flower king Crab.
A Cizna town, Cetsu, has been added. Only one city (Bella) is left to be added for Cizna.
Eton guild quest “Train Akatoob” added.
Eton guild quest “Sandaxe mercs” added.
Eton guild quest “Downfall” added. This quest marks 50% completion of the default plot arc.
Side quest “Memento” added.
A unique NPC, Irune, added to Cizna guild. Probably just one more for Cizna guild.
Two more character profiles added with Jack being completely redone. There are now 35 profiles.
Version 0.4.1
A Jordin town, Tito, has been added. Two more major settlements to go for Jordin.
A unique NPC, Mieke, added to Cizna guild.
Side quest “Eggcellent” added.
Character quest “Girls’ talk” added for Annamaria.
Two more character profiles added, making it 33 total. Now, not all of them are recruitable but majority of them are.
Version 0.4.0
Welcome to 0.4.x.
The current game world map, which is very large, is about 50% done at this point.
My primary objectives before hitting 1.0.0 is completion of the game world as well as the default plot arc (Eton guild). Alternative arcs will be worked on as ideas come up but they won’t be finished until 1.0.0 hits.
The default story arc makes Maco a good person. Other arcs will be different. For an example, Jordin guild arc will be a bloody mess.
Finally, there are 51 quests at the moment.
Eton guild quest “Paving the way” added.
Eton guild quest “Rabbit hole” added.
Side quest “Beggers can be choosers” added.
Unique NPC Areta added to Jordin guild. This makes the guild complete.
Unique NPC Doreian added to Cizna guild. There are few more members to be added to this guild.
Unique NPC Giove added. He is sort of a pirate and a womanizer. Meet him to see what I mean.
Crafting has been looked at, fixing its interface as well as adding in some missing recipes for guild quest “War preparation.” For the time being though, crafting is largely useless due to lack of contents.