Biters & Bullets cover
Biters & Bullets screenshot
Genre: Indie

Biters & Bullets

Steam Next Fest

Come join us for some zombie slaughter!

Steam Next Fest

Come join us for some zombie slaughter!

Broadcast test for Steam Next Festival

Just a small test to see how things work

v0.8.1

Hey all! Time for a small patch with some balancing tweaks and more localizations.


  • A bunch of balancing tweaks, most notably nerfed shotgun and sawblade
  • Added support for Portugese (brazil) and Japanese

Demo Major Update 0.8.0

Hi everyone, in this update we've worked hard on improving the balancing of the game as well as adding localizations and a difficulty setting. As always we're very eager to hear your feedback and ideas for how we can improve the game.

Improvements / Fixes


  • Added difficulty settings for those who would like an easier or harder mode
  • Added localizations for chinese and russian. More localizations are going to be added later
  • Made medium (default) difficulty slightly easier in the early game
  • Various minor improvements

Demo Minor Update 0.7.2

Heya, here's another small update with some bug fixes and improvements :)


  • Wolf, drone and turret will now prioritize enemies near the player instead of near themselves
  • Simplified some powerup descriptions
  • Skills can no longer be activated while in "super powerup" mode (giant, car etc).
  • Primary weapons have more interesting upgrades and will always receive a damage increase
  • Dash (skill) will now make you invulnerable while dashing

Demo Hotfix 0.7.1

Hey all! We've received some bug reports and found some bugs ourselves that we just had to get patched. As always we really appreciate all the feedback and ideas, so please keep them coming!

Bug fixes / Improvements


  • Lobby weapon upgrades no longer prevent in-run upgrades from taking effect
  • Tesla coil should no longer bug out visually, and is now properly object pooling (performance improvement)
  • Fixed memory leak with damage numbers and performance
  • Fixed a rare bug where two of the same mini-boss would spawn in
  • Some minor visual improvements and polished item descriptions

Demo Major Update 0.7.0

Update time! Thank you for all the feedback. We have been hard at work fixing bugs and implementing new fun toys.

New stuff


  • Added an active skill system
  • Permanent progression on primary weapon
  • Big UI update


Improvement and Fixes


  • Fixed the GC-crash some users reported
  • Fixed bug that caused second mini-boss to not spawn sometimes
  • Zombies will now explode when you run them over with the car
  • First level up will always give three weapon choices
  • Adjusted prices in Lobby
  • Can no longer attack the final boss from outside the arena (wopsie)
  • Various SFX fixes
  • The wolf has been fixed, it should no longer attack the air
  • Waypointer displays different icons depending on target
  • Added some visual changes on player when equipping weapons

Demo Major Update 0.6.0

In this major update we've revamped pretty much everything. Boring upgrades have been removed and more fun/interesting ones have been added. The game is very much played the same, but there is a ton more chaos and mayhem in the end-game. We hope you like it as much as we do!

Bug fixes / Additions / Improvements


  • Reduced file size from 1gb down to 330mb
  • Pretty much all powerups have been dramatically buffed
  • Bunch of optimization and balancing
  • Added max limit to how many wizards can be active simultaneously
  • Added warning signs under ghosts (so that they can be seen through buildings)
  • All XP gems are now looted when the timer has reached 0
  • Added coin reward for killing the final boss
  • Added attack speed and crit chance per weapon upgrades
  • Removed range and bullet velocity upgrades from weapons
  • Added two new weapon boosts: Tesla coil - Lightning strikes and Drone - Flamethrower (completely reworked)
  • Renamed some stuff that could be found offensive

Demo Minor Update 0.5.2

We unearthed further bugs, so here we go again! Thanks for all the feedback and bug reports <3

Bugs fixes and improvements


  • Fixed a rare bug with the level up choices. If a spin was interrupted early it could result in no possible choices
  • Ammo counter could on rare occasions overlap with the player HP bar
  • Fixed sound effect bug on the weapon boost: "explosive rounds"
  • Increased explosive rounds powerup from 1% to 2%