Hey all! Time for a small patch with some balancing tweaks and more localizations.
A bunch of balancing tweaks, most notably nerfed shotgun and sawblade
Added support for Portugese (brazil) and Japanese
Demo Major Update 0.8.0
Hi everyone, in this update we've worked hard on improving the balancing of the game as well as adding localizations and a difficulty setting. As always we're very eager to hear your feedback and ideas for how we can improve the game.
Improvements / Fixes
Added difficulty settings for those who would like an easier or harder mode
Added localizations for chinese and russian. More localizations are going to be added later
Made medium (default) difficulty slightly easier in the early game
Various minor improvements
Demo Minor Update 0.7.2
Heya, here's another small update with some bug fixes and improvements :)
Wolf, drone and turret will now prioritize enemies near the player instead of near themselves
Simplified some powerup descriptions
Skills can no longer be activated while in "super powerup" mode (giant, car etc).
Primary weapons have more interesting upgrades and will always receive a damage increase
Dash (skill) will now make you invulnerable while dashing
Demo Hotfix 0.7.1
Hey all! We've received some bug reports and found some bugs ourselves that we just had to get patched. As always we really appreciate all the feedback and ideas, so please keep them coming!
Bug fixes / Improvements
Lobby weapon upgrades no longer prevent in-run upgrades from taking effect
Tesla coil should no longer bug out visually, and is now properly object pooling (performance improvement)
Fixed memory leak with damage numbers and performance
Fixed a rare bug where two of the same mini-boss would spawn in
Some minor visual improvements and polished item descriptions
Demo Major Update 0.7.0
Update time! Thank you for all the feedback. We have been hard at work fixing bugs and implementing new fun toys.
New stuff
Added an active skill system
Permanent progression on primary weapon
Big UI update
Improvement and Fixes
Fixed the GC-crash some users reported
Fixed bug that caused second mini-boss to not spawn sometimes
Zombies will now explode when you run them over with the car
First level up will always give three weapon choices
Adjusted prices in Lobby
Can no longer attack the final boss from outside the arena (wopsie)
Various SFX fixes
The wolf has been fixed, it should no longer attack the air
Waypointer displays different icons depending on target
Added some visual changes on player when equipping weapons
Demo Major Update 0.6.0
In this major update we've revamped pretty much everything. Boring upgrades have been removed and more fun/interesting ones have been added. The game is very much played the same, but there is a ton more chaos and mayhem in the end-game. We hope you like it as much as we do!
Bug fixes / Additions / Improvements
Reduced file size from 1gb down to 330mb
Pretty much all powerups have been dramatically buffed
Bunch of optimization and balancing
Added max limit to how many wizards can be active simultaneously
Added warning signs under ghosts (so that they can be seen through buildings)
All XP gems are now looted when the timer has reached 0
Added coin reward for killing the final boss
Added attack speed and crit chance per weapon upgrades
Removed range and bullet velocity upgrades from weapons
Added two new weapon boosts: Tesla coil - Lightning strikes and Drone - Flamethrower (completely reworked)
Renamed some stuff that could be found offensive
Demo Minor Update 0.5.2
We unearthed further bugs, so here we go again! Thanks for all the feedback and bug reports <3
Bugs fixes and improvements
Fixed a rare bug with the level up choices. If a spin was interrupted early it could result in no possible choices
Ammo counter could on rare occasions overlap with the player HP bar
Fixed sound effect bug on the weapon boost: "explosive rounds"