Beta on the road ! Now is the time to translate Black Day.
If you are interesting, please contact me directly on victor.ragot@orange.fr Russian, spanish, italian, german, polish, chinese, japanese....
Alpha 0.99 released: 3d Rudder integration and more...
Dear gamers,
Alpha 0.99 is released. This update contains the 3d Rudder integration ! https://www.youtube.com/watch?v=3JsCmG_OEu8
https://www.3drudder.com/ ***
The 3dRudder offers a new way to use your feet instead of your hands to control movement, browse the web, use Microsoft Windows-based applications, or play PC keyboard video games, thus bridging a previously insurmountable gap. And it also can be combined with voice recognition for an even greater accessibility.
***
[CHANGELOG]
- Add: 3dRudder integration - Add: Teammates can spot security cameras
- Tweak: Jalh-Ab Desert foliage
- Fix: Large grid collision
- Fix: Some fences collisions
- Fix: Jalh-Ab Desert Landscape
- Fix: Water well collision (Eastern Village)
- Fix: Rock fence collision (Eastern Village)
- Fix: Fuel tank collision (Eastern Village)
Alpha 0.98 Release: Teammates's attachments, Rolling while prone and more...
Dear gamers,
Alpha 0.98 is released. This update contains two major additions:
- Choose attachments for each teammate
- Rolling while prone (used with lean: Q/E)
[CHANGELOG]
- Add: Choose attachments for each teammate
- Add: Rolling while prone (used with lean: Q/E) - Add: Mines explose if receive damages
- Add: Teammates can spot mines/scrambler/alarm/electric tower
- Add: Visual indication to localise secret lab (Area 47)
- Tweak: Take power orb heal instantly teammates (Game mode: Apocalypse)
- Tweak: Sounds optimization
- Tweak: Random insertion point reduce chance to use HALO
- Tweak: AI helicopters waypoints patrol on small maps
- Tweak: Dynamic spawns optimization
- Tweak: AI commander use always crouch if capture
- Tweak: AI commander speed flee
- Tweak: AI reinforcements search
- Tweak: Drone crosshair
- Tweak: Flashlight light intensity
- Tweak: Landscape layers (Old Ruins)
- Fix: Some AI spawns errors
- Fix: Watchtower LOD materials
- Fix: Some AI pathfinding errors
- Fix: UI task after success
- Fix: Unnecessary shutdown music
- Fix: Unnecessary shutdown SFX
- Fix: Ai doesn't detect drone correctly
- Fix: Too sounds play together caused some problems
- Fix: Rare bug scope aiming (with a quick double click)
- Fix: Some landscape errors (Old Ruins)
- Fix: Missing french translations
- Fix: AI doesn't detect enemy with ghillie suit correctly
- Fix: AI doesn't hear some noise correctly
- Fix: Some errors scripts
Alpha 0.97 Release: Two new maps, New weapon and more...
Dear gamers,
Alpha 0.97 is released. This big update contains two new maps, new weapon and more!
The first new map baptized: Paradise resort.
The second new map: Behdrahi Town.
The Mk17 Ghost assault rifle has been added to your arsenal, offering excellent combat capabilities to the user.
As usual other corrections have been made and feedback is always welcomed.
I leave you to discover on your own the complete changelog of this update and as usual i hope this content pleases you all.
[CHANGELOG]
- Add: New map - Paradise resort
- Add: New map - Behdrahi Town
- Add: New weapon - Mk17 Ghost
- Add: Ranks list UI + XP required + rewards - Add: New soundtrack - Main menu
- Add: Size information in map menu
- Tweak: UI commander (use directly "Jump" key to execute the specific order on actor)
- Tweak: Enemies spot much more difficult if player walk in grass (particularly if player is prone/motionless/use ghille suit) - Tweak: General AI pathfinding
- Tweak: Weapons range
- Tweak: Weapon in its holster when use Halo/Parachute
- Tweak: Weapon in its holster when use ladder
- Tweak: XP required for some weapons/items/maps
- Tweak: Weapon block detection
- Tweak: Weapons with suppressor sound attenuation
- Tweak: Night luminosity (Heaven of peace)
- Tweak: Shadows quality (Eastern village)
- Tweak: Main menu level luminosity
- Tweak: Sandbox drone options UI
- Tweak: Interaction UI
- Tweak: New soundtrack played if game mode is Apocalypse
- Tweak: Country town design
- Tweak: Light rendering (Conira Castle)
- Tweak: Foliage (Conira Castle)
- Tweak: AI flee
- Tweak: AI reinforcements spawn
- Tweak: Unarmed enemies flee behavior
- Tweak: Soldiers spawn near tasks (commander/hostage/VIP...)
- Tweak: Inventory UI - Attachments selected visibilty
- Fix: AI detection in night (Redwood forest/Old Ruins)
- Fix: AI soldiers could be walk underwater
- Fix: AI teammates might attack player
- Fix: AI detection player underwater
- Fix: AI camera security noise maker
- Fix: AI soldiers spawn in underwater
- Fix: AI helicopters could be detect player underwater
- Fix: AI commander patrol
- Fix: Grenade frag doesn't win XP correctly
- Fix: Grenade spot doesn't work correctly
- Fix: Mines trigger error
- Fix: Some wounded errors
- Fix: Crouch/Prone collisions
- Fix: Chief's cap material error
- Fix: Landscape (Old ruins)
- Fix: Rocks location (Old ruins)
- Fix: Clutters locations (Old ruins)
- Fix: Change "Noise" to "Noise reduction" in Tooltip weapon
- Fix: Some errors scripts
- Remove: Physical doors (Mountain town)
Alpha 0.96 Release: Improvements and hotfixes
Dear gamers,
Alpha 0.96 is released. This update contains some improvements and hotfixes.
Screenshot by MuDDy_BLooDy
[CHANGELOG]
- Add: New AI order - Hide body
- Add: New AI order - Steal suitcase
- Tweak: Separate whistle to action (whistle use its own key: K)
- Tweak: AI search radius
- Tweak: AI teammates speed execute orders
- Tweak: AI detection distances in terms of gear/position
- Tweak: AI teammate execute order pathfinding
- Tweak: Command menu - Order require a specific actor have different UI color - Tweak: Reduce enemy distance to detect teammates
- Tweak: AI vehicles (land, air) can't detect player if lying down or cover and motionless
- Tweak: Reduce noise maker MP6SD with suppressor
- Tweak: Increase noise maker SKS with suppressor
- Tweak: L96A1 settings
- Tweak: G17 magazine capacity (17)
- Tweak: TT33 magazine capacity (8)
- Tweak: P351 magazine capacity (17)
- Tweak: M9A1 magazine capacity (15)
- Tweak: Switch teammate order doesn't work if cover enable
- Fix: AI flee triggered alert alone
- Fix: AI can shoot last one even dead
- Fix: AI teammate refuse an order after a precious order
- Fix: C4 doesn't work correctly
- Fix: Undesirable cull objects (Lost Island)
- Fix: Rocks collision (Old ruins)
- Fix: Wood rubbles collision (Old ruins)
- Fix: Ruins collision (Old ruins)
Alpha 0.95 Release: AI Improvements and more...
Dear gamers,
Alpha 0.95 is released. This update contains some AI improvements and more...
[CHANGELOG]
- Add: Foot IK with crouch position
- Add: Automatic change incompatible clothes
- Add: Player direction UI to Satellite view - Add: For each kill XP UI in sandbox menu
- Add: Weapon weight in tooltip UI
- Add: Weapon noise in tooltip UI
- Tweak: Mark target actor detection
- Tweak: Order actor detection
- Tweak: AI command UI
- Tweak: AI react danger
- Tweak: AI search behavior
- Tweak: AI detection optimization
- Tweak: Faction war AI optimization - Tweak: AI soldiers spawn
- Tweak: Spawns insertion (Eastern village)
- Tweak: Dog patrol
- Tweak: Player icon
- Tweak: Monsters spawn (apocalypse mod)
- Tweak: Notificator tasks UI location
- Fix: Restart tutorial doesn't work correctly
- Fix: Dog detection even if death
- Fix: Medieval missing collision
- Fix: AI doesn't see dead body correctly
- Fix: AI doesn't move to alarm correctly
- Fix: Undesirable wrong soldier spawn location
- Fix: Hostage doesn't see correctly by thermal vision
- Fix: Missing assets (Jalh-Ab desert)
- Fix: Missing rocks (Medieval city)
- Fix: Some rocks location (Old ruins)
- Fix: Dead tree location (Redwood forest)
- Fix: Dead tree location (Redwood forest winter)
- Fix: Landscape (Medieval city)
- Fix: Option UI screen scale
- Fix: Hostage spawn
- Fix: Can shoot with AI command enabled
- Fix: Mines noise doesn't heard correctly by AI
- Fix: Undesirable Vest/Pockets clothes visible in FPP
- Fix: Duplicate screen resolutions list
- Fix: Some errors scripts
- Fix: French texts
Alpha 0.94: New Map, Weapon aim restrictions, Dogs of war and much more.....
Dear Gamers,
Alpha 0.94 is now online. This update adds a brand new map Baptised "Ancient ruins". This huge
and relatively varied environment is well suited for close combat operations or stealthy sniper missions.
A new functionality also makes it way into the game: Weapon aim restrictions. From now on if your weapon is blocked by any obstacle you will not be able to aim or shoot. The length of the gun cannon and suppressor now have a much greater importance especially during close combat engagements.
Also a new enemy makes his way onto the battlefield: Dogs of war. These animals have the capacity to scent your presence over short distances.
If detected they will not hesitate to alert and give away your position and will attack on sight.
As usual this update offers many corrections and tweaks as listed below.
Dont hesitate to leave your feedback in the forums and thank you for your support.
Helios productions
[CHANGELOG]
- Add: New map - Old ruins
- Add: Dynamic weapon sight restrictions against obstacles
- Add: New enemy - Dogs of war
- Add: Difficulty option - No HUD - Add: Blinding light launched by alert tower if alerted (night)
- Add: Teammates available in Apocalypse game mode
- Add: Dogs of war in Faction war game mode
- Add: Air units in Faction war game mode
- Tweak: Max shadow quality (Heaven of peace)
- Tweak: Walk/Jog/Run animations - Tweak: Prone behavior
- Tweak: Show UI key disable also Notificators UI
- Tweak: General AI behavior
- Tweak: AI attack better against groups of enemies
- Tweak: AI sight distance if alerted (with low sensors)
- Tweak: AI more responsive to whistle
- Tweak: AI choose better when launching grenades
- Tweak: AI defend better against attacks
- Tweak: Inventory UI
- Tweak: Smoke grenade efficiancy
- Tweak: Found AI teammate to heal
- Tweak: frag Grenade explosion SFX
- Tweak: Stick grenade explosion SFX
- Tweak: C4 explosion SFX
- Tweak: Mines explosion SFX
- Tweak: Meteorites VFX
- Tweak: Footsteps sounds volume
- Tweak: Footsteps mix
- Tweak: Meteorites event
- Tweak: AI radio com
- Tweak: task disabled "One by one" option
- Tweak: Drone UI optimization
- Tweak: Apocalypse lights optimization
- Tweak: Tutorial settings doesn't affect clothes and others options
- Fix: "Force FPS" option doesn't hide some meshs on player character
- Fix: Open parachute animation
- Fix: Some assets location (Jalh-Ab Desert)
- Fix: Some bullets collisions errors
- Fix: Spawn tasks (Mountain town)
- Fix: Weapons materials errors
- Fix: AI patrol couldn't succeed sometimes to find waypoint
- Fix: AI teammates couldn't sometimes succeed to find waypoint
- Fix: Fall in water with parachute
- Fix: Flashbang doesn't work correctly
- Fix: AI robots pathfinding patrol
- Fix: Smoke of grenade collision with player's camera
- Fix: Thermal vision errors
- Fix: Spot indicator
- Fix: Missing SFX class to smoke grenade
- Fix: Apocalypse music loop
- Fix: Cinematic Conira Castle
- Fix: Kill target names
- Fix: Walk Strafe right animation
- Fix: Some texts
- Fix: Select Apocalypse game mode doesn't update tasks selector correctly
Black Day, a sandbox military infiltration game is now deploying its biggest and best update since the Early Access release.
Alpha 0.93 is finally online and ready for download. This update contains no less then eight major improvements and dozens of corrections and tweaks.
Lets start with the new ghillie suits that are now available.
This equipment is the snipers primary choice of camouflage. This suit not only offers great visuals but also gives a considerable bonus when infiltrating. Depending on your posture and mobility while also taking advantage of the terrain your chances of being detected by the enemy will be significantly reduced. AI Teammates can also be equipped with the ghillie suit and profit from its advantages.
A other important update is the new tutorial.
showing players how to use the controls and learn all the mechanics the game has to offer. This level will teach you how to play Black Day one step at a time.
Going forward with the update, I introduce to you a complete weapon audio overhaul.
Every weapon firing sound effect has been modified (with and without silencers). This offers a more realistic and immersive combat ambiance especially during intense firefights with AI.
I leave you the pleasure of discovering these new sounds by BoomLibrary. https://www.youtube.com/watch?v=EUcGyjBi4LQ
Night Vision and Thermal goggles are finally viewable on the characters.
This offers no gameplay advantage and is only meant as a visual improvement.
Black Day has also improved with new hand to hand combat tactics.
You can now eliminate hostiles by silently approaching your target and jumping them from behind and breaking their necks. The old method of using a knife has been removed and replaced with this action providing more realism and immersion. Your teammates can also execute this deadly takedown action.
A new functionality that has also been added is the ability to whistle.
A simple button press will allow you to attract the enemy attention to your position for a quick stealth kill. You can also order teammates to whistle in order to keep targets at distance.
The AN/PVQ-31A scope now comes with a 1-5X zoom.
Like classic sniper scopes you can now switch between different zooms allowing you to adapt your shots to different situations.
Two new objectives are also available. Eliminate V.I.P and recover access codes and hack computer.
The first new objective will force you to eliminate a static target in a high security perimeter. Perfect for sniper missions. The second new objective asks the player to recover and memorize a certain access code in order to hack a specific computer terminal. One mistake when entering the code will lock the computer and the objective is failed.
I hope this new content will please you, as usual feel free to comment on the forums and don’t hesitate to write a review in order to attract a larger audience and help the game get known.
[CHANGELOG]
- Overhaul: Weapons sounds
- Add: Tutorial
- Add: Ghillie suit
- Add: Far shadows rendering
- Add: Night vision goggles mesh visible
- Add: Stealth takedown action
- Add: New task - Kill VIP
- Add: New task - Get access code and hack computer
- Add: ACOG scope can use 1-5X zooms
- Add: Whistle action
- Add: Dynamic objective UI notificators
- Add: Dynamic XP UI notificator
- Add: Dynamic reward UI notificator
- Add: AI order - Whistle - Add: New keyboards/Gamepad icons
- Add: Specific marker spot to soldier with sniper rifle
- Add: Specific marker spot to soldier with rocket launcher
- Add: Specific marker spot to soldier with machine gun
- Add: Specific marker spot to cyborg
- Add: Shoot distant SFX
- Add: Editable names of teammates on Sandbox menu
- Tweak: Jalh-Ab Desert rocks
- Tweak: Lost Island rocks
- Tweak: VFX improvement
- Tweak: Max shadow quality (Jalh-Ab Desert)
- Tweak: Max shadow quality (Avieno Land)
- Tweak: Max shadow quality (Training camp)
- Tweak: AI behavior CQC
- Tweak: AI pathfinding - Tweak: Sandbox Menu UI
- Tweak: Disable AI can do friendly fire
- Tweak: IW-2000 scale
- Tweak: CZ-750 weight
- Tweak: Footsteps SFX
- Tweak: Shoot with scope camera shake
- Tweak: VFX sniper shoot with suppressor
- Tweak: Use scope view with cover position
- Tweak: Initialization first save file
- Tweak: Player animation system optimization
- Tweak: UI notificators
- Tweak: Enemy sniper have scope attachment
- Tweak: Flashlight light
- Tweak: Apocalypse lighting
- Tweak: Teammates with gun idles animations
- Tweak: Aiming idle animation play rate
- Tweak: Parachute attach location to soldier
- Tweak: Parachute land animation
- Tweak: Parachute camo
- Tweak: AI order - Neutralize enemy
- Tweak: AI teammates squad behavior
- Tweak: AI unarmed flee
- Tweak: AI teammates follow behavior
- Tweak: AI use better selector fire mode
- Tweak: AI enemy soldier follow squad leader in patrol behavior
- Tweak: Action inputs names
- Fix: Apocalypse mode doesn't update difficulty options correctly
- Fix: Commands enabled while intro/insertion menu
- Fix: Leaning usable if wounded
- Fix: Crosshair replicate
- Fix: UI command 2d location
- Fix: Wrong update keybindings UI
- Fix: Icons keybinding missing
- Fix: AI Jeep detection
- Fix: AI soldiers sight in group
- Fix: AI soldiers squad spawn
- Fix: AI soldiers collisions between them
- Fix: AI chopper detection with light
- Fix: AI soldiers safe behavior in faction war
- Fix: AI soldier patrol errors
- Fix: Some AI orders
- Fix: SMG Shoot VFX
- Fix: Synchronized shoots UI Z order
- Fix: Select mode fire sound used if weapon does nothing selector
- Fix: Rare bug with suitcase spawn
- Fix: Some climb errors
- Fix: Drone detection
- Fix: Enemy soldier spawn in faction war
- Fix: Some AI pathfinding errors
- Fix: Ghost weapons materials init errors
- Fix: G36 holographic sight camo error
- Fix: Double Laser/Flashlight camo error
- Fix: Success/Fail task sounds have wrong sound class
- Fix: Single Laser camo error
- Fix: Single Flashlight camo error
- Fix: River spline (Heaven of peace)
- Fix: Wrong some flashlight attachment for enemies
- Fix: Change weapons materials
- Fix: Ironman error
- Fix: "No XP required" doesn't unlock game mode
- Fix: Clothes errors if launch mission without never customize characters
- Fix: Missing footstep sound with pistol (sprint/forward/left and right)
- Fix: Landscape (Area 47)
- Fix: Wrong collision wall (Medieval city)
- Fix: Missing stair (Eastern Village)
- Fix: Fences collisions (Eastern Village)
- Fix: Fences collisions (Jalh-Ab Desert)
- Fix: Wrong french text
- Fix: Some errors scripts
- Remove: Knife attack (replaced with takedown)
- Remove: Spot enemy distance UI (Optimization)
Preview Alpha 0.93: Ghillie suit, Night vision goggles, takedown...