Alpha 0.70 Release: High altitude jumps, Airstrikes, new difficulty options and lots more….
Hello Gamers,
First things first, I am sorry for not giving any news over the last month. ( needed some time off). But I am back and with that said 0.70 is done and online. Many of these changes and additions have been made thanks to great community feedback and ideas. Keep them coming, rock on, and hope you enjoy 0.70.
To start with It’s now possible to insert the mission area via a high altitude jump. Ideal to quickly infiltrate sectors behind enemy lines for a up close and personal insertion. It’s also possible to activate halo jump from the helicopter above the mission area if the altitude is right.
Also, a new asset has been added to your arsenal: Airstrikes. Point the desired target zone and unleash devastating firepower on enemy lines.
A new objective has also been added: Plant tracking device without getting spotted. A simple but difficult objective that will demand all your attention and discretion. If spotted objective will fail.
Talking about failing, 3 new difficulty options have also been added.
-Complete objectives in order: 1st Objective will appear at mission start and the next one will only be available after completion of the last.
-Mission Failure: If you fail an objective the mission is failed.
-Blood Brothers: If a teammate dies, mission is over and failed.
From now on teammates will try to reanimate the player if wounded and near death. So no more dying if a team member is nearby and can revive you. This adds longer survivability in combat. The A.I autonomy has also been enhanced to accommodate this task so teammates will try to aid and revive as soon as possible without any command orders from player.
To finish off, enemy patrols have been completely reworked. They now follow paths more coherently and can form squads of up to 8 soldiers
This update obviously adds tons of corrections and fix’s.
[CHANGELOG]
- Add: HALO jump insertion
- Add: Airstrike
- Add: New task - Put a tracking device without being spotted
- Add: New difficulty option - Reach objectives one by one
- Add: New difficulty option - Mission fail (if an objective fails, the mission is a failure)
- Add: New difficulty option - Blood Brothers (if a teammate died, the mission is a failure)
- Add: Wounded system for player if teammates enabled
- Add: Soldiers patrolling with squad (max: 8 units per squad)
- Add: Halo jump with helicopter
- Add: Outro cinematic
- Add: Outro music success
- Add: Outro music fail - Add: Button "use" in inventory
- Add: Sprint can be used with crouch position and strafe movement
- Overhaul: Patrol points
- Tweak: AI Optimization
- Tweak: AI teammates try to treat casualties automatically
- Tweak: Increase wounded time for teammates: 60s -> 180s - Tweak: Backgrounds maps
- Tweak: Outro UI
- Tweak: Increase vanilla teammates health
- Fix: Dynamic spawns
- Fix: Satellite view with ladder
- Fix: Cull of some objects
- Fix: Treat animations with hits
- Fix: Metal fences collisions
- Fix: Damages with rockets
- Fix: Patrol spawn
- Fix: Turrets detection
- Fix: Mines noise maker
- Fix: Landscape (Jalh-ab Desert)
- Fix: Reduce flahsbang noise
- Fix: Kill the arms dealer and commander doesn't reach correctly
- Fix: Some errors scripts
Alpha 0.69 release: New map, Mine fields, new objectives and plenty of improvements.
Hello all fellow gamers,
Alpha 0.69 is now online with many additions and improvements. Hope this new content is going to please you, so here we go for the full update description.
First of all, a new map is available “Middle Eastern Village”. This map delivers a new unique ambiance especially well suited for close combat fighting. Get ready for some cold sweats while you try to complete your objectives.
Talking about objectives a new one has been added: “Capture and extract a hostile commander”. To successfully achieve this task you will need to keep the target alive. This allows the player to take a different tactical approach. If the target dies the objective is failed. Yes, you can now fail certain objectives.
-Rescuing and extracting a hostage has become more complicated and will demand a lot more discretion. If the zone is alerted to your presence the enemy will with no hesitation execute any detained hostages. The difficulty just went up a notch..You have been warned.
New options have been added to the sandbox menu so you can manually select and assign mission objectives to accomplish or let the game decide for you.
A new and particular enemy has also been introduced in the game. Mines… (anti –personnel, Anti-Armour)These mines are placed at strategic locations on the map for your inconvenience. Avoid falling into a trap by staying sharp and keeping your eyes open. Your reconnaissance drone is the perfect tool to detect and mark mines efficiently.
Of course this update also brings lots of improvement and fix’s. Its with great joy that I bring you this content and hope it will satisfy and reinforce your gaming experience.
Stay Fun, Long live beer and Rock and Roll !!!
Helios Production
[CHANGELOG]
- Add: New map - Middle eastern village
- Add: Minefields
- Add: Stick grenades
- Add: Choose tasks or randomly
- Add: New task - Capture the commander
- Add: New interaction (Defuse/take mines)
- Add: Aiming FPS view transition - Add: Equalisation sounds (underwater)
- Add: Swimming surface movement
- Add: New swimming animations
- Add: New stealth music
- Add: Mines difficulty option
- Add: New target/hostage names
- Add: Rotation to characters customization
- Add: New loading texts
- Add: Hide body (arms dealer / chief)
- Add: EMP / flashbang VFX
- Add: Swimming surface sounds
- Add: New night/thermal vision textures with FPS view
- Tweak: Interaction system
- Tweak: Spot system
- Tweak: Thermal vision system
- Tweak: Hostiles mines can be spotted
- Tweak: Task - Rescue hostage may fail (if dead)
- Tweak: AI attack hostages if alert is issued
- Tweak: AI detections
- Tweak: AI aiming
- Tweak: AI hostage optimization
- Tweak: AI robots optimization
- Tweak: AI search around dead bodies instead of player
- Tweak: AI teammates try to return to formation if too far to player and can't teleport - Tweak: Cameras can be destroy with a bullet
- Tweak: Leaning swimming animations
- Tweak: Climb/Vault animations speed
- Tweak: HK4 shot sound
- Fix: Aiming player system
- Fix: Lamps on helicopters
- Fix: Thermal vision not used by hostages
- Fix: Thermal vision not used by player
- Fix: Noise fx emitted by destroyed vehicles
- Fix: Vehicles sounds class
- Fix: Radial damages detection to grenades
- Fix: Turrets spawn points (Country town)
- Fix: Trees location (Mountain Town)
- Fix: Undesirable hole landscape (Mountain Town)
- Fix: Alarm errors script
- Fix: Smoke grenade physics
- Fix: English texts
- Fix: French texts
- Remove: Sprint / Fall camera shake
- Remove: Task - Destroy robot (temporary)
Preview new map: Middle eastern village
This map has the particularity of being relatively small to privilege combat and Tasks in a CQC environment.
Coming soon...
Alpha 0.68 Release: Tanks, new map, AI improvements
Dear gamers,
Alpha 0.68 is now available. This major update delivers many in game improvements and additions.
First is the inclusion of 4 new Tanks making an appearance on the battlefield, inspired by famous real life models and offered in 4 versions (Russian ,German, Chinese and French). The Vehicle physics and overall performance have been completely reworked in order to offer a more satisfying experience.
A new Mountain Village map has also been added for your enjoyment. This map has the particularity of being relatively small to privilege combat and Tasks in a CQC environment.
The artificial intelligence has also been tweaked and improved for more realistic combat behaviours. The ai reacts a lot better in close combat situations and the detection system has also been rebalanced so ai behave in a more coherent fashion during infiltration missions.
Multiple bugs have been fixed and many minor improvements have been made to the game.
Your feedback is highly appreciated and will only help make the game better.
Salutations,
Helios Production
[CHANGELOG]
- Add: New map - Mountain town
- Add: Russian tank
- Add: German tank
- Add: Chinese tank
- Add: French tank - Add: New animations (ladder)
- Tweak: Defaut keys have correctly qwerty keyboard (switch weapons / switch item: 1-2-3-4)
- Tweak: Physics vehicles
- Tweak: CQB AI
- Tweak: AI optimization - Tweak: AI reaction time improved (AI always attack if target is too close)
- Tweak: AI detect dead bodies correctly
- Tweak: AI have a short delay after hearing a noise before going into alert mode.
- Tweak: AI will delay shortly before going into alert mode when they discover dead bodies or suspect activity.
- Tweak: Drone optimization
- Tweak: reduced noise of suppressed weapons
- Tweak: Scope sway
- Tweak: Lost Island (daytime: night)
- Tweak: VFX thermal vision on teammates
- Tweak: VFX signal out of range (drone)
- Tweak: Accurancy option add delay before shoot
- Tweak: Country town design
- Tweak: Danger music (Area 47)
- Tweak: Using a ladder
- Fix: AI choppers not detecting correctly with their lamps
- Fix: AI can't throw grenades
- Fix: AI robot aim for target
- Fix: AI chopper aim for target
- Fix: AI robots pathfinding
- Fix: AI hearing sensor
- Fix: Foots position of enemies
- Fix: Bodys physical reaction when hit with explosive (frag, mine, rocket...)
- Fix: Climbing system with standing cover
- Fix: English texts
- Fix: French texts
- Fix: Suitcase spawn locations
- Fix: Enemies spawn locations
- Fix: Thermal effect on VIP
- Fix: S-Mine triggered by same team
- Fix: Animations cover transition
- Fix: "No XP required" doesn't update weapons available
Preview drivable tanks...
Preview of 4 new tanks ready for action (russian, french, chinese and german versions)
ALPHA 0.67 Release: Tweaks and fix...
[CHANGELOG]
- Add: Weapons icons for each teammate (Sandbox menu)
- Tweak: UI Sandbox menu
- Fix: Camera shake
- Fix: Wrong weapons icons
- Fix: Missing sounds for a reload animation
- Fix: AI pathfinding on roof (Jalh-Ab Desert)
- Fix: Cyborg root location with link animations
- Fix: AI teammates recently wounded could be treat
ALPHA 0.66 Release: Crosshair fix, new UI...
Dear gamers,
Alpha 0.66 is release! This update contains the important fix: crosshair location.
[CHANGELOG]
- Overhaul: Crosshair icon location (have always good location of target) - Add: Camera shake with sprint movement
- Add: Camera shake with slide movement
- Add: Camera shake with roll movement
- Add: Some key bindings in hud soldier
- Tweak: TPS camera
- Tweak: Spot enemy with vehicles
- Tweak: Shoot camera shake with all weapons
- Tweak: Shoot camera shake with scope
- Tweak: Shoots animations
- Tweak: UI gear menu
- Tweak: UI dead menu
- Tweak: UI inventory
- Tweak: UI hud soldier
- Tweak: UI conquest
- Tweak: UI XP obtained
- Change: Reload animations are same between TPS and FPS view
- Remove: Camera shake with FPS shot
- Fix: Stationnary vehicles can be pushed by player
- Fix: Keys binding list duplicate
- Fix: XP doesn't receive with a drivable armored
- Fix: Crosshair visible underwater
- Fix: Attenuation sounds
- Fix: Climb doesn't work correctly with "Weight gear" disabled
ALPHA 0.65 Release: New map - Conira Castle (Winter), mines and more...
Dear gamers,
Alpha 0.65 is release! This big update contains a new variant map (Conira Castle - Winter version), new mines (S-Mine, Claymore, AT Mine) and more...
In addition to three new mines (S-Mine, Claymore and AT Mine), all weapons and items receive new icons for a better UI
Finally, Conira Castle have complete new foliage ;)
[CHANGELOG]
- Re-initialization save file
- Add: Conira Castle map (Winter)
- Add: Item -> AT Mine
- Add: Item -> S-Mine
- Add: Item -> Claymore Mine
- Add: XP for each enemy killed - Add: Armouring vehicle icon
- Add: Rocket vehicle icon
- Add: Bullet vehicle icon
- Add: Energy drone icon
- Add: XP required for each item (grenades/explosives/medic...)
- Add: Select item directly in inventory
- Tweak: To aim with a weapon or use binoculars spot automatically
- Tweak: Foliage (Conira Castle)
- Tweak: Optimization (Conira Castle) - Tweak: All weapons/materials icons
- Tweak: XP required for each weapons and maps
- Tweak: Blizzard effect optimization
- Tweak: AI doesn't move to alarm and attack if target too near
- Tweak: Treat animation
- Tweak: Some UI design
- Tweak: Some UI animations
- Tweak: Rewards UI display all rewards not once
- Tweak: Item selected icon
- Fix: Issue with first game if player doesn't configure clothes and weapons
- Fix: Lastest weapons choice doesn't load correctly
- Fix: VIP visibility with thermal vision
- Fix: C4 attenuation sound
- Fix: Left hand position with treat action
- Fix: Conquest zone doesn't detect vehicles
- Fix: Explosions sounds
- Fix: Attachments names
- Fix: Some objects locations (Conira Castle)
- Fix: French texts doesn't translate correctly
- Fix: Rare issues with settings mission
- Fix: Left hand location with death animation
ALPHA 0.62 Release: Alarm system, new clothes...
Dear gamers,
Alpha 0.62 is release! This big update contains a new feature: the alarms.
From now on, enemy run to alarm if he spot player or see a dead body.
Furthermore, this update add new clothes (contractor and survivor design)
Obviously, this update content many tweaks and fix for a better experience.
[CHANGELOG]
- Add: Alarm system
- Add: Clothing (Category PANTS) - contractor suit + 10 camos
- Add: Clothing (Category VEST) - survivor jacket + 5 camos
- Add: Clothing (Category HEAD FACE) - theath + 3 camos
- Add: Clothing (Category HEAD FACE) - gas mask + 1 camo
- Add: Clothing (Category HEAD HELMET) - hat + 3 camo
- Add: Clothing (Category HEAD HELMET) - panama 2 + 4 camos - Add: Teammates have same health points as player
- Tweak: Attack with knife (animation)
- Tweak: Music main menu
- Tweak: Characters's poses (character menu)
- Tweak: Some animations UI
- Tweak: Some UI design
- Tweak: Marker position for AI command
- Tweak: Cyborgs reload very fast
- Tweak: AI focus priority on player pawn
- Tweak: AI distance for heard a noise
- Tweak: AI sprint animations
- Fix: AI Navigation (Jalh-Ab Desert)
- Fix: AI turret doesn't aiming correctly
- Fix: AI soldier use focus if sprint
- Fix: AI doesn't see a dead body correctly
- Fix: AI Vip doesn't heard noises correctly
- Fix: Night luminosity (Jalh-Ab Desert)
- Fix: Melee attack detection
- Fix: Cameras sounds
- Fix: Missing physics materials
- Fix: Soldiers spawn positions
- Fix: Stairs collision (Conira Castle)
- Fix: Objects wrong location (Jalh-Ab Desert)
- Fix: Landscape (Conira Castle)
- Fix: Spawn areas (Conira Castle)
- Fix: Crossbow shoot sound
- Fix: Tower power could be destroyed by a EMP
- Fix: Some french texts doesn't translate
- Fix: Some french texts spelling