Black Day cover
Black Day screenshot
Genre: Indie

Black Day

Alpha 0.83 release: New map, AI improvements and more...

Dear gamers,

Alpha 0.83 release, a update that brings a new map and alot of improvements.



A new map is available “Proving ground”. This small map is especially well suited for close combat fighting. Get ready for some cold sweats while you try to complete your objectives.



AI soldiers and teammates receive alot of improvements and fixes.

Rock'n'Roll
Helios Production

[CHANGELOG]
- Add: New map - Proving ground
- Add: Arrow icon visible if actor hitted for AI order is available
- Tweak: AI behavior
- Tweak: AI found cover location
- Tweak: Faction war mode

- Tweak: Increase enemies soldiers health
- Tweak: AI command actor detection
- Tweak: Rebels faction rendering
- Tweak: Camera characters customization
- Tweak: Switch 1st/3rd camera even if wounded
- Fix: Drivable vehicles disappear after get out
- Fix: Undesirable Halo triggered after get out chopper
- Fix: Can't take enemy weapon
- Fix: Player can do others actions if treat
- Fix: AI soldiers rotation
- Fix: AI pathfinding
- Fix: AI teammate doesn't desactivate turret correctly
- Fix: AI teammate could be shoot with suppression fire even if wounded
- Fix: AI teammate follow behavior
- Fix: AI enemies spawn to conquest task
- Fix: AI laser detection loop
- Fix: AI spawn
- Fix: White tree LOD (Area 47)
- Fix: Doors collision (Eastern village)
- Fix: Meshs cull (Country Town)
- Fix: Rock location (Conira Castle)
- Fix: Damages to enemies
- Fix: Grenade frag scale
- Fix: Undesirable duplicate AI navigation volume (Redwood forest)
- Fix: Undesirable parachute on rebel skin
- Fix: Some french translations

Alpha 0.82 release: New soundtracks, AI tweaks and fix...

Dear gamers,

Alpha 0.82 release, this update brings mainly new soundtracks and AI tweaks...



Like always this update completes itself with a multitude of improvements and fix’s. As usual I hope this new content pleases you and don’t hesitate to report any bug reports and suggestions.

Rock'n'Roll
Helios Production

[CHANGELOG]
- Add: New stealth music (Medieval city)
- Add: New stealth music (Redwood forest + winter)
- Add: New danger music (Conira Castle + winter)
- Add: New danger music (Country Town)
- Add: New danger music (Lost Island)
- Add: New danger music (Medieval city)
- Add: New danger music (Middle Eastern village)

- Add: Wounded icon animation
- Add: Spot icon animation
- Tweak: AI teammates behavior
- Tweak: Animations interpolation
- Tweak: Runs animations
- Tweak: AI soldiers optimization rendering
- Tweak: AI robots optimization rendering
- Tweak: AI turrets optimization rendering
- Tweak: Command menu cursor change color if actor hit can be used for execute a order
- Tweak: Teammates spawn
- Tweak: M416 recoil increase
- Tweak: M16A4 recoil increase
- Tweak: MK18 Mod0 recoil increase
- Tweak: UI font characters names
- Tweak: UI options display
- Fix: Teammates spawn (Medieval City)
- Fix: AI Navigation (Medieval City)
- Fix: AI Navigation (Country Town)
- Fix: Casualty carried always attach if medic injured too
- Fix: Can't change keybinding in main menu
- Fix: Foliage locations (Avieno Land)
- Fix: SVD Dragunov shoot sounds
- Fix: English texts
- Fix: Some french translations

Alpha 0.81 release: New map, tweaks and fix...

Dear gamers,

Alpha 0.81 is now online. New map and undesirable bugs fixed.

A new map is available “Medieval City”. This map delivers a new unique ambiance especially well suited for close combat fighting...





Multiple bugs have been fixed and many minor improvements have been made to the game.

Rock'n'Roll
Helios Production

[CHANGELOG]
- Add: New map - Medieval city
- Tweak: Crosshair behavior (3rd person view)

- Tweak: Level menu
- Tweak: Commander menu detection
- Fix: Crosshair location after possess others pawns (drone/satellite...)
- Fix: Dead without character soldier possess
- Fix: Interaction distance
- Fix: Detection interaction with drivable tanks
- Fix: Teammates voices
- Fix: AI orders
- Fix: Maximum AI vehicles spawn
- Fix: Despawn AI
- Fix: Some errors scripts

Alpha 0.80 release: new map, new weapon, carry and drag the wounded and lots more...

Dear gamers,

Alpha 0.80 is finally released and its a big update that brings alot of new elements and improvements.

Lets start with the new map Redwood Forest winter version. This map is identical and offers the same richness as the original but in colder environment.
The map has also been greatly optimized in order to offer better performence.



Also a new funcionality highly demanded by the community has been added. The Ability to carry the wounded in order to heal them in better cover positions.
Your A.I teammates will also use this functionality on their own when possible.

The G36c assault rifle has been added to your arsenal, offering excellent combat capabilities to the user.

To finish things off, Binoculars, Night and thermal vision goggles including the drone are all entierly seperate equipement that you may choose to
equip at the start of a mission. Each of these equipment now also have weight added to them.





I leave you to discover on your own the complete changelog of this update and as usual i hope this content pleases you all.

Rock'n'Roll
Helios Production


[CHANGELOG]
- Add: New map - Redwood forest (winter version)
- Add: Assault rifle - G36C
- Add: Action - Drag/Drop casualty
- Add: AI teammates try to drag and drop casualties

- Add: Thermal signature to AI armored
- Add: Thermal signature to AI helicopter
- Add: Thermal signature to drivable armoreds
- Add: Thermal signature to drivable helicopters
- Add: Binocular item option
- Add: Drone item option
- Add: Night vision goggles item option
- Add: Thermal vision goggles item option
- Add: Prevent collisions between characters blocked

- Add: New hostages/targets names
- Add: Binoculars weight
- Add: Night vision goggles weight
- Add: Thermal vision goggles weight
- Tweak: Redwood forest optimization
- Tweak: AI vehicles optimization

- Tweak: AI take cover behavior
- Tweak: AI flee behavior
- Tweak: AI soldiers spawn in Faction wars mode
- Tweak: AI soldiers spawn in Conquest task
- Tweak: Redwood forest daylight
- Tweak: Lost Island daylight
- Tweak: Lost Island shadows rendering
- Tweak: Conira Castle shadows rendering
- Tweak: Flashlight rendering
- Tweak: Commander use captive animations if captive
- Tweak: Idle stand/crouch animations
- Tweak: New shoot animation (Deagle)
- Tweak: New shoot animation (Magnum)
- Tweak: General shoot animations
- Tweak: Increase drone weight
- Tweak: Text location on Commander
- Tweak: VFX shoot with suppressor
- Tweak: AI vehicles change destinations
- Tweak: Level menu design
- Fix: VFX shoot on some weapons
- Fix: Bullets collisions
- Fix: Interaction display if wounded
- Fix: AI soldiers spawn in Faction wars
- Fix: AI soldiers spawn to conquest task
- Fix: Player wounded with cover position
- Fix: Tasks selected save
- Fix: Commander use detection if captive
- Fix: Missing physical materials (Redwood forest)
- Fix: Rocks/Slopes collisions (Redwood forest)
- Fix: Some rocks collisions (Country town)
- Remove: VFX smoke on wheels (cost too FPS)

Alpha 0.79 Release: First person view improvements, No scope aiming improved, Bullet tracers visual effects and more...

A small update is now online.
Concentrating primarly on the first person view, this update should fix most
undesirable bugs. The pain of having blocked animations and dissapearing arms when aiming has now been fixed.



Aiming a weapon in FPS view without scope is now more realistic. A light movement of the weapon will
make aiming a little more unstable depending on posture(crouching or standing)

I leave you the pleasure to read through the changelog to see for yourselves changes made.

CHANGELOG]
- Add: Bullet Trail VFX
- Add: Little sway animations when aiming without scope
- Add: Sprint prone with handgun animation
- Tweak: Camera sight point to handgun P250
- Tweak: UI font to backback list
- Tweak: FPV camera location
- Tweak: Sway scope in terms of zoom
- Tweak: AI suppressed by near bullets impacts
- Tweak: Physics reaction with bullets impacts
- Tweak: Grenades optimization
- Tweak: FPV shoot camera effect
- Tweak: Reduced recoil M16A4
- Fix: Missing physical materials (Redwood forest)
- Fix: Some objects locations (Redwood forest)
- Fix: Focus outline UI
- Fix: FPV undesirable clothes visibility (contractor suit)
- Fix: Head's shadows hidden with FPV
- Fix: Freeze animations freezes with FPV
- Fix: Arms character dissappear with aim FPV

Alpha 0.78 Release: Leaning, Shooting instability while long scope aiming...

Dear gamers,

The new update Alpha 0.78 is online.

A new functionality highly demanded by the community is finally here: Leaning.
You will now be able to lean in order to observe undetected or shoot in better defensif positions... This addition will offer new ways to aproch situations.




Second point. Instability while aiming with sniper scopes has been completly tweaked
and enhanced. It now reflects common FPS industry standards.
-Position influence: Crouche,prone or standing will influence your aiming capacities.
-Holding breath will stabalize your aim.

[CHANGELOG]
- Add: Lean left / right position (Defaut keys: Q/E)
- Tweak: Moon light to all maps
- Tweak: AI soldiers shoot behavior
- Tweak: Sniper scope sway
- Tweak: Defaut key - Melee attack (U)
- Fix: Quick order move to doesn't work with drone
- Fix: Some objects culling (Conira Castle)

Alpha 0.77 Release: AI armored and more...

Dear Gamers,

Alpha 0.77 release, this update brings a major game addition. Enemy heavy armored vehicles.



A new option will be available in the sandbox menu that gives you the choice to add Armoured vehicle patrols. I insist on mentioning that this is the first implementation of these vehicles. Improvements and corrections will be made in upcoming updates.




As usual other corrections have been made and feedback is always welcomed.

[CHANGELOG]
- Add: AI Armored - APC-Puma (+2 camo variants )
- Add: AI Armored - LSV Rhino (+2 camo variants )
- Add: Fast crawl movement

- Add: New sandbox option - Enemy vehicles
- Add: ACOG to assault rifle Mk18
- Add:  Quick order - Move to [SPACE key]
- Tweak: UI font
- Tweak: Faction wars optimization
- Tweak: Character player optimization
- Tweak: Capture area task optimization
- Tweak: AI Turret optimization
- Tweak: AI Laser optimization
- Tweak: Changed alarm icons
- Tweak: Changed robot icons
- Tweak: Level menu
- Tweak: Sandbox UI
- Fix: Rock fences collision (Eastern village)
- Remove: Helicopters in game mode faction wars

Alpha 0.76 Release: 3 new weapons, lighting overhaul, map optimizations...

Dear Gamers,
Alpha 0.76 is now available and brings a diversity of new additions and improvements. I hope this update will please you and now let’s take a look at what’s new.



First of all 3 new weapons have been added to your arsenal: GE3 (Assault rifle) / MP6-SD (Machine gun) / AKS-74U (Assault rifle).Each of them with their own characteristics and attributes.



A complete overhaul of lighting and shadows has been made on every map in order to have better looking visuals and a more optimized game experience. Here’s a comparison of before and after.




Also 2 new orders have been added to the team orders menu: Capture commander/Neutralize

Helios Production

[CHANGELOG]
- Add: Assault rifle: AKS-74U
- Add: Assault rifle: GE3
- Add: Submachine gun: MP6-SD
- Add: New AI order - Neutralize
- Add: New AI order - Capture commander
- Tweak: Separate Squad/Unit orders list

- Tweak: AI teammates execute orders with adaptive speed
- Tweak: AI teammates can rescue hostages
- Tweak: AI enemy detection when teammates execute orders
- Tweak: Level menu lighting
- Tweak: Level Conira Castle lighting
- Tweak: Level Conira Castle (winter) lighting
- Tweak: Level Avieno Land lighting
- Tweak: Level Country Town lighting
- Tweak: Level Eastern village lighting
- Tweak: Level Jalh-Ab Desert lighting
- Tweak: Level Avieno Land optimization
- Tweak: Level Eastern village optimization
- Tweak: Level Country Town optimization
- Tweak: Level Conira Castle (winter) optimization
- Tweak: Level Jalh-Ab Desert optimization
- Tweak: Overhaul grass (Lost Island)
- Tweak: Increase foliage (Lost Island)

- Tweak: Ambient noises (Lost Island)
- Tweak: Put listening device/Rescue hostage objectives are never assigned if options random tasks/one by one/mission fail are enabled together
- Fix: AI teammates stand-by 
- Fix: AI commander
- Fix: AI detection if player underwater
- Fix: Switch stealth/action music
- Fix: Armored destroyed
- Fix: English texts

Alpha 0.75 release: New map, A.I radio chat, Teammate A.I overhaul and lots more…

Dear Gamers,

After several intense work days, I finally release to you this new update. The least we could say is that this update is going to greatly enhance squad gameplay tactics.



First of all the number of squad members passes from 4 to 6. You can now add 2 more teammates to your team and their fully customizable. In addition you can now decide how many teammates you bring on mission with you. A other big Improvement in this update is the complete revision of the squad command orders menu. You can now give many more orders to your teammates individually or as a group.
- Place/Diffuse mines / C4
- Deactivate turrets / alarms / jammers…
- Regroup orders/ copy stance / Close and loose formations…



Activating the command menu will slow down game time for better and more precise command and execution of orders. Your missions will become more tactical and strategic.

Also squadmates will now communicate via radio during missions. They will report all events and actions carried out (spotted or neutralized enemies, target hits, injuries, grenade throws and more…). This will greatly enhance game immersion.



The next big addition to this update is the new map baptized: Redwood Forest.
A medium size map where vegetation is dense, military Bases and river streams mix alongside each other.




Like always this update completes itself with a multitude of improvements and fix’s. As usual I hope this new content pleases you and don’t hesitate to report any bug reports and suggestions.

Stay Rock and roll, long live beer and good wine.

Helios Productions

[CHANGELOG]
- Add: New map - Redwood forest 
- Add: Teammates radio chatter
- Add: Clothing (Category HEAD) +4 camos 
- Add: Clothing (Category SHIRT) - Military vest + 11 camos 
- Add: Choose number of deployed teammates
- Add: New difficulty option: No revive
 
- Add: New insertion/Extraction UI  choice
- Add: Altitude UI with HALO Jump 
- Add: New resolution screen UI choice 
- Add: Suppressor on SVD Dragunov 
- Add: Time Slow-down with AI command 
- Overhaul: AI squad commands (20 orders, new controls)
- Tweak: Replaced cyborgs mesh (old had too many problems) 
- Tweak: Increase your squad with two characters 
- Tweak: Place and trigger several c4 charges simultaneously
- Tweak: Level menu 
- Tweak: Show tasks change to show UI
- Tweak: Player character optimization 
- Tweak: Spawn/DeSpawn optimization 
- Tweak: Increased foliage (Lost Island) 
- Tweak: Lost Island daylight 
- Tweak: Added delay when calling Airstrikes
- Tweak: Enemy Patrols (Mountain town / Desert) 
- Tweak: "Press key to detonate C4" UI location change 
- Tweak: Detonate C4 use flashlight/laser key (default key: L) 
- Tweak: Reduce fall damage 
- Tweak: Increased minimum height received fall damage 
- Tweak: AI change target/react more quickly after kill 
- Tweak: AI Aim action stops automatically if wounded 
- Tweak: Auto assign medic 
- Tweak: Order marker 
- Tweak: AI prioritizes targets 
- Tweak: AI robot patrols 
- Tweak: Default settings sandbox 
- Tweak: M416 shots with suppressor 
- Tweak: Dynamic music 
- Fix: AI teammates detection 
- Fix: AI detection (arms dealer / chief) 
- Fix: AI detection (commander) 
- Fix: Take enemy weapon 
- Fix: FPS view with HALO/Parachute 
- Fix: Mines not triggering 
- Fix: Character weight values 
- Fix: C4 / frag grenade / stick grenade radial damage 
- Fix: Player camera rotation
- Fix: Pawn collision if wounded 
- Fix: Human tasks spawn 
- Fix: Conquest zone wrong detection if player character used climb/vault 
- Fix: Crosshair doesn't disappear if wounded 
- Fix: Spawn/deSpawn zones 
- Fix: Deactivate alarm animation 
- Fix: Scrambler did not deactivate correctly 
- Fix: Synchronized shots
- Fix: Rocks location (Avieno Land) 
- Fix: Cyborgs root location 
- Fix: Allied icon visibility
- Fix: Outro (head mesh visibility with FPS view)
- Fix: English texts 
- Fix: French texts

Alpha 0.75 preview...

Hi gamers,

Little teaser of the upcoming new features for Alpha 0.75.. ?


Coming soon...