Postprocessing now raises exposure and lowers contrast and saturation at night, for more visibility and a cool night-time effect.
Building and pause should now finally interact properly (i.e. stay paused. Yes, that sounds so simple, but actually wasn't)
Assign and demolish buttons should now show availability properly
Some small bugfixes
Engine Update
Updated the Unity Engine and several packages
Improved visual fidelity
Postprocessing now raises exposure and lowers contrast and saturation at night, for more visibility and a cool night-time effect.
Some small bugfixes
Some quick bugfixes - and a new sandbox level
New Level: Refugee Camp in Sandbox mode
Fixed: Sandbox levels can be started again
Fixed: Friedmarkt (normal) no longer claims it needs a DLC pack
Fixed a few text errors
Balance: Made hunger slightly more unhealthy
Peasants no longer prevent you from building something just because they're walking through the area
More Music (and some bugfixes)
Fixed: Tutorial should work again
Fixed: End-of-game statistics should now be correct when you are defeated
Fixed several small UI issues
Peasant death markers (skulls) now correctly appear at home at night
Three new background songs for more variety
Doomed - we are all doomed !
I heard some of you find the game too easy. Welcome to DOOMED difficulty. Try your luck. But please don't cry...
Balance: Increased the points for buildings
Balance: Improved some monster waves
Balance: Bear damage reduced (it no longer breaks through palisade walls)
Market prices set correctly for all maps
Several small UI improvements
Environmental sound effects should now respect your sound volume settings
Night camera light now comes on/off with a nice face instead of "boom, here I am, what's up?"
Increased the visibility of monsters at night
Fishing peasants now have a fishing rod
Bugfixes and a New Level
New Level: Friedmarkt (normal difficulty)
New map selection screen giving more details about the map before you load it.
Monsters no longer attack and damage graveyards
Fixed another action cam bug
Fixed a small bug related to heating
Wall builder handles collisions a bit more gracious now, which should make it easier to build sharper corners and close holes (it's still not perfect, but should be better).
Bunch of Small Fixes
New Building: The market is now available for construction on all maps
Fixed a number of typos and small UI issues
Fixed the "close action cam" panel (again)
Renamed "healing" to "injured" on the after-game stats breakdown to clearly differentiate it from the herbalist activity
changed the zoom speed slider range (again)
Lamp posts can now be placed on and near roads
Gates now indicate which direction they open (i.e. what is "outside")
Workers assigned to the well now don't stop working when all fields are watered, but stay assigned and keep checking.
You can now toggle the bottom-of-the-screen peasants bar between showing how many peasants are assigned to tasks or how many are available for tasks, depending on which way around you prefer the math
Hotfix and New Building
Hotfix for tents and the Refugee Camp map
New Building: Herbalist (speeds up healing)
Fixed: Destroyed fields no longer show a drought icon
Improved location and visuals of building status icons
The peasant list now shows with ice-blue color if someone is sleeping in a tent (cold)
Vacant houses no longer turn on their lights
Hotfix and Bugfixes
Here's a quick hotfix for a small main menu issue and to re-balance the (now a bit too powerful) large monsters.
It also includes the previous largerpatch:
Fixed: Animations for peasants assigned to depot, lumberjack and trapper
Fixed: The story (dialog event about refugees) meant for Kroburg will no longer show up (with no effect) on the Refugee Camp map
Fixed: Sound distortion on construction of walls
Fixed: Destroyed buildings should no longer show the hand icon
Fixed: Tent no longer shows an ugly red bubble when damaged or destroyed
Fixed: Peasants bar now updated correctly upon peasant deaths
Updated peasant bar visuals
Reworked the way monsters interact with walls and buildings, which changes the dynamics of especially low-tier walls (high-end monsters will break through them more easily, but lose some energy doing so).
Added fishing spots and fishing animation for the fishery.
Improved the "close action cam" panel (delayed show and closing on daytime)
Increased the range of the zoom speed slider, so you can set it to higher values (i.e. faster zoom)
Changed the "drought" icon for fields, hope the new one is more clear
Improved building bar tooltips
Some more smaller UI improvements
Upgraded Unity Engine version
Gameplay and Dev Stream
Streaming Black Forest one hour from now (15:00 GMT/UTC)
on Twitch: https://www.twitch.tv/blackforestdev
on YouTube: https://www.youtube.com/playlist?list=PLv--8Vtj1LLpJ9yXdwGE9u1hUU8QIc6oC