Black Forest cover
Black Forest screenshot
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Genre: Strategy, Turn-based strategy (TBS), Indie

Black Forest

Engine Update and Bugfixes


  • Updated the Unity Engine and several packages
  • Improved visual fidelity
  • Postprocessing now raises exposure and lowers contrast and saturation at night, for more visibility and a cool night-time effect.
  • Building and pause should now finally interact properly (i.e. stay paused. Yes, that sounds so simple, but actually wasn't)
  • Assign and demolish buttons should now show availability properly
  • Some small bugfixes

Engine Update


  • Updated the Unity Engine and several packages
  • Improved visual fidelity
  • Postprocessing now raises exposure and lowers contrast and saturation at night, for more visibility and a cool night-time effect.
  • Some small bugfixes

Some quick bugfixes - and a new sandbox level


  • New Level: Refugee Camp in Sandbox mode
  • Fixed: Sandbox levels can be started again
  • Fixed: Friedmarkt (normal) no longer claims it needs a DLC pack
  • Fixed a few text errors
  • Balance: Made hunger slightly more unhealthy
  • Peasants no longer prevent you from building something just because they're walking through the area

More Music (and some bugfixes)


  • Fixed: Tutorial should work again
  • Fixed: End-of-game statistics should now be correct when you are defeated
  • Fixed several small UI issues
  • Peasant death markers (skulls) now correctly appear at home at night
  • Three new background songs for more variety

Doomed - we are all doomed !


  • I heard some of you find the game too easy. Welcome to DOOMED difficulty. Try your luck. But please don't cry...
  • Balance: Increased the points for buildings
  • Balance: Improved some monster waves
  • Balance: Bear damage reduced (it no longer breaks through palisade walls)
  • Market prices set correctly for all maps
  • Several small UI improvements
  • Environmental sound effects should now respect your sound volume settings
  • Night camera light now comes on/off with a nice face instead of "boom, here I am, what's up?"
  • Increased the visibility of monsters at night
  • Fishing peasants now have a fishing rod

Bugfixes and a New Level


  • New Level: Friedmarkt (normal difficulty)
  • New map selection screen giving more details about the map before you load it.
  • Monsters no longer attack and damage graveyards
  • Fixed another action cam bug
  • Fixed a small bug related to heating
  • Wall builder handles collisions a bit more gracious now, which should make it easier to build sharper corners and close holes (it's still not perfect, but should be better).

Bunch of Small Fixes


  • New Building: The market is now available for construction on all maps
  • Fixed a number of typos and small UI issues
  • Fixed the "close action cam" panel (again)
  • Renamed "healing" to "injured" on the after-game stats breakdown to clearly differentiate it from the herbalist activity
  • changed the zoom speed slider range (again)
  • Lamp posts can now be placed on and near roads
  • Gates now indicate which direction they open (i.e. what is "outside")
  • Workers assigned to the well now don't stop working when all fields are watered, but stay assigned and keep checking.
  • You can now toggle the bottom-of-the-screen peasants bar between showing how many peasants are assigned to tasks or how many are available for tasks, depending on which way around you prefer the math

Hotfix and New Building


  • Hotfix for tents and the Refugee Camp map
  • New Building: Herbalist (speeds up healing)
  • Fixed: Destroyed fields no longer show a drought icon
  • Improved location and visuals of building status icons
  • The peasant list now shows with ice-blue color if someone is sleeping in a tent (cold)
  • Vacant houses no longer turn on their lights

Hotfix and Bugfixes

Here's a quick hotfix for a small main menu issue and to re-balance the (now a bit too powerful) large monsters.

It also includes the previous largerpatch:

  • Fixed: Animations for peasants assigned to depot, lumberjack and trapper
  • Fixed: The story (dialog event about refugees) meant for Kroburg will no longer show up (with no effect) on the Refugee Camp map
  • Fixed: Sound distortion on construction of walls
  • Fixed: Destroyed buildings should no longer show the hand icon
  • Fixed: Tent no longer shows an ugly red bubble when damaged or destroyed
  • Fixed: Peasants bar now updated correctly upon peasant deaths
  • Updated peasant bar visuals
  • Reworked the way monsters interact with walls and buildings, which changes the dynamics of especially low-tier walls (high-end monsters will break through them more easily, but lose some energy doing so).
  • Added fishing spots and fishing animation for the fishery.
  • Improved the "close action cam" panel (delayed show and closing on daytime)
  • Increased the range of the zoom speed slider, so you can set it to higher values (i.e. faster zoom)
  • Changed the "drought" icon for fields, hope the new one is more clear
  • Improved building bar tooltips
  • Some more smaller UI improvements
  • Upgraded Unity Engine version

Gameplay and Dev Stream

Streaming Black Forest one hour from now (15:00 GMT/UTC)

on Twitch:
https://www.twitch.tv/blackforestdev

on YouTube:
https://www.youtube.com/playlist?list=PLv--8Vtj1LLpJ9yXdwGE9u1hUU8QIc6oC