Black Forest cover
Black Forest screenshot
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Genre: Strategy, Turn-based strategy (TBS), Indie

Black Forest

Steward and smalll updates


  • Fixed: Some houses would always be red, especially in the tutorial, should be fixed now
  • Added log entry when building construction finishes.
  • improved building sounds for walls
  • small balance changes to doomed difficulty Endraville
  • several small text bugs fixes
  • increased mouse zoom speed
  • Schramberg fields start watered (after all, it's raining)
  • the Steward is now available for testing
  • burning piles fire animation now independent of game speed (looks better this way)

Steward and more

This update brings the main branch up with the testing branch since everything seems stable.


  • Fixed: Some houses would always be red, especially in the tutorial, should be fixed now
  • Added log entry when building construction finishes.
  • improved building sounds for walls
  • small balance changes to doomed difficulty Endraville
  • a number of small text bug fixes
  • increased mouse zoom speed
  • Schramberg fields start watered (after all, it's raining)
  • the Steward is now available for testing

Story Mode is coming !

It's been a long time, but finally, it is on its way.

Right now, only the testing branch has only a short chapter (a few days of gameplay). This is for testing, so please, please post feedback. This testing case should contain a good portion of the tutorial, but in a different format, as well as a few quests and dialogs to guide you.

Story mode is a different gameplay experience. It is much more guided, and at least in this first story that serves as tutorial quite restrictive in what you can do (more options open up as the story progresses).

The most important thing for me now is feedback. Do you like it? Is it too much or too little dialog? Do you like the choices you are given or would you like something else? What is missing, what is too much?


Known limitations:

  • only the first few lines of the story have voice over so far
  • only one story and it is only a few days long
  • saving and loading in story mode does not yet work
  • things may not work, break, misfire, scare your cat or upset the neighbours. Honestly, I haven't yet done much playtesting and it might break in interesting ways.

some tiny bugfixes


  • fixed: ghost and entrance location on one hut variant
  • added a second hovel variant
  • added link to the Black Forest Instagram page to main menu

Bugfixes and Progress


  • fixed: difficulty selector from doomed to hard now works properly
  • fixed: several issues around the market place
  • fixed: dialog UI on Ziegwald (when the refugees arrive) now properly sized
  • added puddles to Friedmarkt, Hellhafen and Refugee Camp (for visual effect when it rains)
  • (testing branch only) - enabled the tavern and archer - this is for testing purposes, please post feedback!

quality of life update


  • Updated Unity version
  • Updated several in-game assets and packages
  • several small bugfixes

Small Set of Fixes and Improvements


  • added night summary panel
  • morning transition should be better now (less sudden darkness)
  • updated Unity engine
  • added camera shake to indicate damage by monsters
  • several minor bugfixes and UI updates
  • lunchtime limit raised - peasants now eat lunch only when they have food for 3+ days stored (not 2+ as before)
  • balance: added 1 more field to Schramberg on easy

a few small updates (so small i even stick with lowercase for this title)


  • Improvements to UI
  • More clarification what sandbox mode does
  • Added social media links to main menu

Wall Builder Fixes and others


  • You should now be able to close single-segment hole in walls, instead of having to demolish a neighbouring segment
  • Fixed: Wallbuilder location indicator is back (it wasn't away, only sleeping - setting building speed to auto-pause disabled it, doh)
  • Added an option to invert the zoom direction

small bugfixes


  • Fixed: Peasant name tags no longer linger around
  • Fixed: Friedmarkt description.
  • Reduced volume of the church bell (Karenfang map)
  • Quality setting now defaults to highest quality - I've seen too many streams where people apparently don't even realize they can change it and leave it on "minimal" for the whole stream.
  • Added a few more bits to the tutorial texts (but didn't re-record the voiceovers)
  • Pressing the ESC (cancel action) key now closes the gather menu
  • Increased the scroll speed of scroll views such as the peasant info or log
  • Game no longer opens the context menu of a building the moment you construct it