Fixed: Peasants assigned to the smelter, smithy and mill now can actually find a work spot there and won't hang around in some random spot in the village anymore
Fixed: Stone wall construction now labelled correctly on peasant list
Fixed: No more ugly sound distortion from the church noon bell sound
Fixed: Peasants no longer walk straight through the church on Karenfang
Fixed: Destroyed buildings should no longer cry that they haven't any workers assigned to them (serves you right, letting yourself get destroyed and all!)
Fixed: Camera can now reach the east and west edges of the map in Karenfang
Balance: Our griffins are all grown up now - and a bit stronger than before
Balance: Stone walls now take slightly longer to build (16 instead of 15 hours)
Balance: Tuned difficulty on Karenfang a bit
Visuals: Increased light range of lamp posts by 20%, but only if they are undamaged
Visuals: Raised shadow distance on lower quality settings
Death is now more visual, so you can see more clearly if and where a peasant died
Veni, Vidi, Bugfixi
Fixed: Wallbuilder could place walls into the air on maps with height differences
Fixed: Death count at game end should be correct again (silly game was counting only the last day deaths, such an optimistic thing...)
Fixed: Had a talk with the Input Config window in the main menu. It promised to be less shy and not hide behind other windows anymore
Updated Unity game engine (might take care of the very rare crash bugs I see)
Remove a few high scores from the leaderboard that were clearly caused by glitches and are impossible to achieve through regular gameplay
Two Small Bugfixes
Fixed: Walls and some other buildings not being built in sandbox mode
Fixed: 5th peasant can now find a construction spot when building a mill
Beta: Small Update
I've uploaded a small update that fixes a DLC buildings issue and some smaller bugs.
If you are on the beta branch, please test it and post below if everything works for you.
Small Update
Improved shaders for carrot and onion fields
various small bugfixes, including one for a day-not-beginning and one for a wallbuilder-not-working bug
Small Update
This update includes a few behind-the-scenes changes that you won't notice, and a potential bugfix for a problem where loading a save game wouldn't start the day correctly sometimes.
Bugfixes and Improvements
Fixed: UI should behave properly again when game is paused
Fixed: Fields now stop growing in winter in sandbox mode (except cabbage, which grows at half speed)
Changed one wheat field on Endraville to cabbage, which is a winter crop now
Allowed construction of cabbage fields on Endraville
Balance: Peasants now eat and heat in random order, so that it isn't always the same ones starving or freezing on shortages
Balance: Homeless families now look for homes in random order, again to give those already dying a better chance of survival
Small improvement to peasant pathfinding
Updated tutorial with respect to wall building
Updated Wallbuilder
bringing the main branch in line with the testing branch:
improved visuals for building damage - instead of switching to a damaged version, the spots and darkening now happens dynamically, depending on the amount of damage (i.e. you can see how damaged a building is).
improved wall builder
enabled palisade and stone walls for the wall builder
removed old wall pieces
added a small indicator for the wallbuilder to show the snapping on starting points
Updated Wallbuilder
bringing the main branch in line with the testing branch:
improved visuals for building damage - instead of switching to a damaged version, the spots and darkening now happens dynamically, depending on the amount of damage (i.e. you can see how damaged a building is).
improved wall builder
enabled palisade and stone walls for the wall builder
removed old wall pieces
added a small indicator for the wallbuilder to show the snapping on starting points
A Bundle of Bugfixes
fixed several save game issues
fixed the games' emo issue of claiming nobody survived no matter what the game's result actually was
fixed the games' multiple personality issue of using plural for single peasants gathering ("a peasant have been sent... nono... HAS been sent!")
fixed several more minor text bugs
fixed the Griffin's mother issues (it thought it's a harpy, leading to wrong AI behaviour and animations)