Black Forest cover
Black Forest screenshot
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Genre: Strategy, Turn-based strategy (TBS), Indie

Black Forest

Updates... so many Updates...


  • Fixed: Peasants assigned to the smelter, smithy and mill now can actually find a work spot there and won't hang around in some random spot in the village anymore
  • Fixed: Stone wall construction now labelled correctly on peasant list
  • Fixed: No more ugly sound distortion from the church noon bell sound
  • Fixed: Peasants no longer walk straight through the church on Karenfang
  • Fixed: Destroyed buildings should no longer cry that they haven't any workers assigned to them (serves you right, letting yourself get destroyed and all!)
  • Fixed: Camera can now reach the east and west edges of the map in Karenfang
  • Balance: Our griffins are all grown up now - and a bit stronger than before
  • Balance: Stone walls now take slightly longer to build (16 instead of 15 hours)
  • Balance: Tuned difficulty on Karenfang a bit
  • Visuals: Increased light range of lamp posts by 20%, but only if they are undamaged
  • Visuals: Raised shadow distance on lower quality settings
  • Death is now more visual, so you can see more clearly if and where a peasant died

Veni, Vidi, Bugfixi


  • Fixed: Wallbuilder could place walls into the air on maps with height differences
  • Fixed: Death count at game end should be correct again (silly game was counting only the last day deaths, such an optimistic thing...)
  • Fixed: Had a talk with the Input Config window in the main menu. It promised to be less shy and not hide behind other windows anymore
  • Updated Unity game engine (might take care of the very rare crash bugs I see)
  • Remove a few high scores from the leaderboard that were clearly caused by glitches and are impossible to achieve through regular gameplay

Two Small Bugfixes


  • Fixed: Walls and some other buildings not being built in sandbox mode
  • Fixed: 5th peasant can now find a construction spot when building a mill

Beta: Small Update

I've uploaded a small update that fixes a DLC buildings issue and some smaller bugs.

If you are on the beta branch, please test it and post below if everything works for you.

Small Update


  • Improved shaders for carrot and onion fields
  • various small bugfixes, including one for a day-not-beginning and one for a wallbuilder-not-working bug

Small Update

This update includes a few behind-the-scenes changes that you won't notice, and a potential bugfix for a problem where loading a save game wouldn't start the day correctly sometimes.

Bugfixes and Improvements


  • Fixed: UI should behave properly again when game is paused
  • Fixed: Fields now stop growing in winter in sandbox mode (except cabbage, which grows at half speed)
  • Changed one wheat field on Endraville to cabbage, which is a winter crop now
  • Allowed construction of cabbage fields on Endraville
  • Balance: Peasants now eat and heat in random order, so that it isn't always the same ones starving or freezing on shortages
  • Balance: Homeless families now look for homes in random order, again to give those already dying a better chance of survival
  • Small improvement to peasant pathfinding
  • Updated tutorial with respect to wall building

Updated Wallbuilder

bringing the main branch in line with the testing branch:


  • improved visuals for building damage - instead of switching to a damaged version, the spots and darkening now happens dynamically, depending on the amount of damage (i.e. you can see how damaged a building is).
  • improved wall builder
  • enabled palisade and stone walls for the wall builder
  • removed old wall pieces
  • added a small indicator for the wallbuilder to show the snapping on starting points

Updated Wallbuilder

bringing the main branch in line with the testing branch:


  • improved visuals for building damage - instead of switching to a damaged version, the spots and darkening now happens dynamically, depending on the amount of damage (i.e. you can see how damaged a building is).
  • improved wall builder
  • enabled palisade and stone walls for the wall builder
  • removed old wall pieces
  • added a small indicator for the wallbuilder to show the snapping on starting points

A Bundle of Bugfixes


  • fixed several save game issues
  • fixed the games' emo issue of claiming nobody survived no matter what the game's result actually was
  • fixed the games' multiple personality issue of using plural for single peasants gathering ("a peasant have been sent... nono... HAS been sent!")
  • fixed several more minor text bugs
  • fixed the Griffin's mother issues (it thought it's a harpy, leading to wrong AI behaviour and animations)
  • Balance: More starting resources on Endraville