Black Forest cover
Black Forest screenshot
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Genre: Strategy, Turn-based strategy (TBS), Indie

Black Forest

Hotfix

This is an urgent bugfix update, tackling three serious issues related to starting a new game and to loading save games. Please apply this update immediately.

Bugfixes and Wall Builder Test

This update contains a couple of bugfixes, including one nasty bug that caused night to not end sometimes.

There is also an experimental version of the new wall-building system included for you to test.

Wall Builder Test

This build contains the first iteration of the new wall builder - build walls by dragging instead of by pieces.

This is a test. It contains only the plank wall (to the very right of the defenses menu). Please test it, please break it, please tell me any bugs or problems.

Small Bugfixes

This quick update contains only a number of small bugfixes. Recommended to apply it immediately, at least one fixes a game-breaking bug.

Quick Bugfixes


  • fixed field and water calculations
  • caught an escaped Griffin on the Endraville map
  • fixed a number of save/load bugs

New Monster, New Building, lots of bugfixes

This update includes all of the beta updates of the past days, and a few more updates:


  • New Monster: Griffin (only on some maps)
  • New Building: Depot (food gathering)
  • Fixed a bug that might cause text to disappear for some players
  • Updated loading screen "did you know?" messages
  • disabled most refugees in sandbox mode
  • fixed several bugs in the slaughter animals game mechanic
  • fixed a number of bugs around worker assignment, especially at the well
  • fixed lumberjack wood production (I forgot to raise it when I raised other gather values)
  • lots of small bugfixes
  • Added voice-overs for tutorials 3 and 4
  • Small text updates in the tutorials
  • Fixed some Griffin animations
  • Fixed Camera/Ground interaction on Ziegwald map
  • Fixed refugees appearing multiple times when saving/loading on Ziegwald

Beta: Bugfixes and a New Building

Here is a couple of updates. I plan to move this build to the main/stable branch as soon as there's been a bit of testing and no major bugs:


  • New Building: Depot (food gathering)
  • disabled most refugees in sandbox mode
  • fixed several bugs in the slaughter animals game mechanic
  • fixed a number of bugs around worker assignment, especially at the well
  • fixed lumberjack wood production (I forgot to raise it when I raised other gather values)

Bugfixes and Small Game Improvements

This update brings the default (main/stable) branch in line with the beta/testing branch, bringing you all these goodies that the beta users have tested for you:


  • Change: Well and watchtower now also use the "assign/remove" game mechanics, instead of the man-for-one-day mechanic
  • Fixed: Monsters spawning on top of each other bug
  • Fixed: A bug that caused peasants to abandon tasks seemingly at random
  • Fixed: Visual bug of insane speed of the active button indicators in the context menu
  • Balance: Workshops (carpenter, mason) now add much more to gathering (+20% per worker plus a flat 10%)
  • Balance: Villagers will occasionally return with twice the usual amount from the forest (lucky find)
  • Balance: Damage caused by freezing now depends on the actual temperature
  • force-despawning monsters on daybreak
  • fixed several exceptions and small bugs
  • preparing sandbox and doomed mode
  • reworked cabbage field for more realistic harvest and damage displays
  • Fixed: Monster flags should be colourful again now
  • moving the mouse pointer to the edge of the screen now moves the camera view
  • (beta) watchtowers and wells should be working again
  • improved monster tracks on terrain
  • New Level: Endraville (sandbox)
  • Removed user issue reporting feature, because it was causing memory leaks
  • Fixed: Market UI should be normal-sized again
  • Fixed: Fields gain calculation bug that led to extremely low (and sometimes even negative) yield

Next Beta Update


  • improved monster tracks on terrain
  • New Level: Endraville (sandbox)
  • Removed user issue reporting feature, because it was causing memory leaks
  • Fixed: Market UI should be normal-sized again
  • Fixed: Fields gain calculation bug that led to extremely low (and sometimes even negative) yield

Beta Bugfixes


  • Fixed: Monster flags should be colourful again now
  • moving the mouse pointer to the edge of the screen now moves the camera view
  • (beta) watchtowers and wells should be working again