This is an urgent bugfix update, tackling three serious issues related to starting a new game and to loading save games. Please apply this update immediately.
Bugfixes and Wall Builder Test
This update contains a couple of bugfixes, including one nasty bug that caused night to not end sometimes.
There is also an experimental version of the new wall-building system included for you to test.
Wall Builder Test
This build contains the first iteration of the new wall builder - build walls by dragging instead of by pieces.
This is a test. It contains only the plank wall (to the very right of the defenses menu). Please test it, please break it, please tell me any bugs or problems.
Small Bugfixes
This quick update contains only a number of small bugfixes. Recommended to apply it immediately, at least one fixes a game-breaking bug.
Quick Bugfixes
fixed field and water calculations
caught an escaped Griffin on the Endraville map
fixed a number of save/load bugs
New Monster, New Building, lots of bugfixes
This update includes all of the beta updates of the past days, and a few more updates:
New Monster: Griffin (only on some maps)
New Building: Depot (food gathering)
Fixed a bug that might cause text to disappear for some players
Updated loading screen "did you know?" messages
disabled most refugees in sandbox mode
fixed several bugs in the slaughter animals game mechanic
fixed a number of bugs around worker assignment, especially at the well
fixed lumberjack wood production (I forgot to raise it when I raised other gather values)
lots of small bugfixes
Added voice-overs for tutorials 3 and 4
Small text updates in the tutorials
Fixed some Griffin animations
Fixed Camera/Ground interaction on Ziegwald map
Fixed refugees appearing multiple times when saving/loading on Ziegwald
Beta: Bugfixes and a New Building
Here is a couple of updates. I plan to move this build to the main/stable branch as soon as there's been a bit of testing and no major bugs:
New Building: Depot (food gathering)
disabled most refugees in sandbox mode
fixed several bugs in the slaughter animals game mechanic
fixed a number of bugs around worker assignment, especially at the well
fixed lumberjack wood production (I forgot to raise it when I raised other gather values)
Bugfixes and Small Game Improvements
This update brings the default (main/stable) branch in line with the beta/testing branch, bringing you all these goodies that the beta users have tested for you:
Change: Well and watchtower now also use the "assign/remove" game mechanics, instead of the man-for-one-day mechanic
Fixed: Monsters spawning on top of each other bug
Fixed: A bug that caused peasants to abandon tasks seemingly at random
Fixed: Visual bug of insane speed of the active button indicators in the context menu
Balance: Workshops (carpenter, mason) now add much more to gathering (+20% per worker plus a flat 10%)
Balance: Villagers will occasionally return with twice the usual amount from the forest (lucky find)
Balance: Damage caused by freezing now depends on the actual temperature
force-despawning monsters on daybreak
fixed several exceptions and small bugs
preparing sandbox and doomed mode
reworked cabbage field for more realistic harvest and damage displays
Fixed: Monster flags should be colourful again now
moving the mouse pointer to the edge of the screen now moves the camera view
(beta) watchtowers and wells should be working again
improved monster tracks on terrain
New Level: Endraville (sandbox)
Removed user issue reporting feature, because it was causing memory leaks
Fixed: Market UI should be normal-sized again
Fixed: Fields gain calculation bug that led to extremely low (and sometimes even negative) yield
Next Beta Update
improved monster tracks on terrain
New Level: Endraville (sandbox)
Removed user issue reporting feature, because it was causing memory leaks
Fixed: Market UI should be normal-sized again
Fixed: Fields gain calculation bug that led to extremely low (and sometimes even negative) yield
Beta Bugfixes
Fixed: Monster flags should be colourful again now
moving the mouse pointer to the edge of the screen now moves the camera view
(beta) watchtowers and wells should be working again