Black Forest cover
Black Forest screenshot
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Genre: Strategy, Turn-based strategy (TBS), Indie

Black Forest

Some Work in Progress

Not everything I'm working on becomes immediately visible in the game. Some things just take a long time to work on. (cough, mercenaries, cough)

One thing I've been working on for a while and am somewhat close to figuring out is dynamic paths. The following screenshot does not look spectacular:



...until I tell you that only the main village path near the right edge of the screen was placed by me during the level development. All the paths connecting the houses to each other and to the main path are dynamically calculated and placed when the house is built.

They connect to each other, wind around other buildings, arc naturally, clear grass and other vegetation in their way and eventually end at a larger road organically.

I still need to test these in larger amounts and make optimizations, figure out edge cases and other stuff, but I've wanted this for a long time, to make the villages look more real.

Oh yes, and these roads will also disappear again when the house is demolished or destroyed.

Quality of Life Update

It's been a while, and I'm starting slowly, so here's mostly bugfixes and small things such as balance changes:


  • Major rebalance of difficulty levels - easy should be a bit easier now, hard a bit harder and doomed somewhat more hard
  • Fixed: Several text errors
  • Fixed: Animal pen fences and pathfinding - animals should no longer wander outside of their pens
  • Fixed: Mill now correctly in the manual (on the page about fields)
  • Fixed: Peasant log wrapping of long lines
  • Fixed: Animal pens no longer show collection icons (milk, eggs, meat) when they are destroyed
  • Fixed: A small error in victory calculations that also caused the victory sound to be played twice
  • Fixed: Idle peasants now heal properly
  • For most buildings, you can now click on the status icons (damaged, harvest ready, etc.) to open the context menu
  • Updated a number of assets and tools

Quick Winter Update


  • Updated Unity 3D engine (to 2021.3.16) and many packages and assets
  • New decoration object on the winter maps.
  • Experimental fix for cows escaping from cow pens. Please have an eye on them and let me know if it works, so I can apply it to the other animal pens as well.

Quick Patch

Patching a few important bugs and adding a new level for teaser testing:


  • Fixed: Antoburg vegetation should show up properly again
  • Fixed: Startup error on Antoburg map for some quality settings
  • Fixed: Voices volume control should now work for everyone
  • "Betrayl" DLC Story first glance available now (just 5 days)

small "broken finger" patch

If you read the forums you know that I've got a broken finger right now and can't type or code well. So this is a small update, but know that I continue working on the game.


  • Fixed: Positions of damaged and destroyed icons on the two stone house types
  • Fixed: Building Stone Mason quest in Children's Tales now resolves if you built a stone mason before
  • Voiceovers now have a slider in options to control their volume
  • Updated Unity 3D engine version to 2021.3.15
  • More work on the DLC Story "Betrayl" - but not yet ready for release

New Sandbox Level, Bugfixes, Improvements


  • New level: Mountain Village sandbox (with Content DLC)
  • Fixed: Manor repair quest in "Darkest Nights" should now complete properly.
  • Fixed a few minor text bugs in story conversations.
  • Fixed some vegetation render issues on Kroburg
  • Fixed: No fishery on Swinvale anymore (no river or lake)
  • Balance: Slightly reduced milk amount in goat pens (now that cow pens exist)
  • Updated Unity 3D engine version to 2021.3.13
  • Increased pathfinding accuracy and resolution
  • Opening gather dialog now cancels construction
  • Added puddles and streams to Mountain Village
  • Updated a few level descriptions
  • Preparations for two new defensive buildings (guard post and balista)
  • Cleaned out a few no longer used assets

Small Update


  • Fixed: Shader/texture issue with some house roofs
  • Added more voiceover dialog to Children's Tales (first part now has audio throughout)
  • Reduced wander distance on animals, so they don't go out of the pen so often
  • Also added fence borders on animal pens, as well to stop animals from wandering outside
  • Monsters now spawn a bit later in the night, for better dramatic tension and to give peasants more time to get home
  • Minor text updates

fixed some more bugs for you:


  • Fixed: Peasants no longer water fields in winter (except for winter crops)
  • Fixed: Proper snow on all buildings again on winter maps
  • Fixed: Correct animation for collecting eggs
  • Improved dialogs a little bit
  • Improved water rendering on Antoburg and Neudorf
  • Trying out different animal icons (again)
  • Removed Halloween decorations

Updates and Experimental Voiceovers (please post feedback)


  • Fixed: Correct job descriptions for workers building houses
  • Fixed: Should no longer consider dead peasants as injured for the in-game hint system
  • Fixed: Graveyard should no longer be destroyable, not even by dragon fire
  • Added voiceovers to the first few dialogs in "Children's Tales" - please let me know what you think of them so I know if it's worth the effort (and money) to create more for the remaining dialogs.
  • Balance: Improved monster attack balance on Calm Village map
  • Updated Unity engine to latest LTS version (2021.3.12)
  • Improved many texts in the manual
  • Idle peasants now get a very small healing bonus
  • Reduced size of some icons in the game UI
  • Reduced water emitters on Swinvale map

Big Bunch of Bugfixes


  • Fixed: Animals wandering outside their pens (again, hopefully this time it'll stick)
  • Fixed: Tracks and fireflies for the new monster
  • Fixed: Cabbage correctly grows in winter again
  • Fixed: "don't show again" now actually saves and doesn't show again
  • Fixed a few small vegetation rendering issues
  • Fixed a few minor code issues
  • Fixed a couple minor dialog texts
  • Fixed: "Children's Tales" now correctly enables the Stone Hut
  • Balance: Some balance improvements for the new maps
  • Balance: Increased the AoE effect of the burning pile
  • New animal pens icons
  • Content DLC activated
  • Improved the in-game manual a bit