This Thursday (October 27th), starting around 8 pm GMT, the Content DLC pack will be released and we celebrate the release with a multi-streamer event.
Tom, the developer of Black Forest, will be streaming around the release time, tune in on either YouTube: https://www.youtube.com/channel/UCO87uw8EBo4arsOS64iRuVw or Twitch: https://www.twitch.tv/blackforestdev
There will be a few more streamers as well, I invite them to post their channels and times below. And if you are a streamer, YouTuber or content producer and want to participate, contact me or post below.
Some Bugfixes (and a new monster)
Fixed: Hellhafen intro dialog should no longer trigger when loading a save game
Fixed a bunch of small text errors
Fixed (again): Fields no longer complain about not enough water when it's raining (previous fix didn't work)
Fixed: Peasants now also don't water fields anymore when it's raining
Fixed: Orcs now attack correctly (they had an identity crisis and thought they're kobolds for peasant log and damage purposes)
Added: A new monster (only on some maps)
Added: Village buildings summary panel
Some small balance changes
Some small visual fixes
Small Bugfixes and Improvements Patch
Fixed: Peasant count on building tasks should now be correct after peasants are removed because of death
Fixed: Story dialogs should no longer show the first dialog again upon loading a save game
"Founding Kroburg" story infrastructure quest sub-quests are now more clear
Improved graphics performance on Kroburg map by eliminating some rendering errors
Added another quest and dialog to the "Founding Kroburg" story
Tooltip Fix
Fixed: Tooltips on build buttons
Added one more new level and story (story not yet playable)
Halloween Update and Bugfixes
Fixed: Peasant bar should now display correctly after loading a save game
Fixed: Peasant list entries correctly sized for dead peasants
Fixed: Context/Pie menu hints now show up correctly on top
Fixed: Small bug in rangers init code
Balance: Reduced the amount of resources required to start repairs
Improved pathfinding near walls to reduce glitching through by monsters
Improved framerate and start animation on new "Farmstead" map
Swinvale map improvements
Slightly improved the road blocker in "Children's Tales" to make placement of gates easier
Re-sorted level selection list so people play not just Schramberg :-)
Added some in-game hints for newer players
Some minor visual improvements
Story, Systems and Bugfix Update
Fixed: A few minor dialog issues in Children's Tales
Fixed: Environment day counter now correct on loading a game (matters for seasons)
Fixed: Daily market price fluctuations should now calculate correctly
Fixed: A few shader issues with the vegetation system
Fixed: Harpies could get stuck sometimes
Fixed: Outhouse and Manor should now save/load correctly
Fixed: Harvest indicators no longer show on fields in winter (except winter crops)
Balance: Considerably reduced the first troll strength in Children's Tales
Night light on mouse now stays on longer in the morning
Fields no longer show drought symbols while it's raining
Expanded the "Darkest Night" story mission
Updated Unity Engine and several packages and assets
Improved text sizes on the Quest Log window
Working on three new map (not yet in this release)
Hotfix
Fixed: Critical save game bug
also includes the previous update:
New decorative building: Outhouse - bring some sanitation to your village
Fixed: Vegetation System graphics bugs (in Kroburg, Refugee Camp)
Fixed: Code bug in construction assignment
Fixed: Path finding around several buildings
Added a bit more defensive code to prevent exceptions
Added proper colliders (mostly for goblin projectiles) to all buildings
Sanitation and even more Bugfixes
New decorative building: Outhouse - bring some sanitation to your village
Fixed: Vegetation System graphics bugs (in Kroburg, Refugee Camp)
Fixed: Code bug in construction assignment
Fixed: Path finding around several buildings
Added a bit more defensive code to prevent exceptions
Added proper colliders (mostly for goblin projectiles) to all buildings
More Bugfixes
Fixed: Dragon should now correctly give you the achievement
Fixed: Animal pens now start the game with the correct food settings
Fixed: "build 3 new houses" quest should now count properly
Fixed: Settlers in Childrens' Tales should now arrive correctly
Fixed: Demolish/Repair work spots (again)
Fixed: Chimney smoke effects should be working again
Fixed: Building issues on Endraville
Several dialog text problems fixed
Improved dialog flow
Improved some manual texts
Bugfixes
Fixed: Repair and Demolish workspots on many buildings (broke with the last update)
Fixed: Construction dirt rotation on stone hut
Fixed: Fishermen animation
Fixed: number of assigned peasants on buildings now correctly displayed after loading a save game
Added a few more variety to the Cosmetics DLC pack
Added support for 1440x900 resolution - please again check your screen resolution setting to make sure it is correct for your screen.