Black Forest cover
Black Forest screenshot
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Genre: Strategy, Turn-based strategy (TBS), Indie

Black Forest

Content DLC Release

Mark the date and tune in.

This Thursday (October 27th), starting around 8 pm GMT, the Content DLC pack will be released and we celebrate the release with a multi-streamer event.

Tom, the developer of Black Forest, will be streaming around the release time, tune in on either YouTube: https://www.youtube.com/channel/UCO87uw8EBo4arsOS64iRuVw or Twitch: https://www.twitch.tv/blackforestdev

There will be a few more streamers as well, I invite them to post their channels and times below. And if you are a streamer, YouTuber or content producer and want to participate, contact me or post below.

Some Bugfixes (and a new monster)


  • Fixed: Hellhafen intro dialog should no longer trigger when loading a save game
  • Fixed a bunch of small text errors
  • Fixed (again): Fields no longer complain about not enough water when it's raining (previous fix didn't work)
  • Fixed: Peasants now also don't water fields anymore when it's raining
  • Fixed: Orcs now attack correctly (they had an identity crisis and thought they're kobolds for peasant log and damage purposes)
  • Added: A new monster (only on some maps)
  • Added: Village buildings summary panel
  • Some small balance changes
  • Some small visual fixes

Small Bugfixes and Improvements Patch


  • Fixed: Peasant count on building tasks should now be correct after peasants are removed because of death
  • Fixed: Story dialogs should no longer show the first dialog again upon loading a save game
  • "Founding Kroburg" story infrastructure quest sub-quests are now more clear
  • Improved graphics performance on Kroburg map by eliminating some rendering errors
  • Added another quest and dialog to the "Founding Kroburg" story

Tooltip Fix


  • Fixed: Tooltips on build buttons
  • Added one more new level and story (story not yet playable)

Halloween Update and Bugfixes


  • Fixed: Peasant bar should now display correctly after loading a save game
  • Fixed: Peasant list entries correctly sized for dead peasants
  • Fixed: Context/Pie menu hints now show up correctly on top
  • Fixed: Small bug in rangers init code
  • Balance: Reduced the amount of resources required to start repairs
  • Improved pathfinding near walls to reduce glitching through by monsters
  • Improved framerate and start animation on new "Farmstead" map
  • Swinvale map improvements
  • Slightly improved the road blocker in "Children's Tales" to make placement of gates easier
  • Re-sorted level selection list so people play not just Schramberg :-)
  • Added some in-game hints for newer players
  • Some minor visual improvements

Story, Systems and Bugfix Update


  • Fixed: A few minor dialog issues in Children's Tales
  • Fixed: Environment day counter now correct on loading a game (matters for seasons)
  • Fixed: Daily market price fluctuations should now calculate correctly
  • Fixed: A few shader issues with the vegetation system
  • Fixed: Harpies could get stuck sometimes
  • Fixed: Outhouse and Manor should now save/load correctly
  • Fixed: Harvest indicators no longer show on fields in winter (except winter crops)
  • Balance: Considerably reduced the first troll strength in Children's Tales
  • Night light on mouse now stays on longer in the morning
  • Fields no longer show drought symbols while it's raining
  • Expanded the "Darkest Night" story mission
  • Updated Unity Engine and several packages and assets
  • Improved text sizes on the Quest Log window
  • Working on three new map (not yet in this release)

Hotfix

Fixed: Critical save game bug

also includes the previous update:

  • New decorative building: Outhouse - bring some sanitation to your village
  • Fixed: Vegetation System graphics bugs (in Kroburg, Refugee Camp)
  • Fixed: Code bug in construction assignment
  • Fixed: Path finding around several buildings
  • Added a bit more defensive code to prevent exceptions
  • Added proper colliders (mostly for goblin projectiles) to all buildings


Sanitation and even more Bugfixes


  • New decorative building: Outhouse - bring some sanitation to your village
  • Fixed: Vegetation System graphics bugs (in Kroburg, Refugee Camp)
  • Fixed: Code bug in construction assignment
  • Fixed: Path finding around several buildings
  • Added a bit more defensive code to prevent exceptions
  • Added proper colliders (mostly for goblin projectiles) to all buildings


More Bugfixes


  • Fixed: Dragon should now correctly give you the achievement
  • Fixed: Animal pens now start the game with the correct food settings
  • Fixed: "build 3 new houses" quest should now count properly
  • Fixed: Settlers in Childrens' Tales should now arrive correctly
  • Fixed: Demolish/Repair work spots (again)
  • Fixed: Chimney smoke effects should be working again
  • Fixed: Building issues on Endraville
  • Several dialog text problems fixed
  • Improved dialog flow
  • Improved some manual texts

Bugfixes


  • Fixed: Repair and Demolish workspots on many buildings (broke with the last update)
  • Fixed: Construction dirt rotation on stone hut
  • Fixed: Fishermen animation
  • Fixed: number of assigned peasants on buildings now correctly displayed after loading a save game
  • Added a few more variety to the Cosmetics DLC pack
  • Added support for 1440x900 resolution - please again check your screen resolution setting to make sure it is correct for your screen.