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Genre: Strategy, Turn-based strategy (TBS), Indie

Black Forest

Release 1.8 - Huge Update (read patch notes!)

BREAKING CHANGES

Note that this update is incompatible with your old save games and will automatically delete them. If you want to complete a game, do so before updating !

Also: Contains new screen resolutions. Check and correct your resolution in the options menu.


This big update contains tons of bugfixes as well as gameplay improvements and new features:


  • New procedural houses
  • New Building: Stone Hut (a smaller stone house)
  • Fixed: Buildings no longer continue to be built during the night (something I broke in the last update)
  • Fixed: Context/Pie menus should be proper again, with only one demolish action (again something I broke last update)
  • Fixed: New monster from last update should now behave as it was intended
  • Fixed: Kroburg Story code bugs
  • Fixed: A few buildings didn't show up correctly after the last change (e.g. tents). Fixed now.
  • Fixed: Construction sounds now turn off properly
  • Fixed: Construction tools now disappear when construction is finished on new houses
  • Fixed: Lights on hovels should work again
  • Fixed: Build bar tooltips should no longer linger around occasionally
  • Fixed: Visuals on new houses with corner frames are now correct
  • Fixed: Visuals effects on Endraville
  • Fixed: Construction sound effects fixed
  • Fixed: Repair/demolish work spots
  • Fixed: Tents should no longer spawn inside other buildings
  • Fixed: Stone house incorrectly linkes as wood house
  • A couple of smaller bugfixes in the code
  • Balance: Made Ziegwald (doomed) a bit more doomed
  • Balance: Made a certain flying creature a lot more deadly (it was way too harmless when it came to killing peasants)
  • Balance: Reduced the strength of the first kobold attack in "Children's Tales"
  • Added torches to the stone gate
  • A bunch of small visual upgrades, new animations, etc.
  • Smoothed pathfinding on some monsters
  • Considerable behind-the-scenes code updates/refactoring. This might break a few things. I've tested it, but you never know for sure.
  • Added support for 1680x1050 resolution
  • Improved construction visuals on some buildings (the others will follow soon)
  • Reworked a few levels to include new procedural houses (the others will follow soon)
  • Tents are now removed from the map when they are vacated
  • All levels are updated to new procedural houses
  • The remaining buildings also have improved construction visuals now
  • Villagers now have tools on some jobs
  • New procedural buildings have received a small performance increase (mesh combining, for the nerds) and should now be more performant than the old-style houses were. More performance improvements are planned but I need to solve an issue with the generator first.
  • Added tools to repair and demolish tasks
  • Slightly more interesting goblin behaviour
  • Improved pathfinding for the Hydra

Final-Final 1.8 Release Candidate ?

Getting ever closer to being able to release 1.8


  • Fixed a number of small code bugs with the new buildings
  • Fixed the missing construction dirt issue on huts

Final(?) RC

This hopefully last RC before the 1.8 release contains a bunch of bug fixes.

Next 1.8 release candidate

This update includes a few but crucial bugfixes. I still have a small number of bugs I know about that I want to fix, please test this version and report any bugs, we are close to the 1.8 release.


  • Fixed visuals effects on Endraville
  • Construction sound effects fixed
  • Repair/demolish work spots probably fixed (trying the fix)

Next Release Candidate for the 1.8 Update is on "testing"

If you are on the "testing" branch, you now get the next build that might become the 1.8 release. Please test it and report any bugs you find.


  • Balance: Reduced the strength of the first kobold attack in "Children's Tales"
  • All levels are now updated to new procedural houses
  • The remaining buildings also have improved construction visuals now
  • Villagers now have tools on some jobs
  • New procedural buildings have received a small performance increase (mesh combining, for the nerds) and should now be more performant than the old-style houses were. More performance improvements are planned but I need to solve an issue with the generator first.


Bugfix Update on Testing

This update is only for the testing branch:


  • BREAKING CHANGE - check and possibly set your screen resolution correct again
  • Fixed: A few buildings didn't show up correctly after the last change (e.g. tents). Fixed now.
  • Fixed: Construction sounds now turn off properly
  • Fixed: Construction tools now disappear when construction is finished on new houses
  • Fixed: Lights on hovels should work again
  • Fixed: Build bar tooltips should no longer linger around occasionally
  • Fixed: Visuals on new houses with corner frames are now correct
  • A couple of smaller bugfixes in the code
  • Added support for 1680x1050 resolution
  • Balance: Made a certain flying creature a lot more deadly (it was way too harmless when it came to killing peasants)
  • Improved construction visuals on some buildings (the others will follow soon)
  • Reworked a few levels to include new procedural houses (the others will follow soon)
  • Tents are now removed from the map when they are vacated

Large Breaking Update - preview on testing

I'm getting ready to move into the 1.8 version, which is a huge update that will bring procedural houses to the game, meaning every hovel, hut and house looks different.

To make this possible, I had to rework how houses are constructed, control their appearance and even set the work spots for their construction workers.

Note that this is a BREAKING UPDATE - your previous save games will probably not work, and once I'm releasing it properly, it will break/delete your previous save games.

Since this has so much potential to break things, I'm releasing it on the testing branch first. If you feel like helping all of us to get this quickly, switch to testing and report any bugs you find so I can fix them.


  • BREAKING CHANGES - this update will invalidate your save games
  • New Building: Stone Hut (a smaller stone house)
  • Fixed: Buildings no longer continue to be built during the night (something I broke in the last update)
  • Fixed: Context/Pie menus should be proper again, with only one demolish action (again something I broke last update)
  • Fixed: New monster from last update should now behave as it was intended
  • Fixed: Kroburg Story code bugs
  • Balance: Made Ziegwald (doomed) a bit more doomed
  • Added torches to the stone gate
  • A bunch of small visual upgrades, new animations, etc.
  • Smoothed pathfinding on some monsters
  • Considerable behind-the-scenes code updates/refactoring. This might break a few things. I've tested it, but you never know for sure.

New Level, New Monster and lots of fixes and balances


  • New Level: Ziegwald doomed
  • New Monster: Only on the new Ziegwald (doomed) level, not spoiling it here, discover it yourself...
  • Fixed: Achievements should work again, I'm fairly confident I found the bug
  • Fixed: A number of small text bugs
  • Balance: Modified monster spawn times to spread them out more
  • Balance: Added a fishery to Ziegwald on easy and normal
  • Balance: Slightly reduced the number of monsters in the tutorial story Children's Tales
  • Balance: Reduced the chance of injury for repair and demolish tasks
  • Completely reworked and improved construction sounds
  • Added sound effects to repair and demolish work to most buildings
  • Some small visual updates
  • Upgrade to latest Unity engine LTS release

Small fixes, more music


  • Fixed: Children's Tales, dialog around the hunters plus make sure the market is available
  • Fixed: Proper attack calculation for some monsters
  • Balance: Slightly increased chance of monsters eating peasants out of damaged houses
  • Testing: Achievements were bugged, I'm trying a fix that might or might not work.
  • Five new musical tracks for more background music variety

Cows and More

This update completes a list of bugfixes and additions I've been working on. With the new story level and new monster from the previous updates, and the new building and sounds in this one, you get a refreshed game experience. Enjoy your games.


  • New building: Cow pen
  • Fixed: Ziegwald dialog scaling issue
  • Fixed: Farm animals walk animation
  • Fixed: Animal sound issues
  • Fixed: Cow pen placement issue
  • Added some ambient sounds to chicken and goat pens