Black Forest cover
Black Forest screenshot
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Genre: Strategy, Turn-based strategy (TBS), Indie

Black Forest

Reworked Update


  • Fixed: Story mode should work again.
  • Gather menu now has its own button next to storage instead of being in the build menu
  • Added achievement for winning a game on doomed
  • Removed old tutorial
  • Changed the way story mode handles difficulty levels - this might break existing savegames, sorry.
  • Monster action camera is now an option (default enabled, can be switched off in the options menu)
  • Streamlined and improved the "Children's Tales" dialogs a bit.
  • Updated Unity Engine version

Revert

Something broke in the last update, I'm reverting it so you all can play.

Small Quality of Life Update


  • Gather menu now has its own button next to storage instead of being in the build menu
  • Added achievement for winning a game on doomed
  • Removed old tutorial
  • Changed the way story mode handles difficulty levels - this might break existing savegames, sorry.
  • Monster action camera is now an option (default enabled, can be switched off in the options menu)
  • Streamlined and improved the "Children's Tales" dialogs a bit.

Bugfixes and Story Save/Load on main branch


  • Reworked main menu UI to provide a better level selection (was already in testing)
  • Save/load for story mode is now enabled, though it might still be buggy (was already in testing)
  • Fixed: allowed buildings in story mode should now save/load correctly. (sorry, existing save games aren't fixed)
  • Fixed: Lamp post now enabled correctly in story mode even if choose to bypass tutorials

Story Mode Saving/Loading (testing)

I've uploaded a patch to testing (only, at this time) to enable saving/loading for story mode.

This comes with a rework of the main menu level selector. Let me know what you think of the new one.

Big Bugfix Update


  • Fixed: Well added to the buildings available at start in "Children's Tales"
  • Fixed several spelling errors in dialogs
  • Fixed: tutorial now doesn't force you to build a 2nd field/pen when you repeat the dialog
  • Fixed: - button now active on slowest speed (leads to pause)
  • Fixed: "Children's Tales" harvest festival now correctly starts at 200 food, not 250.
  • Fixed: "Children's Tales" troll storylines should no longer overlap sometimes
  • Fixed: "Children's Tales" quests to build a Tavern, Mill, Market, Stone Mason should now succeed/finish correctly
  • Refugees and settlers now have a personal diary entry indicating when exactly they arrived
  • The harvest festival in "Children's Tales" now actually uses up some food (50 units)
  • Monster info panel now gets out of the way at sunrise
  • Balance: Slightly reduced number of troll attacks in "Children's Tales" 2nd part of storyline
  • Dialogues now wait for you to click "continue" before they close the window, so you have enough time to read it all.

Hotfix


  • Fixed: Bug that prevented the tavern from being built
  • Fixed: Manual should now show the correct page on the first try

Small Quality of Life Update


  • Small balance update to "Children's Tales" - additional animal pen at start and troll showing up a bit later.
  • Fixed: Building a trapper is now correctly shown in the work summary
  • Fixed a few minor code bugs

Story Complete, Gameplay Improvements


  • The "Children's Tales" Story is finally complete. It still needs polishing and probably some bugfixes, but you can now play it to the end and win!
  • Families will now move into better homes if there are vacant ones available (e.g. from hut to wood house)
  • Clicking "-" (minus) on the speed selector when you are at the slowest speed now pauses the game
  • Improved collision detection for palisade gates to allow for better snapping to existing walls
  • Fixed workspot assignment for a couple buildings, so they should now show up properly after loading a save game
  • Tents now remember their location when loading/saving a game

Visual and Audio Updates


  • Fixed: Karenfang sandbox now correctly lasts 99 days
  • Reduced fog density and glare, this should make things a lot better
  • Greatly reduced the volume of construction sounds
  • Added construction sounds for fields and lamppost
  • Reduced doppler effect distortion for construction sounds
  • Improved peasants pathfinding (should lead to less peasants stuck on construction sites)
  • A few small UI improvements