Genre: Strategy, Turn-based strategy (TBS), Indie Black Forest
Reworked Update
- Fixed: Story mode should work again.
- Gather menu now has its own button next to storage instead of being in the build menu
- Added achievement for winning a game on doomed
- Removed old tutorial
- Changed the way story mode handles difficulty levels - this might break existing savegames, sorry.
- Monster action camera is now an option (default enabled, can be switched off in the options menu)
- Streamlined and improved the "Children's Tales" dialogs a bit.
- Updated Unity Engine version
Revert
Something broke in the last update, I'm reverting it so you all can play. Small Quality of Life Update
- Gather menu now has its own button next to storage instead of being in the build menu
- Added achievement for winning a game on doomed
- Removed old tutorial
- Changed the way story mode handles difficulty levels - this might break existing savegames, sorry.
- Monster action camera is now an option (default enabled, can be switched off in the options menu)
- Streamlined and improved the "Children's Tales" dialogs a bit.
Bugfixes and Story Save/Load on main branch
- Reworked main menu UI to provide a better level selection (was already in testing)
- Save/load for story mode is now enabled, though it might still be buggy (was already in testing)
- Fixed: allowed buildings in story mode should now save/load correctly. (sorry, existing save games aren't fixed)
- Fixed: Lamp post now enabled correctly in story mode even if choose to bypass tutorials
Story Mode Saving/Loading (testing)
I've uploaded a patch to testing (only, at this time) to enable saving/loading for story mode.
This comes with a rework of the main menu level selector. Let me know what you think of the new one. Big Bugfix Update
- Fixed: Well added to the buildings available at start in "Children's Tales"
- Fixed several spelling errors in dialogs
- Fixed: tutorial now doesn't force you to build a 2nd field/pen when you repeat the dialog
- Fixed: - button now active on slowest speed (leads to pause)
- Fixed: "Children's Tales" harvest festival now correctly starts at 200 food, not 250.
- Fixed: "Children's Tales" troll storylines should no longer overlap sometimes
- Fixed: "Children's Tales" quests to build a Tavern, Mill, Market, Stone Mason should now succeed/finish correctly
- Refugees and settlers now have a personal diary entry indicating when exactly they arrived
- The harvest festival in "Children's Tales" now actually uses up some food (50 units)
- Monster info panel now gets out of the way at sunrise
- Balance: Slightly reduced number of troll attacks in "Children's Tales" 2nd part of storyline
- Dialogues now wait for you to click "continue" before they close the window, so you have enough time to read it all.
Hotfix
- Fixed: Bug that prevented the tavern from being built
- Fixed: Manual should now show the correct page on the first try
Small Quality of Life Update
- Small balance update to "Children's Tales" - additional animal pen at start and troll showing up a bit later.
- Fixed: Building a trapper is now correctly shown in the work summary
- Fixed a few minor code bugs
Story Complete, Gameplay Improvements
- The "Children's Tales" Story is finally complete. It still needs polishing and probably some bugfixes, but you can now play it to the end and win!
- Families will now move into better homes if there are vacant ones available (e.g. from hut to wood house)
- Clicking "-" (minus) on the speed selector when you are at the slowest speed now pauses the game
- Improved collision detection for palisade gates to allow for better snapping to existing walls
- Fixed workspot assignment for a couple buildings, so they should now show up properly after loading a save game
- Tents now remember their location when loading/saving a game
Visual and Audio Updates
- Fixed: Karenfang sandbox now correctly lasts 99 days
- Reduced fog density and glare, this should make things a lot better
- Greatly reduced the volume of construction sounds
- Added construction sounds for fields and lamppost
- Reduced doppler effect distortion for construction sounds
- Improved peasants pathfinding (should lead to less peasants stuck on construction sites)
- A few small UI improvements