Black Forest cover
Black Forest screenshot
Linux PC Mac Steam
Genre: Strategy, Turn-based strategy (TBS), Indie

Black Forest

Set of small fixes and a new sandbox level


  • Fixed: One specific hut subtype sometimes wouldn't want to build (stayed red no matter where you placed it)
  • Fixed another bug around loading a save game that could, among other things, this could cause monsters to spawn at dawn when loading a game
  • Fixed a small bug that caused the tavern UI to not be updated properly the first time it is opened
  • Several small UI and text improvements
  • A few minor graphics fixes
  • Greatly increased mouse zoom speed.
  • New Level: Karenfang (Sandbox)

BREAKING UPDATE - save game and other fixes


  • Fixed several save game bugs. WARNING: This is a breaking change. Your old save games will no longer work.
  • Fixed: Destroyed fields no longer show a "ready to harvest" icon sometimes.
  • Fixed: Manual should now open to a proper page the first time you use it.
  • Fixed: Demolish/Confirm finally works properly.
  • Fixed: Market selling amounts correct
  • Fixed: Market amounts changed correctly when selling resources
  • Fixed: Context pie menu should no longer open right after placing a building
  • Improved story and tutorial dialogs
  • A few small visual UI updates

Small Story Expansion


  • Small archer bugfix
  • "Children's Tales" story now correctly shows the village name
  • Expanded the "Children's Tales" story to 35 days

...now with hotfix


  • Fixed: Sometimes, a hovel would always be red. Made it less ashamed of itself.
  • Fixed: Maypole in Story now actually does what it's supposed to do (and you can't just demolish it)
  • Ziegwald: It should now be easier to find a place on the road where you can build a gate.
  • Schramberg: Slight rebalance towards the end
  • Quest log and last line of first dialog now remind you that you need 200 food by day 10.
  • Removed incomplete voice-over in story mode (it was confusing that there is some and then it just stops)
  • Now slightly more polite when talking to the player (capital Y in "you")
  • Several small text and dialog fixes
  • Added a bit more guidance towards the first quest goal.
  • Dialog window now under instead of on top of the game UI
  • Fields now have an icon indicating when they are ready to be harvested


added hotfix:

  • Kromberg (easy) should now properly load again
  • Fixed: A bug where the "easy" difficulty level selector sometimes shows an empty list
  • Peasant info list scroll handle now correctly sized.

...now with hotfix


  • Fixed: Sometimes, a hovel would always be red. Made it less ashamed of itself.
  • Fixed: Maypole in Story now actually does what it's supposed to do (and you can't just demolish it)
  • Ziegwald: It should now be easier to find a place on the road where you can build a gate.
  • Schramberg: Slight rebalance towards the end
  • Quest log and last line of first dialog now remind you that you need 200 food by day 10.
  • Removed incomplete voice-over in story mode (it was confusing that there is some and then it just stops)
  • Now slightly more polite when talking to the player (capital Y in "you")
  • Several small text and dialog fixes
  • Added a bit more guidance towards the first quest goal.
  • Dialog window now under instead of on top of the game UI
  • Fields now have an icon indicating when they are ready to be harvested


added hotfix:

  • Kromberg (easy) should now properly load again
  • Fixed: A bug where the "easy" difficulty level selector sometimes shows an empty list
  • Peasant info list scroll handle now correctly sized.

Beautiful Spring Bouquet of Bugfixes and General Improvements


  • Fixed: Sometimes, a hovel would always be red. Made it less ashamed of itself.
  • Fixed: Maypole in Story now actually does what it's supposed to do (and you can't just demolish it)
  • Ziegwald: It should now be easier to find a place on the road where you can build a gate.
  • Schramberg: Slight rebalance towards the end
  • Quest log and last line of first dialog now remind you that you need 200 food by day 10.
  • Removed incomplete voice-over in story mode (it was confusing that there is some and then it just stops)
  • Now slightly more polite when talking to the player (capital Y in "you")
  • Several small text and dialog fixes
  • Added a bit more guidance towards the first quest goal.
  • Dialog window now under instead of on top of the game UI
  • Fields now have an icon indicating when they are ready to be harvested

Quick set of bugfixes


  • Fixed: Puddles were wrong on some maps
  • Fixed: End of game now shows correct number of days

Save Game Bugfixes


  • Fixed: Should now be able to actually place the tavern
  • Fixed: Saving/loading should now be much improved, with a lot of issues fixed (early morning monster attacks, visual errors, holes in walls and fences, etc)


Despite changes to the save game system, your old saves should continue to work.

New Level and some bugfixes


  • Fixed: Peasants no longer use up food right at game start
  • Fixed: Market now has proper ruined state
  • New level: Kroburg doomed difficulty

Story Mode fixes and improvements


  • Improved "Children's Tales" story and integration into game events.
  • Several story mode bugfixes
  • Expanded "Children's Tales" story by three more quests, story now goes up to day 20
  • improved textures for carrots and cabbage