Following up on the Tree Fort update, the Volcano needed more complex terrain and servers to spice up the early game. This update increases the routes and platforming in each area and replaces key servers with more stylized ones. Combining a few servers into larger ones speeds up the progression, getting you to the open world faster.
Plus, more routes to survive the submerged lava caverns and a new bridge to the volcano with better platforming and jumpscares.
Einar's Legacy
Complementing Einar's trophy servers, billboards for his companies expand their backstories and the progression of his career.
Gameplay Balance, Continued
There will be a lot of balance changes as we close in on final launch. We decreased the levels for the post-volcano missions to match the recent changes to the early game. The Prank War also lost its first 2 hacks to shorten the tutorial sequence.
The inbox was reporting server levels that included the boosted levels of defended servers, making missions appear much higher level. This fix should also speed up the progression.
Looking ahead, the story is about to get an overhaul to match the progression and connect with the final chapter. The UI will get a major rework to offer more prompts during special events and hack types. This will also improve waypointing and mission objectives. The rework should improve inventory and progression usability. This may be an ongoing project that spans the next few updates. See you soon!
0.9.222 - Volcanic Activity (5/31/25)
Major redesigns to each area of the volcano and new servers to improve combat flow and get you through the volcano faster
Added advertisement billboards for Einar's companies
Moved the volcano boss fight respawn point to the Skyward server and shop area so you can restock or buy items before retrying the boss fight (previously you respawned directly outside the boss area and had to return to Arcade)
Added a grappling hook mission reward in the volcano for extra fun
Fixed navmesh on the bridge to the volcano
Fixed mission text to show the base level of a server, not the upgraded level (this was causing the story mission in Quarkus to show as a level 38 hack instead of 28 due to linked servers adding levels)
Shortened the Prank War by 2 hacks
Fixed low level items missing stats
"Sell All" button in shops no longer sells "New" items (next patch will sell them on second button press)
Rebalanced the levels of Act 2 (post-Volcano) missions
Fixed and brightened the map colors for better visibility
- Nonadecimal & superdupergc
As Advertised
As Advertised
What's a corporate dystopia without intrusive advertising everywhere you go? At long last, we have added the advertisements you crave!
The ad billboards will accentuate the worldbuilding, add more flavor and background details to the corporations you hack throughout the story, and foreshadow future events so that you're already familiar with the places and people by the time you meet them.
Now that we have greater control over the world's colors, we can add even more.
Linked Servers
Linked servers that would join a hack to defend each other were meant to add an element of strategy. Trace the paths backwards to remove the layers of security protecting your target. Hacker vibes.
But in practice, it sometimes meant hacking the server at the end of the line to activate ?? hacks and spawn hundreds or even thousands of enemies for a 20-minute hack. While we want you to be able to challenge yourself, we'd rather they be opt-in experiences in arenas and special encounters than punishing and time-consuming difficulty spikes in the core experience.
We've changed the linked servers to still pass their security types downstream but not activate as a multihack. Each downstream servers also gets +2 level to boost the difficulty. Now there's still an advantage to peeling back the layers of linked servers but you're less likely to soft-lock yourself with an extremely long hack.
Gameplay Balance, Continued
With randomized loot, it was possible for a new character to end up with an inventory full of shotguns. Since we want every playthrough to start with a variety of build options, we've guaranteed a selection of different items in your first dozen hacks. Now a new character will find a heal, mobility items, a variety of weapon types, a scope, a mine, and even a grenade.
We decreased the level that some items unlock to also expand the early game loot variety and build options.
In the last patch, I had decreased the server levels in the early game but forgot to decrease the levels that missions unlock. Sorry about that, new players, it's been fixed!
P.S. Watch out for all the cats today!
0.9.221 - As Advertised (4/1/25)
Added advertisement billboards to the startup valley and volcanyon
Decreased the levels where post-volcano mission unlock (sorry, forgot to do this in the last patch!)
Linked servers now pass their security types and +2 level downstream but don't activate as multihacks
Revised drop pool after the tutorial to guarantee a variety of items in your first loot pickups
Decreased the level where many items unlock to improve early game build variety
New Perk, Buffer Overflow: on kill, get a random buffer for a few seconds
Screen desaturates at low health again (sorry, broke this in last patch)
Rebalanced some story server levels in the volcanyon
Recycle Bin now tells you the percent chance of output items
Removed 2 hacks from the Prank War to get you to Arcade faster (farewell Smellson)
Additional minor fixes and tweaks
WeCare about you. <3
- Nonadecimal & superdupergc
Presented in Technocolor
Easy on the Eyes
This update brings balance to the world colors, making walls darker and walkable terrain more obvious. Darker terrain also helps the enemies, projectiles, and other things that can hurt you be more visible against the background. Lava has been redesigned to have less obvious tiling AND now it flows downhill! Firewalls also got a makeover to mask their tiling.
Terrain color also changes in response to elevation, making routes and platforming easier to see at ground level and on the map! Plus all the dark spooky canyons got a little spookier.
Most of all, these changes benefit users of Photosensitive Mode, which was intensifying the color warping. Your experience should match the colors and intensity of the default game without needing to wear dark sunglasses.
Expect more changes to colors as we get closer to launch day. Better color balance will help us improve the HUD and UI to be more readable in the next couple patches. Plus we'll start seeing ~billboards~ for corporations, improving our worldbuilding.
Gameplay Balance
The Volcanyon, the first area before the volcano, got its own refresh, replacing its worst terrain and servers with more ramps and platforms. This also reduced the server count for this area, speeding you along to the volcano.
Like the updates to the Forest in the last patch, expect more balance and improvements in the weakest areas in future patches. Probably the volcano and the industrial area under Oshiro. Feel free to tell us which spots you think we should work next!
0.9.220 - Presented in Technocolor (3/11/25)
Rebalanced all the game shaders for better color control
Added the ability for lava to flow downhill and improved the lava textures/colors
Replaced servers and terrain in the Volcanyon to improve flow
Removed a few servers from the early Volcano
Custom multiplayer settings now save between sessions
Enemies now make better long-distance vertical jumps
Fixed mouseover reporting the wrong server info
Fixed Payload event not starting on entry
Fixed repeat "you've got mail" message
Fixed repeat Encyclopedia unlock message
Fixed rolling barrels
Fixed UI not updating after rebinding keys
Additional minor fixes and tweaks
Stay safe, hackers.
- Nonadecimal & superdupergc
Tree Fort
Forest Service
While the forest has always been about platforming to the treetops, the terrain was a bit too flat. This update adds a lot more terrain variation and cover, improving combat in this area.
Now the bridges, tunnels, and cliffs give us more room to hide secrets and hacker stashes before launch.
Black Ice, Inc. Vault
Black Ice, Inc. added a vault to the forest. It's sealed for now but who knows what treasures are locked inside.
In addition to adding more places to jump during some Quarkus fights, this tree fort would be a fun place for some PVP.
0.9.218 - 1/25/25 Tree Fort
Majorly improved terrain in the Forest
Added the exterior of a Black Ice, Inc. Vault
There was a coolant spill in the Industrial area
New Powerup: Ouros (max) now randomly appearing in the world
New Affix: Double Draw Speed (Halves draw/holster time for all weapons. does not stack)
The Camera now always updates at the highest framerate possible, instead of during the physics step when the player moves, drastically increasing game smoothness at high framerates
Added a DPS tracker to the Perk Tryout area in the Arcade for all your testing needs
Shops now refresh as you open them, which means they'll give loot closer to your highest hacked level more often
New keyboard shortcut in the Talent Screen - Shift-Click to spend all talent points at once
The Encyclopedia now notifies you in the chat if you find a new Super Duper item
Weapons with Explosive projectiles now show their radius as an affix in their tooltip
Shortened time between enemy waves when there are many enemies in the queue, or all enemies are dead
Servers now spawn entire waves of enemies with a random affix instead of random individuals - especially the longer the hack takes.
Hostile Takeovers and Corporate Warfare will no longer happen between two servers of the same color, which should make it easier to tell who is who
Added more powerups and barrels in the Wasteland area
The Hack limit now always extends to encompass the entire height of the server
Fixed the 15-tile sliding puzzle in the Arcade (now moves with damage instead of clicks)
Two-way server links are no longer possible, preventing a rare crash
Exploding Barrels now leave behind a larger damaging area
Fixed the Recycle Bin in the volcano secret shop area
Fixed Unlock points disappearing on logout - this will restore any lost points
Updated the Airborne challenge to make various exploits impossible (including dying)
Fixed a bug which caused enemies spawning in to sometimes appear fully rezzed
Additional minor fixes and tweaks
Stay safe, hackers.
- Nonadecimal & superdupergc
Corporate Graveyard
Corporate Graveyard
After lots of work, the corporate wasteland is finished just in time for the spookiest time of the year... December. In the 2060s, Zheglov-Mang and Sol Fusion went to war. While the megacorps eventually negotiated peace, the cratered wrecks of old servers litter the battlefield. The surviving megacorps tower over the holes ripped in the Supermesh.
The Wasteland is a high-level playground for veteran players, full of level 46 - 48 servers. The gigantic towers are perfect for using your teleports, grappling hooks, gliders, and triple jumps to vault from tower to tower and dodge enemies.
Enter the Dragon
Plus... there's a giant dragon. Do I need to say more?
Black Ice, Inc.
Ever wonder why every server that defeats you has a skull floating over it? Black Ice, Inc.'s cybersecurity platform is constantly studying you so their AI can shut down your hacks and fry your systems. They must not be a fan of Ouroboros or ouroborOS. I wonder who will win that fight...
0.9.217 - 12/2/24 Corporate Graveyard Patch Notes
New high-level area: The Wasteland
Added Black Ice, Inc. miniboss
Fixed bug that prevented the firewall on the Volcano bridge from unlocking
Added waypoint back to the tutorial cache so tutorial can end properly
Added free heal item back to cache for new characters
Decreased WeCare level slightly
Stay safe, hackers.
- Nonadecimal & superdupergc
Laser Boss Fight!
Sol Fusion... what if the final boss is lasers?
Real talk about game development: There's never enough hours to make all the things you want to make. When we released the Sol Fusion megacorp tower last year, there wasn't enough time to add the final boss: *absolute tons of lasers*. With each additional update to add the other megacorp towers, there was never enough time to go back to Sol Fusion. But we decided May 2024 would be Lasers Month.
This meant not only fixing all the bugged lasers throughout the tower by hand one at a time, but creating a new boss fight arena with tons of rotating laser sweeps. You can limbo under the lasers to stay alive or take risks to get them to sweep through the enemies. Let us know what's the best strategy!
New Pizza, Same Great Flavor
Since this patch was all about improvement, we took the time to replace some of the Volcanyon terrain to make the new game experience a little smoother. That included replacing the Machiavelli's Pizza server with a better platforming experience and doubling the lava for the pizza ovens.
There have been some persistent bugs with the mission system and waypoints and this self-improvement / self-care patch fixed as many of those as we could find. Plus we may have fixed the bug with enemies getting stuck inside servers!
Looking Ahead: Zheglov-Mang
Just like a delicious pizza, sometimes good things take awhile to cook. Zheglov-Mang's trap-filled tower is going to take us a little bit longer to build. Stay ready!
0.9.214 - 6/14/24 Laser Boss Fight! Patch Notes
Added a new Laser Boss Fight to the Sol Fusion Megacorp tower!!
Fixed misaligned Sol Fusion lasers throughout entire tower
Replaced the Volcanyon Machiavelli's Pizza server with a better design
New Volcanyon courier routes
Enemies stuck under buildings, especially Aimbots, should respawn properly after a few seconds now
Fixed the Edgerunner achievement being given incorrectly by some missions
Fixed multiple bugs related to missions not completing or waypoints not clearing
Fixed Dark Deeds/Volcano Throne waypoints displaying incorrectly
Fixed the Server Security Encyclopedia exit button not working
Rebalanced early game item drop levels to add more item diversity before level 10
Terrain and layout fixes throughout the world
Stay safe, hackers.
- superdupergc & Nonadecimal
Megascorporation
Megascorporation
Deep in the mountains, the AI for a data mining facility has gone rogue! A lowly Scorporation has gorged itself on the volatile code mined from the Supermesh and become... well, a really big scorpion. You might even call it a Megascorporation.
In addition to its increased size, damage, and new attacks, it also still controls the mining facility. Be careful not to antagonize it... no way to tell what it might do.
Startup Valley
The area where you first jack in to the Supermesh needed a little refresh. Streamlined to get you to main world faster, it also features some improvements to the Prank War servers.
Security Encyclopedia
Ever wondered exactly what a Proxy server is? Or what Fire enemies are vulnerable to? Just check out this encyclopedia for all the server securities!
What's Next?
You may have noticed that the Zheglov-Mang megacorp has a new outer shell. The surrounding area is also taking its final form with craters and cracks from an ancient war fought between Sol Fusion and Zheglov-Mang. Don't rush to explore it yet, we haven't added the servers and secrets. Those will come in the next major update! Also be careful you don't fall through any holes in the ground - it was a very busy week and not everything is polished yet.
Helices: a megacorporation known for genetic engineering, biotech, and prefab agriculture.
Everyone knows Helices engineered the factory crops and lab-grown foods that helped us survive the 21st century. Along with genetic engineering to make humans resilient against pandemics and food scarcity, Helices is now restoring wilderness and bringing many animal species back from extinction.
Although some say that the genetically enhanced aleph generation of designer babies was a step too far. Plus eliminating seeds from all crops so that they can only be purchased from Helices...
Sticky Situation
Like Oshiro Orbital, Sol Fusion, and Quarkus, the Helices tower is an endgame dungeon with servers spanning levels 35 to 49.
Much like the toxic pollutants contaminating the GHZ, Helices is filled with toxic goo puddles. Watch out, they seem to have a mind of their own! It's a cramped, close-quarters fight as you spiral to the top of the helix. Might be good to bring a shotgun or some explosives.
Encyclopedia!!
Now you can look up every item type and specialty SuperDuper gear in the Encyclopedia! This will help you find the items you don't have and collect the ones you want. Plus, now the Recycle Bin prioritizes the items you haven't found yet.
Root Access
If you're still reading, watch out for a surprise new enemy at the top of Helices tower!
Einar's final resting place beneath the volcano is now fit for a king! Decked in gold, the new boss fight arena offers more platforming and routes to evade the swarm as you battle the Mother of Spiders. With the new boss fight HP bar, you can focus on the objective before you're overrun.
We've also streamlined the early stages of the game to help you get through the volcano faster. More routes, better waypoints, rebalanced enemy progression. We will continue improving the early game with a reworked tutorial area soon!
New Missions
A small taste of what's coming next, we added 2 new missions while streamlining the other 100 story emails already in the game. Tangle with Baba Yaga (again?) in the Forest, then help some Quarkus employees stage a coup in Act 3.
Looking Ahead: Helices
Stay tuned for the next update bringing the Helices megacorp tower.
Full patch notes below!
0.9.207 - 12/20/23 Gilded Rage
Remade Einar's Throne Room (Volcano Boss Arena)
Major navigational improvements to the Volcanyon and Volcano
Added a new shop in the Volcano
Quarkus improvements, including boss attack telegraphing
Overhauled mission waypoint system to be more readable and useful
Added Courier Story Missions (including one to take you to the top of the Volcano)
The first character on an account will now always get a free heal in the Cache
Added two new unique items as rewards for the Quarkus and upcoming Helices fight
Added two new missions between level 25-35
Edited and improved all previous missions
After you complete a mission, the active waypoint will automatically switch to the next active mission
Players now run a lot faster on the Information Superhighways
Heal Over Time items now automatically enable when the player logs in or respawns
Rebalanced hack speed to make it less punishing if you fall behind on icebreaker upgrades
Added Hack Timer calculation in the Full Stats UI
Added Time To Kill calculation in the Full Stats UI
Added a Boss HP bar for dungeon bosses and Lockout enemies
Increased Flat Damage affix scaling at the low end, but also reduced drop rate
Made Lockout GUI and in-game particles easier to see
Lockout enemies now slow the hack down drastically instead of completely stop it
Added a video option to reduce the sky intensity
Reduced sky star size for stars closest to the player
Added a green cooldown indicator for items with charges to show when charges will cd
Fixed terrain hazards like lava doing increased damage in multiplayer
Evading servers no longer appear in the Volcano
Reduced Charge.bat damage
New unique Sprint which applies Frictionless
Items now have full charges when equipped for the first time, and remember both charges and cooldowns when you unequip them, which you can now do at any time.
Many bug fixes, including waypoints, missions, etc.
Stay safe, hackers.
- superdupergc & Nonadecimal
Quarkus, Megacorp
Quarkus Returns
Quarkus: a megacorporation known for quantum computing and data at every scale.
The biggest search and social media monopolies of the 21st century merged to form Quarkus. While its CEO Grafton Bayles never completed his vision of a "metaverse", Quarkus dominates the Supermesh with their quantum computing infrastructure.
Although some say all of Quarkus' innovation was stolen from Supermesh founder Rachana Joshi and the other megacorps...
By their powers combined
Each of Quarkus' four towers wields the powers of ice, fire, corrosion, and laser... Almost like they were copying their 4 megacorp competitors. Equip the right gear to deal with each one!
Dissect their networks
Like Oshiro Orbital and Sol Fusion, the Quarkus tower is an endgame dungeon with servers spanning levels 35 to 49.
But the Quarkus servers are all connected. Follow the arrows to know which server is protecting another. Hack them in the correct order or risk them all joining forces to defend the hack!
The W.O.R.M Returns
After testing their newest AI atop Rachana's tower, Quarkus has redeployed the W.O.R.M. with upgrades.