Sol Fusion, a megacorporation known for nuclear power and opulent enclosed cities.
Formed from a merger of aging oil export corporate kingdoms, Sol Fusion ascended to megacorp status through the construction of sealed cityscapes to survive the new world climate. Between widescale adoption of nuclear power and their technologically advanced and climate-controlled urban planning, Sol Fusion saved many lives across Africa and Eurasia in the mid-21st century.
At least, that's what their PR department keeps telling us...
Climb The Lasers
Much like Oshiro Orbital, the Sol Fusion tower is an endgame dungeon with servers spanning levels 35 to 49. Hack servers to power laser platforms as you climb. But each additional platform fills the room with more and more lasers. Choose your hacks wisely.
Just watch out for the giant laser well that bridges each floor. It can be a shortcut if used correctly or it could end your run.
Stay safe, hackers.
0.9.204 - Loading OuroborOS
ouroborOS: the operating system for hackers by hackers
Systems online....... After a lifetime hacking in the Supermesh, Ouroboros built an operating system that gamifies network (in)security. Corporate AIs personified as spiders, scorpions, and squids. Viral vectors and brute force attacks visualized as laser fire and... y'know... disco balls spewing even more lasers.
Because an accessible platform for hackers and hacker wannabes puts even more people on even footing with giant megacorps. Even you, Mako. Hack them all!
Where are we going now?
We improved the waypoint system with cleaner visuals. Red waypoints for servers to hack, green waypoints for servers to defend, blue waypoints for deliveries. Distance indicators make it easier to find servers in twisty indoor spaces and volcanoes.
And the best part? If it's not your primary objective, the waypoints are hidden when you get far away. No more waypoint clutter! Just a focus on the things you're doing right here and now.
What else?
Additional fixes include balancing enemy counts on higher level servers, making Treasure Crawlers a bit easier to catch, improving Bounty rewards, and allowing for more explosions at once!
Where are we going next?
Sol Fusion is coming next! Be ready for another megacorp skyscraper to climb. Just watch out for lasers...
New Area: Green Hill Zone
Green Hill Zone
The verdant Green Hills surrounding Helices are finally packed full of towering corporate fortresses, biotech cartels, and toxic sludge that amplifies damage. Another quarter of the world is filled in with the addition of this swampy cityscape full of 40+ servers for levels 30-40. The new Proxy security type forces you to platform the giant castles to hold unlock points in order to finish the hack. The corrosive sludge being dumped by the warring biotech cartels causes both you and enemies to take bonus damage while standing in it.... use it to your advantage!
Gotta Go Fast... Travel
We added the much-requested Fast Travel system to the Arcade. You can use the ring of launchers to fly through the air back to locations you've already visited like the volcano, megacorp skyscrapers like Quarkus and Oshiro, and distant locations like the Phish Market or the Scar. You'll have to visit those places again after this patch in order to unlock each launcher. We also added the missing respawn points to Oshiro so you can get back to the fight quicker after dying.
Specialty Shops
Four new specialty shops like Ol' Glitchy's Bait Shop and the Data Broker in the Phish Market, the Black Market in the Scar, and PiuPew in the volcano make it easier to find specific item types like minions and mods. A fifth new shop in the volcanyon makes it easier for new players to empty their inventory before heading to the volcano.
We Hear Your Feedback
We also fixed some major bugs like the broken Virtual Virtual Reality perk tryout room, the Oshiro boss fight, and enemies no longer getting stuck in walls (but please tell us if they still get stuck). Along with some level progression balancing after the volcano, we hope this makes it easier to level up and get through Act 2 of the story. And get ready for another megacorp tower to drop in June because Sol Fusion is coming online soon....
Update Highlights:
New Server Security: Proxy Servers, which lockout and create capture points to unlock the hack
New Perk: Rootkit: Turret minions now have a permanent healing zone around them
Added fast travel launchers to the Arcade to catapult you back to the volcano, Oshiro, and other landmarks!
Added 4 new specialty shops around the world so you can clear your inventory and find specific items like minions and mods! Improved shop visuals to make them easier to spot too.
Fixed enemies getting stuck in walls!!! (but please tell us if they still get stuck)
Added respawn points in the Oshiro towers so you can get back in action faster.
Fixed the Oshiro Orbital boss fight server and added its reward loot.
Fixed the flying aimbots in Oshiro so they don't fly away.
More level balancing to even out the gameplay progression after the volcano.
Fixed multiplayer bugs when someone leaves your game.
Increased the Ouro max capacity so you can get more rerolls.
Fixed the teleport destination for the Virtual Virtual Reality perk tryout room.
Plus way more bugfixes and quality improvements in the full patch notes.
If you're excited about the upcoming megacorp finales, please leave a Steam review as we near the finish line! -superdupergc & Nonadecimal
Major Patch: Oshiro Orbital, Megacorp
Supermesh message received, downloading...
Unzipping...
Oshiro Orbital
My grandfather believed the only way to save humanity was to escape Earth. He thought a select few could flourish in space, free from the corruption and catastrophe of our home planet. He was willing to sacrifice the many to advance the few he deemed worthy.
My father, on the other hand, grew obsessed with the virtual: federated communities, simulated worlds, deep space exploration. He believed that if given the tools, the worthy would reveal themselves, ascending to the stars alone by virtue of their own communal labors.
But under my governance, Oshiro Orbital has proven that it is the virtuous few who toil in space to provide for the survival of the many on Earth. Exceptional skills don't place us above others, but below, carrying them on our shoulders. The Oshiro Orbital network, in close partnership with Atlas Foundry, carries the Earth on its shoulders, providing food and medicines the likes of which Earth has never seen before.
Don't worry, we're watching over you.
[The Oshiro megacorp zone is now open for business! I don't want to spoil the surprises it has in store, but you should be at least level 35]
0.9.198 - 1/22/23 Arcade Upgrade 3
0.9.198 - 1/22/23 Arcade Upgrade 3
Added four awesome new Courier paths in the Arcade
Reenabled Arcade secret pathway to the Teleporter Arena (in the mirror maze)
Reenabled Arcade teleporter to the Talus Shooting Gallery (first floor, center of arcade)
Lots of work on Oshiro, for release later (but you can explore some now!)
Linked Servers will only send their security affixes up the chain one link, instead of the entire upstream chain
Damage directional indicators now hide when the UI is hidden
Fixed home location icon on the map
Accelerating Fire on non-miniguns is now more rare
Prework for Oshiro area overhaul (Stay tuned!)
Arcade Upgrade: Carnival of Lights
Happy holidays y'all! We've been working 24/7 to deliver your present: a complete redesign of the Arcade hub area.
New Look, New Everything
As part of the redesign, we finally added all the visual effects we've ever wanted, turning the Arcade into... well, an Arcade. 3 paths for the 3 founders of the Supermesh are color-coded to help you find your way around. Plus we snuck in some lore, like Einar's trophies.
Upgrade Your Gear in the Map Room
We made all the upgrade stations easier to get to by centralizing them at the heart of the Arcade. Plus the map is now embedded in the floor and oriented with the world to make it even easier to get around.
Shops, Arenas, and Challenges
As you know, each shop offers specific bonuses and weaknesses to align you with certain role specializations. To reinforce those bonuses, we've aligned the arenas and challenge booths with their nearby shops.
Kalt (defense + / speed -)
The brand of tanks! Well now you can test yourself by taking a dip in the dunk tank. Get rewarded for how much damage you can survive. The Kalt arena is the Funkadelic Disco Palace, a devilish dancefloor that delivers death one disco ball at a time. Currently closed for renovations, it will reopen soon.
Feisty (speed + / damage -)
The brand of flankers and thrillseekers! The shop got a complete makeover with a new aerial platforming combat space. Just watch out for the bottomless pit. The Airgap Challenge booth tests how long you can stay airborne. Disconnect from the grid and maximize your uptime for rewards. The Feisty arena is The Neon Demon's Speedrun Tower. Race to the top to claim your prize. This arena will open in a future patch.
Talus (accuracy + / defense -)
The brand of snipers! The shop got a spooky redo with a bone forest to weave through while hunting targets. The nearby Console Cowboy Quickdraw booth offers speed-shooting targets to get rewarded for your accuracy and reflexes. This booth needs a little more work so it'll open in a future patch. The Aquarium next door will offer sequences of aerial targets to take down for your payday.
Overclock (damage + / accuracy -)
The brand for people who only care about DPS. The shop has been enfolded in a spiky flower of damage. The familiar Test Your Might booth (our original challenge) has moved to its appropriate spot next to the Overclock store. It's accompanied by the Carcinization Knockout Challenge arena which is exactly what it sounds like. Step into the ring with a giant crab to see who can land the most punches. This arena will also be arriving in a future patch.
Maze of Mirrors
Anyone who claims there's a secret 5th shop is misinformed and the broken Maze of Mirrors has been closed for repairs for as long as anyone can remember. It's too dark to see in there anyway.
The sliding block puzzle that used to be Black Ice before Black Ice became an FPS has been moved from the tutorial area to the Arcade. It's outside the Maze of Mirrors if you feel like testing your wits with The Mindgames of Professor Barbarossa.
Transit Hub
If you've forgiven us for teasing so much content coming in future patches, then there's one more update to tease. Surrounding the map room are launchers to send you to various points across the map including the megacorp towers. Between the transit hub and the highways in the last patch, endgame fast-travel should be a breeze. The transit hub will be enabled in the next patch once we've added unlock functionality.
We wish you all a fantastic end to 2022 and thank you so much for supporting the game. We'll keep the updates coming as the game nears its v1.0 launch!
Thanks for playing, and Happy Hacking! superdupergc and Nonadecimal
0.9.194 - 12/5/22 Roam
This patch adds a lot of roaming enemies all over the map - please let me know how this feels! I think it's fun, but I need your feedback.
Added randomly roaming enemies to most sectors. The goal of this is to make the world feel more alive, and to add a little more difficulty to traversal.
Added tons of new weapon and item activation sounds (Dash, Recall, Minion items, Buffers, Sentries, lots of guns, etc) (most only affect new items)
Patrolling enemies will no longer attack other AI unless they've been aggroed or injured
A lot of AI material, animation, and script optimizations, aimed at allowing more enemies to be active at once
Updated controller support plugin to increase performance and improve support for various niche controllers
Updated Antialiasing options to add some more powerful settings - setting 1 (FXAA) works best for me, but there are now settings 2 (SMAA) and 3 (TXAA)
Updated the Bloom (glow) plugin for more performance - let me know if it looks different at all
Added two-tone Pill logo option for avatar customization
Very long item tooltips will no longer go off screen
Fixed shader issues with the Ray gun while sprinting
Major Patch: Information Superhighway
Autumn is here, along with a 15% off sale. Of course we have a huge patch for you too! Also: it's my birthday, so if you buy the game, it's my gift to you to me!
The megacorp skyscrapers for Oshiro Orbital, Helices, and Sol Fusion gained massive upgrades along with a high-speed highway network for fast travelling around the world. And we've got not one, but TWO new flying enemies, several new server and enemy affixes, and a handheld sea creature as a new gun.
AND a new action-packed trailer!
Information Superhighway
As the megacorps' massive towers take on their final forms, you'll need a way to get around the vast world quickly. The Information Superhighway boosts your movespeed to dangerous levels, letting you zip from tower to tower while providing some great views of the scenery that might just help you spot new secrets in the future. While the megacorp towers haven't gained any servers yet, the foundation is set for the next update.
New Enemies
We've got two new flying enemies for you to play against at high level - the Bufferfish and the Laser Ray.
The Bufferfish is a fairly slow but tanky flying enemy that creates a wide bubble around it, damaging everything inside it. They drop a poison cloud when they die, which deals a lot of damage but, like all poison damage, is non-lethal. They deny a lot of area, so watch out!
The Laser Ray is like a flying Aimbot, but they launch a series of wide Wave lasers. Unless you're right underneath them, in which case they'll rain large bubbles on you.
Additionally - if you like the Ray's attack, have I got the gun for you! Grab your own handheld Ray Gun unique Hand Cannon with custom animations and color changes.
New Challenges
We've added several new server security layers which can spawn randomly in the world and a few new enemy-specific affixes.
The Live Wire enemy affix encourages you to kill things in as few hits as possible. It sends electrical surges along the ground every time it's attacked! For balance, you can't get a server with all Live Wire enemies, but you can get them randomly in any hack.
Infested enemies (and servers!) shift your strategy with swarms - when you kill an Infested enemy, it spawns a Nanospider where it dies. If you don't account for this, you'll be swarmed by the little ankle biters in no time!
Containment Servers might be my favorite. These servers add an electrical barrier to the hack, damaging any hacker foolish enough to be caught trying to escape. Additionally, this can stack with Evading, Constricting, or Oscillating servers, for extra fun.
Full patch details here. (if you haven't played in a couple of months, we've got even more new stuff in the previous weekly patch notes here)