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Genre: Shooter, Role-playing (RPG), Indie

Black Ice

0.9.189 - 11/3/22 Paresthesia



This patch comes a bit early to fix a crucial multiplayer bug, but also comes with a really cool new unique, some AI improvements, and quality of life stuff.

0.9.189 - 11/3/22 Paresthesia

  • New Unique SMG: Paresthesia. Hit an enemy with 20 pink needles to trigger a large explosion
  • Charge.bats now telegraph their charges with a targeting beam
  • Heal.bats now stay closer to the player and don't get distracted by full health friendlies
  • Low HP enemies now show partially derezzing (helps make them easier to target!)
  • Chance to Poison affix values nerfed to align this with other affixes
  • Fixed a crucial multiplayer issue where guns wouldn't fire
  • Fixed buff display UI text being too long sometimes
  • Fixed cluster grenade child grenades not inheriting affixes properly
  • Fixed tracking for limited enemy types from one server (like MOS or turrets)
  • (Back end preparations for information superhighway and new ranged flying enemy)


0.9.188 - Poison + Halloween Event!

This patch introduces a new damage type, Poison! Poison does a lot of damage but is nonlethal, leaving enemies at 1hp. You'll need to finish them off with another damage type!

Additionally, the Halloween Event is all day on Halloween. Play for your chance to get a Pumpkin Bomb special weapon!

0.9.188 - 10/30/22 Poison

  • New Damage Type: Poison. Poison is NONLETHAL! Poison damage guns don't do damage on hit, instead always Poisoning the target for 3x the hit damage over 5s
  • New Affix: Chance To Poison. For non-poison damage base guns, this deals 1.5x hit damage over 5 seconds (nonlethal)
  • New Affix: Poison Damage percent (increases poison damage done)
  • New Affix: Damage Type Conversion. Can convert any gun to any non-normal damage type
  • New Unique: Replay. The first shot of this SMG is a tracing Railgun. If it hits an enemy, all subsequent projectiles will strongly home in on that enemy.
  • New Unlockable Talent: XP Gained! Up to +20%!
  • New modular payload: Poison Needle
  • Eggs now spawn 3 Nanospiders instead of one Webcrawler
  • Payload/Treasure Crawler world events now happen more often
  • Updated enemy color overriding system so that it falls back properly when one color wears off but another is in place.
  • Updated the star color over the Volcano
  • Fixed ambushes stacking improperly in the honeypot area
  • Fixed EMPs not scaling with damage affixes
  • Fixed Grappling Hooks being invisible

0.9.187 - 10/3/22 Payload

0.9.187 - 10/3/22 Payload

  • New World Event: Payload - Deliver this gitsfish to the site safely to earn some loot. He'll stop moving if you get too far away, or if enemies are nearby!
  • New Unlockable: Pulse Pack - Two affixes listed below.
  • New Affix: Every Third Shot, pulse additional N times.
  • New Affix: Pulse Length Reduction
  • The hidden volcano teleporter is now a Lot easier to find (to teach people that there are several shortcut teleporters to find)
  • Added a two-pulse hand cannon archetype
  • Treasure Crawlers have higher HP at higher level
  • Treasure Crawlers now color/icon match the (first) loot they're carrying
  • Increased time between successful world events from ~1.5 to ~4 minutes
  • Knocked back/falling enemies should be able to find the ground better and not get stuck
  • Modding: Added no recoil affix (does not drop normally since it makes guns feel less powerful, but it's useful for testing)
  • Treasure Crawlers now check more thoroughly in each area for server matches (and so the event should show up more often)
  • Improved the hack meter info during the act 2 finale boss fight
  • Bouncyballs are now less flashy right when they spawn
  • Fixed a navigation issue in the Forest
  • Small improvements to Volcano glow
  • Slight performance improvements

0.9.186 - 9/26/22 Resynchronizing




  • New Super Duper Recall: Resynchronizer, which lets you manually place a Recall point and come back to it within 5 seconds
  • New Super Duper Teleport: Rubberbanding, which Recalls you back to your teleport position after two seconds.
  • All player Lasguns have had their graphics updated
  • All Recalls now trigger Telefrag explosions
  • Explosive weapons now have an extra tooltip explaining that they're explosive, showing their explosion radius, and that they don't pierce/chain/headshot.
  • The Full stats UI now shows explosion radius (after bonus radius affix calculation)
  • The Eagle Eye perk can no longer activate while you are on the ground, saving the cooldown for when you actually need it.
  • Impact Grenades (from grenade launchers) now have a wider hitbox
  • Scorpion aiming lasers now only use yellow/orange colors to help differentiate them from slowing turret lasers
  • Small performance improvements for large numbers of projectiles
  • Small updates aimed at preventing enemies from snapping to positions inside objects
  • Treasure Crawlers can now go to neighboring sectors (which should make them show up more often)
  • Updated Fire Pool On End affix to have more damage
  • Updated several fire pool affixes to actually have a chance to burn now
  • Reworked World Event timers so that they can try again sooner if they fail to start
  • Loot Find now drops with a higher minimum value to add more impact
  • The Volcanyon fort server now only has one level to help with AI nav
  • Fixed the Unstoppable buffer preventing any other buffs from applying (even friendly ones)
  • Fixed Tracer item sometimes targeting invalid targets like explosive barrels
  • Yoyo projectiles fixes (target position, return miss, incorrect pierce override)
  • Fixed a rare bug where projectile death particles would play in the wrong position
  • Fixed Speed Daemon minion buff not resetting properly
  • Fixed Aimbot projectiles piercing incorrectly


0.9.185 - Treasured




  • New World Event: Treasure Crawlers. This golden webcrawler will try to deliver its package from one server to another nearby. Kill it first to earn a lot of loot, but watch out for its defenses at higher levels!
  • New Item: Tracer, which focuses all your minions on a target (and also increases its damage taken, and lets you see it through walls!)
  • New Item: Taunt, an EMP variant which causes all nearby enemies to attack you for a while
  • New Item: Friend Exploder, which sacrifices your target minion to deal a lot of AOE damage (Unlockable)
  • New Item: Recall, which returns you to where you were 3 seconds ago (Unlockable)
  • New Unique: Complete Recall, which also returns your health to where it was too
  • New Unique: Page Swap, a decoy which can be reactivated to swap places with it
  • New Affix: Movement Cooldown Speed (Global) - reduces cooldown times for movement items only, like Teleports and Recalls.
  • New Affix: Chance to Trace, which increases damage taken and lets you see the enemy through walls
  • New Affix: Chance to Taunt, which will cause the target to attack you for a while
  • Lots of optimization aimed specifically at allowing more projectiles on screen at once


0.9.184 - 9/11/22 Network/Daemon

The focus this patch was improving minion gameplay. I still have some things I'd like to try, but please let me know your suggestions too!


  • New Item: Networks. When activated, Networks temporarily add constant laser beams between each of your minions. Damage scales a LOT depending on the number of minions you have. Range of each beam is ~25 max. Unlockable.
  • New Item: Speed Daemon. When activated, it buffs your minions' Attack and Movement speed drastically for a short time. Unlockable.
  • The Affix Reroll and Item Upgrade machines now show the complete list of affixes you can get for the item, including the chances of each affix!
  • All minions can now drop with Attack Speed and are affected by it
  • Critical Defragmentation now only gives 4% per stack, making the total added crit +20 instead of +25
  • Lasbreakers now use purple beams/icons to make it easier to differentiate from incoming Scorporation targeting lasers
  • Aimbots now fire in a two second burst no matter how many projectiles they have (small nerf for low level, big buff for high level)
  • Scorporations and Aimbots now fire faster at higher level
  • Fixed a bug where the Slowed debuff actually made enemies attack faster instead of slower

0.9.183 - 9/2/22 Defrag

Hey y'all, sorry for the delay on patches here - I've been on sabbatical from my day job. Went on vacation, got covid, all that.


  • New Perk: Critical Defragmentation: Kills with Grenades give you +5% Crit Chance for 5 seconds, stacking up to 5 times.
  • New Perk: Left Shift: Critical hits Double the Chance to X affixes chance to activate.
  • New Affix: On Hack Recharge: recharges all cooldown/charges on an item after you complete a hack successfully
  • Grappling hooks now accelerate slightly over their duration
  • Shredder executables now have a little longer range, but falloff damage like Shotguns
  • Photosensitive Mode now makes the ground way less bright to make it more comfortable
  • Updated saving algorithm to create a temp file, so if it gets interrupted during saving, it won't delete the old save.
  • Made E-Snail barrel hitbox size a little bigger
  • Encrypted hack icebreakers now take only 10% damage from zones, lava, etc
  • Talus shooting gallery events now drop Talus gear
  • Total Move Speed now shows in the full stats UI
  • Weak point hit sound +50% volume
  • Fixed a bug where movement speed wasn't updating quickly enough
  • Fixed quest item rewards not scaling with difficulty settings
  • Fixed an issue where Encrypted hack icebreakers spawned in inappropriate areas on linked servers
  • Fixed grenades/missiles not playing their explosion particles if they hit a target directly
  • Reinforced a few walls/corners in the Volcano

0.9.182 - 7/7/22 Gallery



  • Added a new Talus-branded shooting gallery with two challenge levels to the Arcade (look for the sparkles!)
  • Improved the Chain after Kill perk from Chain +1 to Chain +3
  • World Events now try to find servers closer to you
  • Respawning will now spawn you in the most recent sector you were in
  • for this difficulty setting*. This will initially reset everyone's spawn point to the startup valley, but it'll work properly when logging back in.
  • The Yo-Yo projectile affix can now combine properly with Chain/Ricochet for multiple hits
  • Added Javelin, Yoyo, Circuit, and Sine projectile movement types to the drop pool at level 40+, but very rare.
  • Fixed a Teleport/Dash/Grapple issue where it wouldn't allow short range teleports after correcting for an angled floor
  • Fixed a Grapple issue where it would cancel early if it was aimed straight up
  • Fixed a bug where Accuracy, Crit%/x, and Attack Speed were not marked as Weapon Local
  • Fixed a rare issue causing loading to fail (couldn't find a random server for a quest). If this ever happens again, just try logging back in.
  • Fixed an issue where grenades/zones would (re)spawn as the wrong size after a while
  • Fixed the Brute Force exploit not dealing damage at all. And nerfed the damage it was supposed to do, because wow it was more than I thought. Still is super strong.
  • Fixed the Volcano end boss arena not letting people out
  • Fixed Ride the Glide achievement unlocking too early and only when on the ground
  • Minor AI navigation fixes
  • Started working on the Sol Fusion tower, but it's definitely not open for business yet.

0.9.181 - 7/1/22 Prankster


  • Added a new mission in Act 2
  • Updates to mission level balancing
  • Added new mission rewards (including a new super duper!)
  • Added more Anima chat messages to Act 2
  • Lots of Inbox/Mission/Waypoint fixes
  • Fixed an issue where you'd perform a short hitching mantle at the top of a ramp
  • Fixed a few location specific navigation bugs
  • Fixed an issue where jumps wouldn't come off cooldown after returning to the main menu
  • Removed No-hit servers from the random drop pool. They'll return as specific servers later
  • Updated Yo-yo projectile tooltip to mention they always pierce
  • Improved Exploit drop rate
  • Created a separate gambling choice cube for EMP+Decoy+Sentry, so now the executable choice cube only has executables and exploits
  • Fixed an issue causing Unlockable items dropping or being in shops before they're unlocked
  • Improved damage of Jash's 10 Pounder
  • Fixed the explosion particles not showing up for the Brute Force exploit

Black Ice Major Update: Act 2 Released!



Hi everyone! We've got Act 2 for you to check out, and I also want to highlight all the great work we've done since the Funkadelic update.

Highlights



  • Act 2 released! A new boss fight, new areas, and a ton of new missons just waiting for the right runner to try them!
  • Recruit a team to break into the Quarkus Megacorp Tower and get payback
  • Tunnel through the Firewall to discover the secrets of the Kinetic Temple
  • Tons of new abilities, perks, and items to unlock, like Sentries, Buffers, and the Portable Cache.
  • Improved crafting and gambling
  • Added a world map to help you get around
  • More enemy types, enemy powerups, and server security types!
  • Tons of performance improvements, bug fixes, and balancing


Full detailed patch notes here.

Happy hacking!
- SDGC and Nonadecimal