Black One Blood Brothers cover
Black One Blood Brothers screenshot
Genre: Strategy, Indie

Black One Blood Brothers

Mise à jour "Western Forces" disponible dès maintenant !

Attention, Operators. Black One Blood Brothers Early Access Update **"Western Forces"** is now live. Let’s deep dive into what you can expect from this update:

New Equipment based on the Western Special Forces





Time to head to the squad editor: the Western Forces are here! This update brings a wide array of new equipment, weapons, and gear inspired by Western nations. From new backpacks, gloves, and tactical pouches to grips, suppressors, barrels, and base weapons, you now have the tools to shape your squad exactly how you envision it. Will you opt for a fully realistic approach, or craft a unique mix-and-match setup using your favorite components? The choice is yours!



Introducing AI Improvements



Your feedback has always been our priority, and improving AI is at the core of this update. Enemy NPCs now feature new resting stances when idle, adding a touch of realism to their behavior. Alongside their existing animations, discussions, and poses, they can now patrol with flashlights, scouring every corner for signs of your operators at night. No stone will be left unturned. Pay close attention to their actions: enemies will now take cover more intelligently, adapting to their environment in smarter ways. Additionally, squad improvements have been made to enhance teamwork. Squadmates now exhibit a better, faster, and smarter understanding of complex environments, allowing them to follow their leader more efficiently.



General Improvements



Helios has listened to your feedback, and several changes have been implemented to refine your experience.

- Improved Loading Experience – We know the first load after an update can be confusing. Starting now, game loading will include animations to help distinguish between normal behavior and potential issues.
- Operator Presets – Jump into action faster with the addition of operator presets, which let you fine-tune personnel selection alongside squad presets.
- Map Optimization – Enila Island and Al-Jan Province have been resized for a smoother experience, while Burnwood Mansion and Jin-Shu Temple exteriors have received upgrades.
- UI Updates – The interface has been tweaked, with noticeable changes in menus and pre-mission designs.



Photo Mode



Capture the moments that matter. With the new photo mode, you can pose your squad before deployment, whether for a keepsake or to commemorate their camaraderie. Customize their stances to make each photo unique—whether it’s a smile before the mission or a tribute to a fallen brother.



And that’s just the beginning. Dive in now to explore the full range of fixes, improvements, and features included in this update. Stay sharp, Operators. And Read the full release notes here:



FEATURED
- Overhaul: Enemy Faction Modeling
- Addition: Asynchronous Game Loading System
- Addition: Photo Shoot Feature
- Addition: New Weapons and Attachments
- Addition: New Gear and Clothing
- Addition: Two New Firearm Resting Stances
- Addition: Enemies Can Use Flashlights During Night Missions
- Addition: New Weather Options
- Addition: Official Operator Presets

WEAPONS AND ACCESSORIES CONTENT
- Addition: Firearm - Assault Rifle - Predator A15
- Addition: Firearm - Assault Rifle - V4 Next Gen
- Addition: Firearm - Assault Rifle - V4 Proto
- Addition: Firearm - Submachine Gun - VP7
- Addition: Firearm - Sniper Rifle - WATO 3
- Addition: Barrel - VP7 - Short
- Addition: Barrel - VP7 - Long
- Addition: Magazine - VP7 - 30 Rounds
- Addition: Magazine - VP7 - 100 Rounds
- Addition: Magazine - VP7 - 200 Rounds
- Addition: Stock - VP7 - I
- Addition: Stock - VP7 - II
- Addition: Stock - VP7 - III
- Addition: Stock - VP7 - IV
- Addition: Stock - VP7 - V
- Addition: Stock - VP7 - VI
- Addition: Muzzle Flash - VP7
- Addition: Suppressor - VP7
- Addition: Stock - Versatile - IV
- Addition: Stock - Versatile - V
- Addition: Stock - Versatile - VI
- Addition: Stock - Versatile - VII
- Addition: Handguard - Assault Rifle - IV
- Addition: Magazine - Assault Rifle - IV
- Addition: Bipod III
- Addition: Laser Pointer - IR
- Addition: Holographic Sight + Magnifier
- Addition: Magnifier V
- Addition: Suppressor V - Assault Rifle
- Addition: Muzzle Flash IV - Assault Rifle
- Addition: Muzzle Flash V - Assault Rifle
- Addition: Muzzle Flash II - Sniper Rifle
- Addition: Suppressor II - Sniper Rifle
- Addition: Suppressor III - Handgun
- Addition: Scope X
- Addition: Scope XI
- Addition: Clamp Foregrip IV
- Addition: Foregrip X
- Addition: Foregrip XI
- Addition: Foregrip XII

INVENTORY AND CLOTHING CONTENT
- Addition: 4 new camouflage patterns on clothing
- Addition: New Helmet - Ballistic helmet with open bulletproof visor V1 (29 camos)
- Addition: New Helmet - Ballistic helmet with open bulletproof visor V2 (29 camos)
- Addition: New Helmet - Beret (29 camos)
- Addition: New Helmet - Beret II (29 camos)
- Addition: New Guillie - Stalker (3 camos)
- Addition: New Backpack - Ops (29 camos)
- Addition: New Backpack - Assault (29 camos)
- Addition: New Backpack - Reco (29 camos)
- Addition: New Backpack - Operator IV (29 camos)
- Addition: New Backpack - Traveler IV (29 camos)
- Addition: New Glasses - Tactical III (29 camos)
- Addition: New Glasses - Tactical IV (29 camos)
- Addition: New Gloves - Ops I (29 camos)
- Addition: New Gloves - Ops II (29 camos)
- Addition: New Tactical Groin - Protector III
- Addition: New Tactical Groin - Ops III
- Addition: New Tactical Groin - Ops IV

GENERAL CONTENT
- Addition: Squad preset - Multicam II
- Addition: Squad preset - Multicam III
- Addition: Squad preset - Forest II
- Addition: Squad preset - Desert II
- Addition: Squad preset - Winter II
- Addition: Firearm preset - Predator A15 - Versatile
- Addition: Firearm preset - Predator A15 - Marksman
- Addition: Firearm preset - VP7 - Close Combat
- Addition: Firearm preset - VP7 - Close Combat II
- Addition: Firearm preset - WATO 3 - Sniper
- Addition: Firearm preset - SA-42 - Assault
- Addition: Firearm preset - SA-42 - Assault II
- Improvement: All Squad presets



GAMEPLAY
- Addition: Animations for switching fire modes
- Improvement: "Enila Islands - Talmio" map has been reduced in size and optimized for missions
- Improvement: "Enila Islands - Talmio" map features more varied and better-positioned enemy spawn points
- Improvement: "Al-Jan Province" map has been reduced in size and optimized for missions
- Improvement: "Al-Jan Province" map features more varied and better-positioned enemy spawn points
- Improvement: "Enila Islands - Tanavia" map has been reduced in size and optimized for missions
- Improvement: "Enila Islands - Tanavia" map features more varied and better-positioned enemy spawn points
- Improvement: Level design of the "Jin-Shu Temple" map exterior
- Improvement: Level design of the "Burnwood Mansion" map exterior
- Improvement: Operational skills can be reduced to a minimum of 5 instead of 20
- Improvement: Text and sound notification when a hostage or an agent is killed by the enemy
- Improvement: Position of the objective marker when it has not yet been located
- Improvement: Door frame is not destroyed when the door is destroyed
- Improvement: Number of objectives to complete during a dynamic campaign based on the campaign's progression
- Improvement: Objects in thermal view are not highlighted when they are inactive, such as alarms or scramblers
- Improvement: Operator randomization sets operational skills based on equipment
- Improvement: Algorithm for random operator generation
- Fix: Artillery objectives could not spawn correctly on the "Lost Island" map
- Fix: Player-controlled operator who was dead or injured could experience collision issues and fall through the ground when the player switched characters
- Fix: A captured enemy could not be healed
- Fix: Some enemies might not appear under the correct faction
- Fix: Numerous obstacle traversal errors depending on the map being played and the player's position
- Fix: Numerous obstacle traversal errors occurred when a character's feet were in water
- Fix: Collision errors of bamboo platform
- Fix: Stop conditions for enemies' ambient animations
- Fix: Collision of concrete blocks on "The Mines" map
- Fix: The campaign-ending experience gained may not have been correct



AI
- Addition: New algorithm to determine enemy cover selection
- Addition: Two new firearm resting stances can be used by enemies
- Improvement: Enemies now choose their cover positions much more effectively
- Improvement: Optimization of cover position selection
- Improvement: Enemy corpses no longer trigger an alert once they have been spotted at least once
- Improvement: Suicide bombers are much more dangerous at close range
- Improvement: Suicide bombers trigger their explosives from longer distances
- Improvement: Collision system between characters
- Improvement: Squad subordinates now follow the leader much better and regain formation more quickly in complex environments
- Fix: Enemies could choose a cover point where the path might pass close to the player
- Fix: Switching control to an injured or dead operator could accidentally teleport the character
- Fix: Collision issues and fall through the ground
- Fix: A character could struggle to move through a corridor area if another character was in front
- Fix: Suicide bombers might not detonate properly when an operator was near them


RENDERING
- Addition: AA Method option
- Addition: New map thumbnails
- Addition: New blood rendering on surfaces (walls, floors...)
- Addition: Natural ambient animations for characters' arms and torso
- Improvement: Camouflage effectiveness on firearms
- Improvement: Trigger conditions for operators' ambient animations
- Improvement: Underwater environments
- Improvement: Level design of the deployment cinematic
- Improvement: Lighting rendering of the campaign HUB
- Improvement: Collision system for rain and snow on the environment
- Improvement: Animations for operators and prisoners during the mission debriefing
- Improvement: Design of the remaining time for an injured operator before succumbing
- Fix: Radios on the operator's equipment had unwanted illuminated indicators
- Fix: Blood might not display correctly on surfaces depending on the geometry
- Fix: Sky viewed through the thermal vision caused excessive lighting
- Fix: Some visual issues in prisoner of war cinematic
- Fix: Some textures were flickering on the training map
- Fix: Flashlight beam could pass through walls and be visible on both sides

SOUND
- Addition: New specific sounds for switching fire modes
- Addition: New specific sounds when the weapon runs out of ammunition in the magazine
- Improvement: Some adjustments to weapon reload sounds
- Fix: Weather sound effects error at the start of the mission

UI
- Improvement: New weather menu
- Improvement: Ranks and awards menu
- Improvement: Radial selection of operators
- Improvement: Briefing design
- Improvement: Campaign Intro design
- Improvement: Operation Titles
- Improvement: Colors and fonts of various menu titles
- Improvement: Multiple tooltip texts for difficulty settings
- Fix: Several French texts
- Fix: Difficulty categories in the campaign menu could be duplicated by mistake

Preview - Early Access Update 1.52 "Western Forces"

Greetings, Operators,

The wait is almost over. Helios is thrilled to announce that the Early Access 1.52 "Western Forces" update is set for release on February, 3rd, 18:00 GMT +1. To make the wait easier, here’s a sneak peek at some of the most anticipated features coming to Black One Blood Brothers. As always, we’d love to hear your feedback, and we truly hope you’ll enjoy this update!

New Year, New Gear: Weapons, Attachments, and More





For the first time, this update has a name—Western Forces. Moving forward, certain aspects of each update—especially gear, weapons, and equipment—will be inspired by real-world forces. You’ll be able to create your dream squad, customizing uniforms to build a deeper backstory around your team. Of course, for legal reasons, these forces won’t be explicitly named—but you’ll recognize the essence.

Enhancing Immersion




We’ve been listening to your feedback, and we know how crucial immersion is to your experience. Good news:

Revamped Enemy Factions – Enemies now have distinct uniforms and unique appearances, allowing you to recognize them at a glance. This provides better battlefield clarity—and helps avoid any... unfortunate friendly fire incidents.
New Weapon Resting Stances – AI operators now have two additional idle stances, making their weapon handling feel more natural.
Enhanced Night Missions – Enemy NPCs will now patrol with flashlights, actively searching for intruders.

And that’s not all—the Devil is in the details, so keep an eye on how enemy AI takes cover.

Quality of Life Improvements





What’s an update without QoL enhancements? Thanks to your feedback, Helios has introduced fixes and new systems to refine your gameplay experience.

Optimized Game Loading – We know that shader compilation after a major update can take time, and that the first load into the home screen can be anxiety-inducing—Is it frozen? Is it still loading? With the brand-new loading system, you’ll instantly know whether you need to worry or just be patient.
New Operator Presets – Customize and switch between operator presets quickly, making squad assembly smoother and getting you into action faster.
On going changes in the AI and diverse improvements.


Photo mode





Whether you feel like you’re part of a family, or brothers in arms, or a fearless squad, don’t forget to take a picture before going in. We’re excited to introduce a new part to the photo mode, in which you can control the poses of your operators. For some, it’s just a smile to the camera, for others, it’s their very last memories with a brother. Let’s get creative.

There’s still much more to reveal, so stay tuned for the official patch notes. Until then, stay sharp and stay safe, Operators.

Introducing the Operator Handbook

Greetings, Operators.

We are excited to announce the release of the "Operator Handbook" series, a mini-guide on Steam and Reddit to help new players to get into the game and understand in a quick way the mechanics of Black One Blood Brothers.

You can read the first one, based on the use of the Tactical Map (TacMap) here.

If you would like to see other handbooks, or if you need specific guides to be released, feel free to let us know in the comments or on the Discord, and we will provide you with insights.

As usual, stay safe, happy weekend ahead, and thank you for your support!

Kane, out.

Happy New Year - Here's what's next for Black One Blood Brothers

Hello everyone,

First of all, I wish you all a very Happy New Year! I hope 2025 brings you health, happiness, and success!

I want to thank you for your unwavering support for Black One Blood Brothers. Whether through your feedback, encouragement, or simply by being here, it means the world to me. Developing a game solo is a constant challenge, but you help me move forward every day. Thank you!

Today, I’m sharing my “roadmap” for the game, highlighting the different aspects I’ll be working on to continue enriching and improving Black One Blood Brothers in 2025.

Mocap Suit Acquisition



A significant technical milestone on my end: I’ve acquired a Mocap Suit! This tool will allow me to create much more realistic and varied animations. It will take some time, but the goal is to greatly enhance immersion for operators, enemies, and cinematics.



New Content



New weapons, accessories, outfits, and equipment—exciting content is coming this year!

Western Forces: Inspired by Western special forces, featuring a variety of weapons and equipment.
Eastern Forces: Bringing an Eastern flair, with unique styles and gear.

These additions will provide even more customization options for your squads.



New Operator Customization



I’m also working on improved operator customization. Soon, you’ll be able to modify their body shapes and adjust their facial features. I hope this new feature helps you make your squad even more unique.

New Maps: Psychiatric Asylum and Mountain Region



Two new maps are in the works:
Psychiatric Asylum: A tense, tactical map designed to feel oppressive.
Mountain Region: A more open area featuring houses and strategic points.

Gameplay Improvements



This year’s focus will be on refining gameplay!

AI with more precise and adaptive behaviors.
Revised sounds to enhance atmosphere.
A more intuitive user interface for smoother navigation.
And, of course, bug fixes.


Enhanced Immersion



I’m continuing to work on immersion and narrative elements in the game. This includes more polished cinematics, refined animations, and new voiceovers. These are small steps, but I hope they make a big difference for you.

Update 1.52



Before all these updates, here’s what’s coming in the next 1.52 update:

A photo mode to capture your operators in their best moments.
New weapons and accessories.
Even more outfits and equipment.
Resting weapon postures to diversify animations.
Enemies using flashlights during nighttime missions.
New weather options for greater variety.
An improved enemy cover selection system.
Stronger faction identities with more diverse outfits.
Thank you again for supporting the game with such enthusiasm. Feel free to share your feedback or ideas. Join us on the Discord server! Your input helps the game evolve.

See you soon,
HELIOS

Update 1.51d: Improvements

- Addition: New game icon
- Improvement: Shot animations
- Improvement: Recoil intensity of firearms
- Improvement: Camera shake movement when firing in first-person view
- Improvement: Soldiers' acceleration speed
- Improvement: Enemy's vision is synchronized with their head rotation
- Fix: Operators might not be displayed in the correct order in the radial menu for switching operators
- Fix: The camera movement while shooting with a weapon could have slight unwanted jitters
- Fix: "VK-18" assault rifle did not have the correct iron sights

Update 1.51c: Improvements and hotfix

- Addition: Bullets passing near the player create a suppression visual effect on the player's camera
- Improvement: Fire mode adjustment for the "V4 Benili" rifle
- Improvement: Recoil system
- Improvement: AI enemies take longer to shoot if their weapon was previously slung on their back
- Improvement: Operator maintains their firing stance when shooting with a bolt-action rifle and a laser while using night vision goggles
- Fix: Reticle selection error when the sight is mounted on a sniper scope
- Fix: Display error with ground markings on the aircraft carrier

Update 1.51b: Improvements and hotfix

- Addition: Floor display in "Battle Plan" mode remains in memory for the next use
- Addition: Invisible walls around the aircraft carrier to prevent accidental falls
- Improvement: Global lighting rendering on the training map
- Improvement: The elevator controls on the aircraft carrier now blink to make them easier to locate
- Improvement: Objectives are less likely to be located in a dynamic campaign based on the campaign's progression
- Improvement: Stats for the "Old School" stock for the "V4 Classic" assault rifle
- Fix: Equipment display error when the player pressed the interaction key too quickly after eliminating an enemy in melee combat
- Fix: Decals on the aircraft carrier may not have displayed correctly
- Fix: Interior of the aircraft carrier was affected by weather conditions
- Fix: Lights inside the aircraft carrier could sometimes display the wrong texture
- Fix: Knives and radios were not accounted for in the inventory weight
- Fix: Enemy corpses could disappear while in the player's line of sight

Early Access 1.51 - New Maps, new gears, new UAV

Greetings Operators.

The time is now! Discover the complete patchnotes for Early Access 1.51.

As usual, let us know your feedback on Discord!

Here are the main features to look at:

New Maps



Two new maps are ready for deployment, offering unique tactical challenges. The Carrier Deck is a tight, linear battlefield, perfect for intense close-quarters combat. Its straightforward design keeps the action fast and focused, with little room for error. In contrast, the Stronghold opens up vast strategic possibilities, with a diverse layout featuring ample cover, ambush points, and sniper-friendly zones. It’s an ideal playground for sharpshooters and spotters to outmaneuver the enemy. Both maps demand precision, adaptability, and tactical finesse.

The Campaign Editor



This is your chance to take full command. With the Campaign Editor, you’re no longer just a player—you’re the architect of war. Design every detail of your operation, from the maps to the narratives, crafting missions that expand the lore of Black One Blood Brothers. Once your masterpiece is complete, share it with the community on Steam Workshop and inspire others to join the fight. Your creativity is the key to building a richer, deeper world. Let’s see what you’ve got!

UAV device has never seen before



Air support just got a massive upgrade. The outdated radio kit has been retired and replaced by the advanced UAV Kit, giving you four powerful options for air superiority. Use it to scout the terrain, call in precise artillery strikes, or identify the perfect landing zone for supply drops. Take direct control of the drone, and turn the tides of battle with cutting-edge tactical capabilities. The sky is no longer the limit—it’s your advantage.

A more lively world



The world of Black One Blood Brothers is evolving. Enemies now exhibit more dynamic behaviors, interacting with each other during idle moments to create a more immersive battlefield. Hostages have also been overhauled with greater diversity and more realistic responses to threats, raising the stakes of every rescue mission. Additionally, the mall has been enriched with new furniture and cover options, adding layers of strategy to firefights.

Helios is committed to continually refining the AI and world design. These changes are just the beginning, with more enhancements already in the pipeline.

And much, much more



Version EA 1.51 is packed with new features and improvements. Personalize your squad with new weapons, gear, and roles to suit your playstyle. The map editor now includes additional props and buildings, giving you even more tools to craft your dream scenarios. From quality-of-life upgrades to expanded creative possibilities, this update ensures there’s always something new to discover.

This isn’t just an update—it’s an evolution. Your feedback and creativity fuel the future of Black One Blood Brothers. We can’t wait to see the missions and campaigns you create, and we’re excited to continue this journey with you.

Happy gaming, operators. Let’s connect on Steam, Discord, or Reddit—the battlefield awaits!

FEATURED


- Addition: Custom Campaigns + Steam Workshop
- Addition: UAV Device
- Addition: New map - New World Stronghold
- Addition: New map - Carrier Deck
- Addition: New customization clothing - Pouches
- Addition: New customization clothing - Watch
- Addition: New customization clothing - Face Camo
- Addition: New customization gear - Knife
- Addition: New customization gear - Radio
- Addition: Ambient animations for enemies
- Addition: Roles
- Addition: New gear and clothing
- Addition: New firearms and accessoiries
- Addition: New Hostage Models

INVENTORY AND CLOTHING CONTENT

- Addition: Pouches (3 items)
- Addition: Watches (4 items)
- Addition: Face camouflage (8 camos)
- Addition: Face camouflage for the official "Forest" squad
- Addition: New Shirt - Rash Guard A (25 camos)
- Addition: New Shirt - Rash Guard B (25 camos)
- Addition: New Helmet - Bandana (25 camos)
- Addition: New Helmet - Bandana II (25 camos)
- Addition: New Helmet - Boonie III (25 camos)
- Addition: New Helmet - Boonie IV (25 camos)
- Addition: New Gloves - Tactical V1 (25 camos)
- Addition: New Gloves - Tactical V2 (25 camos)
- Addition: New Belt - Ops 4 (25 camos)
- Addition: New Belt - Ops 5 (25 camos)

WEAPONS AND ACCESSORIES CONTENT


- Addition: Radios (2 items)
- Addition: Knifes (3 items)
- Addition: New Firearm - Black Eagle (Handgun)
- Addition: New Firearm - SA-42 (Machinegun)
- Addition: New Gear - V4 7 (25 camos)
- Addition: New Gear - V4 8 (25 camos)
- Addition: New Gear - V4 9 (25 camos)
- Addition: New Gear - V4 10 (25 camos)
- Addition: New Gear - AK 7 (25 camos)
- Addition: New Gear - AK 8 (25 camos)
- Addition: New Gear - AK 9 (25 camos)
- Addition: New Gear - AK 10 (25 camos)
- Addition: New Sight - High Reflex
- Addition: New Suppressor - 9mm
- Addition: New Handguard - V4 Classic - Tactical II
- Addition: New Handguard - V4 Classic - Tactical III
- Addition: New Handguard - SOG Sawer MCX - Short
- Addition: New Handguard - SOG Sawer MCX - Medium
- Addition: New Handguard - SOG Sawer MCX - Long
- Addition: New Foregrip - Vertical IV
- Addition: New Foregrip - Vertical V
- Addition: New Foregrip - Side Folding Foregrip II
- Addition: New Stock - V4 IV
- Addition: New Barrel - Sniper - Short
- Addition: New Barrel - Sniper - Medium I
- Addition: New Barrel - Sniper - Medium II
- Addition: New Barrel - Sniper - Long I
- Addition: New Barrel - Sniper - Long II

MAP EDITOR


- Addition: New Building - Mine 1
- Addition: New Building - Mine 2
- Addition: New Building - Mine 3
- Addition: New Building - Desert 1
- Addition: New Building - Desert 2
- Addition: New Building - Desert 3
- Addition: New Building - Desert 4
- Addition: New Building - Desert 5
- Addition: Exterior - 50 Assets
- Addition: Exterior - 6 Fences
- Addition: Landscape - 2 Rocks
- Addition: Modular building - 1 Floors
- Addition: Modular building - 4 Roofs
- Addition: Modular building - 5 Walls
- Addition: Interior - 115 Assets

GENERAL CONTENT


- Addition: New Hair - Rock
- Addition: New Hair - Curly
- Addition: New Firearm Preset - Black Eagle Spec Ops
- Addition: New Firearm Preset - Black Eagle Assault
- Addition: New Award - Finish a mission on "New World Stronghold"
- Addition: New Award - Finish a mission on "Carrier Deck"

CAMPAIGN


- Addition: "Second Wave Stronghold" can be played in dynamic campaign
- Addition: "Carrier Desk" can be played in dynamic campaign
- Improvement: Objectives related to small items, such as electronic devices, can no longer be set as "unknown" on the map in procedural campaigns

GAMEPLAY


- Overhaul: "Inventory" button opens all operators' equipment and allows for gear exchange
- Addition: The bolt-action is only executed when the player releases the fire button
- Addition: New action - Selector Check
- Addition: "IR Strobe enabled by default" option
- Addition: The shield can now be carried with a two-handed weapon (the shield remains on the back as long as a handgun is not being used)
- Addition: Equipment already used on the weapon is highlighted in green in the weapon customization menu
- Addition: Visible health bar for each operator in the operator switching menu
- Addition: Visual indicator showing the source of incoming damage on the player
- Addition: New action - Camera boost to increase navigation speed in "Battle Plan" mode
- Addition: Custom Musics in selection menu
- Addition: Several magnifying scopes have different levels of zoom
- Addition: Visual transition when using binoculars
- Addition: New tutorial texts
- Improvement: Suppressors improve shooting range but reduce aiming stability
- Improvement: Zoom adjustment speed when using a scope, drone, or binoculars
- Improvement: Weapon switching animation and speed
- Improvement: Weapon reload speed
- Improvement: Throwing grenade speed
- Improvement: Transition speed when aiming with a precision scope
- Improvement: Movement speed of TP camera
- Improvement: Smoothness of the player's movement speed transition
- Fix: Squad save and load error during a campaign
- Fix: Certain military tents prevented the map from being saved in the map editor
- Fix: Suppressors were removed from weapons when "Siege" or "War" mode is activated
- Fix: The operator's rotation related to camera movement might not work correctly when the operator stops moving
- Fix: Unspotted enemies and hostages could be visible in the battle plan
- Fix: Display error with insertion cameras when there are multiple in a custom map
- Fix: Some missing french texts
- Fix: Numerous scripts errors

AI
- Addition: Ambient animations
- Addition: Two enemies can appear at the same time and have a conversation together
- Improvement: Giving the order to a subordinate in a squad to perform a "Breach and Clear" will automatically engage their entire squad
- Fix: Operators error where they may not stop firing in full auto mode
- Fix: Operator could get stuck and stop responding to commands after canceling an order
- Fix: Numerous errors of enemy spawn in a custom map
- Fix: Numerous scripts errors

RENDERING


- Addition: New hostage animations
- Addition: New prisoner animations
- Addition: All rooms on the "Mall of Eden" map are now fully furnished.
- Improvement: Reduction of the lighting power of the IR strobes
- Improvement: Two-handed firearms are positioned on the back based on the shirt or vest worn
- Improvement: Holsters are positioned higher on the pants
- Improvement: Melee animation with firearms
- Improvement: Third-person weapon swap animations
- Improvement: Physic Ragdoll
- Fix: The sky appeared too white when viewed through thermal vision
- Fix: The "OWP Spec Ops" sniper rifle magazine was misaligned
- Fix: The handguards might not align correctly depending on the barrel used with the "V4 Classic" weapon
- Fix: Grenade launchers were not positioned correctly depending on the chosen handguards and barrels on the "V4 Classic" weapon
- Fix: The ocean rendering has been revised so it no longer disappears when the player uses night vision or thermal vision


Play Black One Blood Brothers: https://store.steampowered.com/app/1621560/Black_One_Blood_Brothers/

Preview EA 1.51 - Features

Greetings, Operators

The wait is over. Early Access 1.51 is on its way, and with each update, we’re committed to making Black One Blood Brothers even better. Helios has been hard at work, bringing you fresh content and features to elevate your tactical experience. Let’s dive into the most anticipated changes and surprises he has prepared for you.



New Maps



Prepare for two new battlegrounds: New World Stronghold and Carrier Desk. Each map brings unique challenges that will test your strategy and adaptability.

On Carrier Desk, you’ll need to get creative. The map’s tight corridors and open spaces, along with aircrafts, helicopters, crates, and boxes, offer limited cover. Once you’re in a corridor, it’s you or them—so stay sharp and choose your path carefully.

The Stronghold map offers more deployment options but raises the stakes. Enemies will exploit natural cover and high ground, so adjust your tactics to maintain the upper hand.









UAV Device



Introducing a new level of air support: the UAV reworked, arriving in EA 1.51. This powerful tool unlocks four tactical options for you and your squad:

Recon: Fly over enemy positions, locate hostages or VIPs, and secure vital intel.
Ping a Landing Zone: Need supplies? Mark the optimal landing zone and retrieve your gear fast.
Missile Strike (Small Area): Execute up to 30 precision strikes with a limited blast radius.
Missile Strike (Large Area): For maximum impact, launch one of four large-scale strikes. Use them wisely.

Just make sure one of your operators is carrying an UAV kit to call for air support.



Custom Campaign Feature



Here’s your chance to design the perfect military campaign. With the Custom Campaign Editor, you can customize every detail—from mission names and briefings to officers in command and intel—crafting your own legend within the Black One Blood Brothers universe.

Take it further by creating custom maps to integrate into your campaigns, then share them on the Steam Workshop. It’s your time to shine, Operator—unleash your creativity and write your legacy.



Community-Driven Enhancements



Helios is always listening to feedback that makes a meaningful impact on the game’s realism and the community’s experience. Based on valuable insights from you, this update will include:

New Ambient Animations for NPCs: Enemies now display contextual animations while idling, creating a more immersive and lifelike environment. More diversity in the hostages would be noticed as well.
Role Assignment for Operators: Assign roles to optimize your squad’s effectiveness and streamline battlefield management.
Quality of Life Improvements: Numerous enhancements to make your experience smoother and more engaging.
And there’s even more: cosmetics, new gear, weapons, attachments, and various fixes are all included in this update to keep the experience fresh and realistic.



As always, the full patch notes will be available at launch.



Mark Your Calendars



Black One Blood Brothers EA 1.51 drops on November 18, 2024, alongside a brand new video. We’re excited for you to experience the latest improvements, and we encourage you to keep sharing your thoughts on Discord. Your relevant feedback plays a crucial role in shaping the game into an experience that feels authentic and engaging.

Thank you for your continued support. It means the world to us.

Kane, out.

Preview Early Access 1.51 and wrapping up EA 1.50

Greetings, Operators!

We’re thrilled to connect with you today and extend a heartfelt welcome to all the new operators who’ve joined our ranks since the launch of Early Access 1.50. Your enthusiasm and commitment have been nothing short of inspiring and your support means the world to Helios. A special shoutout goes to our entire community—your feedback has been extremely positive and constructive, enabling Helios to refine this update and implement crucial hotfixes that enhance your gameplay experience. Thank you for your unwavering support!

This is just the beginning of our incredible journey together.

As we look ahead, we’re extremely excited for what’s to come in the next major update, Early Access 1.51, set to launch by the end of this year. Many of you have already caught a glimpse of the placeholders, and we can’t wait for you to dive into two brand-new maps that promise to challenge your strategies and elevate your combat experience. But that’s not all! Expect fresh weapon cores that will make their way to your loadouts and introduce a range of new operator customization options, including the much-requested face camo feature!



We know how eager you are for the custom campaign creator, and we’re thrilled to announce that it’s ready for you to unleash your creativity. Imagine the unique missions and stories you’ll craft—this feature is sure to bring a whole new dimension to gameplay, and we can’t wait to see what you’ll create! We're even more excited to see what you will share on the Steam Workshop.

We’re also committed to addressing your concerns, with fixes for issues like the sniper scope delay on the way, or players' suggestions about naming / giving a role to your Operator. Your voices matter, so please keep the feedback coming! If you haven’t joined our Discord community yet, now’s the perfect time: Join Us Here. We want to hear from you and foster a space where ideas can flourish as long as they are positive, constructive, and will positively impact the community.



In the weeks to come, we’ll unveil more exciting details about Early Access 1.51, including the definitive release date. Make sure to stay tuned—there's so much more to discover!

For now, here’s a sneak peek at what you can expect from the upcoming update. We’d love to hear your thoughts in the comments! How many new features can you spot? Trust us, there’s a fair amount of surprises waiting for you!



Stay safe out there, Operators! Together, we’ll continue to push the boundaries of what’s possible in our world.

Kane, out.

PS: Black One Blood Brothers is currently on sales at 50% off on Steam, until Monday, October 28, 7pm CEST. Don't forget to buy it!