- Improvement: Adjustment of the height of certain weapons when they are holstered on the back or attached to a backpack - Improvement: Adjustment of respawn times based on the map size in "War" and "Siege" modes - Improvement: Reduction of the time between two assault waves in "War" and "Siege" game modes - Fix: Enemy spawn error on custom maps - Fix: Material error of concrete barrier in "Training" map - Fix: Laser positioning during reloading of the "N249 SAW" machine gun
Update 1.50g: Improvements
- Addition: The weapon is stored on the backpack if the operator is wearing one - Addition: New Firearm Preset - V4 Close Combat II - Addition: New Firearm Preset - V4 Marksman - Addition: New Firearm Preset - MCX Close Combat - Addition: New Firearm Preset - NZ 75 Assault - Improvement: Adjustment of the weapon's position when it's stored on the back - Improvement: Adjustment of the size of the iron sights on the V4 assault rifle - Improvement: Adjustment of the flashlight position on handguns - Improvement: Adjustment of the textures on the "N249 SAW" machine gun
Update 1.50e: Hotfix
- Addition: "Night vision HUD" option in gameplay options - Addition: New Firearm Preset - V4 Versatile II - Addition: New Firearm Preset - V4 Old School - Improvement: Several weapon texture adjustments - Fix: Operator could appear behind the weapon when the player applied camouflage to weapons simultaneously - Fix: Squad formation error when the player uses the 'Follow Player' button in the 'Battle Plan' mode - Fix: Fingers placement on one of the handguards of the 'V4 Classic' assault rifle was not correctly positioned - Fix: Iron sights of the "N249 SAW" machine gun were not properly aligned - Fix: Sights and scopes were not properly aligned on the rail of the "N249 SAW" machine gun - Fix: Reflex sight have wrong reticle rotation - Fix: Some animations errors
Update 1.50e: Hotfix
- Improvement: Smoothness of arm animations when an operator is not in aiming position - Improvement: Enemy spawn logic based on already secured areas - Improvement: Optimization of enemy spawn logic - Improvement: 'Undo last camo' button in the operator customization menu only appeared after the most recent camo modification - Improvement: Global reduction in the time required to complete the objective of holding a siege - Improvement: Positioning of the night vision binoculars when not in use - Fix: AI operator would not stop shooting after neutralizing the target if the fire order was given by the player - Fix: Standard magazine of the 'NZ 75' pistol had the wrong capacity (it now holds 15 rounds) - Fix: Drum magazine of the 'NZ 75' pistol had the wrong capacity (it now holds 50 rounds) - Fix: Collision and visibility error with the Roof Lanterns on the 'Mall of Eden' map - Fix: Material error with the Roof Lanterns on the 'Mall of Eden' map - Fix: Reload animation for handgun "NZ 75" with drum magazine - Fix: Long hair could clip through the ghillie suit - Fix: Some scripts errors - Fix: Missing french texts
Update 1.50d: Weapon Stance
- Addition: Weapon stance selection for each operator - Addition: Button to undo the last action when modifying clothes and equipment
Update 1.50c: Improvements and Hotfix
- Improvement: Overall posture of the crouching operator when not aiming - Improvement: Camera position in third-person view when the player is moving in a crouched position - Improvement: Reduction in the size of very large textures - Improvement: Optimization of corpse physics - Improvement: Enemy spawn logic in "WAR" and "SIEGE" modes - Fix: Dead or unsconcious bodies kept twitching indefinitely - Fix: "Demolition" objective did not appear correctly on the "Brattvog Village" map - Fix: The canted weapon position remained active when the operator was leaning - Fix: A staircase was impassable for the AI on the "Secret Bunker" map - Fix: A stock for the V4 weapon was not correctly positioned
Update 1.50b: Hotfix
- Addition: New "Empty" squad option to more easily create your own squad - Addition: Each scope has its own default reticle - Improvement: Standardization of reticle icons when customizing a scope - Improvement: Number of buildings present on the "Al-Jan Province" map - Improvement: Number of buildings present on the "Enila Islands - Talmio" map - Improvement: Number of buildings present on the "Enila Islands - Tanavia" map - Improvement: Number of buildings present on the "Elegance Airport" map - Improvement: Number of buildings present on the "The Compound" map - Improvement: Number of buildings present on the "Lost Island" map - Improvement: Vertical orientation of the weapon for AI operators based on their movements - Fix: Positioning error of certain objects on the "The Mines" map - Fix: AI operators error where they could stop moving after firing a shot - Fix: Error with the "Magazines" difficulty option where AI operators were consuming their magazines even when the option was disabled - Fix: The player could open the menu to switch operators even when all operators were dead
Black One Blood Brothers Early Access 1.50 - Patch notes
Dear Operators,
The moment is here. Black One Blood Brothers Early Access 1.50 is almost live, and we’re eager to hear your thoughts and see you in action! Helios has worked tirelessly to integrate the most requested features and fixes from the Beta Test. A special thanks to our playtesters, and extended gratitude to all active players for their constructive feedback—it’s helping us make the game even better.
Now, it's time to dive into the full patch notes of this brand-new update. Please remember that Black One Blood Brothers is still in Early Access, and we are committed to delivering a better experience with each major update.
Main Features
The reworked inventory and gunsmith systems are set to be game-changers: choose your gear and attachments wisely, as they’ll have a real impact on the battlefield. With a diverse range of base weapons, accessories, optics, and attachments, you can create a truly unique arsenal.
Operators have been completely revamped for more immersive and realistic animations. The patch system has also received a significant overhaul.
Precision scopes have been improved for a smoother experience, and a new camo system lets you customize your weapons to your liking.
The character system has been updated with new color options and tattoos visible on forearms.
The long-awaited pre-made squads system is finally here! If you're looking to jump into a mission quickly without configuring your squad, just select from a variety of pre-made options.
The UI has been completely reworked, from the TacMap to squad management and quick orders.
The AI has seen continuous improvements on both your squad’s side and enemy behavior. Expect more realistic actions and better prioritization, but note this is just a step in ongoing AI enhancements.
Smaller details like improved visibility of extraction zones through smoke and the ability to check ammo in your mags have also been addressed.
And the cherry on top: a full revamp of the game's key art, logo, and a brand-new trailer premiering at 6 PM CEST on YouTube!
As always, please report any issues or bugs on our Discord, and we’ll work on getting them fixed ASAP.
Happy gaming, Kane, out.
Full patch notes:
FEATURED
- Overhaul: Weapon customization system - Overhaul: 3D modeling of firearms and accessories - Overhaul: 3D modeling of clothes - Overhaul: 3D modeling of characters - Overhaul: First and third-person view animations - Overhaul: Firearm Animations - Overhaul: Inventory System - Overhaul: Clothing System - Overhaul: Character System - Overhaul: Firearm Camos System - Overhaul: Patches System - Overhaul: Precision scope aiming system - Overhaul: Rendering inside a magnifying scope - Overhaul: Enemy AI Perception
WEAPONS AND ACCESSORIES CONTENT - Addition: Firearm - Assault Rifle - V4 Classic - Addition: Firearm - Assault Rifle - SOG Sawer MCX - Addition: Firearm - Assault Rifle - VK 417 - Addition: Firearm - Assault Rifle - VK 12 - Addition: Firearm - Assault Rifle - ArK 47 - Addition: Firearm - Shotgun - V4 Benili - Addition: Firearm - Shotgun - Massberg 591 Stockwave - Addition: Firearm - Light Machine Gun - N249 SAW - Addition: Firearm - Submachine Gun - SOG Sawer MPX - Addition: Firearm - Sniper Rifle - OWP Spec Ops - Addition: Firearm - Sniper Rifle - Soka TVG-42 - Addition: Firearm - Handgun - NZ 75 - Addition: Barrel - V4 Classic - Short - Addition: Barrel - V4 Classic - Short II - Addition: Barrel - V4 Classic - Medium - Addition: Barrel - V4 Classic - Medium II - Addition: Barrel - V4 Classic - Long - Addition: Barrel - V4 Classic - Long II - Addition: Barrel - ArK 47 - Short - Addition: Barrel - ArK 47 - Medium - Addition: Barrel - ArK 47 - Medium II - Addition: Barrel - SOG Sawer MCX - Short - Addition: Barrel - SOG Sawer MCX - Medium - Addition: Barrel - SOG Sawer MCX - Medium II - Addition: Barrel - SOG Sawer MCX - Long - Addition: Barrel - SOG Sawer MPX - Very Short - Addition: Barrel - SOG Sawer MPX - Short - Addition: Barrel - SOG Sawer MPX - Medium - Addition: Barrel - Soka TVG-42 - Long - Addition: Barrel - OWP Spec Ops - Long - Addition: Barrel - OWP Spec Ops - Long II - Addition: Barrel - OWP Spec Ops - Very Long - Addition: Barrel - OWP Spec Ops - Very Long II - Addition: Handguard - V4 Classic - Short - Addition: Handguard - V4 Classic - Medium - Addition: Handguard - V4 Classic - Medium II - Addition: Handguard - V4 Classic - Long - Addition: Handguard - V4 Ops - Medium - Addition: Handguard - ArK 47 - Short - Addition: Handguard - ArK 47 - Medium - Addition: Handguard - ArK 47 - Medium II - Addition: Handguard - SOG Sawer MCX - Short - Addition: Handguard - SOG Sawer MCX - Medium - Addition: Handguard - SOG Sawer MCX - Long - Addition: Handguard - SOG Sawer MCX - Very Long - Addition: Handguard - OWP Spec Ops - Long - Addition: Handguard - OWP Spec Ops - Long II - Addition: Handguard - OWP Spec Ops - Very Long - Addition: Handguard - OWP Spec Ops - Very Long II - Addition: Handguard - Soka TVG-42 - Medium - Addition: Handguard - SOG Sawer MPX - Very Short - Addition: Handguard - SOG Sawer MPX - Short - Addition: Handguard - SOG Sawer MPX - Medium - Addition: Rail Cover for Handguard - V4 Classic - Medium - Addition: Rail Cover for Handguard - V4 Classic - Medium II - Addition: Rail Cover for Handguard - V4 Classic - Long - Addition: Rail Cover for Handguard - V4 Classic - Long II - Addition: Stock - V4 Classic - Standard - Addition: Stock - V4 Classic - Standard II - Addition: Stock - V4 Classic - Standard III - Addition: Stock - SOG Sawer MCX - Standard I - Addition: Stock - SOG Sawer MCX - Standard II - Addition: Stock - VK 417 - Standard I - Addition: Stock - VK 417 - Standard II - Addition: Stock - ArK 47 - Standard I - Addition: Stock - ArK 47 - Standard II - Addition: Stock - ArK 47 - Standard III - Addition: Stock - SOG Sawer MCX - Standard I - Addition: Stock - SOG Sawer MCX - Standard II - Addition: Stock - SOG Sawer MCX - Standard III - Addition: Cover for body - ArK 47 - Standard I - Addition: Cover for body - ArK 47 - Standard II - Addition: Mounted Rail - ArK 47 - Standard II - Addition: Magazine - 5.56x45mm NATO - Round 30 - Addition: Magazine - 5.56x45mm NATO - Round 30 (V2) - Addition: Magazine - 5.56x45mm NATO - Round 100 - Addition: Magazine - 7.62X51mm NATO - Round 20 - Addition: Magazine - 7.62X51mm NATO - Round 100 - Addition: Magazine - 5.45x39mm Soviet - Round 30 - Addition: Magazine - 5.45x39mm Soviet - Round 30 (V2) - Addition: Magazine - 5.45x39mm Soviet - Round 100 - Addition: Magazine - 5.56x45mm NATO - Round 200 - Addition: Magazine - 12.7x99mm NATO - Round 8 - Addition: Magazine - 12.7x99mm NATO - Round 15 - Addition: Magazine - 9x19 Parabellum - Round 8 - Addition: Magazine - 9x19 Parabellum - Round 30 - Addition: Magazine - 4.6x30mm - Round 30 - Addition: Magazine - 4.6x30mm - Round 100 - Addition: Attachment - Vertical Foregrip I - Addition: Attachment - Vertical Foregrip II - Addition: Attachment - Vertical Foregrip with bipod - Addition: Attachment - Angled Foregrip I - Addition: Attachment - Angled Foregrip II - Addition: Attachment - Side Foregrip - Addition: Attachment - Dual Laser/flashlight - Addition: Attachment - Dual Laser/flashlight II - Addition: Attachment - Dual Laser/flashlight III - Addition: Attachment - Flashlight I - Addition: Attachment - Flashlight II - Addition: Attachment - Laser sight - Addition: Attachment - Laser sight II - Addition: Attachment - Rangefinder - Addition: Attachment - Heartbeat Sensor - Addition: Attachment - Ghillie - Addition: Attachment - Grenade-launcher (V4 Classic) - Addition: Attachment - Grenade-launcher (ArK 47) - Addition: Attachment - Bipod I - Addition: Attachment - Bipod II - Addition: Attachment - Muzzle brake - 5.56x45mm NATO - Addition: Attachment - Muzzle brake - 5.56x45mm NATO II - Addition: Attachment - Muzzle brake - 5.56x45mm NATO III - Addition: Attachment - Muzzle brake - 5.56x45mm NATO IV - Addition: Attachment - Muzzle brake - 5.45x39mm Soviet - Addition: Attachment - Muzzle brake - 5.45x39mm Soviet II - Addition: Attachment - Muzzle brake - 7.62X51mm NATO - Addition: Attachment - Muzzle brake - 9x19 Parabellum - Addition: Attachment - Muzzle brake - 4.6x30mm - Addition: Attachment - Muzzle brake - 12.7x99mm NATO - Addition: Attachment - Suppressor - 5.56x45mm NATO - Addition: Attachment - Suppressor - 5.56x45mm NATO II - Addition: Attachment - Suppressor - 5.45x39mm Soviet - Addition: Attachment - Suppressor - 7.62X51mm NATO - Addition: Attachment - Suppressor - 9x19 Parabellum - Addition: Attachment - Suppressor - 4.6x30mm - Addition: Attachment - Suppressor - 12.7x99mm NATO - Addition: Attachment - Reflector Sight I - Addition: Attachment - Reflector Sight II - Addition: Attachment - Reflector Sight III - Addition: Attachment - Reflector Sight IV - Addition: Attachment - Reflector Sight V - Addition: Attachment - Reflector Sight VI - Addition: Attachment - Reflector Sight VII - Addition: Attachment - Reflector Sight VIII - Addition: Attachment - Reflector Sight (Night + Thermal Vision) - Addition: Attachment - Magnifier Sight I - Addition: Attachment - Magnifier Sight II - Addition: Attachment - Magnifier Sight (Dual) - Addition: Attachment - Magnifier Sight (Rail) - Addition: Attachment - Dual Sight I - Addition: Attachment - Dual Sight II - Addition: Attachment - Dual Sight III (Night + Thermal Vision) - Addition: Attachment - Scope I - Addition: Attachment - Scope II - Addition: Attachment - Scope III - Addition: Attachment - Scope IV - Addition: Attachment - Scope IV - Addition: Attachment - Scope VI - Addition: Attachment - Scope V (Night Vision) - Addition: Attachment - Scope VI (Night + Thermal Vision) - Addition: Attachment - Scope (Rail) - Addition: Attachment - Scope (Rail) II - Addition: Attachment - Scope (Night Vision) + Rail - Addition: Attachment - Scope (Thermal Vision) + Rail
CLOTHING CONTENT - Addition: Shirt - Frog I - Addition: Shirt - Frog II - Addition: Shirt - Jacket I - Addition: Shirt - Jacket II - Addition: Shirt - Jacket with hood - Addition: Vest - Tactical I - Addition: Vest - Tactical II - Addition: Gear - M4 1 - Addition: Gear - M4 2 - Addition: Gear - M4 3 - Addition: Gear - M4 4 - Addition: Gear - M4 5 - Addition: Gear - M4 6 - Addition: Gear - AK 1 - Addition: Gear - AK 2 - Addition: Gear - AK 3 - Addition: Gear - AK 4 - Addition: Gear - AK 5 - Addition: Gear - AK 6 - Addition: Backpack - Tactical I - Addition: Backpack - Tactical II - Addition: Backpack - Tactical III - Addition: Backpack - Traveler I - Addition: Backpack - Traveler II - Addition: Backpack - Traveler III - Addition: Belt - Tactical I - Addition: Belt - Tactical II - Addition: Belt - Tactical III - Addition: Belt - Tactical IV - Addition: Face - Mask I - Addition: Face - Mask II - Addition: Face - Mask III - Addition: Face - Mask IV - Addition: Face - Gas Mask - Addition: Face - Buff I - Addition: Face - Buff II - Addition: Face - Buff III - Addition: Ghillie - Suit I - Addition: Ghillie - Suit II - Addition: Ghillie - Suit III - Addition: Glasses - Ballistic - Addition: Glasses - Tactical - Addition: Glasses - Tactical Sunglasses - Addition: Gloves - Tactical - Addition: Gloves - Tactical Half-Finger - Addition: Tactical Groin - Security I - Addition: Tactical Groin - Security II - Addition: Tactical Groin - Ops I - Addition: Tactical Groin - Ops II - Addition: Headphones - Spec Ops - Addition: Helmet - Ballistic I - Addition: Helmet - Ballistic II - Addition: Helmet - Ballistic III - Addition: Helmet - Ballistic IV - Addition: Helmet - Ballistic Mark I - Addition: Helmet - Ballistic Mark II - Addition: Helmet - Ballistic with Face Shield I - Addition: Helmet - Ballistic with Face Shield II - Addition: Helmet - Beanie - Addition: Helmet - Boonie I - Addition: Helmet - Boonie II - Addition: Helmet - Boonie III - Addition: Helmet - Hat I - Addition: Helmet - Hat II - Addition: Pants - Operator I - Addition: Pants - Operator II - Addition: Pants - Tactical I - Addition: Pants - Tactical II - Addition: Shoes - Operator - Addition: Shoes - Tactical - Addition: Shoulder - Operator
GAMEPLAY - Addition: Magazine check - Addition: Integrated night vision and thermal vision systems in some reflex sights - Addition: All equipment equiped by an operator has armor and camouflage variables that affect combat resistance and infiltration - Addition: The "crouch" and "prone" actions now have separate keys - Addition: "Battle Plan" mode offers three different views: SAT, THE, EVO - Addition: Fixed Shoulder option -> If enabled, the shoulder camera switches only between left and right, never centering on the character - Addition: Shortcut to select an entire squad in "Quick Orders" mode - Addition: Shortcut to give the order to follow the player in "Quick Orders" mode - Addition: Option to choose the player's weapon position at the start of a mission - Addition: Smoke visible at the extraction point - Addition: IR strobe visible on balistic helmets - Improvement: The tutorial mode has been updated to include the new features and content of version 1.50 - Improvement: Combined orders are only available in quick orders (not Battle Plan) - Improvement: Security cameras have fewer hit points - Improvement: Shoulder camera position in third-person view - Improvement: Post-processing effects when the player is injured - Improvement: Player rotation speed in third-person view while aiming - Fix: Error causing sight shake on certain maps - Fix: Interaction error during a long action, such as reviving or disarming, could fail to work correctly in third-person view - Fix: The map "The Sanctuary" did not have the capture points required for the proper functioning of the "War" game mode - Fix: Some background music tracks could be used multiple times during a dynamic campaign - Fix: The laser on the weapon wasn't displaying correctly after adding a new magazine - Fix: Pressing the weapon switch key twice quickly caused animation errors - Fix: Positioning error of operators during foot insertion on the "Valenwood Villa" map - Fix: The weapon's recoil in full auto continued to function when the magazine was empty and the player kept the fire button held down - Fix: ADS could activate after using Battle Plan mode if the "Toggle Aiming" option is enabled - Fix: Undesirable hole on "Old Fortress" - Removed: Sliding movement (caused too many issues) - Removed: Freelook (caused too many issues)
AI - Improvement: Global behavior of enemies - Improvement: Enemy chooses its position for taking cover - Improvement: Enemies have reduced visibility when not on alert - Improvement: Subordinates will try to return more quickly when they are far from their team leader - Improvement: Enemies prioritize finding buildings for cover if they are outside - Improvement: Random enemy patrol zones - Improvement: Operators choose better when to overcome an obstacle if they can't move forward - Improvement: Enemy AIs attempt to open fire quickly if they are shot at - Fix: Error that could prevent an enemy from patrolling correctly and cause them to get stuck - Fix: Numerous errors with operators unable to reach their waypoints - Fix: Error where a door could be closed mistakenly by an operator or an enemy - Fix: Error with a door not opening automatically when the operator was not correctly oriented - Fix: Some pathfinding errors on "Klettgau Forest" map - Fix: Numerous errors with the "lean" action by operators
RENDERING - Overhaul: Rendering of night vision and thermal vision in a sniper scope - Overhaul: Global Thermal Vision - Overhaul: Surface rendering affected by weather when there is neither rain nor snow - Overhaul: Rendered fog in bad weather - Addition: New deployment cinematic - Improvement: Level of detail of trees on "Klettgau Forest" map - Fix: Unwanted brief HUD display after exiting "Battle Plan" mode - Fix: Footsteps could continue to be triggered on a killed character - Fix: The blur effect when using night vision could be too strong if the field of view was too wide - Fix: Camera display error for a fraction of a second at the very beginning of a mission
UI - Overhaul: New fonts - Addition: Typewriter effect on campaign briefings - Addition: Typewriter effect on operation name - Addition: Typewriter effect on radio com' - Addition: Typewriter effect on numerous menus - Addition: Fixed Shoulder option - Addition: Button to reset all game options (graphics, controls, gameplay, sound, etc.) - Improvement: Improvement of the campaign selection menu - Fix: Numerous english texts
MAP EDITOR - Fix: The weather was not properly initialized when loading a map - Fix: Some placed objects could not be selected - Removed: Destroyed vehicles (rendering and handling issues) - Removed: Little foliage (rendering and handling issues)
EARLY ACCESS 1.50 PREVIEW - RELEASE ON SEPTEMBER 23, 6PM CEST
Greetings, Operators!
After an incredible playtest with over 100 participants, Helios has been hard at work, taking your feedback to heart. We've decided to postpone the Early Access release, but for all the right reasons—to make Black One Blood Brothers Early Access 1.50 the best it can be! We’re beyond grateful for your insights and can’t wait to show you the changes we’ve made. We're on the verge of a defining moment for the game.
So, let’s dive into some of the highly anticipated features coming your way in Black One Blood Brothers Early Access 1.50!
New Inventory, Operators, and Weapons—Your Way
The Gunsmith system has received a complete overhaul. No more cookie-cutter weapons—now it’s all about your creativity! Build your weapon from the ground up, from base parts to optics and accessories. With more customization options than ever before, your gun will be as unique as your playstyle.
Operators have also been upgraded, offering better animations and customization options. Want a unified squad look? You can now easily apply changes across your entire team with quick shortcuts and save those settings for future missions. Make sure your squad looks as good as they fight!
Speaking of equipment, the inventory system has been revamped for a more streamlined experience. We’ve made adjustments to the weight system based on your feedback, making it more realistic. Your gear now matters—each piece contributes to your camouflage, armor, and overall effectiveness in battle, so choose wisely.
Be the Ultimate Tactical Mastermind
The Tactical Map and Quick Orders UI have been redesigned. It’s never been easier to distribute commands to your team, ensuring smooth and quick execution—after all, time is everything on the battlefield.
The TacMap is essential to Black One Blood Brothers, and we’re committed to making it as intuitive and powerful as possible. You’ll notice these quality-of-life improvements immediately, and we’ll continue to refine them based on your feedback.
And So Much More...
From a brand-new tattoo system to enhanced magnifying scopes and night vision, the improvements don’t stop there. We’ve also made significant AI updates to keep your missions challenging and engaging. A full list of changes will be available in the patch notes on release day.
There is also a full revamp of some key visuals of the game and... a brand new trailer coming in hot?
Mark your calendars—Black One Blood Brothers Early Access 1.50 launches on September 23rd at 6pm CEST (Paris time). We’re counting down the days and can’t wait to hear your thoughts once you get your hands on all the new content!
And remember, bugs and issues may still arise, so don’t hesitate to join our Discord to report any problems and share your experiences with the community.
Until then, stay sharp.
Kane, out.
EARLY ACCESS 1.50 - Sign up for the beta test
🫡 Greetings Operators,
As we move through the summer and the highly anticipated Early Access 1.50 release approaches, we're excited to offer you the chance to join an exclusive, time-limited playtest. We were thrilled to see the growing interest in this type of beta, and it was Helios' idea to involve our active community in this major update 😊
This entire process will be conducted on our community Discord. To participate in the beta, please follow these steps:
Complete a Brief Survey
We want to learn about your gaming habits and expectations for tactical FPS games. This survey doesn't ask for personal details like your address or email. The data collected will be used internally to help us understand our community better and deliver the best game possible. Once completed, you'll receive the Beta tester role, granting you access to specific beta channels on Discord.
Own the Game
You must own the game to access the beta branch.
Report Bugs
If you encounter any bugs, please report them using the process I'll explain on Discord. This helps Helios address issues quickly.
Post-Playtest Survey
After playing, you'll need to fill out another survey. This is crucial as it allows you to provide feedback on new features, game design, and other aspects of Black One. Your input will significantly impact the game's development. We rely on your feedback to make the game the best it can be.
Please note that while participating in the playtest, you won't receive any compensation. Be prepared for changes and take the time to adapt. If something still bothers you, don't hesitate to let us know 🙂