[PATCHNOTE] - Improvement: Operators better search for the position to reach when moving in formation within a squad, especially in tight areas - Fix: Numerous AI navigation errors on the "ARIAL Offshore Drilling" map - Fix: Some invisible walls were misplaced on the "ARIAL Offshore Drilling" map - Fi:x Some metal barriers were not passable by operators on the "ARIAL Offshore Drilling" map
Update 1.43 is now available online, bringing a multitude of content and improvements to enrich your gaming experience!
NEW MAP:
An exciting new map is now available for special operations, bringing the total number of maps to 20, with more to come this year! The "ARIAL Offshore Drilling" oil platform is located in the heart of the ocean and has recently been attacked by an enemy group.
This first vertical map of the game will require caution and strategy to gain the upper hand on your opponents. It consists of several levels, with numerous stairs and walkways providing access to objectives.
NEW TASK:
A new task, called "Encrypted Data", is now available in the mission menu. To succeed, you will need to recover an encryption key hidden on the map and then use this key to extract sensitive data. This two-step objective is perfect for discreet infiltration missions.
GAMEPLAY:
To optimize gameplay, several improvements have been made to make combat more dynamic. The revival and operator marking systems have been completely redesigned, becoming simpler and more efficient, allowing players to react quickly if they are attacked while rescuing a teammate.
As always, this update also includes numerous diverse improvements and fixes.
A big thank you to the entire community for your support and invaluable help in the ongoing improvement of the game.
Best regards, Helios
PATCH NOTES:
CONTENT: - Addition: New map - ARIAL offshore drilling - Addition: New task - Encrypted data - Addition: New award - Finish a mission on "ARIAL offshore drilling" - Addition: New award - Find the decryption key and recover data - Change: The "Secure" task is only available on small maps (too many enemy appearance errors linked to the rest of the mission on large maps) - Deletion: The "Recon" objective has been removed from the objective list (too much difficulty in accomplishing this objective and it may cause problems with the other objectives of the mission)
GAMEPLAY: - Addition: New interaction to revive an injured operator (much simpler and more efficient) - Addition: New interaction to mark a dead operator (much simpler and more efficient) - Addition: Interaction -> Disable AA battery (required electronic kit) - Addition: Difficulty option - Allows the enemy to throw grenades - Improvement: Third-person view melee neutralization system - Improvement: The AI operators are trying to neutralize an enemy attacking another operator under enemy fire - Improvement: Global logic for enemy spawn and despawn - Improvement: Enemy spawn conditions on small maps - Improvement: The enemies is more likely to be present near the objectives - Improvement: The enemy spawn is more dynamic with the "Siege" game mode - Improvement: The extraction point is more likely to be compromised if the area is on high alert - Improvement: The evacuation helicopter is more likely to be attacked at the extraction point if the area is on high alert (if the option "Unforeseen events" is enabled and an anti-aircraft battery is present) - Improvement: The "infiltration" and "combat" music tracks have been better triggered based on the mission situation - Improvement: Position of objective spawn areas on the "Al-Jan Province" map - Improvement: All operators and enemies have their mobility reduced faster if they are injured (if "Injuries" enabled) - Fix: If the "Leaning slightly" option was enabled, the player may have had difficulty interacting properly with thin objects - Fix: The ballistic shield might not protect its carrier in certain situations - Fix: The third-person camera may have had collision issues depending on the height of the encountered collision - Fix: The AI might not be able to reach the rooftops of the airport buildings - Fix: The AI could activate its laser and flashlight too early before firing - Fix: The AI could get stuck while trying to reach the stairs to access houses on the "Al-Jan province" map. - Fix: Change of some buildings on the "Ancient Ruins" map that did not have accessible entrances - Fix: Two fighter jets used for support were reversed - Fix: "Stock up on ammunition" interaction did not automatically reload the operator if there were no magazines in their inventory - Fix: The injured player's movement speed was not correctly set at the beginning of the mission in the "Prisoner of War" game mode - Fix: The roofs of the training center could block the proper use of support - Fix: Positioning errors of some assets on multiple maps
RENDERING: - Addition: New startup movie - Addition: New game modes pictures - Addition: Global reflection on small maps - Addition: Display of text in the HUD indicating when a support is currently active - Addition: Opacity animation of the mission menu when changing categories - Improvement: Progress bar of ranks evolves according to the previous rank - Improvement: Position of icons on the screen when an enemy or equipment is spotted - Improvement: Some user interfaces - Fix: Camera position in 3rd person view in prone position - Fix: The 'Thick Gloves' item could have incorrect morphing with the operator's arms - Fix: Architectural elements of wooden houses on the Enila islands might not display correctly - Fix: Some stone platforms could appear at a very short distance from the player on the "Ancient Ruins" map - Fix: Incorrect positioning of the left hand when the firearm is equipped with the M214 grenade launcher - Fix: Incorrect positioning of the left hand on some weapons without attachments - Fix: Allied and enemy soldiers may not have positioned their feet correctly on the ground in certain situations - Fix: The quick order display might not show shortcut icons correctly when selecting a captured enemy - Fix: AI operators' posture at the beginning of the mission could initialize late when the player's camera was not facing them
Preview 1.43: Offshore drilling
Dear Operators,
Update 1.43 is coming. Get ready to assault the oil platform!
Best regards, Helios
Update 1.42b: Hotfix
[PATCHNOTE] - Improvement: Rendering of bloom impact with night vision and thermal vision - Improvement: Increasing the player's vertical orientation capacity using a ballistic shield - Fix: The player could not interact with a dead or injured ally if the player was using a ballistic shield - Fix: Radio transmission of enemy position azimuth was inversed (left and right) - Fix: Telemeter camouflage error during initialization following a change of scope - Fix: Several aiming errors of the AI in close combat - Fix: Camera's vertical position in 3rd person view is too low - Fix: Several aiming errors by the enemy AI in certain environments - Fix: Scope with rangefinder "Nvk-8 RF" might not display distance correctly - Fix: Some clothes without hair might not display correctly - Fix: AI perception error on 'The compound' map through closed windows - Fix: Script errors on some files - Fix: Some errors in the AI's combat reactions - Remove: "Mountainous island" editor map (too many gameplay errors) but it will soon be replaced by the map templates "Enila islands - Talmio" and "Enila islands - Tanavia"
Update 1.42: Camouflage overhaul, rangefinder
Dear Operators,
Update 1.42 is available and it will radically change the customization of your soldiers.
Camouflage overhaul:
A huge amount of work has been done to offer a complete overhaul of the choice of camouflage for clothing and equipment during operator creation. The result will offer improved graphics and greater customization options. You can customize your squad according to your play style, preferences, and combat environment.
In addition, significant improvements have been made to the rendering of camouflage to make them more realistic and detailed. This will allow you to fully immerse yourself in the game environment and face your enemies.
Raptor-S rangefinder:
The Raptor-S rangefinder is a distance-measuring device that will allow you to evaluate the distance between you and your target in real time. You can accurately estimate the distance of your targets and adjust your weapon settings for unparalleled accuracy. The Raptor-S rangefinder will be integrated into the scope interface.
Best regards, Helios
PATCH NOTES:
CONTENT: Overhaul: Camouflage models for each clothing item Overhaul: Camouflage models for each weapon Addition: Scope with rangefinder "Borris XTR III RF" Addition: Scope with rangefinder "Night Hunter RF" Addition: Scope with rangefinder "Nvk-8 RF" Addition: Scope with rangefinder "AD-Two RF" Addition: All ghillie suits are in a separate category
GAMEPLAY: Addition: New difficulty option -> No crosshair Addition: Player can sprint while crouching Improvement: Placement of multiple objects on the training map Fix: Some tasks could appear at the top of tall observation towers and could cause errors, particularly when evacuating a hostage Fix: Enemy might not have been able to hear the gunfire properly Fix: Mouse speed could be slowed down while using a scope with the laser on Fix: Third-person camera could not return to its initial position after aiming with a dual sight Fix: Third-person camera could not return to its initial field of view after aiming with a dual sight Fix: Third-person camera jerkiness when transitioning between standing and crouching Fix: Character speed error in third-person view while crawling in a certain direction Fix: Radio transmission error of enemy position azimuth transmitted by an AI operator
RENDERING: Addition: Night vision use with a scope is now only visible in the lens Addition: New equipment icons Addition: The size of the images is animated according to the options selected in the mission menu. Addition: The size of the reward type icons is animated according to the XP earned in the mission menu. Addition: The size of the operator images is animated according to the soldiers chosen for the mission. Improvement: Brightness of the infrared strobe on operators Improvement: Overall rendering of fog during bad weather Improvement: Overall rendering of grain intensity with night vision Improvement: Operator change menu interface Improvement: Perception of gunshot sounds based on distance from the player Improvement: Third-person camera position based on the posture of the player-controlled soldier Improvement: Grenade throwing animation on the left side of a door Improvement: Sound when activating the flashlight and laser Improvement: Text size in tutorials Improvement: Text size for end-of-mission reward information in the debriefing menu Improvement: Numerous description texts in various menus Improvement: Separation between the operator's position within the squad and the equipment used in the insertion menu and the battle plan menu Fix: Many camouflages on clothing items were applied with parts of the clothing that were supposed to keep their original color Fix: Snow textures size on plains and mountains in the background Fix: Rain and snow could not work properly with many weapons on the "Klettgau forest" and "Jin-Shu temple" maps Fix: The "M1-Wild" firearm did not have the correct dimension in first-person view Fix: The clothing simulation might not stop properly when activating the battle plan Fix: Left hand could have a shaking effect in certain situations when using a handgun Fix: Unwanted display of a tooltip to delete a task Fix: Several description texts
Preview 1.42: Camouflage overhaul, rangefinder
Dear Operators,
Update 1.42 is scheduled for release in the coming weeks, and it will radically change the customization of your soldiers.
Camouflage overhaul:
A huge amount of work has been done to offer a complete overhaul of the choice of camouflage for clothing and equipment during operator creation. The result will offer improved graphics and greater customization options. You can customize your squad according to your play style, preferences, and combat environment.
In addition, significant improvements have been made to the rendering of camouflage to make them more realistic and detailed. This will allow you to fully immerse yourself in the game environment and face your enemies.
Raptor-S rangefinder:
The Raptor-S rangefinder is a distance-measuring device that will allow you to evaluate the distance between you and your target in real time. You can accurately estimate the distance of your targets and adjust your weapon settings for unparalleled accuracy. The Raptor-S rangefinder will be integrated into the scope interface.
Improvements:
Of course, this update will bring its fair share of improvements and fixes to enhance the gameplay experience. Get ready!
Best regards, Helios
Update 1.41b: Hotfix
[CHANGELOG] - Add: Third-person view has 3 offset locations (left/center/right) - Fix: A few errors of cinematic insertions - Fix: Menu "switch operator" could not display list of operators correctly
Update 1.41: AI, optional tasks, new awards
Dear operators,
Update 1.41 is now online. It adds many improvements as well as new content.
The enemy AI has been improved to make it more believable and dangerous. Now, the enemy will attempt to throw a grenade at a covered operator to eliminate them. In addition, the AI will better use the cover of the environment to protect itself. Finally, a significant optimization of the AI has been made to improve the fluidity of the game and correct many slowdowns.
To finish, optional objectives are finally available and can be chosen in the mission configuration. 6 new rewards are to be won at the end of the mission and many gameplay improvements have been made.
Cheers, Helios
[CHANGELOG] GAMEPLAY: CONTENT: - Add: New award -> Finish a mission in daylight - Add: New award -> Finish a mission by night - Add: New award -> Finish a mission on a custom map - Add: New award -> Finish a mission with a task that changed position during the mission - Add: New award -> Finish a mission without NVG - Add: New award -> Finish a mission without any firearm - Add: New award -> Finish a mission without any user interface
GAMEPLAY: - Add: Enemy throw grenades to flush out a hidden operator - Add: New menu option -> Optional tasks - Add: New interaction -> Capture an enemy if attacker is from behind - Improve: AI perception optimization - Improve: AI enemy tries to change position if his cover is ineffective - Improve: AI enemy chooses better cover location in terms of the map - Improve: AI enemy chooses better direction when he is in cover - Improve: Next selection of operator in quick orders in terms of squads - Improve: Max tasks from 5 to 6 - Fix: Multiple framerate breaks caused by AI - Fix: Player could not give orders "breach and clear" if shield used - Fix: Speed error of player crawling if unarmed - Fix: Validation error of extraction task in terms of Z-axis between operators and task
RENDERING: - Add: New animation of unarmed crouching idle - Improve: Typefaces - Improve: Dead menu rendering - Improve: Better list of operators in "Switch operator" menu - Improve: Distance between main menu button and save/load buttons in map editor - Improve: UI "Press to skip" is invisible if extreme HUD is enabled - Fix: A few errors about night vision with scopes - Fix: Hands could be invisible if removed gloves was used
Update 1.40e: Improvements
[CHANGELOG] - Improve: Global stability of the sight in movement with the 1st person view - Improve: Gravity intensity - Improve: Mist rendering in terms of weathers - Improve: High climb rendering in first-person view
Update 1.40d: Hotfix #2
[CHANGELOG] - Add: New icons of difficulty options - Improve: Behavior of third-person camera in terms of pitch axis - Fix: Offset aiming of character if lying down in third-person view - Fix: Camera could shake if character is lying down in third-person view - Fix: Camo scale on sight "Prism ECO MOD3" - Fix: Thick gloves could have wrong morph in terms of shirts - Fix: Vault might not be triggered correctly - Fix: Some scripts errors