Black One Blood Brothers cover
Black One Blood Brothers screenshot
Genre: Strategy, Indie

Black One Blood Brothers

Update 1.40c: Hotfix

[CHANGELOG]
- Fix: AI might not reach correct location to a door
- Fix: AI might not reach correct location to a windows
- Fix: AI could not close a door correctly
- Fix: Stanima could reload when the game is paused
- Fix: Stanima might be full after exiting battle plan mode
- Fix: Lean animations of unarmed crouching
- Fix: HUD might not display correctly if none weapon used

Update 1.40b: Extreme HUD + new options

[CHANGELOG]
- Add: New difficulty option - Extreme HUD -> Turn off all other HUD user interfaces
- Add: New difficulty option - Teammates vision
- Add: Voices volume option
- Add: New skin camo
- Improve: Leaning slightly system
- Improve: NVG brightness in first-person view
- Improve: Skin camo rendering
- Fix: Rotation error of camera after use of drone/photo mode

Update 1.40: Night vision

Dear operators,

Update 1.40 is online. Choose your color of night vision directly in gameplay option.



Moreover, many improvements were made about gameplay mechanics.

[CHANGELOG]
GAMEPLAY:
- Add: New interaction on supply drop - Stock up ammunition (Player or AI teammates)
- Improve: AI teammates will try to eliminate each enemy that shoots at them.

- Fix: AI could block against a door and could not reach his destination
- Fix: AI could shoot at an enemy without being in the correct alignment.
- Fix: Mission menu doesn't display correctly missing items if lone wolf selected
- Fix: Supply drop could not reach destination in some instances

MAP EDITOR:
- Improve: Random rotation Z is enabled if you use foliage
- Fix: Selection error of spawn type in map editor
- Fix: Player could not select multiple grass and brush in map editor

RENDERING:
- Add: NVG color option (gameplay menu)
- Add: Smooth framerate
- Add: SFX crawling movement
- Add: New leaning of lying down animations in third-person view
- Improve: Impact of the recoil when shooting with a scope
- Improve: Dark effect of night vision is different between first and third person view
- Fix: Some NVG errors in third-person view
- Fix: Camera shaking of ADS after firearm blocked
- Fix: Hotkey always visible on weapon stance with quick orders if character is unarmed
- Fix: Undesirable assets in "The compound"

Update 1.39c: Night vision rendering

[CHANGELOG]
- Improve: Night vision rendering
- Improve: ADS interpolation
- Fix: Multiple scripts errors

Roadmap 2023

Dear operators,

As promised, here is the roadmap for 2023. This is a general outline of upcoming features, it is not a definitive list.

Cheers,
Helios


1st anniversary: 50% off + Roadmap 2023

Dear operators,

Black one Blood Brothers is celebrating his first anniversary. To celebrate the occasion the game is on sale at 50% off for the week!

As promised, here is the roadmap for 2023. This is a general outline of upcoming features, it is not a definitive list.

Cheers,
Helios


Update 1.39b: Crawling improvements

[CHANGELOG]
- Improve: Animation of the player's movement when crawling in first person view
- Improve: Vertical view capability when the player is crawling in first person view
- Improve: Extended movement speed varies according to the direction of the player
- Fix: AI could move by lying down or crawling
- Fix: Leaning to the right while lying down could prevent the player from aiming correctly in third person view
- Fix: Some zones locations errors on Enila islands

Update 1.39: Lots of improvements

Dear operators,

First of all, I would like to wish you a happy new year. I hope that the holidays were enjoyable and that Santa was generous.

This is the first update of 2023, bringing a number of improvements to gameplay and visuals.
It is only the beginning of a long list of additions that will arrive throughout the year.

I will announce the major additions of 2023 very soon. Stay tuned!
Helios



[CHANGELOG]
CONTENT:
- Add: New clothing - Face - Beard spec ops
- Add: New clothing - Face - Beard spec ops II
- Add: New clothing - Face - Mustache spec ops


GAMEPLAY:
- Add: Multiple cameras in insertion stage
- Fix: Camera shaking on multiple landscape geometries in first and third person view

- Fix: AI operator may not have updated its orders when changing squad or whether he was following its squad leader
- Fix: AI operator may not have detected an obstacle to climb
- Fix: Award "finish tutorial" could not work in extreme mode
- Fix: Multiple climbing errors
- Fix: Multiple tasks errors
- Fix: Framerate broken on "Lost island" if player uses any zoom

RENDERING:
- Add: New main menu map
- Add: New debriefing map
- Add: New thumbnails for each support in mission menu
- Add: New thumbnails for each award
- Add: New thumbnails for each rank
- Add: New fonts

- Add: Interpolation between body and head cameras in operator editor
- Improve: Attachments location for machinegun "NK46 Mod.4"
- Improve: Lighting of operator editor
- Improve: Lighting of operator thumbnails
- Improve: Lighting of deployment map
- Improve: Multiple UI design
- Fix: Potential camera error when climbing an obstacle in first-person view

Update 1.38: Enila islands - Talmio and Gonoria

Dear operators,

1.37 is online and the last update before 2023! This important update changes the map Enila island in two parts: Talmio and Gonoria. That solves a major issue of framerate. I hope you will like that!




Moreover, many improvements were made about gameplay mechanics.

i wish you a merry christmas and a happy new year <3
Helios

[CHANGELOG]
CONTENT:
- Add: New map - Enila islands - Talmio
- Add: New map - Enila islands - Gonoria
- Add: New template for map editor - Training zone
- Add: New item - AN/BVS-66E Evolve (Night and thermal vision goggles)
- Add: New awards difficulty - Extreme
- Add: New award - Finish a mission on "Enila islands - Talmio"
- Add: New award - Finish a mission on "Enila islands - Gonoria"

GAMEPLAY:
- Add: New melee system in first-person view
- Add: Be spotted by camera can trigger an close alarm
- Add: Optional task - Disable power supply
- Fix: AI might not reach waypoint correctly in War mode
- Fix: Player could not pick up NVG on dead body if equiped
- Fix: Inaccurate task might not be located correctly

RENDERING:
- Add: Display awards difficulty in terms of XP in menu mission
- Add: Display awards difficulty in terms of XP in HUD
- Add: Grey text for task not located
- Add: New idle animation of unarmed crawling
- Add: New insertion icons
- Add: New tasks icons in mission menu
- Add: New factions icons in mission menu
- Add: New thumbnails for each map
- Improve: First-person camera when player jump over the obstacles
- Improve: First-person camera when player kick a door
- Improve: Movements interpolation
- Improve: Animation transition between standing and crouching
- Improve: Cinematic of prisoner of war
- Improve: Multiple UI design
- Fix: Thermal could change gain color after aiming

Update 1.37c: ADS improvements

[CHANGELOG]
- Add: Camera shake of bullet impact near player
- Improve: Underwater VFX rendering
- Improve: First-person ADS mechanics
- Improve: First-person view without ADS

- Fix: NK46 Mod.4 could block screen of first-person view
- Fix: Camera error when player use ADS with high-ready position
- Fix: Attach dual sight could have wrong location if second sight used
- Fix: Some AI pathfinding errors