Blacksmith cover
Blacksmith screenshot
Genre: Role-playing (RPG), Simulator, Indie

Blacksmith

The Story Update 0.5

There have been a huge amount of bug fixes and balance improvements since the last patches. Problems with Hero Stats and Abilities, the later stages of the Mines, chicken, dodgy Goblins. Those seem to be fixed now.

We also have a few new main story cutscenes. Nothing special just yet, but enough to keep you going until the next update.

I will continue to release updates for Blacksmith every 2 weeks at least with complete story chunks. If I or any of my fellow Blacksmiths find any more bugs, I will release hotfixes to address those.

If you're having problems equipping Heroes with Abilities because their stats are off, then I'm afraid you might have to start a new game. Alternatively, you can work around it by trying to make their stats no lower than 0. If you find any more instances of Heroes losing stats (usually when they are dismissed for a cutscene), please let me know.

Next update coming when it's ready. Until then you can meet the Wizard, find the Scrolls of John Smith, obtain the Golden Hearts of your favourite Heroes and get your guys strong for the next batch of content!

Cheers,
Otis and Maly

Hotfixes

There have been a couple hotfixes over the last couple of days. 1 solution creates more bugs etc. It should be ok now, but please let me know if there are any problems with this update.

The Story Update is coming along nicely. If all goes to plan, it might be coming sooner than we thought.

Cheers,
Otis

The Silk Road Update is here!

The Silk Road Update is here!

What's new?
- You can now sell your goods on display racks and open your own shop!
- You can name 3 Champions to gain more Reagents and help them earn Coin.
- A more detailed Daily Report at the end of each day.
- Lots of balancing and bug fixing.
- Sound options.
- More Mine Nodes and Farm Plots.
- Global dodge chance has been reduced by request.

The next update will be the Forge your Story Update. This will focus on and expand the main story for the player. I hope that by mid-July, the game is basically feature and story complete, then we will spend July filling the gaps, doing the art and improving the balance etc. Music should be on its way soon too!

I will try to stick to the bi-weekly update, but the priority now is just getting it done. The next one should be mid-July at the latest but we'll see.

If there are any problems with the new features, please let me know and I'll get right on them.

Cheers,
Otis and Maly

The Silk Road Update is on its way.

The latest update for Blacksmith is having a few delays.

With the Champions and the Shop Keeping features there are a lot of bugs. I expect to have this update fully ready and balanced by the end of next week, which seems likely.

So, instead of making a buggy release now, the next update will be released when it's ready.

We have Farms, Mines, Shop Keeping and a whole bunch of new stuff since the game entered Early Access. These need to be properly balanced and tied together and then we'll focus on the main story. We've also started the process of having some proper music!

Hasta pronto!

Cheers,
Otis and Maly

The Mines Update is here!

Greetings, fellow Blacksmiths.

The Mines Update is here!

So what's new?

- As promised, the mines feature has now been implemented. Oof has been joined by Orville, Silvio and Willy to go deeper into the mines, allowing the player to control the amount of Ore they get as well as adding another layer of progression and customization to the game.
- The ancient Dwarven Kingdom has been uncovered beneath Ironwell! Join new Heroes Minnie and Ironbeard in their quest to restore the Dwarfs to their former glory and find love in Ironwell. That makes 7 Dwarfs.
- New weapons and food to go with them.

Other new and exciting features have also been added.
- Repair! Now, instead of having to make a new piece of gear each time, you can repair it.
- Fast Forward! People were asking for faster combat, so now you can speed it up.
- You can now level up each Hero once after finishing their Story.
- Various other improvements and minor bug fixes.

There are still a few placeholder textures and balancing issues there in the late game, but those should be addressed with hotfixes over the next few days. New video for the Store Page coming later tonight.

The next update will be The Silk Road, which will introduce a shop keeping feature. The description on the Store Page should now outline our plans between the end of May and transition to full release in August.

So, grab your Pickaxe and get mining! I'll see you all on the 7th of June for the Silk Road Update!

Cheers,
Otis and Maly

Announcing The Mines Update

Here are the plans for The Mines Update, planned for the 24th of May, 2018, as part of our 14 day update cycle.

- Much like the new Farms feature, we will be adding a Mines feature which will make it possible to control the type and amount of Ore you get. There will be a progression system to this and it should be fun.
- A couple new Heroes and Townsfolk, mostly dwarf themed, with dialogues and scenes to go with them.
- A couple new dungeons and enemies to go with the Mines.
- New Weapons, Armour, Tools and Food.

If there are any bugs reported I will likely do hotfixes between now and then. At the moment the game is mostly bug free unless you tell me otherwise.

So, keep your pickaxes sharp for the coming content!

Cheers,
Otis and Maly

The Farms Update

The Farms Update is here!

Blacksmith has a major update every 2 weeks, so stay tuned for news on the next one.

- As promised, the Farms update introduces a whole new farming mechanic. Choose your crops, choose what meals you want to make from them, and then eat them at the Inn or feed them to Heroes on before Dungeons for big bonuses. To access this content, talk to Lord Alphonse, and then build the new buildings from Mason Phil. Good food will be necessary to beat the later dungeons!

- New Heroes and Townsfolk added with full stories and trade functionality.
- New Dungeons and Enemies.
- Lots of little fixes and features.
- So much new food! Many thanks to my artist and girlfriend Maly.

I hope you all enjoy this new update. There's at least a couple hours of new content there for returning players and a much meatier and 'smoothier' ride for new players.

There have been no hotfixes recently because there have been no new bugs reported! There are hotfixes planned in the next few days.

So have a cup of tea, grab your hammer, and come on down to Ironwell!

Cheers,
Otis and Maly

The Farms Update Coming Soon

The next official Update for Blacksmith will be The Farms Update.

- A whole new farming system. You will be able to Trade with Farmer Eric to gain access to a very simple farming game. Once you have the right seeds and blueprints, you will be able to plant Crops on a small grid. These crops will produce meals, which provide bonuses for the Heroes and Townsfolk.

For example: A Potato will produce the meal ‘Potato’, which heals Heroes each day and can be bought by the Blacksmith at the Inn. Start growing a Leak, and now you will have access to ‘Leak and Potato Soup’, which is far more powerful.

I’m really excited about this new feature. This is going to be in place of an XP based levelling system.

- With all this new food, the Heroes of Ironwell will be much stronger, so we’re adding a couple more Dungeons and Enemies to the mix.
- Also a couple new Buildings, Heroes, Townsfolk and Weapons each, with a couple dialogues and cutscenes to go with them.
- As always I will be addressing bugs and fixes as I see them and responding to community input.


Hotfix today includes:
- Bugs, balancing and improvements.
- A new Book telling the story of the Blacksmith.
- Clients will now automatically Chat when you talk to them.
- An explanation for in-game hangovers.


So forge on, Blacksmith! Keep your weapons sharp for the incoming new content!

Cheers,
Otis and Maly

The Quench Update!

The Quench Update is here!

The Quench is the first official update for Blacksmith. The aim of this update is to bring Blacksmith to a stable standard so that we can add more content, addressing any bugs and suggestions raised by the community.

As planned, new features for The Quench Update include:
- A Quenching feature for the crafting system.
- Many basic belated fixes and improvements.
- Multiple saves feature added.
- New voices added.
- Tons of balance and bug fixes.

That’s not all. We also have:
- A ‘Story Book’ feature. Each Hero in the game now has a book about them. Once unlocked and purchased from the Librarian, you can get hints about how to proceed the Hero's story. This should allow people to quickly access all the hidden content in the game, if that’s what they want.
- Loads more Tutorials! The Bookshelf has been tidied and filled with video tutorials.
- New scenes for a few characters. Why not buy some books from Tori and find out who?
- New difficulty setting for Dungeons.
- Some fairly big changes to Combat.
- You can now buy Buildings to increase the amount of Heroes per Dungeon.
- A zoom out function by request, for players with larger screens.
- Maly has been hard at work ironing out all the kinks in the sprites.
- Lots more bug fixes and balances since the last hotfix.

The next official update is planned for 10th of May 2018, two weeks from now. There will be hotfixes over the next few days at least. In a couple days I will be releasing more information about the next update so stay tuned.

’Til next time!

Cheers,
Otis and Maly

Hotfix and Changes to Combat

Hello Everyone,

First of all hotfixes:
- There was a bug in a scene with Kage. Most of you probably didn't find it unless your Akira was amazingly fast. That's fixed.
- Fixed an issue where the game would crash on saving. Thank Goda for that.
- A few UI fixes to do with overlapping.
- A book explaining the Hero Stats in your Bookshelf.
- New voices for Eric, Fleur, Inuenda.

Many thanks to the community for helping me find and identify the bugs.


Changes to Combat:
Big experimental changes that are mostly untested.

1. Heroes and Enemies in positions 2 and 3 will now do less damage. 75% damage for position 2 and 50% for position 3. This does not effect Abilities and is calculated after the armour reduction.
2. Some abilities, including the Frostbolt, Heal and Bow and Arrow, now do damage based on the Weapon the Hero is carrying.
3. Ability Quantities are now increased by the Hero's Intelligence.

With these changes, Dungeons should be a little less one sided either way. If you still want Akira to deal crazy damage per second, you have to risk him up front. Despite the damage nerfs, the more powerful and numerous Abilities should make for faster combat with a greater feeling of agency. With Intelligence boosting Ability Quantity, 'Shieldbearer' or 'Archer' builds become viable. Try Kage with Dex boosting gear and Arrows. Try Chris with Int boosting gear and a Shield.


Make sure to Chat with the Heroes and Townsfolk of Ironwell for story content!

The Quench is still on the way for the 26th of April 2018. Most of it is released already with these hotfixes, but some bugs we can't leave unsquashed!

Cheers,
Otis and Maly