I am proud to announce that all the known bugs in the game are now dealt with. They will surely be replaced with new bugs down the line. Unless any more are reported, this should be the last hotfix before the official Quench Update.
What's New?
- Hero Story Books! Every Hero in Ironwell has their own unique story. Now you can buy Books from the Librarian to help you see all the dialogues and cutscenes in the game. Once complete, each Book should tell a short tale about its Hero, with a few new insights as to what happened behind the scenes. Bare in mind that not all books and Hero stories are complete (Krush, Pierce, Lao Tzu). - Some Dungeons now have a 'Sharp' mode. This should test your Armour making and Hero setup skills. - A bunch of small UI improvements and bug fixes.
For finding or creating Blacksmith content on YouTube, use the tag 'forge your story'. The Store Page has been updated to reflect that change.
See you again for the Quench Update on the 26th of April 2018. After that the updates get really interesting. If there are any problems or suggestions please use the forums and I'll respond quickly.
Cheers, Otis and Maly
Important: Multiple Saves Feature
Hi Everyone,
A little belatedly, I've just implemented a feature for multiple save files. There will be no limit to the number of save files you can have.
Unfortunately, this update will not be compatible with previous save files. If you want to continue with your current file, I suggest disabling Auto-Updates. Better to do this sooner rather than later.
I expect that future updates will not break your progress in the same way, so I want to get this one out as soon as possible.
I will upload this tomorrow rather than today so you have a chance to opt out.
Also included in this update is the new and improved Quench feature and video tutorials at the start in place of the static images.
Everything is well on schedule for The Quench Update on the 26th of April 2018!
Cheers, Otis
Ongoing Hotfixes and Next Update
First of all Hotfixes. There have been ongoing hotfixes over the last few days since release. If you encountered a bug in your first few days, it's likely that's gone now. For example Headbands no longer make Heroes bald, no more getting stuck in the floor at the Inn and the audio has been fixed for the 'dream sequence'. Lots of little things as well.
As a result of needing to upload hotfixes, there's a preview of the new Quenching feature in the latest build. I'm very keen for feedback on this feature.
The Quench Update is planned and on schedule for the 26th of April 2018. This will include video tutorials at the start of the game, more voices and a few UI upgrades including a better way to access Heroes and their Abilities during Combat. If possible I would also like to add the ability to use multiple save files. There are some other things planned but this is the bare minimum I hope to achieve. More information will come with the update.
I hope you're all enjoying life in your new Forge. Make sure to Chat to customers and remember the Bookshelf, the Innkeeper and me, the Developer, are all here to help you if needed!
Blacksmith is available now!
We're very proud to announce the release of Blacksmith on Steam Early Access.
The first update, The Quench, is already planned for the 26th of April 2018 and will include many bug fixes and improvements. For example; An animation for Quenching the blade, multiple save files, improved UI for combat. More details on that will be announced here in the next few days.
Until then, please let me know via the forums if there are any issues and enjoy playing Blacksmith!
Blacksmith is Coming Soon
Hello,
Blacksmith will release on Early Access in less than 2 weeks!
Until then, you can visit the website at blacksmiththegame.com and see our frequently updated development log.
After a short Easter break to kill some small bugs (as well as large monsters in another game), this week I am finishing up a whole bunch of new cutscenes.
On the Art side, Maly has just finished a substantial batch of new customizations for the Armour. Once this is implemented, there will be so much more attractive stuff that I will have to re-do the trailer.
Once those two large chunks are out of the way, we will plan the workflow for the next build. I expect this to take about a week. Then we can have an update ready soon after the Early Access release.