Blasters of the Universe cover
Blasters of the Universe screenshot
PC PS4 Steam
Genre: Shooter, Arcade

Blasters of the Universe

New Update! Difficulty modifiers, improved reloading, haptic feedback improvements!

We're super excited to get this new update out and into everyone's hands. By popular demand, we've added difficulty modifiers for those struggling on making progress in the game. You can unlock weapons and levels in any difficulty, so you can get a few unlocks and items to help make progress easier in the hard mode.

We've also improved the reloading detection to resolve a number of problems people were having about getting their magazine into the correct place to trigger the reloading.

Lastly, we've made a number of haptic improvements across the board. You'll get much better haptic feedback now when reloading, blocking, etc.

We've got another update coming very soon that will also greatly improve the charging enemies and make them a little easier for players to deal with.

Thanks!

Point Release Update v1.0.6 now available

Just a minor bug fix update and some balance adjustments based on player feedback from launch.


Change log:
- Fix to some minor game-play bugs in Barrens
- Minor difficulty adjustment to game-play in the Barrens
- Minor difficulty adjustment to the Boss in the Barrens
- Minor bug fixes with some enemy behaviors

Available Now!



We are unbelievably excited to announce that Blasters of the Universe is now out of Early Access and fully available now!

It's been a long year of community-driven development but we couldn't be happier with how Blasters has turned out. It truly wouldn't be the game it is today without all your support through Early Access.

We can't wait to see what everyone thinks about the full game. We've put a ton of work into making it a unique experience for new and existing players. The full game includes four epic boss battles, tons of new weapon parts, a progressive unlock system, rotating challenge modes, and much much more.

Thank you again!

Blasters of the Universe Exits Early Access August 31st!!

We are super excited to announce that we'll be launching the full version of Blasters of the Universe on August 31st!! It's been a long road to get there and we couldn't have done it without our communities support as we worked though Early Access. Thank you all for helping to make this game become a reality.

Here are the full details of what the final game will include!!


Blasters of the Universe is the first of its kind, bringing the bullet hell genre into first person VR. Build a bad-ass gun from thousands of combinations then get ready to duck and dodge your way through a shit-ton of bullets in this nostalgic – and nerve-wracking – VR Bullet Hell shooter for the HTC Vive and Oculus Rift.


You'll need to physically duck, dodge, twist, and turn your way through hundreds of bullets. We scale the action dynamically to make use of the space you have available, so the more you move around the better!

Like in a traditional bullet hell game, the key to success is finding the 'sweet spot' to be in while the onslaught of bullets flies toward you. The only thing that can take damage in Blasters is your head. When you see a circle of bullets, often the best thing to do is to keep your head right in the middle and let the bullets breeze right by you.

You can also block bullets with your shield as a last resort, but it's impossible to block everything. Avoidance is the best strategy, so start moving around your play-space and dodge those bullets!


You will encounter a variety of enemies within Blasters that you need to dispatch. From fast moving ground enemies, to agile flying enemies, and deadly lumbering tanks. Each enemy will pose a different threat level to you, so you'll need to quickly identify what enemies are the most important to destroy first.


Blasters of the Universe features a 4 level Campaign for you to battle through, each ending with an epic boss battle. In each level, you'll battle new enemies, unlock new weapon parts and shields, and work your way towards glory. Each level also features an Endless Mode where you can fight for a high score on the leaderboards.


As you progress through the levels, you'll unlock new weapon parts to take into battle. You can build a custom weapon that suits your play style and the challenges you face. Want a super-fast firing hit-scan weapon that deals poison damage to enemies? No problem. What about a scatter-shot cannon that deals explosive damage and arcs shots towards nearby enemies? Can do. With tens of thousands of unique combinations to choose from, you have the ability to create a weapon that perfectly suits your style.


The Frame is the core of every gun. Each Frame in Blasters has a unique special ability that you can unleash to deal devastation to the enemies attacking you and help turn the tides during an intense battle.

These specials range from a bad-ass giant laser that melts anything it hits to a time-bubble that slows everything down and gives you the upper hand for dodging incoming bullets. Each special is unique and has different strengths that you can use to your advantage.


Constantly updating Challenge modes with unique gameplay ensure there is something new and exciting to play every day. Compete for the top score in Time Attack, Endless, and Speed-run challenges that push you to play in unique and difficult ways.

Now 50% off for the Steam Summer Sale!

Major Update 6 - A Brave New Level now available!



We are very excited to announce our latest major update to Blasters of the Universe, A Brave New Level! In this release, you'll be able to battle against Alwyn and his minions in The Facility. The update includes new enemies, new attack patterns, and an intense new boss battle.

Update 6 Change Log
- New level added, The Facility
- Added new boss battle for The Facility
- Added new endless mode for The Facility
- Added new enemy, The Heavy Gunner, for The Facility
- Added TONS of new challenging enemy patterns for gameplay in The Facility
- Shortened campaign leading up to Boss in The Barrens
- Updates to Barrens boss battle to address player feedback
- New enemy models for difficulty variations of the Trooper
- Tons of little fixes and optimizations to the core game / code

Update 5 - Boss Battle!



We're super excited to release our 5th major update to Blasters of the Universe! In this update we've added the first boss battle against the massive Destruktor in the Barrens.

We've also added a short introduction cinematic covering Alwyn's rise to VR godliness. We're really excited to see this story grow and expand as we work our way through Early Access and towards the full release later this year!

Update 5 Change Log
- Campaign mode unlocked in Barrens
- Boss Battle enabled in Barrens Campaign
- Added introduction cinematic
- Enabled Single Pass Stereo Rendering
- Remade tons of shaders and effects to support single pass stereo rendering
- Cleared leader-boards to reflect new balance changes
- Added new UI options in the settings
- Tons of updates to sound effects in-game
- Update to all shields to change colours as health reduces to help make health more instantly readable
- Tons of little balance and performance improvements

Minor Update - Stuck flying enemy fix

The latest update is just a minor change to fix a bug some players were having with flying enemies getting stuck in the level. This update should address that problem.

If you have any other issues, please let us know in the community forums and we'll fix them as soon as possible.

Minor Update - Balance changes and health bars

We've been working on the next major update but in the meantime we wanted to get a little update out that addresses some balance changes we've made as well as some quality of life improvements we've made. Details below


  • Health bars on armoury targets and enemies!
    This should make it much easier to understand the damage you're dealing to enemies as well as what enemies are low and just need a few more shots to finish off.
  • New ground and flight enemy participation system
    Enemies now will only ever fire from their designated participation area. This means no more enemies incorrectly firing at you from behind / above / extreme left or right
  • Adding more information for splash damage kills on explosive shots
    You'll now see the pop-up text recognise a kill from the explosive shot splash damage
  • Balance changes to projectiles
    Non-explosive shots now deal more direct damage than explosive shots. Explosive shots now deal better splash damage and do so in a larger area. This makes the trade off of strong against ground enemies vs flying enemies a little more distinct for the player
  • Balance to the multiplier system
    There is now a hard cap at 35 multiplier and the punishment for being hit has been revamped. You only only lose 25% of your current multiplier amount when you get hit instead of a complete reset. This returns the focus of the game back to more sustained play instead of extreme multiplier chasing
  • Balance to the shields
    Float shields have been buffed to give them more health and earn more points on a block. Reflective shields point rewards from blocking / reflecting have been reduced.
  • New in-game UI options
    We've added a gaze triggered UI option for players that want to see their score in their view a little easier. Score is also displayed on the gun hand. Health can now be displayed on the shield hand / around feet / in-view. All of these options can be turned off or on based on your personal preference in the options menu
  • Option to restart level from menu during gameplay
    No more having to go back to the armoury or waiting for death if you want to cancel a round and start again with the same loadout.
  • Balance to number of laser enemies in later difficulty during endless mode
    We know we probably over did it with the laser enemies in the late difficulty. We've dialled that back at your request.
  • Anti-Cheating measures + maximum play space limit
    We've added some inside geometry detection as well as some maximum play-space limits. The limit is very large, 3.2m x 3.2m, but we wanted to make sure some players with extremely large play-spaces don't gain a huge advantage during play. This change shouldn't effect most players but it should help to make this a little more fair when chasing that high score
  • Tons of other little improvements here and there
    We've fix a bunch of under the hood bugs and done some major low level work to support the next few months of development. We're working to make sure the base game is as good as it possibly can be for the full release of the game this summer.


Did we miss something you wanted? Let us know in the community forums!

Winter Sale: 50% off Blasters!



We're excited to announce that Blasters of the Universe is now 50% off for the Steam Winter Sale! Full Vive and Oculus Touch support! Get it while it's hot!